Grimm2769
2013-03-14, 10:53 PM
So here's the thing. I would like the giants to toss me some advice on balancing tiers and high level game play. As a note I am trying to avoid heavily optimizing my class. Details will help. New campaign starting. level 16 (I'm 15 I'll explain) set to go on into the epic area. Myself and DM are rather experienced in play and DM work. 3 man part with my artificer, A druid most likely, and 3rd is as of yet undecided but has always favored rogue. DM may also choose to throw in a NPC as a fourth. Now the other two players are relatively inexperienced with D&D having only played maybe 4 or 6 campaigns total. what I would sincerely appreciate is advice on a broad scale.
Campaign is set in a homebrew world with a demi-plane serving as a battleground between two large multi-planar factions warring for supremacy. We will likely serve as a commando team trying to sway the balance. however we may also find ourselves in the middle of a LOT of mooks. either undead or standard humanoid-ish. there may be some downtime between missions or extra-planar missions.
Pretty much anything is in for books and even home brewing and only stuffs labeled as blatant optimization or cheese is punished. DM will likely see and comment in this thread. as for my lvl it is cause it gives me 15K xp to craft with. with the info out this is what I would like.
Tips on my build. I'm trying to build enough so that I can help keep the two newer players from getting accidentally wiped. so any advice on spells for items and generally coverage I should know about would be awesome. First time playing a high level artificer, in seriousness. second is some tips on helping my friend run his druid beyond "take wildshape casting and win". Also not so experienced on Rogues but she will likely play a mix of disguise and bluff rogue with not as much combat capability. usually essentially a bit of a skill monkey.
I am a warforged who is currently considering a small mix of Homunculi and some blastificing with combo'ed etch schema and the artisan feats. afraid I may be stretching a bit thin and may decide to focus on one instead. side notes. class is adjusted so that I get a additional craft reserve that is unlimited. total is 15 * artificer level ; ie 225. I have standard lvl 16 WBL.
As a note I greatly enjoy DM's gaming style but he is a touch ruthless with these 2 factions. they are old creations and are made of semi elite groups. generally if a individual is above level 5 or has int better than 8 they don't make mistakes. not all knowing but rarely unprepared and few "missed weaknesses" The higher ups learned from history and don't get comfortable in their power because they get killed for doing so. thus my desire for flexibilty and a certain degree of power. Also this war is the direct results of actions by one of our prior parties in a BESM game so that's how we already have experience with these groups. Undead and fiends mainly on one side with mainly "standard" races and elementals on other side. our side is as of yet unchosen. party may go either way on the alignment chart.
Ask if you need more info. Hope that wasn't too long winded or unspecific.
TL;DR want advice on how to not accidentally the whole party and so I came to ask for the wisdom of the playground.
Campaign is set in a homebrew world with a demi-plane serving as a battleground between two large multi-planar factions warring for supremacy. We will likely serve as a commando team trying to sway the balance. however we may also find ourselves in the middle of a LOT of mooks. either undead or standard humanoid-ish. there may be some downtime between missions or extra-planar missions.
Pretty much anything is in for books and even home brewing and only stuffs labeled as blatant optimization or cheese is punished. DM will likely see and comment in this thread. as for my lvl it is cause it gives me 15K xp to craft with. with the info out this is what I would like.
Tips on my build. I'm trying to build enough so that I can help keep the two newer players from getting accidentally wiped. so any advice on spells for items and generally coverage I should know about would be awesome. First time playing a high level artificer, in seriousness. second is some tips on helping my friend run his druid beyond "take wildshape casting and win". Also not so experienced on Rogues but she will likely play a mix of disguise and bluff rogue with not as much combat capability. usually essentially a bit of a skill monkey.
I am a warforged who is currently considering a small mix of Homunculi and some blastificing with combo'ed etch schema and the artisan feats. afraid I may be stretching a bit thin and may decide to focus on one instead. side notes. class is adjusted so that I get a additional craft reserve that is unlimited. total is 15 * artificer level ; ie 225. I have standard lvl 16 WBL.
As a note I greatly enjoy DM's gaming style but he is a touch ruthless with these 2 factions. they are old creations and are made of semi elite groups. generally if a individual is above level 5 or has int better than 8 they don't make mistakes. not all knowing but rarely unprepared and few "missed weaknesses" The higher ups learned from history and don't get comfortable in their power because they get killed for doing so. thus my desire for flexibilty and a certain degree of power. Also this war is the direct results of actions by one of our prior parties in a BESM game so that's how we already have experience with these groups. Undead and fiends mainly on one side with mainly "standard" races and elementals on other side. our side is as of yet unchosen. party may go either way on the alignment chart.
Ask if you need more info. Hope that wasn't too long winded or unspecific.
TL;DR want advice on how to not accidentally the whole party and so I came to ask for the wisdom of the playground.