anacalgion
2013-03-18, 12:29 AM
The Savonian Shadow Lord
http://fc08.deviantart.net/fs30/f/2008/137/6/7/Shadow_Warrior_by_HikzBR.jpg
"People fear the darkness because monsters live in it. Monsters fear the darkness because I live in it." -Savos Nightheir, Shadowlord
Darkness is one of the fundamental forces of the universe. Often it is portrayed as evil, a beast that wishes only to devour the whole of creation. The Savonian Shadowlord is a realist, one who understands that darkness is not wicked or malicious, and that it can be used against evil to great effect.
Prerequisites
Alignment: Any non-evil.
Feats Darkstalker.
Skills Stealth 6 ranks, Knowledge (Planes) 6 ranks. (For 3.5 conversion, swap stealth to hide, and change skill ranks to 9 from 6.)
BAB +6.
Special Must have overcome a level appropriate challenge involving stealth (or in which stealth was used) without having been detected.
Hit Die: d8
Class Skills:
Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).
Skill Points at Each Level: 4 + Int modifier
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+1|+1|+2|+2|Shadow Pool, Scything Finesse
2nd|+2|+1|+3|+3|Cloak of Shadows
3rd|+3|+2|+3|+3|Darksight, Grasping Shadows
4th|+4|+2|+4|+4|Shadow Step, Dark Guardians
5th|+5|+3|+4|+4|Allied Shadows
6th|+6|+3|+5|+5|Swift Shadows, Piercing Shadows
7th|+7|+3|+5|+5|Dark Stride
8th|+8|+4|+6|+6|Umbral Tide
9th|+9|+4|+6|+6|Consume Shadows
10th|+10|+5|+7|+7| Tenebris Aeterna
[/table]
Class Features
All of the following are class features of the Savonian Shadow Lord.
Shadow Pool(Su)
Through force of will and practiced skill, the fledgling Shadowlord gains some control over the darkness
At 1st level the Savonian Shadowlord (henceforth referred to as the Shadowlord) gains a pool of Shadow Points, equal to his Cha modifier + his Shadowlord class level. The Shadowlord's pool automatically refills each day at dusk. At first level he may spend one point to gain one of the following bonuses for one minute. These are all insight bonuses, as they represent the shadows' silent counselling.
- Cha modifier to Stealth rolls
- Cha modifier to attack rolls
- Cha modifier to initiative rolls
All Shadowlord abilities that cost shadow points take one standard action to use, unless otherwise noted.
Scything Finesse(Ex)
Shadows are quick, and dance lightly across their foes
Starting at 1st level, the Shadowlord may use part or all his dexterity bonus instead of his strength for attack and damage rolls with any slashing weapons. He may not add more than his class level in this way, even if his dexterity bonus is high enough to add more.
Cloak of Shadows(Su)
The shadows would not see their lord harmed in battle so easily
Starting at 2nd level, as long as the Shadowlord has one or more points remaining in his shadow pool, all attacks have a percentage chance to miss him, equal to 5% per shadow point, up to a maximum of 50%. This concealment does not function in direct natural sunlight, although a daylight spell or similar effect will dispel it for 1 minute.
Shadowsight(Su)
The shadows whisper silently, keeping their lord ever informed
As long as the Shadowlord has one or more points remaining in his shadow pool, he gains blindsense equal to 5ft per 2 shadow points in his pool. By spending 2 shadow points, the Shadowlord may gain blindsight with a range equal to his blindsense for 1 minute. This ability does not function in direct natural sunlight although a daylight spell or similar effect will dispel it for 1 minute.
Grasping Shadows(Sp)
The shadows will take a form now, to hold their enemies in place
At the cost of 1 shadow point, the Shadowlord may use Black Tentacles, with a caster level equal to 10 + his Shadowlord class level. In direct natural sunlight, the tentacles last only half as many rounds as normal.
Shadow Step(Sp)
Shadows are ever moving, and their lord must be as well
At the cost of 1 shadow point, the Shadowlord may duplicate the effect of a Dimension Door spell, with a caster level equal to 10 + his Shadowlord class level.
Dark Guardians(Sp)
The shadows can take another form now, to fight their enemies face to face
At the cost of 2 shadow points, the Shadowlord may duplicate the effect of a Shadow Guardians (from Races of Destiny) spell, with a caster level equal to 10 + his Shadowlord class level. The constructs created by this effect gain a bonus on attack rolls equal to the Shadowlord's remain shadow points as long as they remain within 10ft per class level of him.
Allied Shadows(Su)
The shadows will help those whom their lord calls a friend
Allies of the shadowlord gain blindsense equal to half of the blindsense granted by the Shadowsight ability, as long as they remain within 10ft/level of the Shadowlord. If the Shadowlord grants himself blindsight through his Shadowsight ability, his allies also gain blindsight, out to their blindsense range.
Swift Shadows(Su)
Blades flicker like shadows, and shadows cut like swords
At the cost of 1 shadow point, the Shadowlord may duplicate the effect of a Haste spell as a swift action, with a caster level equal to 10 + his Shadowlord class level.
Piercing Shadows(Su)
Shadows cut deeper than any sword, parting flesh as easily as they part light
Shadowlord may spend 2 shadow points to resolve all melee attack rolls as touch attacks for one round/2 Shadowlord levels. In addition, the Shadowlord may choose one successful attack per round as a free action. That attack is not subject to damage reduction, except DR/- and DR/epic.
Dark Stride(Su)
Darkness exists everywhere, and it will takes its master wherever he desires to go
At the cost of 1 shadow point, the Shadowlord may duplicate the effect of a Shadow Walk spell, with a caster level equal to 10 + his Shadowlord class level.
Umbral Tide(Su)
As the battle breaks out, the shadows flow freely, enveloping all
When making an initiative roll, the Shadowlord may spend 2 shadow points to duplicate the effects of a deeper darkness spell, except that its radius is equal to 5ft x the Shadowlord's initiative check. This effect has a caster level equal to 10 + his Shadowlord class level, and may not be used if the Shadowlord is flat footed.
Consuming Shadows(Su)
There is much power, hidden away from the light. There are also great prices to pay
In a ritual that takes one minute, the Shadowlord may willingly take 4 points of constitution burn to refill his shadow pool. This ritual is extremely dangerous, and so it requires complete concentration. He is considered helpless as long as he is undergoing the ritual, and may not stop it once he has begun.
Tenebris Aeterna(Su)
The shadows recognize their new master, and will shroud him from any harm
The Shadowlord has reached the pinnacle of his abilities, and is truly a force to be reckoned with. While not in direct sunlight he gains spell resistance equal to 10 + his remaining shadow points and may, once per round at the cost of 2 shadow points, take an extra standard action. This spell resistance may be raised and lowered as a free action.
Well, there it is. This is my first 'official' piece of homebrew (as in one I've posted online) and so any and all thoughts are welcome. I apologize for any newbie mistakes, and will try to answer any questions as soon as I can. Oh, and I understand that it uses the Pathfinder skill system, but references 3.5 material (Darkstalker, Shadow Guardians, etc). My group is pretty open to merging the two, so sorry for any confusion.
http://fc08.deviantart.net/fs30/f/2008/137/6/7/Shadow_Warrior_by_HikzBR.jpg
"People fear the darkness because monsters live in it. Monsters fear the darkness because I live in it." -Savos Nightheir, Shadowlord
Darkness is one of the fundamental forces of the universe. Often it is portrayed as evil, a beast that wishes only to devour the whole of creation. The Savonian Shadowlord is a realist, one who understands that darkness is not wicked or malicious, and that it can be used against evil to great effect.
Prerequisites
Alignment: Any non-evil.
Feats Darkstalker.
Skills Stealth 6 ranks, Knowledge (Planes) 6 ranks. (For 3.5 conversion, swap stealth to hide, and change skill ranks to 9 from 6.)
BAB +6.
Special Must have overcome a level appropriate challenge involving stealth (or in which stealth was used) without having been detected.
Hit Die: d8
Class Skills:
Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).
Skill Points at Each Level: 4 + Int modifier
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+1|+1|+2|+2|Shadow Pool, Scything Finesse
2nd|+2|+1|+3|+3|Cloak of Shadows
3rd|+3|+2|+3|+3|Darksight, Grasping Shadows
4th|+4|+2|+4|+4|Shadow Step, Dark Guardians
5th|+5|+3|+4|+4|Allied Shadows
6th|+6|+3|+5|+5|Swift Shadows, Piercing Shadows
7th|+7|+3|+5|+5|Dark Stride
8th|+8|+4|+6|+6|Umbral Tide
9th|+9|+4|+6|+6|Consume Shadows
10th|+10|+5|+7|+7| Tenebris Aeterna
[/table]
Class Features
All of the following are class features of the Savonian Shadow Lord.
Shadow Pool(Su)
Through force of will and practiced skill, the fledgling Shadowlord gains some control over the darkness
At 1st level the Savonian Shadowlord (henceforth referred to as the Shadowlord) gains a pool of Shadow Points, equal to his Cha modifier + his Shadowlord class level. The Shadowlord's pool automatically refills each day at dusk. At first level he may spend one point to gain one of the following bonuses for one minute. These are all insight bonuses, as they represent the shadows' silent counselling.
- Cha modifier to Stealth rolls
- Cha modifier to attack rolls
- Cha modifier to initiative rolls
All Shadowlord abilities that cost shadow points take one standard action to use, unless otherwise noted.
Scything Finesse(Ex)
Shadows are quick, and dance lightly across their foes
Starting at 1st level, the Shadowlord may use part or all his dexterity bonus instead of his strength for attack and damage rolls with any slashing weapons. He may not add more than his class level in this way, even if his dexterity bonus is high enough to add more.
Cloak of Shadows(Su)
The shadows would not see their lord harmed in battle so easily
Starting at 2nd level, as long as the Shadowlord has one or more points remaining in his shadow pool, all attacks have a percentage chance to miss him, equal to 5% per shadow point, up to a maximum of 50%. This concealment does not function in direct natural sunlight, although a daylight spell or similar effect will dispel it for 1 minute.
Shadowsight(Su)
The shadows whisper silently, keeping their lord ever informed
As long as the Shadowlord has one or more points remaining in his shadow pool, he gains blindsense equal to 5ft per 2 shadow points in his pool. By spending 2 shadow points, the Shadowlord may gain blindsight with a range equal to his blindsense for 1 minute. This ability does not function in direct natural sunlight although a daylight spell or similar effect will dispel it for 1 minute.
Grasping Shadows(Sp)
The shadows will take a form now, to hold their enemies in place
At the cost of 1 shadow point, the Shadowlord may use Black Tentacles, with a caster level equal to 10 + his Shadowlord class level. In direct natural sunlight, the tentacles last only half as many rounds as normal.
Shadow Step(Sp)
Shadows are ever moving, and their lord must be as well
At the cost of 1 shadow point, the Shadowlord may duplicate the effect of a Dimension Door spell, with a caster level equal to 10 + his Shadowlord class level.
Dark Guardians(Sp)
The shadows can take another form now, to fight their enemies face to face
At the cost of 2 shadow points, the Shadowlord may duplicate the effect of a Shadow Guardians (from Races of Destiny) spell, with a caster level equal to 10 + his Shadowlord class level. The constructs created by this effect gain a bonus on attack rolls equal to the Shadowlord's remain shadow points as long as they remain within 10ft per class level of him.
Allied Shadows(Su)
The shadows will help those whom their lord calls a friend
Allies of the shadowlord gain blindsense equal to half of the blindsense granted by the Shadowsight ability, as long as they remain within 10ft/level of the Shadowlord. If the Shadowlord grants himself blindsight through his Shadowsight ability, his allies also gain blindsight, out to their blindsense range.
Swift Shadows(Su)
Blades flicker like shadows, and shadows cut like swords
At the cost of 1 shadow point, the Shadowlord may duplicate the effect of a Haste spell as a swift action, with a caster level equal to 10 + his Shadowlord class level.
Piercing Shadows(Su)
Shadows cut deeper than any sword, parting flesh as easily as they part light
Shadowlord may spend 2 shadow points to resolve all melee attack rolls as touch attacks for one round/2 Shadowlord levels. In addition, the Shadowlord may choose one successful attack per round as a free action. That attack is not subject to damage reduction, except DR/- and DR/epic.
Dark Stride(Su)
Darkness exists everywhere, and it will takes its master wherever he desires to go
At the cost of 1 shadow point, the Shadowlord may duplicate the effect of a Shadow Walk spell, with a caster level equal to 10 + his Shadowlord class level.
Umbral Tide(Su)
As the battle breaks out, the shadows flow freely, enveloping all
When making an initiative roll, the Shadowlord may spend 2 shadow points to duplicate the effects of a deeper darkness spell, except that its radius is equal to 5ft x the Shadowlord's initiative check. This effect has a caster level equal to 10 + his Shadowlord class level, and may not be used if the Shadowlord is flat footed.
Consuming Shadows(Su)
There is much power, hidden away from the light. There are also great prices to pay
In a ritual that takes one minute, the Shadowlord may willingly take 4 points of constitution burn to refill his shadow pool. This ritual is extremely dangerous, and so it requires complete concentration. He is considered helpless as long as he is undergoing the ritual, and may not stop it once he has begun.
Tenebris Aeterna(Su)
The shadows recognize their new master, and will shroud him from any harm
The Shadowlord has reached the pinnacle of his abilities, and is truly a force to be reckoned with. While not in direct sunlight he gains spell resistance equal to 10 + his remaining shadow points and may, once per round at the cost of 2 shadow points, take an extra standard action. This spell resistance may be raised and lowered as a free action.
Well, there it is. This is my first 'official' piece of homebrew (as in one I've posted online) and so any and all thoughts are welcome. I apologize for any newbie mistakes, and will try to answer any questions as soon as I can. Oh, and I understand that it uses the Pathfinder skill system, but references 3.5 material (Darkstalker, Shadow Guardians, etc). My group is pretty open to merging the two, so sorry for any confusion.