Xuldarinar
2013-03-18, 01:57 PM
For those of you familiar with Unearthed Arcana, three prestige classes were introduced. The Prestige Bard, Prestige Paladin, and Prestige Ranger.
Here, I shall seek to re-create those, but to reflect the many variants out there. If I missed any variants or you have any questions. Please, don't hesitate to ask. I'd love to hear your opinions as well.
Enjoy.
Note: I know, with the Dragon Magazine based ones, the entry requirements are a little of. I need to go over them to figure out appropriate changes to reflect the class. You may use them as is, or wait till they are adjusted
Prestige Bard Variants
Unearthed Arcana
Prestige Bardic Sage
Requirements
Alignment: Any non-lawful, non-chaotic
Base Attack Bonus: +3
Skills: Knowledge (any one) 8 ranks, Preform (any one) 4 ranks
Special: Ability to cast at least one 1st level divine spell from each of the divination, enchantment, and illusion schools
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+0|
+0|
+0|
+2|Bardic music (countersong, fascinate, inspire courage +1) bardic knowledge|-
2nd|
+1|
+0|
+0|
+3|-|+1 level of existing arcane spellcasting class
3rd|
+2|
+1|
+1|
+3|Inspire competence|-
4th|
+3|
+1|
+1|
+4|-|+1 level of existing arcane spellcasting class
5th|
+3|
+1|
+1|
+4|-|+1 level of existing arcane spellcasting class
6th|
+4|
+2|
+2|
+5|-|+1 level of existing arcane spellcasting class
7th|
+5|
+2|
+2|
+5|Inspire Greatness|-
8th|
+6|
+2|
+2|
+6|-|+1 level of existing arcane spellcasting class
9th|
+6|
+3|
+3|
+6|Song of Freedom|+1 level of existing arcane spellcasting class
10th|
+7|
+3|
+3|
+7|Inspire Courage +3|+1 level of existing arcane spellcasting class
11th|+8|+3|+3|+7|Inspire Heroics||+1 level of existing arcane spellcasting class
12th|+9|+4|+4|+8|-|+1 level of existing arcane spellcasting class
13th|+9|+4|+4|+8|Mass Suggestion|-
14th|+10|+4|+4|+9|-|+1 level of existing arcane spellcasting class
15th|+11|+5|+5|+9|Inspire Courage +4|+1 level of existing arcane spellcasting class [/table]
Class Skills
Appraise, Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Jump, Knowledge (All skills, taken individually), Listen, Move Silently, Preform, Profession, Sense Motive, Slight of Hand, Speak Language (n/a), Spellcraft, Swim, Tumble, Use Magic Device
Skill Points at Each Level: 6 + Int Modifier
Class Feature Changes
+2 on bardic Knowledge checks,
Bardic music effects last only 3 rounds after instead of 5.
Prestige Divine Bard
Requirements
Alignment: Any non lawful
Base Attack Bonus: +3
Skills: Knowledge (any one) 4 ranks, Preform (any one) 8 ranks
Special: Ability to cast at least one 1st level divine spell from each of the divination, enchantment, and illusion schools
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+0|
+0|
+2|
+2|Bardic music (countersong, fascinate, inspire courage +1) bardic knowledge|-
2nd|
+1|
+0|
+3|
+3|-|+1 level of existing divine spellcasting class
3rd|
+2|
+1|
+3|
+3|Inspire competence|-
4th|
+3|
+1|
+4|
+4|-|+1 level of existing divine spellcasting class
5th|
+3|
+1|
+4|
+4|-|+1 level of existing divine spellcasting class
6th|
+4|
+2|
+5|
+5|-|+1 level of existing divine spellcasting class
7th|
+5|
+2|
+5|
+5|Inspire Greatness|-
8th|
+6|
+2|
+6|
+6|-|+1 level of existing divine spellcasting class
9th|
+6|
+3|
+6|
+6|Song of Freedom|+1 level of existing divine spellcasting class
10th|
+7|
+3|
+7|
+7|Inspire Courage +3|+1 level of existing divine spellcasting class
11th|+8|+3|+7|+7|Inspire Heroics||+1 level of existing divine spellcasting class
12th|+9|+4|+8|+8|-|+1 level of existing divine spellcasting class
13th|+9|+4|+8|+8|Mass Suggestion|-
14th|+10|+4|+9|+9|-|+1 level of existing divine spellcasting class
15th|+11|+5|+9|+9|Inspire Courage +4|+1 level of existing divine spellcasting class [/table]
Class Skills
Appraise, Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Jump, Knowledge (All skills, taken individually), Listen, Move Silently, Preform, Profession, Sense Motive, Slight of Hand, Speak Language (n/a), Spellcraft, Swim, Tumble, Use Magic Device
Skill Points at Each Level: 6 + Int Modifier
Prestige Savage Bard
Requirements
Alignment: Any chaotic
Base Attack Bonus: +3
Skills: Knowledge (Any one) 2, Preform (any one) 8 ranks, Survival 2
Special: Ability to cast at least one 1st level divine spell from each of the divination, enchantment, and illusion schools
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+0|[center]+2/center]|
+0|
+2|Bardic music (countersong, fascinate, inspire courage +1) bardic knowledge|-
2nd|
+1|
+3|
+0|
+3|-|+1 level of existing arcane spellcasting class
3rd|
+2|
+3|
+1|
+3|Inspire competence|-
4th|
+3|
+4|
+1|
+4|-|+1 level of existing arcane spellcasting class
5th|
+3|
+4|
+1|
+4|-|+1 level of existing arcane spellcasting class
6th|
+4|
+5|
+2|
+5|-|+1 level of existing arcane spellcasting class
7th|
+5|
+5|
+2|
+5|Inspire Greatness|-
8th|
+6|
+6|
+2|
+6|-|+1 level of existing arcane spellcasting class
9th|
+6|
+6|
+3|
+6|Song of Freedom|+1 level of existing arcane spellcasting class
10th|
+7|
+7|
+3|
+7|Inspire Courage +3|+1 level of existing arcane spellcasting class
11th|+8|+7|+3|+7|Inspire Heroics||+1 level of existing arcane spellcasting class
12th|+9|+8|+4|+8|-|+1 level of existing arcane spellcasting class
13th|+9|+8|+4|+8|Mass Suggestion|-
14th|+10|+9|+4|+9|-|+1 level of existing arcane spellcasting class
15th|+11|+5|+5|+9|Inspire Courage +4|+1 level of existing arcane spell casting class
Class Skills
Appraise, Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Jump, Knowledge (All skills, taken individually), Listen, Move Silently, Preform, Profession, Sense Motive, Slight of Hand, Spellcraft, Survival, Swim, Tumble, Use Magic Device
Skill Points at Each Level: 6 + Int Modifier
Prestige Paladin Variants
Unearthed Arcana
Prestige Paladin of Freedom
Requirements
Alignement: Chaotic Good
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (nobility and royalty) 2, Ride 4
Feats: mounted Combat
Spellcasting: Ability to cast protection from evil
Special: Ability to cast turn undead
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+2|
+0|
+0|Detect evil, smite evil 1/day, turn undead| +1 level of existing divine spell casting class
2nd|
+2|
+3|
+0|
+0|Divine grace, lay on hands, special mount|-
3rd|
+3|
+3|
+1|
+1|Aura of Resolve, divine health| +1 level of existing divine spellcasting class
4th|
+4|
+4|
+1|
+1|Remove disease 1/week|-
5th|
+5|
+4|
+1|
+1|Smite evil 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+5|
+2|
+2|-|-
7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class
8th|
+8|
+6|
+2|
+2|Remove disease 2/week|-
9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class
10th|
+10|
+7|
+3|
+3|Smite Evil 3/day|-
11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class
12th|+12|+8|+4|+4|Remove Disease 3/week|-
13th|+13|+8|+4|+4|-|+1 level of existing divine spellcasting class
14th|+14|+9|+4|+4|-|-
15th|+15|+9|+5|+5|Smite Evil 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Bluff, Concentration, Craft, Handle Animal, Heal, Knowledge (Nobility and royalty), Knowledge (religion), Profession, Ride, and Sense motive
Skill Points at Each Level: 2 + int modifier
Prestige Paladin of Tyranny
Requirements
Alignement: Lawful Evil
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (nobility and royalty) 2, Ride 4
Feats: Mounted Combat
Spellcasting: Ability to cast protection from good
Special: Ability to cast rebuke undead
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+2|
+0|
+0|Detect good, smite good 1/day, rebuke undead| +1 level of existing divine spell casting class
2nd|
+2|
+3|
+0|
+0|Divine grace, deadly touch special mount|-
3rd|
+3|
+3|
+1|
+1|Aura of Despair, divine health| +1 level of existing divine spellcasting class
4th|
+4|
+4|
+1|
+1|Cause disease 1/week|-
5th|
+5|
+4|
+1|
+1|Smite good 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+5|
+2|
+2|-|-
7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class
8th|
+8|
+6|
+2|
+2|Cause disease 2/week|-
9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class
10th|
+10|
+7|
+3|
+3|Smite Good 3/day|-
11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class
12th|+12|+8|+4|+4|Cause Disease 3/week|-
13th|+13|+8|+4|+4|-|+1 level of existing divine spellcasting class
14th|+14|+9|+4|+4|-|-
15th|+15|+9|+5|+5|Smite Good 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (Nobility and royalty), Knowledge (religion), Profession, Ride, and Sense motive
Skill Points at Each Level: 2 + int modifier
Prestige Paladin of Slaughter
Requirements
Alignement: Chaotic Evil
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (nobility and royalty) 2, Ride 4
Feats: Mounted Combat
Spellcasting: Ability to cast protection from good
Special: Ability to cast rebuke undead
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+2|
+0|
+0|Detect good, smite good 1/day, rebuke undead| +1 level of existing divine spell casting class
2nd|
+2|
+3|
+0|
+0|Divine grace, deadly touch special mount|-
3rd|
+3|
+3|
+1|
+1|Debilitating Aura, divine health| +1 level of existing divine spellcasting class
4th|
+4|
+4|
+1|
+1|Cause disease 1/week|-
5th|
+5|
+4|
+1|
+1|Smite good 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+5|
+2|
+2|-|-
7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class
8th|
+8|
+6|
+2|
+2|Cause disease 2/week|-
9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class
10th|
+10|
+7|
+3|
+3|Smite Good 3/day|-
11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class
12th|+12|+8|+4|+4|Cause Disease 3/week|-
13th|+13|+8|+4|+4|-|+1 level of existing divine spellcasting class
14th|+14|+9|+4|+4|-|-
15th|+15|+9|+5|+5|Smite Good 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Concentration, Craft, Handle Animal, Heal, Intimidate, Knowledge (Nobility and royalty), Knowledge (religion), Profession, Ride, and Sense motive
Skill Points at Each Level: 2 + int modifier
Dragon Magazine #310
Prestige Anarch
Requirements
Alignement: Chaotic Neutral
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (architecture and engineering) 2, Ride 4
Feats: mounted Combat
Spellcasting: Ability to cast protection from law
Special: Ability to turn
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+0|
+2|
+0|Detect law, smite law 1/day, turn construct| +1 level of existing divine spell casting class
2nd|
+2|
+0|
+3|
+0|Divine grace, destructive strike, special mount|-
3rd|
+3|
+1|
+3|
+1|Aura of Courage, slippery mind| +1 level of existing divine spellcasting class
4th|
+4|
+1|
+4|
+1|Dispel law 1/week|-
5th|
+5|
+1|
+4|
+1|Smite law 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+2|
+5|
+2|-|-
7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class
8th|
+8|
+6|
+2|
+2|Dispel law 2/week|-
9th|
+9|
+3|
+6|
+3|-|+1 level of existing divine spellcasting class
10th|
+10|
+3|
+7|
+3|Smite law 3/day|-
11th|+11|+3|+7|+3|-|+1 level of existing divine spellcasting class
12th|+12|+4|+8|+4|Dispel law 3/week|-
13th|+13|+4|+8|+4|-|+1 level of existing divine spellcasting class
14th|+14|+4|+9|+4|-|-
15th|+15|+5|+9|+5|Smite Law 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Bluff, Concentration, Craft, Disable Device, Heal, Intimidate Knowledge (Architecture and engineering), Knowledge (religion), Profession, Sense motive, and Survival
Skill Points at Each Level: 2 + int modifier
Prestige Avenger
Requirements
Alignement: Chaotic Good
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (local) 2
Spellcasting: Ability to cast protection from law
Special: Ability to cast turn undead
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+0|
+0|
+2|Detect law, smite law 1/day, turn undead| +1 level of existing divine spell casting class
2nd|
+2|
+0|
+0|
+3|Divine grace, lay on hands, Animal minion|-
3rd|
+3|
+1|
+1|
+3|Aura of Courage, Slippery mind| +1 level of existing divine spellcasting class
4th|
+4|
+1|
+1|
+4|Break enchantment 1/week|-
5th|
+5|
+1|
+1|
+4|Smite Law 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+2|
+2|
+5|-|-
7th|
+7|
+2|
+2|
+5|-|+1 level of existing divine spellcasting class
8th|
+8|
+6|
+2|
+2|Break enchantment 2/week|-
9th|
+9|
+3|
+3|
+6|-|+1 level of existing divine spellcasting class
10th|
+10|
+3|
+3|
+7|Smite Law 3/day|-
11th|+11|+3|+3|+7|-|+1 level of existing divine spellcasting class
12th|+12|+4|+4|+8|Break enchantment 3/week|-
13th|+13|+4|+4|+8|-|+1 level of existing divine spellcasting class
14th|+14|+4|+4|+9|-|-
15th|+15|+5|+5|+9|Smite Law 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Bluff, Concentration, Craft, Diplomacy, Hide, Intimidate, Knowledge (local), Knowledge (religion), Move Silently, and Sense motive
Skill Points at Each Level: 2 + int modifier
Prestige Sentinel
Requirements
Alignement: Neutral Good
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (the planes) 2, sense motive 4
Spellcasting: Ability to cast protection from evil
Special: Ability to Turn
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+2|
+0|
+0|Detect evil, smite evil 1/day, turn outsider| +1 level of existing divine spell casting class
2nd|
+2|
+3|
+0|
+0|Divine grace, resist fiendish lure, celestial minion|-
3rd|
+3|
+3|
+1|
+1|Aura of Courage, celestial fortitude| +1 level of existing divine spellcasting class
4th|
+4|
+4|
+1|
+1|Dispel Evil 1/week|-
5th|
+5|
+4|
+1|
+1|Smite evil 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+5|
+2|
+2|-|-
7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class
8th|
+8|
+6|
+2|
+2|Dispel Evil 2/week|-
9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class
10th|
+10|
+7|
+3|
+3|Smite Evil 3/day|-
11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class
12th|+12|+8|+4|+4|Dispel Evil 3/week|-
13th|+13|+8|+4|+4|-|+1 level of existing divine spellcasting class
14th|+14|+9|+4|+4|-|-
15th|+15|+9|+5|+5|Smite Evil 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Concentration, Craft, Handle Animal, Heal, Knowledge (religion), Knowledge (the planes), Listen, Profession, Search, Sense motive, Spot, Survival
Skill Points at Each Level: 2 + int modifier
Prestige Incarnate
Requirements
Alignement: Neutral
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (nobility and royalty) 2,
Spellcasting: Ability to cast protection from chaos/evil/good/law/
Special: Ability to turn or rebuke
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+2|
+0|
+0|Detect imbalance, smite extremist 1/day, Rebuke outsider| +1 level of existing divine spell casting class
2nd|
+2|
+3|
+0|
+0|Divine grace, elemental burst, elemental minion|-
3rd|
+3|
+3|
+1|
+1|Aura of Courage, energy resistance | +1 level of existing divine spellcasting class
4th|
+4|
+4|
+1|
+1|Commune with nature 1/week|-
5th|
+5|
+4|
+1|
+1|Smite extremist 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+5|
+2|
+2|-|-
7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class
8th|
+8|
+6|
+2|
+2|Commune with nature 2/week|-
9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class
10th|
+10|
+7|
+3|
+3|Smite Extremist 3/day|-
11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class
12th|+12|+8|+4|+4|Commune with nature 3/week|-
13th|+13|+8|+4|+4|-|+1 level of existing divine spellcasting class
14th|+14|+9|+4|+4|-|-
15th|+15|+9|+5|+5|Smite Extremist 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Concentration, Craft, Diplomacy, Knowledge (Nature), Knowledge (religion), Listen, Profession, Search, SPot, and Survival
Skill Points at Each Level: 2 + int modifier
Prestige Enforcer
Requirements
Alignement: Lawful Neutral
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (history) 2
Spellcasting: Ability to cast protection from Chaos
Special: Ability to turn or rebuke undead
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+0|
+0|
+2|Detect chaos, smite chaos 1/day, rebuke/command undead| +1 level of existing divine spell casting class
2nd|
+2|
+0|
+0|
+3|Divine grace, lay on hands, Leadership|-
3rd|
+3|
+1|
+1|
+3|Aura of Courage, subdue| +1 level of existing divine spellcasting class
4th|
+4|
+1|
+1|
+4|Suggestion 1/week|-
5th|
+5|
+1|
+1|
+4|Smite chaos 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+2|
+2|
+5|-|-
7th|
+7|
+2|
+2|
+5|-|+1 level of existing divine spellcasting class
8th|
+8|
+2|
+2|
+6|Suggestion 2/week|-
9th|
+9|
+3|
+3|
+6|-|+1 level of existing divine spellcasting class
10th|
+10|
+3|
+3|
+7|Smite Chaos 3/day|-
11th|+11|+73|+3|+7|-|+1 level of existing divine spellcasting class
12th|+12|+4|+4|+8|Suggestion 3/week|-
13th|+13|+4|+4|+8|-|+1 level of existing divine spellcasting class
14th|+14|+4|+4|+8|-|-
15th|+15|+5|+5|+9|Smite Chaos 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Concentration, Craft, Diplomacy, Gather Information, Intimidate, Knowledge (History), Knowledge (religion), Profession, Search, and Sense motive
Skill Points at Each Level: 2 + int modifier
Dragon Magazine #312
Prestige Anti-Paladin
Requirements
Alignement: Chaotic Evil
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (nobility and royalty) 2, Ride 4
Feats: Mounted Combat
Spellcasting: Ability to cast protection from good
Special: Ability to turn or rebuke
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+2|
+0|
+0|Detect good, smite good 1/day, Turn Outsider| +1 level of existing divine spell casting class
2nd|
+2|
+3|
+0|
+0|Divine grace, Slaughter the weak, fiendish mount|-
3rd|
+3|
+3|
+1|
+1|Aura of Fear, death knell 1/day| +1 level of existing divine spellcasting class
4th|
+4|
+4|
+1|
+1|Contagion 1/week|-
5th|
+5|
+4|
+1|
+1|Smite good 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+5|
+2|
+2|-|-
7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class
8th|
+8|
+6|
+2|
+2|Contagion 2/week, Death knell 2/day|-
9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class
10th|
+10|
+7|
+3|
+3|Smite Good 3/day|-
11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class
12th|+12|+8|+4|+4|Contagion 3/week|-
13th|+13|+8|+4|+4|Death Knell 3/day|+1 level of existing divine spellcasting class
14th|+14|+9|+4|+4|-|-
15th|+15|+9|+5|+5|Smite Good 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Bluff, Climb, Concentration, Hide, Intimidate, Jump, Knowledge (religion), Knowledge (the planes), Profession, Ride, and Survival
Skill Points at Each Level: 2 + int modifier
Prestige Despot
Requirements
Alignement: Lawful Evil
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (history) 2
Spellcasting: Ability to cast protection from Chaos
Special: Ability to turn or rebuke
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+0|
+0|
+2|Detect chaos, smite chaos 1/day, Oppression| +1 level of existing divine spell casting class
2nd|
+2|
+0|
+0|
+3|Divine grace, Slippery mind, Leadership|-
3rd|
+3|
+1|
+1|
+3|Aura of Courage, subdue| +1 level of existing divine spellcasting class
4th|
+4|
+1|
+1|
+4|Mark of Justice 1/week|-
5th|
+5|
+1|
+1|
+4|Smite chaos 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+2|
+2|
+5|-|-
7th|
+7|
+2|
+2|
+5|-|+1 level of existing divine spellcasting class
8th|
+8|
+2|
+2|
+6|Mark of Justice 2/week|-
9th|
+9|
+3|
+3|
+6|-|+1 level of existing divine spellcasting class
10th|
+10|
+3|
+3|
+7|Smite Chaos 3/day|-
11th|+11|+73|+3|+7|-|+1 level of existing divine spellcasting class
12th|+12|+4|+4|+8|Mark of Justice 3/week|-
13th|+13|+4|+4|+8|-|+1 level of existing divine spellcasting class
14th|+14|+4|+4|+8|-|-
15th|+15|+5|+5|+9|Smite Chaos 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Bluff, Concentration, Craft, Diplomacy, Intimidate, Knowledge (nobility and royalty), Knowledge (religion), Profession, Search, and Sense motive
Skill Points at Each Level: 2 + int modifier
Prestige Corrupter
Requirements
Alignement: Neutral Evil
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (history) 2
Spellcasting: Ability to cast protection from Good
Special: Ability to rebuke
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+0|
+0|
+2|Detect good, smite heathen 1/day, rebuke divine magic| +1 level of existing divine spell casting class
2nd|
+2|
+0|
+0|
+3|Divine grace, Hidden faith, Fiendish familiar|-
3rd|
+3|
+1|
+1|
+3|Aura of Fear, Disguise Self| +1 level of existing divine spellcasting class
4th|
+4|
+1|
+1|
+4|Fallen Soul 1/week|-
5th|
+5|
+1|
+1|
+4|Smite Heathen 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+2|
+2|
+5|-|-
7th|
+7|
+2|
+2|
+5|-|+1 level of existing divine spellcasting class
8th|
+8|
+2|
+2|
+6|Fallen Soul 2/week|-
9th|
+9|
+3|
+3|
+6|-|+1 level of existing divine spellcasting class
10th|
+10|
+3|
+3|
+7|Smite Heathen 3/day|-
11th|+11|+73|+3|+7|-|+1 level of existing divine spellcasting class
12th|+12|+4|+4|+8|Fallen Soul 3/week|-
13th|+13|+4|+4|+8|-|+1 level of existing divine spellcasting class
14th|+14|+4|+4|+8|-|-
15th|+15|+5|+5|+9|Smite heathen 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Bluff, Concentration, Craft, Diplomacy, Disguise, Forgery, Hide, Knowledge (History), Knowledge (religion), and Sense motive
Skill Points at Each Level: 2 + int modifier
Prestige Ranger Variants
Prestige Planar Ranger
As there would be no changes to the table, use the standard prestige ranger's table.
Requirements
Base Attack Bonus: +4
Skills: Knowledge (the planes) 2, Survival 4
Feats: Endurance, Track, and either Rapid Shot or Two-weapon fighting
Spellcasting: Must be able to cast calm animals as a divine spell
Class Feature Changes:
Wild Empathy: No penalty with magical beasts of the celestial or fiendish template. -4 on checks with this ability on animals
Animal Companion: A non-evil prestige planar ranger may have a celestial version of a normal animal. A nongood prestige planar ranger may have a fiendish version of a normal animal.
Spellcasting: Spells that normally affect animals also effect celestial or fiendish versions of animals.
Class Skills: Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (geography), Knowledge (the planes), Listen, Move Silently, Profession, Ride, Search, Speak Language (Abyssal, Aquan, Celestial, Ignan, Infernal, Terran only) Spot, Survival, Swim, and Use Rope
Prestige Urban Ranger
Requirements
Base attack bonus: +4
Skills: Knowledge (local) 2, Sense motive 4
Feats: Endurance, Urban Tracking, and either Rapid Shot or Two-Wepaon fighting
Spellcasting: must be able to cast calm animal as a divine spell
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+2|
+2|
+0|1st favored enemy, animal companion, wild empathy|-
2nd|
+2|
+3|
+3|
+0|Bonus feat|+1 level of existing divine spellcasting class
3rd|
+3|
+3|
+3|
+1|Swift tracker|-
4th|
+4|
+4|
+4|
+1|-|+1 level of existing divine spellcasting class
5th|
+5|
+4|
+4|
+1|2nd favored enemy|-
6th|
+6|
+5|
+5|
+2|-|+1 level of existing divine spellcasting class
7th|
+7|
+5|
+5|
+2|Bonus Feat|-
8th|
+8|
+6|
+6|
+2|-|+1 level of existing divine spellcasting class
9th|
+9|
+7|
+7|
+3|-|-
10th|
+10|+7|+7|+3|3rd Favored enemy|+1 level of existing divine spellcasting class
11th|+11|+7|+7|+3|-|-
12th|+12|+8|+8|+4|-|+1 level of existing divine spellcasting class
13th|+13|+8|+8|+4|Hide in plain sight|-
14th|+14|+9|+9|+4|-|+1 level of existing divine spellcasting class
15th|+15|+9|+9|+5|4th Favored Enemy|- [/Table]
Class Feature Changes
Animal Companion: The animal cannot be larger than medium
Wild Empathy: Only one half of prestige urban ranger levels count towards wild empathy checks
Favored enemy: Organizations become options for favored enemy
Hide in Plain SIght: This may be used anywhere, not just natural terrain
Class Skills: Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (geography), Knowledge (local), Listen, Move Silently, Profession, Ride, Search, Sense Motive, Spot, Swim, and Use Rope
Here, I shall seek to re-create those, but to reflect the many variants out there. If I missed any variants or you have any questions. Please, don't hesitate to ask. I'd love to hear your opinions as well.
Enjoy.
Note: I know, with the Dragon Magazine based ones, the entry requirements are a little of. I need to go over them to figure out appropriate changes to reflect the class. You may use them as is, or wait till they are adjusted
Prestige Bard Variants
Unearthed Arcana
Prestige Bardic Sage
Requirements
Alignment: Any non-lawful, non-chaotic
Base Attack Bonus: +3
Skills: Knowledge (any one) 8 ranks, Preform (any one) 4 ranks
Special: Ability to cast at least one 1st level divine spell from each of the divination, enchantment, and illusion schools
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+0|
+0|
+0|
+2|Bardic music (countersong, fascinate, inspire courage +1) bardic knowledge|-
2nd|
+1|
+0|
+0|
+3|-|+1 level of existing arcane spellcasting class
3rd|
+2|
+1|
+1|
+3|Inspire competence|-
4th|
+3|
+1|
+1|
+4|-|+1 level of existing arcane spellcasting class
5th|
+3|
+1|
+1|
+4|-|+1 level of existing arcane spellcasting class
6th|
+4|
+2|
+2|
+5|-|+1 level of existing arcane spellcasting class
7th|
+5|
+2|
+2|
+5|Inspire Greatness|-
8th|
+6|
+2|
+2|
+6|-|+1 level of existing arcane spellcasting class
9th|
+6|
+3|
+3|
+6|Song of Freedom|+1 level of existing arcane spellcasting class
10th|
+7|
+3|
+3|
+7|Inspire Courage +3|+1 level of existing arcane spellcasting class
11th|+8|+3|+3|+7|Inspire Heroics||+1 level of existing arcane spellcasting class
12th|+9|+4|+4|+8|-|+1 level of existing arcane spellcasting class
13th|+9|+4|+4|+8|Mass Suggestion|-
14th|+10|+4|+4|+9|-|+1 level of existing arcane spellcasting class
15th|+11|+5|+5|+9|Inspire Courage +4|+1 level of existing arcane spellcasting class [/table]
Class Skills
Appraise, Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Jump, Knowledge (All skills, taken individually), Listen, Move Silently, Preform, Profession, Sense Motive, Slight of Hand, Speak Language (n/a), Spellcraft, Swim, Tumble, Use Magic Device
Skill Points at Each Level: 6 + Int Modifier
Class Feature Changes
+2 on bardic Knowledge checks,
Bardic music effects last only 3 rounds after instead of 5.
Prestige Divine Bard
Requirements
Alignment: Any non lawful
Base Attack Bonus: +3
Skills: Knowledge (any one) 4 ranks, Preform (any one) 8 ranks
Special: Ability to cast at least one 1st level divine spell from each of the divination, enchantment, and illusion schools
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+0|
+0|
+2|
+2|Bardic music (countersong, fascinate, inspire courage +1) bardic knowledge|-
2nd|
+1|
+0|
+3|
+3|-|+1 level of existing divine spellcasting class
3rd|
+2|
+1|
+3|
+3|Inspire competence|-
4th|
+3|
+1|
+4|
+4|-|+1 level of existing divine spellcasting class
5th|
+3|
+1|
+4|
+4|-|+1 level of existing divine spellcasting class
6th|
+4|
+2|
+5|
+5|-|+1 level of existing divine spellcasting class
7th|
+5|
+2|
+5|
+5|Inspire Greatness|-
8th|
+6|
+2|
+6|
+6|-|+1 level of existing divine spellcasting class
9th|
+6|
+3|
+6|
+6|Song of Freedom|+1 level of existing divine spellcasting class
10th|
+7|
+3|
+7|
+7|Inspire Courage +3|+1 level of existing divine spellcasting class
11th|+8|+3|+7|+7|Inspire Heroics||+1 level of existing divine spellcasting class
12th|+9|+4|+8|+8|-|+1 level of existing divine spellcasting class
13th|+9|+4|+8|+8|Mass Suggestion|-
14th|+10|+4|+9|+9|-|+1 level of existing divine spellcasting class
15th|+11|+5|+9|+9|Inspire Courage +4|+1 level of existing divine spellcasting class [/table]
Class Skills
Appraise, Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Jump, Knowledge (All skills, taken individually), Listen, Move Silently, Preform, Profession, Sense Motive, Slight of Hand, Speak Language (n/a), Spellcraft, Swim, Tumble, Use Magic Device
Skill Points at Each Level: 6 + Int Modifier
Prestige Savage Bard
Requirements
Alignment: Any chaotic
Base Attack Bonus: +3
Skills: Knowledge (Any one) 2, Preform (any one) 8 ranks, Survival 2
Special: Ability to cast at least one 1st level divine spell from each of the divination, enchantment, and illusion schools
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+0|[center]+2/center]|
+0|
+2|Bardic music (countersong, fascinate, inspire courage +1) bardic knowledge|-
2nd|
+1|
+3|
+0|
+3|-|+1 level of existing arcane spellcasting class
3rd|
+2|
+3|
+1|
+3|Inspire competence|-
4th|
+3|
+4|
+1|
+4|-|+1 level of existing arcane spellcasting class
5th|
+3|
+4|
+1|
+4|-|+1 level of existing arcane spellcasting class
6th|
+4|
+5|
+2|
+5|-|+1 level of existing arcane spellcasting class
7th|
+5|
+5|
+2|
+5|Inspire Greatness|-
8th|
+6|
+6|
+2|
+6|-|+1 level of existing arcane spellcasting class
9th|
+6|
+6|
+3|
+6|Song of Freedom|+1 level of existing arcane spellcasting class
10th|
+7|
+7|
+3|
+7|Inspire Courage +3|+1 level of existing arcane spellcasting class
11th|+8|+7|+3|+7|Inspire Heroics||+1 level of existing arcane spellcasting class
12th|+9|+8|+4|+8|-|+1 level of existing arcane spellcasting class
13th|+9|+8|+4|+8|Mass Suggestion|-
14th|+10|+9|+4|+9|-|+1 level of existing arcane spellcasting class
15th|+11|+5|+5|+9|Inspire Courage +4|+1 level of existing arcane spell casting class
Class Skills
Appraise, Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Jump, Knowledge (All skills, taken individually), Listen, Move Silently, Preform, Profession, Sense Motive, Slight of Hand, Spellcraft, Survival, Swim, Tumble, Use Magic Device
Skill Points at Each Level: 6 + Int Modifier
Prestige Paladin Variants
Unearthed Arcana
Prestige Paladin of Freedom
Requirements
Alignement: Chaotic Good
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (nobility and royalty) 2, Ride 4
Feats: mounted Combat
Spellcasting: Ability to cast protection from evil
Special: Ability to cast turn undead
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+2|
+0|
+0|Detect evil, smite evil 1/day, turn undead| +1 level of existing divine spell casting class
2nd|
+2|
+3|
+0|
+0|Divine grace, lay on hands, special mount|-
3rd|
+3|
+3|
+1|
+1|Aura of Resolve, divine health| +1 level of existing divine spellcasting class
4th|
+4|
+4|
+1|
+1|Remove disease 1/week|-
5th|
+5|
+4|
+1|
+1|Smite evil 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+5|
+2|
+2|-|-
7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class
8th|
+8|
+6|
+2|
+2|Remove disease 2/week|-
9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class
10th|
+10|
+7|
+3|
+3|Smite Evil 3/day|-
11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class
12th|+12|+8|+4|+4|Remove Disease 3/week|-
13th|+13|+8|+4|+4|-|+1 level of existing divine spellcasting class
14th|+14|+9|+4|+4|-|-
15th|+15|+9|+5|+5|Smite Evil 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Bluff, Concentration, Craft, Handle Animal, Heal, Knowledge (Nobility and royalty), Knowledge (religion), Profession, Ride, and Sense motive
Skill Points at Each Level: 2 + int modifier
Prestige Paladin of Tyranny
Requirements
Alignement: Lawful Evil
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (nobility and royalty) 2, Ride 4
Feats: Mounted Combat
Spellcasting: Ability to cast protection from good
Special: Ability to cast rebuke undead
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+2|
+0|
+0|Detect good, smite good 1/day, rebuke undead| +1 level of existing divine spell casting class
2nd|
+2|
+3|
+0|
+0|Divine grace, deadly touch special mount|-
3rd|
+3|
+3|
+1|
+1|Aura of Despair, divine health| +1 level of existing divine spellcasting class
4th|
+4|
+4|
+1|
+1|Cause disease 1/week|-
5th|
+5|
+4|
+1|
+1|Smite good 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+5|
+2|
+2|-|-
7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class
8th|
+8|
+6|
+2|
+2|Cause disease 2/week|-
9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class
10th|
+10|
+7|
+3|
+3|Smite Good 3/day|-
11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class
12th|+12|+8|+4|+4|Cause Disease 3/week|-
13th|+13|+8|+4|+4|-|+1 level of existing divine spellcasting class
14th|+14|+9|+4|+4|-|-
15th|+15|+9|+5|+5|Smite Good 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (Nobility and royalty), Knowledge (religion), Profession, Ride, and Sense motive
Skill Points at Each Level: 2 + int modifier
Prestige Paladin of Slaughter
Requirements
Alignement: Chaotic Evil
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (nobility and royalty) 2, Ride 4
Feats: Mounted Combat
Spellcasting: Ability to cast protection from good
Special: Ability to cast rebuke undead
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+2|
+0|
+0|Detect good, smite good 1/day, rebuke undead| +1 level of existing divine spell casting class
2nd|
+2|
+3|
+0|
+0|Divine grace, deadly touch special mount|-
3rd|
+3|
+3|
+1|
+1|Debilitating Aura, divine health| +1 level of existing divine spellcasting class
4th|
+4|
+4|
+1|
+1|Cause disease 1/week|-
5th|
+5|
+4|
+1|
+1|Smite good 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+5|
+2|
+2|-|-
7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class
8th|
+8|
+6|
+2|
+2|Cause disease 2/week|-
9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class
10th|
+10|
+7|
+3|
+3|Smite Good 3/day|-
11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class
12th|+12|+8|+4|+4|Cause Disease 3/week|-
13th|+13|+8|+4|+4|-|+1 level of existing divine spellcasting class
14th|+14|+9|+4|+4|-|-
15th|+15|+9|+5|+5|Smite Good 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Concentration, Craft, Handle Animal, Heal, Intimidate, Knowledge (Nobility and royalty), Knowledge (religion), Profession, Ride, and Sense motive
Skill Points at Each Level: 2 + int modifier
Dragon Magazine #310
Prestige Anarch
Requirements
Alignement: Chaotic Neutral
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (architecture and engineering) 2, Ride 4
Feats: mounted Combat
Spellcasting: Ability to cast protection from law
Special: Ability to turn
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+0|
+2|
+0|Detect law, smite law 1/day, turn construct| +1 level of existing divine spell casting class
2nd|
+2|
+0|
+3|
+0|Divine grace, destructive strike, special mount|-
3rd|
+3|
+1|
+3|
+1|Aura of Courage, slippery mind| +1 level of existing divine spellcasting class
4th|
+4|
+1|
+4|
+1|Dispel law 1/week|-
5th|
+5|
+1|
+4|
+1|Smite law 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+2|
+5|
+2|-|-
7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class
8th|
+8|
+6|
+2|
+2|Dispel law 2/week|-
9th|
+9|
+3|
+6|
+3|-|+1 level of existing divine spellcasting class
10th|
+10|
+3|
+7|
+3|Smite law 3/day|-
11th|+11|+3|+7|+3|-|+1 level of existing divine spellcasting class
12th|+12|+4|+8|+4|Dispel law 3/week|-
13th|+13|+4|+8|+4|-|+1 level of existing divine spellcasting class
14th|+14|+4|+9|+4|-|-
15th|+15|+5|+9|+5|Smite Law 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Bluff, Concentration, Craft, Disable Device, Heal, Intimidate Knowledge (Architecture and engineering), Knowledge (religion), Profession, Sense motive, and Survival
Skill Points at Each Level: 2 + int modifier
Prestige Avenger
Requirements
Alignement: Chaotic Good
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (local) 2
Spellcasting: Ability to cast protection from law
Special: Ability to cast turn undead
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+0|
+0|
+2|Detect law, smite law 1/day, turn undead| +1 level of existing divine spell casting class
2nd|
+2|
+0|
+0|
+3|Divine grace, lay on hands, Animal minion|-
3rd|
+3|
+1|
+1|
+3|Aura of Courage, Slippery mind| +1 level of existing divine spellcasting class
4th|
+4|
+1|
+1|
+4|Break enchantment 1/week|-
5th|
+5|
+1|
+1|
+4|Smite Law 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+2|
+2|
+5|-|-
7th|
+7|
+2|
+2|
+5|-|+1 level of existing divine spellcasting class
8th|
+8|
+6|
+2|
+2|Break enchantment 2/week|-
9th|
+9|
+3|
+3|
+6|-|+1 level of existing divine spellcasting class
10th|
+10|
+3|
+3|
+7|Smite Law 3/day|-
11th|+11|+3|+3|+7|-|+1 level of existing divine spellcasting class
12th|+12|+4|+4|+8|Break enchantment 3/week|-
13th|+13|+4|+4|+8|-|+1 level of existing divine spellcasting class
14th|+14|+4|+4|+9|-|-
15th|+15|+5|+5|+9|Smite Law 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Bluff, Concentration, Craft, Diplomacy, Hide, Intimidate, Knowledge (local), Knowledge (religion), Move Silently, and Sense motive
Skill Points at Each Level: 2 + int modifier
Prestige Sentinel
Requirements
Alignement: Neutral Good
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (the planes) 2, sense motive 4
Spellcasting: Ability to cast protection from evil
Special: Ability to Turn
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+2|
+0|
+0|Detect evil, smite evil 1/day, turn outsider| +1 level of existing divine spell casting class
2nd|
+2|
+3|
+0|
+0|Divine grace, resist fiendish lure, celestial minion|-
3rd|
+3|
+3|
+1|
+1|Aura of Courage, celestial fortitude| +1 level of existing divine spellcasting class
4th|
+4|
+4|
+1|
+1|Dispel Evil 1/week|-
5th|
+5|
+4|
+1|
+1|Smite evil 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+5|
+2|
+2|-|-
7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class
8th|
+8|
+6|
+2|
+2|Dispel Evil 2/week|-
9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class
10th|
+10|
+7|
+3|
+3|Smite Evil 3/day|-
11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class
12th|+12|+8|+4|+4|Dispel Evil 3/week|-
13th|+13|+8|+4|+4|-|+1 level of existing divine spellcasting class
14th|+14|+9|+4|+4|-|-
15th|+15|+9|+5|+5|Smite Evil 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Concentration, Craft, Handle Animal, Heal, Knowledge (religion), Knowledge (the planes), Listen, Profession, Search, Sense motive, Spot, Survival
Skill Points at Each Level: 2 + int modifier
Prestige Incarnate
Requirements
Alignement: Neutral
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (nobility and royalty) 2,
Spellcasting: Ability to cast protection from chaos/evil/good/law/
Special: Ability to turn or rebuke
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+2|
+0|
+0|Detect imbalance, smite extremist 1/day, Rebuke outsider| +1 level of existing divine spell casting class
2nd|
+2|
+3|
+0|
+0|Divine grace, elemental burst, elemental minion|-
3rd|
+3|
+3|
+1|
+1|Aura of Courage, energy resistance | +1 level of existing divine spellcasting class
4th|
+4|
+4|
+1|
+1|Commune with nature 1/week|-
5th|
+5|
+4|
+1|
+1|Smite extremist 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+5|
+2|
+2|-|-
7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class
8th|
+8|
+6|
+2|
+2|Commune with nature 2/week|-
9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class
10th|
+10|
+7|
+3|
+3|Smite Extremist 3/day|-
11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class
12th|+12|+8|+4|+4|Commune with nature 3/week|-
13th|+13|+8|+4|+4|-|+1 level of existing divine spellcasting class
14th|+14|+9|+4|+4|-|-
15th|+15|+9|+5|+5|Smite Extremist 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Concentration, Craft, Diplomacy, Knowledge (Nature), Knowledge (religion), Listen, Profession, Search, SPot, and Survival
Skill Points at Each Level: 2 + int modifier
Prestige Enforcer
Requirements
Alignement: Lawful Neutral
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (history) 2
Spellcasting: Ability to cast protection from Chaos
Special: Ability to turn or rebuke undead
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+0|
+0|
+2|Detect chaos, smite chaos 1/day, rebuke/command undead| +1 level of existing divine spell casting class
2nd|
+2|
+0|
+0|
+3|Divine grace, lay on hands, Leadership|-
3rd|
+3|
+1|
+1|
+3|Aura of Courage, subdue| +1 level of existing divine spellcasting class
4th|
+4|
+1|
+1|
+4|Suggestion 1/week|-
5th|
+5|
+1|
+1|
+4|Smite chaos 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+2|
+2|
+5|-|-
7th|
+7|
+2|
+2|
+5|-|+1 level of existing divine spellcasting class
8th|
+8|
+2|
+2|
+6|Suggestion 2/week|-
9th|
+9|
+3|
+3|
+6|-|+1 level of existing divine spellcasting class
10th|
+10|
+3|
+3|
+7|Smite Chaos 3/day|-
11th|+11|+73|+3|+7|-|+1 level of existing divine spellcasting class
12th|+12|+4|+4|+8|Suggestion 3/week|-
13th|+13|+4|+4|+8|-|+1 level of existing divine spellcasting class
14th|+14|+4|+4|+8|-|-
15th|+15|+5|+5|+9|Smite Chaos 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Concentration, Craft, Diplomacy, Gather Information, Intimidate, Knowledge (History), Knowledge (religion), Profession, Search, and Sense motive
Skill Points at Each Level: 2 + int modifier
Dragon Magazine #312
Prestige Anti-Paladin
Requirements
Alignement: Chaotic Evil
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (nobility and royalty) 2, Ride 4
Feats: Mounted Combat
Spellcasting: Ability to cast protection from good
Special: Ability to turn or rebuke
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+2|
+0|
+0|Detect good, smite good 1/day, Turn Outsider| +1 level of existing divine spell casting class
2nd|
+2|
+3|
+0|
+0|Divine grace, Slaughter the weak, fiendish mount|-
3rd|
+3|
+3|
+1|
+1|Aura of Fear, death knell 1/day| +1 level of existing divine spellcasting class
4th|
+4|
+4|
+1|
+1|Contagion 1/week|-
5th|
+5|
+4|
+1|
+1|Smite good 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+5|
+2|
+2|-|-
7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class
8th|
+8|
+6|
+2|
+2|Contagion 2/week, Death knell 2/day|-
9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class
10th|
+10|
+7|
+3|
+3|Smite Good 3/day|-
11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class
12th|+12|+8|+4|+4|Contagion 3/week|-
13th|+13|+8|+4|+4|Death Knell 3/day|+1 level of existing divine spellcasting class
14th|+14|+9|+4|+4|-|-
15th|+15|+9|+5|+5|Smite Good 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Bluff, Climb, Concentration, Hide, Intimidate, Jump, Knowledge (religion), Knowledge (the planes), Profession, Ride, and Survival
Skill Points at Each Level: 2 + int modifier
Prestige Despot
Requirements
Alignement: Lawful Evil
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (history) 2
Spellcasting: Ability to cast protection from Chaos
Special: Ability to turn or rebuke
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+0|
+0|
+2|Detect chaos, smite chaos 1/day, Oppression| +1 level of existing divine spell casting class
2nd|
+2|
+0|
+0|
+3|Divine grace, Slippery mind, Leadership|-
3rd|
+3|
+1|
+1|
+3|Aura of Courage, subdue| +1 level of existing divine spellcasting class
4th|
+4|
+1|
+1|
+4|Mark of Justice 1/week|-
5th|
+5|
+1|
+1|
+4|Smite chaos 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+2|
+2|
+5|-|-
7th|
+7|
+2|
+2|
+5|-|+1 level of existing divine spellcasting class
8th|
+8|
+2|
+2|
+6|Mark of Justice 2/week|-
9th|
+9|
+3|
+3|
+6|-|+1 level of existing divine spellcasting class
10th|
+10|
+3|
+3|
+7|Smite Chaos 3/day|-
11th|+11|+73|+3|+7|-|+1 level of existing divine spellcasting class
12th|+12|+4|+4|+8|Mark of Justice 3/week|-
13th|+13|+4|+4|+8|-|+1 level of existing divine spellcasting class
14th|+14|+4|+4|+8|-|-
15th|+15|+5|+5|+9|Smite Chaos 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Bluff, Concentration, Craft, Diplomacy, Intimidate, Knowledge (nobility and royalty), Knowledge (religion), Profession, Search, and Sense motive
Skill Points at Each Level: 2 + int modifier
Prestige Corrupter
Requirements
Alignement: Neutral Evil
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (history) 2
Spellcasting: Ability to cast protection from Good
Special: Ability to rebuke
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+0|
+0|
+2|Detect good, smite heathen 1/day, rebuke divine magic| +1 level of existing divine spell casting class
2nd|
+2|
+0|
+0|
+3|Divine grace, Hidden faith, Fiendish familiar|-
3rd|
+3|
+1|
+1|
+3|Aura of Fear, Disguise Self| +1 level of existing divine spellcasting class
4th|
+4|
+1|
+1|
+4|Fallen Soul 1/week|-
5th|
+5|
+1|
+1|
+4|Smite Heathen 2/day|+1 level of existing divine spellcasting class
6th|
+6|
+2|
+2|
+5|-|-
7th|
+7|
+2|
+2|
+5|-|+1 level of existing divine spellcasting class
8th|
+8|
+2|
+2|
+6|Fallen Soul 2/week|-
9th|
+9|
+3|
+3|
+6|-|+1 level of existing divine spellcasting class
10th|
+10|
+3|
+3|
+7|Smite Heathen 3/day|-
11th|+11|+73|+3|+7|-|+1 level of existing divine spellcasting class
12th|+12|+4|+4|+8|Fallen Soul 3/week|-
13th|+13|+4|+4|+8|-|+1 level of existing divine spellcasting class
14th|+14|+4|+4|+8|-|-
15th|+15|+5|+5|+9|Smite heathen 4/day|+1 level of existing divine spell casting class [/Table]
Class Skills:
Bluff, Concentration, Craft, Diplomacy, Disguise, Forgery, Hide, Knowledge (History), Knowledge (religion), and Sense motive
Skill Points at Each Level: 2 + int modifier
Prestige Ranger Variants
Prestige Planar Ranger
As there would be no changes to the table, use the standard prestige ranger's table.
Requirements
Base Attack Bonus: +4
Skills: Knowledge (the planes) 2, Survival 4
Feats: Endurance, Track, and either Rapid Shot or Two-weapon fighting
Spellcasting: Must be able to cast calm animals as a divine spell
Class Feature Changes:
Wild Empathy: No penalty with magical beasts of the celestial or fiendish template. -4 on checks with this ability on animals
Animal Companion: A non-evil prestige planar ranger may have a celestial version of a normal animal. A nongood prestige planar ranger may have a fiendish version of a normal animal.
Spellcasting: Spells that normally affect animals also effect celestial or fiendish versions of animals.
Class Skills: Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (geography), Knowledge (the planes), Listen, Move Silently, Profession, Ride, Search, Speak Language (Abyssal, Aquan, Celestial, Ignan, Infernal, Terran only) Spot, Survival, Swim, and Use Rope
Prestige Urban Ranger
Requirements
Base attack bonus: +4
Skills: Knowledge (local) 2, Sense motive 4
Feats: Endurance, Urban Tracking, and either Rapid Shot or Two-Wepaon fighting
Spellcasting: must be able to cast calm animal as a divine spell
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|
+1|
+2|
+2|
+0|1st favored enemy, animal companion, wild empathy|-
2nd|
+2|
+3|
+3|
+0|Bonus feat|+1 level of existing divine spellcasting class
3rd|
+3|
+3|
+3|
+1|Swift tracker|-
4th|
+4|
+4|
+4|
+1|-|+1 level of existing divine spellcasting class
5th|
+5|
+4|
+4|
+1|2nd favored enemy|-
6th|
+6|
+5|
+5|
+2|-|+1 level of existing divine spellcasting class
7th|
+7|
+5|
+5|
+2|Bonus Feat|-
8th|
+8|
+6|
+6|
+2|-|+1 level of existing divine spellcasting class
9th|
+9|
+7|
+7|
+3|-|-
10th|
+10|+7|+7|+3|3rd Favored enemy|+1 level of existing divine spellcasting class
11th|+11|+7|+7|+3|-|-
12th|+12|+8|+8|+4|-|+1 level of existing divine spellcasting class
13th|+13|+8|+8|+4|Hide in plain sight|-
14th|+14|+9|+9|+4|-|+1 level of existing divine spellcasting class
15th|+15|+9|+9|+5|4th Favored Enemy|- [/Table]
Class Feature Changes
Animal Companion: The animal cannot be larger than medium
Wild Empathy: Only one half of prestige urban ranger levels count towards wild empathy checks
Favored enemy: Organizations become options for favored enemy
Hide in Plain SIght: This may be used anywhere, not just natural terrain
Class Skills: Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (geography), Knowledge (local), Listen, Move Silently, Profession, Ride, Search, Sense Motive, Spot, Swim, and Use Rope