Yogibear41
2013-03-16, 01:14 AM
So I've had the thought of maybe DM'ing an E6 campaing from time to time and in my thoughts I had an idea for how I wanted to change up lycanthropy for both player use and monster use. So I propose these new ideas to the playground for their critic. Dropping the LA for both by +1 so +1 for afflicted +2 for natural, also I plan for these bad boys to be some of the toughest enemies the players would ever face in the world so keep that in mind. (well at least under certain circumstances)
For starters I will be removing all racial hit die and have them progress by character class level, most likely 6 levels of barbarian, ranger, or fighter, but other classes aren't out of the question.
Both Natural and Afflicted will change form on the nights of the full moon (probably 3 days a month) with no chance of a control shape check to stop the transformation.
Upon said transformation both will have to attempt a will save probably a DC of 20 for afflicted and 15 or so for Natural (good chance I will lower these by 5 each) in order to maintain control of themselves, if they fail they will revert to an animalistic nature and probably run off into the night to do things depending on what type of lycantrhope they are ( I don't think I will be making them inherently good or evil based on their type) as well as their original alignment. Would flavor it in such a way that they are giving into their inner urges so a person who was already good probably wouldn't go off and do bad things, while a person who was bad would be more likely to go around slaughtering people, I also think I will shift the alignment on the law/chaos axis to chaotic for the duration of the transformation.
Normally they can only change form on the night of the full moon, but I plan to give Natural lycanthropes only acces to the control shape skill as a class skill and allow them to make a check once per day(probably something rediculous like 25 or 30) to be able to change and stay in that form until the next dawn ( no changing back voluntarily)
Another Idea im considering is not having a hybrid form at all but instead making their animal forms not exactly like the base animal for example werewolf lords would transform into a quadrepdal creature similar to a direwolf but more beastial/ferocious looking where upon some one with a know: nature check 10-15 will be able to determine a difference. If this is the case I will give these forms bite and claw attacks even if the original form didn't have claw attacks (such as the dire wolf)
Now for the stats:
An afflicted lycantrhope in human form will have the standard abilities: +2 to wisdom,+2 to natural armor, low light, scent, and any feats gained by the base animal+ iron will( thinking of adding great fortitude and lighting reflexs to this mix as well)
A natural lycanthrope will have all of the above abilities in human form as well as a +2 to all physical ability scores (str, dex, and con)
When transforming a lycanthrope will destory any armor/clothing is is wearing and drop any weapons or gear it is carrying, and will only be able to attack with its natural weapons Claws Primary, Bite Secondary.
They will have the normal ability modifiers and natural armor modifiers based on their base animal.
In addition to Damage reduction and regeneration based on their type
DR/10 silver for afflicted with Regen 5: overcome by silver
DR/15 Silver for natural with Regen 10: overcome by silver
Also considering giving natural lycanthropes a small amount of DR/silver in human form maybe like DR/2 silver or DR/5 silver
The idea is for them to almost impossible to kill without silver, but still challenging to kill for a level 6 party that is armed with silver weapons.
And while it might seem incredibly strong for a PC, I think it somewhat balances it by the fact that it is extremely limited in when it can be used, as well as the risk of losing control after the transformation.
But, I've always been partial to lycanthropes so I'm putting it to the Playground to be a non-partial judge.
For starters I will be removing all racial hit die and have them progress by character class level, most likely 6 levels of barbarian, ranger, or fighter, but other classes aren't out of the question.
Both Natural and Afflicted will change form on the nights of the full moon (probably 3 days a month) with no chance of a control shape check to stop the transformation.
Upon said transformation both will have to attempt a will save probably a DC of 20 for afflicted and 15 or so for Natural (good chance I will lower these by 5 each) in order to maintain control of themselves, if they fail they will revert to an animalistic nature and probably run off into the night to do things depending on what type of lycantrhope they are ( I don't think I will be making them inherently good or evil based on their type) as well as their original alignment. Would flavor it in such a way that they are giving into their inner urges so a person who was already good probably wouldn't go off and do bad things, while a person who was bad would be more likely to go around slaughtering people, I also think I will shift the alignment on the law/chaos axis to chaotic for the duration of the transformation.
Normally they can only change form on the night of the full moon, but I plan to give Natural lycanthropes only acces to the control shape skill as a class skill and allow them to make a check once per day(probably something rediculous like 25 or 30) to be able to change and stay in that form until the next dawn ( no changing back voluntarily)
Another Idea im considering is not having a hybrid form at all but instead making their animal forms not exactly like the base animal for example werewolf lords would transform into a quadrepdal creature similar to a direwolf but more beastial/ferocious looking where upon some one with a know: nature check 10-15 will be able to determine a difference. If this is the case I will give these forms bite and claw attacks even if the original form didn't have claw attacks (such as the dire wolf)
Now for the stats:
An afflicted lycantrhope in human form will have the standard abilities: +2 to wisdom,+2 to natural armor, low light, scent, and any feats gained by the base animal+ iron will( thinking of adding great fortitude and lighting reflexs to this mix as well)
A natural lycanthrope will have all of the above abilities in human form as well as a +2 to all physical ability scores (str, dex, and con)
When transforming a lycanthrope will destory any armor/clothing is is wearing and drop any weapons or gear it is carrying, and will only be able to attack with its natural weapons Claws Primary, Bite Secondary.
They will have the normal ability modifiers and natural armor modifiers based on their base animal.
In addition to Damage reduction and regeneration based on their type
DR/10 silver for afflicted with Regen 5: overcome by silver
DR/15 Silver for natural with Regen 10: overcome by silver
Also considering giving natural lycanthropes a small amount of DR/silver in human form maybe like DR/2 silver or DR/5 silver
The idea is for them to almost impossible to kill without silver, but still challenging to kill for a level 6 party that is armed with silver weapons.
And while it might seem incredibly strong for a PC, I think it somewhat balances it by the fact that it is extremely limited in when it can be used, as well as the risk of losing control after the transformation.
But, I've always been partial to lycanthropes so I'm putting it to the Playground to be a non-partial judge.