Exie
2013-03-16, 12:12 AM
Alright, so I'm having issues with a character's balance within the party and want some community input on how to balance it out.
First, the rest of the party.
Cleric/RSoP - endless healbot. Even after he's out of spells, he can still heal up to 8hp/round to everyone within 30 feet. Also he makes undead explode, no questions asked.
half-celestial human SAD Wisdom warrior. Flies around, and uses wisdom for EVERYTHING (hit, damage, all forms of AC, hp, saves (twice!), etc). Smashes faces with a bigass sword.
half water-orc mineral warrior. Throws axes. Throws axes hard.
So my wizard is leaps and bounds above the party, and I need to balance her.
First option: force her to take one of the spell casting flaws
1) no fast metamagics and all casting takes one catagory longer (swift > move. Move > standard. Standard > full round. Full round > full round + effect starts on next round)
2) movement speed is 0 feet on turns when casting, dex treated as 0 for AC (-5 bonus)
Second option... That's actually the only option I've come up with. Ned halp plz
Third option: see above :(
First, the rest of the party.
Cleric/RSoP - endless healbot. Even after he's out of spells, he can still heal up to 8hp/round to everyone within 30 feet. Also he makes undead explode, no questions asked.
half-celestial human SAD Wisdom warrior. Flies around, and uses wisdom for EVERYTHING (hit, damage, all forms of AC, hp, saves (twice!), etc). Smashes faces with a bigass sword.
half water-orc mineral warrior. Throws axes. Throws axes hard.
So my wizard is leaps and bounds above the party, and I need to balance her.
First option: force her to take one of the spell casting flaws
1) no fast metamagics and all casting takes one catagory longer (swift > move. Move > standard. Standard > full round. Full round > full round + effect starts on next round)
2) movement speed is 0 feet on turns when casting, dex treated as 0 for AC (-5 bonus)
Second option... That's actually the only option I've come up with. Ned halp plz
Third option: see above :(