Waker
2013-03-14, 07:24 PM
Skills: Taking Skill Focus adds the skill to your class skills.
Concentration/Tumble
Targets threatening the character add their BAB to the skills DC. In the case of multiple targets, one roll is made with each target using a different DC. Example- While tumbling you make a roll against three targets. You result of 19 allows you to bypass two enemies (DC 16 and 18) but provokes an AoO against the third enemy (DC 20), allowing that enemy a chance to attack.
Feats:
Combat Expertise
When you use the attack action or the full attack action in melee, you can take a penalty on your attack roll and add the same number as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.
If you are equipped with a shield that you are proficient with, instead add twice the number subtracted from your attack rolls.
Remove as a prerequisite for all feats and PrCs.
Improved Toughness
Replaces Toughness as prerequisite for all feats and PrCs.
Dodge
You gain a +1 Dodge bonus to your Armor Class. At 4th level and every four levels thereafter this bonus increases by an additional +1.
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.
Skill Focus-
You get a +3 bonus on all checks on that skill. For every 5 ranks that you possess in this skill, you gain an additional +1 bonus.
This skill is always considered a class skill.
Weapon Focus/Specialization
Increases the bonus to hit and damage by +1/+2 respectively per 5 BAB that a character has.
Combined Feats- These are feats that have been combined due to their individually weak effects.
Diehard+Endurance
Mobility+Run
In addition, you may make a Withdrawl action as a Standard Action rather than a Full Round Action.
Two-Weapon Fighting/Improved/Greater
You gain an attack with your offhand. Extra attacks are granted as the character gains iterative attacks.
Removed Feats
Power Attack
Becomes a special attack option available to all characters. Removed as prerequisite for all feats and PrCs.
Weapon Finesse
Becomes a weapon quality.
Spells:
Freedom of Movement- Add bonus to Escape Artist and Grapple checks made to escape from a grapple equal to your caster level.
Glibness- Gain a bonus to Bluff equal to your caster level.
Teleport- Increase casting time to 10 mins. 1 round delay upon arrival.
Classes:
Bards- Can benefit from Silent Spell.
Paladin- Smite Evil/Good changed to Smite, is no longer limited by alignment.
Special Attacks
A character using Bullrush, Grapple, Overrun, or Trip increases the size category of creatures that can be affected per increased iterative attack. For example, a character with +11 BAB could trip a target up to 3 size categories larger than it (1 standard, +1 at 6 BAB, +1 at 11 BAB). This does not grant any other bonuses.
Misc: Alignment system has been scrapped. Alignment only comes into play via certain spells and creatures with an alignment subtype.
When leveling up a player does not roll for HP, instead taking a set number based in their class HD. In order from d4 to d12, these numbers are 3, 5, 6, 8, 10. The constitution modfier is added as normal.
Concentration/Tumble
Targets threatening the character add their BAB to the skills DC. In the case of multiple targets, one roll is made with each target using a different DC. Example- While tumbling you make a roll against three targets. You result of 19 allows you to bypass two enemies (DC 16 and 18) but provokes an AoO against the third enemy (DC 20), allowing that enemy a chance to attack.
Feats:
Combat Expertise
When you use the attack action or the full attack action in melee, you can take a penalty on your attack roll and add the same number as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.
If you are equipped with a shield that you are proficient with, instead add twice the number subtracted from your attack rolls.
Remove as a prerequisite for all feats and PrCs.
Improved Toughness
Replaces Toughness as prerequisite for all feats and PrCs.
Dodge
You gain a +1 Dodge bonus to your Armor Class. At 4th level and every four levels thereafter this bonus increases by an additional +1.
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.
Skill Focus-
You get a +3 bonus on all checks on that skill. For every 5 ranks that you possess in this skill, you gain an additional +1 bonus.
This skill is always considered a class skill.
Weapon Focus/Specialization
Increases the bonus to hit and damage by +1/+2 respectively per 5 BAB that a character has.
Combined Feats- These are feats that have been combined due to their individually weak effects.
Diehard+Endurance
Mobility+Run
In addition, you may make a Withdrawl action as a Standard Action rather than a Full Round Action.
Two-Weapon Fighting/Improved/Greater
You gain an attack with your offhand. Extra attacks are granted as the character gains iterative attacks.
Removed Feats
Power Attack
Becomes a special attack option available to all characters. Removed as prerequisite for all feats and PrCs.
Weapon Finesse
Becomes a weapon quality.
Spells:
Freedom of Movement- Add bonus to Escape Artist and Grapple checks made to escape from a grapple equal to your caster level.
Glibness- Gain a bonus to Bluff equal to your caster level.
Teleport- Increase casting time to 10 mins. 1 round delay upon arrival.
Classes:
Bards- Can benefit from Silent Spell.
Paladin- Smite Evil/Good changed to Smite, is no longer limited by alignment.
Special Attacks
A character using Bullrush, Grapple, Overrun, or Trip increases the size category of creatures that can be affected per increased iterative attack. For example, a character with +11 BAB could trip a target up to 3 size categories larger than it (1 standard, +1 at 6 BAB, +1 at 11 BAB). This does not grant any other bonuses.
Misc: Alignment system has been scrapped. Alignment only comes into play via certain spells and creatures with an alignment subtype.
When leveling up a player does not roll for HP, instead taking a set number based in their class HD. In order from d4 to d12, these numbers are 3, 5, 6, 8, 10. The constitution modfier is added as normal.