Soranar
2013-03-17, 12:29 PM
After reading the killer cantrip thread (found here : http://brilliantgameologists.com/boards/index.php?topic=5826.0)
I couldn't help but notice a few flaws in their reasoning but the initial idea is still decent: even at 1d8 damage, that's a lot damage for a cantrip
First, about the flaws
-everyone seems to forget that the spell let you launch a bolt as if you fired it, meaning that launching a gargantuan crossbow bolt would net you a -6 to hit for a medium creature due to weapon size penalties
-the target of the spell is the bolt you fire , the spell then lets you shoot it at target of your choice, meaning that eschew material wouldn't work IMO since you still need to target the spell at the bolt you want to fire
-it's also a ranged attack , not ranged touch attack, so actually hitting something at higher level would take some doing. Never mind bypassing DR and such
-finally I (and more importantly my DM) disagree that you can lower a spell's level below 0 through metamagic reducers
Still, I don't find the spell is hopeless. With reach spell + chain spell I can launch up to 20 bolts a casting, 40 if it's also twinned and maybe even more with arcane fusion shenanigans.
I just need to find a way to :
-carry all those crossbow bolts with me (guessing a magic item can help with that)
-reduce the metamagic costs a bit (at least I'll need arcane thesis)
-improved my to hit somehow
-I'm also debating whether it's better to improve a single bolt's damage (fire 1 colossal crossbow bolt for 6d6 damage but with -8 to hit) or fire several, DR wise 1 bolt seems wiser. Especially if I combine it with true strike or something. I'd also save myself the need for reach spell and chain spell and used twinned spell/quicken spell instead
-and there's also other class features to consider, like sneak attack damage. Since the spell specifies that I launch the bolt as if I fired it, all sources of extra damage should apply (knowledge devotion, sneak attack, sudden strike, crossbow sniper, etc)
I couldn't help but notice a few flaws in their reasoning but the initial idea is still decent: even at 1d8 damage, that's a lot damage for a cantrip
First, about the flaws
-everyone seems to forget that the spell let you launch a bolt as if you fired it, meaning that launching a gargantuan crossbow bolt would net you a -6 to hit for a medium creature due to weapon size penalties
-the target of the spell is the bolt you fire , the spell then lets you shoot it at target of your choice, meaning that eschew material wouldn't work IMO since you still need to target the spell at the bolt you want to fire
-it's also a ranged attack , not ranged touch attack, so actually hitting something at higher level would take some doing. Never mind bypassing DR and such
-finally I (and more importantly my DM) disagree that you can lower a spell's level below 0 through metamagic reducers
Still, I don't find the spell is hopeless. With reach spell + chain spell I can launch up to 20 bolts a casting, 40 if it's also twinned and maybe even more with arcane fusion shenanigans.
I just need to find a way to :
-carry all those crossbow bolts with me (guessing a magic item can help with that)
-reduce the metamagic costs a bit (at least I'll need arcane thesis)
-improved my to hit somehow
-I'm also debating whether it's better to improve a single bolt's damage (fire 1 colossal crossbow bolt for 6d6 damage but with -8 to hit) or fire several, DR wise 1 bolt seems wiser. Especially if I combine it with true strike or something. I'd also save myself the need for reach spell and chain spell and used twinned spell/quicken spell instead
-and there's also other class features to consider, like sneak attack damage. Since the spell specifies that I launch the bolt as if I fired it, all sources of extra damage should apply (knowledge devotion, sneak attack, sudden strike, crossbow sniper, etc)