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View Full Version : [D&D 3.5 PrCs] Variant Prestigious Classes (PrC Bards, PrC Paladins, and PrC Rangers)



Xuldarinar
2013-03-18, 01:57 PM
For those of you familiar with Unearthed Arcana, three prestige classes were introduced. The Prestige Bard, Prestige Paladin, and Prestige Ranger.

Here, I shall seek to re-create those, but to reflect the many variants out there. If I missed any variants or you have any questions. Please, don't hesitate to ask. I'd love to hear your opinions as well.
Enjoy.

Note: I know, with the Dragon Magazine based ones, the entry requirements are a little of. I need to go over them to figure out appropriate changes to reflect the class. You may use them as is, or wait till they are adjusted


Prestige Bard Variants

Unearthed Arcana
Prestige Bardic Sage
Requirements
Alignment: Any non-lawful, non-chaotic
Base Attack Bonus: +3
Skills: Knowledge (any one) 8 ranks, Preform (any one) 4 ranks
Special: Ability to cast at least one 1st level divine spell from each of the divination, enchantment, and illusion schools


{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

1st|
+0|
+0|
+0|
+2|Bardic music (countersong, fascinate, inspire courage +1) bardic knowledge|-

2nd|
+1|
+0|
+0|
+3|-|+1 level of existing arcane spellcasting class

3rd|
+2|
+1|
+1|
+3|Inspire competence|-

4th|
+3|
+1|
+1|
+4|-|+1 level of existing arcane spellcasting class

5th|
+3|
+1|
+1|
+4|-|+1 level of existing arcane spellcasting class

6th|
+4|
+2|
+2|
+5|-|+1 level of existing arcane spellcasting class

7th|
+5|
+2|
+2|
+5|Inspire Greatness|-

8th|
+6|
+2|
+2|
+6|-|+1 level of existing arcane spellcasting class

9th|
+6|
+3|
+3|
+6|Song of Freedom|+1 level of existing arcane spellcasting class

10th|
+7|
+3|
+3|
+7|Inspire Courage +3|+1 level of existing arcane spellcasting class

11th|+8|+3|+3|+7|Inspire Heroics||+1 level of existing arcane spellcasting class

12th|+9|+4|+4|+8|-|+1 level of existing arcane spellcasting class

13th|+9|+4|+4|+8|Mass Suggestion|-

14th|+10|+4|+4|+9|-|+1 level of existing arcane spellcasting class

15th|+11|+5|+5|+9|Inspire Courage +4|+1 level of existing arcane spellcasting class [/table]

Class Skills
Appraise, Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Jump, Knowledge (All skills, taken individually), Listen, Move Silently, Preform, Profession, Sense Motive, Slight of Hand, Speak Language (n/a), Spellcraft, Swim, Tumble, Use Magic Device
Skill Points at Each Level: 6 + Int Modifier

Class Feature Changes
+2 on bardic Knowledge checks,
Bardic music effects last only 3 rounds after instead of 5.

Prestige Divine Bard

Requirements
Alignment: Any non lawful
Base Attack Bonus: +3
Skills: Knowledge (any one) 4 ranks, Preform (any one) 8 ranks
Special: Ability to cast at least one 1st level divine spell from each of the divination, enchantment, and illusion schools

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

1st|
+0|
+0|
+2|
+2|Bardic music (countersong, fascinate, inspire courage +1) bardic knowledge|-

2nd|
+1|
+0|
+3|
+3|-|+1 level of existing divine spellcasting class

3rd|
+2|
+1|
+3|
+3|Inspire competence|-

4th|
+3|
+1|
+4|
+4|-|+1 level of existing divine spellcasting class

5th|
+3|
+1|
+4|
+4|-|+1 level of existing divine spellcasting class

6th|
+4|
+2|
+5|
+5|-|+1 level of existing divine spellcasting class

7th|
+5|
+2|
+5|
+5|Inspire Greatness|-

8th|
+6|
+2|
+6|
+6|-|+1 level of existing divine spellcasting class

9th|
+6|
+3|
+6|
+6|Song of Freedom|+1 level of existing divine spellcasting class

10th|
+7|
+3|
+7|
+7|Inspire Courage +3|+1 level of existing divine spellcasting class

11th|+8|+3|+7|+7|Inspire Heroics||+1 level of existing divine spellcasting class

12th|+9|+4|+8|+8|-|+1 level of existing divine spellcasting class

13th|+9|+4|+8|+8|Mass Suggestion|-

14th|+10|+4|+9|+9|-|+1 level of existing divine spellcasting class

15th|+11|+5|+9|+9|Inspire Courage +4|+1 level of existing divine spellcasting class [/table]

Class Skills
Appraise, Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Jump, Knowledge (All skills, taken individually), Listen, Move Silently, Preform, Profession, Sense Motive, Slight of Hand, Speak Language (n/a), Spellcraft, Swim, Tumble, Use Magic Device
Skill Points at Each Level: 6 + Int Modifier

Prestige Savage Bard

Requirements
Alignment: Any chaotic
Base Attack Bonus: +3
Skills: Knowledge (Any one) 2, Preform (any one) 8 ranks, Survival 2
Special: Ability to cast at least one 1st level divine spell from each of the divination, enchantment, and illusion schools

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

1st|
+0|[center]+2/center]|
+0|
+2|Bardic music (countersong, fascinate, inspire courage +1) bardic knowledge|-

2nd|
+1|
+3|
+0|
+3|-|+1 level of existing arcane spellcasting class

3rd|
+2|
+3|
+1|
+3|Inspire competence|-

4th|
+3|
+4|
+1|
+4|-|+1 level of existing arcane spellcasting class

5th|
+3|
+4|
+1|
+4|-|+1 level of existing arcane spellcasting class

6th|
+4|
+5|
+2|
+5|-|+1 level of existing arcane spellcasting class

7th|
+5|
+5|
+2|
+5|Inspire Greatness|-

8th|
+6|
+6|
+2|
+6|-|+1 level of existing arcane spellcasting class

9th|
+6|
+6|
+3|
+6|Song of Freedom|+1 level of existing arcane spellcasting class

10th|
+7|
+7|
+3|
+7|Inspire Courage +3|+1 level of existing arcane spellcasting class

11th|+8|+7|+3|+7|Inspire Heroics||+1 level of existing arcane spellcasting class

12th|+9|+8|+4|+8|-|+1 level of existing arcane spellcasting class

13th|+9|+8|+4|+8|Mass Suggestion|-

14th|+10|+9|+4|+9|-|+1 level of existing arcane spellcasting class

15th|+11|+5|+5|+9|Inspire Courage +4|+1 level of existing arcane spell casting class

Class Skills
Appraise, Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Jump, Knowledge (All skills, taken individually), Listen, Move Silently, Preform, Profession, Sense Motive, Slight of Hand, Spellcraft, Survival, Swim, Tumble, Use Magic Device
Skill Points at Each Level: 6 + Int Modifier





Prestige Paladin Variants
Unearthed Arcana
Prestige Paladin of Freedom

Requirements
Alignement: Chaotic Good
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (nobility and royalty) 2, Ride 4
Feats: mounted Combat
Spellcasting: Ability to cast protection from evil
Special: Ability to cast turn undead

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

1st|
+1|
+2|
+0|
+0|Detect evil, smite evil 1/day, turn undead| +1 level of existing divine spell casting class

2nd|
+2|
+3|
+0|
+0|Divine grace, lay on hands, special mount|-

3rd|
+3|
+3|
+1|
+1|Aura of Resolve, divine health| +1 level of existing divine spellcasting class

4th|
+4|
+4|
+1|
+1|Remove disease 1/week|-

5th|
+5|
+4|
+1|
+1|Smite evil 2/day|+1 level of existing divine spellcasting class

6th|
+6|
+5|
+2|
+2|-|-

7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class

8th|
+8|
+6|
+2|
+2|Remove disease 2/week|-

9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class

10th|
+10|
+7|
+3|
+3|Smite Evil 3/day|-

11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class

12th|+12|+8|+4|+4|Remove Disease 3/week|-

13th|+13|+8|+4|+4|-|+1 level of existing divine spellcasting class

14th|+14|+9|+4|+4|-|-

15th|+15|+9|+5|+5|Smite Evil 4/day|+1 level of existing divine spell casting class [/Table]

Class Skills:
Bluff, Concentration, Craft, Handle Animal, Heal, Knowledge (Nobility and royalty), Knowledge (religion), Profession, Ride, and Sense motive
Skill Points at Each Level: 2 + int modifier


Prestige Paladin of Tyranny


Requirements
Alignement: Lawful Evil
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (nobility and royalty) 2, Ride 4
Feats: Mounted Combat
Spellcasting: Ability to cast protection from good
Special: Ability to cast rebuke undead

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

1st|
+1|
+2|
+0|
+0|Detect good, smite good 1/day, rebuke undead| +1 level of existing divine spell casting class

2nd|
+2|
+3|
+0|
+0|Divine grace, deadly touch special mount|-

3rd|
+3|
+3|
+1|
+1|Aura of Despair, divine health| +1 level of existing divine spellcasting class

4th|
+4|
+4|
+1|
+1|Cause disease 1/week|-

5th|
+5|
+4|
+1|
+1|Smite good 2/day|+1 level of existing divine spellcasting class

6th|
+6|
+5|
+2|
+2|-|-

7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class

8th|
+8|
+6|
+2|
+2|Cause disease 2/week|-

9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class

10th|
+10|
+7|
+3|
+3|Smite Good 3/day|-

11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class

12th|+12|+8|+4|+4|Cause Disease 3/week|-

13th|+13|+8|+4|+4|-|+1 level of existing divine spellcasting class

14th|+14|+9|+4|+4|-|-

15th|+15|+9|+5|+5|Smite Good 4/day|+1 level of existing divine spell casting class [/Table]

Class Skills:
Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (Nobility and royalty), Knowledge (religion), Profession, Ride, and Sense motive
Skill Points at Each Level: 2 + int modifier

Prestige Paladin of Slaughter

Requirements
Alignement: Chaotic Evil
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (nobility and royalty) 2, Ride 4
Feats: Mounted Combat
Spellcasting: Ability to cast protection from good
Special: Ability to cast rebuke undead

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

1st|
+1|
+2|
+0|
+0|Detect good, smite good 1/day, rebuke undead| +1 level of existing divine spell casting class

2nd|
+2|
+3|
+0|
+0|Divine grace, deadly touch special mount|-

3rd|
+3|
+3|
+1|
+1|Debilitating Aura, divine health| +1 level of existing divine spellcasting class

4th|
+4|
+4|
+1|
+1|Cause disease 1/week|-

5th|
+5|
+4|
+1|
+1|Smite good 2/day|+1 level of existing divine spellcasting class

6th|
+6|
+5|
+2|
+2|-|-

7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class

8th|
+8|
+6|
+2|
+2|Cause disease 2/week|-

9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class

10th|
+10|
+7|
+3|
+3|Smite Good 3/day|-

11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class

12th|+12|+8|+4|+4|Cause Disease 3/week|-

13th|+13|+8|+4|+4|-|+1 level of existing divine spellcasting class

14th|+14|+9|+4|+4|-|-

15th|+15|+9|+5|+5|Smite Good 4/day|+1 level of existing divine spell casting class [/Table]

Class Skills:
Concentration, Craft, Handle Animal, Heal, Intimidate, Knowledge (Nobility and royalty), Knowledge (religion), Profession, Ride, and Sense motive
Skill Points at Each Level: 2 + int modifier

Dragon Magazine #310
Prestige Anarch


Requirements
Alignement: Chaotic Neutral
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (architecture and engineering) 2, Ride 4
Feats: mounted Combat
Spellcasting: Ability to cast protection from law
Special: Ability to turn

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

1st|
+1|
+0|
+2|
+0|Detect law, smite law 1/day, turn construct| +1 level of existing divine spell casting class

2nd|
+2|
+0|
+3|
+0|Divine grace, destructive strike, special mount|-

3rd|
+3|
+1|
+3|
+1|Aura of Courage, slippery mind| +1 level of existing divine spellcasting class

4th|
+4|
+1|
+4|
+1|Dispel law 1/week|-

5th|
+5|
+1|
+4|
+1|Smite law 2/day|+1 level of existing divine spellcasting class

6th|
+6|
+2|
+5|
+2|-|-

7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class

8th|
+8|
+6|
+2|
+2|Dispel law 2/week|-

9th|
+9|
+3|
+6|
+3|-|+1 level of existing divine spellcasting class

10th|
+10|
+3|
+7|
+3|Smite law 3/day|-

11th|+11|+3|+7|+3|-|+1 level of existing divine spellcasting class

12th|+12|+4|+8|+4|Dispel law 3/week|-

13th|+13|+4|+8|+4|-|+1 level of existing divine spellcasting class

14th|+14|+4|+9|+4|-|-

15th|+15|+5|+9|+5|Smite Law 4/day|+1 level of existing divine spell casting class [/Table]

Class Skills:
Bluff, Concentration, Craft, Disable Device, Heal, Intimidate Knowledge (Architecture and engineering), Knowledge (religion), Profession, Sense motive, and Survival
Skill Points at Each Level: 2 + int modifier


Prestige Avenger


Requirements
Alignement: Chaotic Good
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (local) 2
Spellcasting: Ability to cast protection from law
Special: Ability to cast turn undead

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

1st|
+1|
+0|
+0|
+2|Detect law, smite law 1/day, turn undead| +1 level of existing divine spell casting class

2nd|
+2|
+0|
+0|
+3|Divine grace, lay on hands, Animal minion|-

3rd|
+3|
+1|
+1|
+3|Aura of Courage, Slippery mind| +1 level of existing divine spellcasting class

4th|
+4|
+1|
+1|
+4|Break enchantment 1/week|-

5th|
+5|
+1|
+1|
+4|Smite Law 2/day|+1 level of existing divine spellcasting class

6th|
+6|
+2|
+2|
+5|-|-

7th|
+7|
+2|
+2|
+5|-|+1 level of existing divine spellcasting class

8th|
+8|
+6|
+2|
+2|Break enchantment 2/week|-

9th|
+9|
+3|
+3|
+6|-|+1 level of existing divine spellcasting class

10th|
+10|
+3|
+3|
+7|Smite Law 3/day|-

11th|+11|+3|+3|+7|-|+1 level of existing divine spellcasting class

12th|+12|+4|+4|+8|Break enchantment 3/week|-

13th|+13|+4|+4|+8|-|+1 level of existing divine spellcasting class

14th|+14|+4|+4|+9|-|-

15th|+15|+5|+5|+9|Smite Law 4/day|+1 level of existing divine spell casting class [/Table]

Class Skills:
Bluff, Concentration, Craft, Diplomacy, Hide, Intimidate, Knowledge (local), Knowledge (religion), Move Silently, and Sense motive
Skill Points at Each Level: 2 + int modifier


Prestige Sentinel


Requirements
Alignement: Neutral Good
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (the planes) 2, sense motive 4
Spellcasting: Ability to cast protection from evil
Special: Ability to Turn

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

1st|
+1|
+2|
+0|
+0|Detect evil, smite evil 1/day, turn outsider| +1 level of existing divine spell casting class

2nd|
+2|
+3|
+0|
+0|Divine grace, resist fiendish lure, celestial minion|-

3rd|
+3|
+3|
+1|
+1|Aura of Courage, celestial fortitude| +1 level of existing divine spellcasting class

4th|
+4|
+4|
+1|
+1|Dispel Evil 1/week|-

5th|
+5|
+4|
+1|
+1|Smite evil 2/day|+1 level of existing divine spellcasting class

6th|
+6|
+5|
+2|
+2|-|-

7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class

8th|
+8|
+6|
+2|
+2|Dispel Evil 2/week|-

9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class

10th|
+10|
+7|
+3|
+3|Smite Evil 3/day|-

11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class

12th|+12|+8|+4|+4|Dispel Evil 3/week|-

13th|+13|+8|+4|+4|-|+1 level of existing divine spellcasting class

14th|+14|+9|+4|+4|-|-

15th|+15|+9|+5|+5|Smite Evil 4/day|+1 level of existing divine spell casting class [/Table]

Class Skills:
Concentration, Craft, Handle Animal, Heal, Knowledge (religion), Knowledge (the planes), Listen, Profession, Search, Sense motive, Spot, Survival
Skill Points at Each Level: 2 + int modifier


Prestige Incarnate


Requirements
Alignement: Neutral
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (nobility and royalty) 2,
Spellcasting: Ability to cast protection from chaos/evil/good/law/
Special: Ability to turn or rebuke

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

1st|
+1|
+2|
+0|
+0|Detect imbalance, smite extremist 1/day, Rebuke outsider| +1 level of existing divine spell casting class

2nd|
+2|
+3|
+0|
+0|Divine grace, elemental burst, elemental minion|-

3rd|
+3|
+3|
+1|
+1|Aura of Courage, energy resistance | +1 level of existing divine spellcasting class

4th|
+4|
+4|
+1|
+1|Commune with nature 1/week|-

5th|
+5|
+4|
+1|
+1|Smite extremist 2/day|+1 level of existing divine spellcasting class

6th|
+6|
+5|
+2|
+2|-|-

7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class

8th|
+8|
+6|
+2|
+2|Commune with nature 2/week|-

9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class

10th|
+10|
+7|
+3|
+3|Smite Extremist 3/day|-

11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class

12th|+12|+8|+4|+4|Commune with nature 3/week|-

13th|+13|+8|+4|+4|-|+1 level of existing divine spellcasting class

14th|+14|+9|+4|+4|-|-

15th|+15|+9|+5|+5|Smite Extremist 4/day|+1 level of existing divine spell casting class [/Table]

Class Skills:
Concentration, Craft, Diplomacy, Knowledge (Nature), Knowledge (religion), Listen, Profession, Search, SPot, and Survival
Skill Points at Each Level: 2 + int modifier


Prestige Enforcer

Requirements
Alignement: Lawful Neutral
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (history) 2
Spellcasting: Ability to cast protection from Chaos
Special: Ability to turn or rebuke undead

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

1st|
+1|
+0|
+0|
+2|Detect chaos, smite chaos 1/day, rebuke/command undead| +1 level of existing divine spell casting class

2nd|
+2|
+0|
+0|
+3|Divine grace, lay on hands, Leadership|-

3rd|
+3|
+1|
+1|
+3|Aura of Courage, subdue| +1 level of existing divine spellcasting class

4th|
+4|
+1|
+1|
+4|Suggestion 1/week|-

5th|
+5|
+1|
+1|
+4|Smite chaos 2/day|+1 level of existing divine spellcasting class

6th|
+6|
+2|
+2|
+5|-|-

7th|
+7|
+2|
+2|
+5|-|+1 level of existing divine spellcasting class

8th|
+8|
+2|
+2|
+6|Suggestion 2/week|-

9th|
+9|
+3|
+3|
+6|-|+1 level of existing divine spellcasting class

10th|
+10|
+3|
+3|
+7|Smite Chaos 3/day|-

11th|+11|+73|+3|+7|-|+1 level of existing divine spellcasting class

12th|+12|+4|+4|+8|Suggestion 3/week|-

13th|+13|+4|+4|+8|-|+1 level of existing divine spellcasting class

14th|+14|+4|+4|+8|-|-

15th|+15|+5|+5|+9|Smite Chaos 4/day|+1 level of existing divine spell casting class [/Table]

Class Skills:
Concentration, Craft, Diplomacy, Gather Information, Intimidate, Knowledge (History), Knowledge (religion), Profession, Search, and Sense motive
Skill Points at Each Level: 2 + int modifier

Dragon Magazine #312
Prestige Anti-Paladin


Requirements
Alignement: Chaotic Evil
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (nobility and royalty) 2, Ride 4
Feats: Mounted Combat
Spellcasting: Ability to cast protection from good
Special: Ability to turn or rebuke

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

1st|
+1|
+2|
+0|
+0|Detect good, smite good 1/day, Turn Outsider| +1 level of existing divine spell casting class

2nd|
+2|
+3|
+0|
+0|Divine grace, Slaughter the weak, fiendish mount|-

3rd|
+3|
+3|
+1|
+1|Aura of Fear, death knell 1/day| +1 level of existing divine spellcasting class

4th|
+4|
+4|
+1|
+1|Contagion 1/week|-

5th|
+5|
+4|
+1|
+1|Smite good 2/day|+1 level of existing divine spellcasting class

6th|
+6|
+5|
+2|
+2|-|-

7th|
+7|
+5|
+2|
+2|-|+1 level of existing divine spellcasting class

8th|
+8|
+6|
+2|
+2|Contagion 2/week, Death knell 2/day|-

9th|
+9|
+6|
+3|
+3|-|+1 level of existing divine spellcasting class

10th|
+10|
+7|
+3|
+3|Smite Good 3/day|-

11th|+11|+7|+3|+3|-|+1 level of existing divine spellcasting class

12th|+12|+8|+4|+4|Contagion 3/week|-

13th|+13|+8|+4|+4|Death Knell 3/day|+1 level of existing divine spellcasting class

14th|+14|+9|+4|+4|-|-

15th|+15|+9|+5|+5|Smite Good 4/day|+1 level of existing divine spell casting class [/Table]

Class Skills:
Bluff, Climb, Concentration, Hide, Intimidate, Jump, Knowledge (religion), Knowledge (the planes), Profession, Ride, and Survival
Skill Points at Each Level: 2 + int modifier

Prestige Despot


Requirements
Alignement: Lawful Evil
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (history) 2
Spellcasting: Ability to cast protection from Chaos
Special: Ability to turn or rebuke

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

1st|
+1|
+0|
+0|
+2|Detect chaos, smite chaos 1/day, Oppression| +1 level of existing divine spell casting class

2nd|
+2|
+0|
+0|
+3|Divine grace, Slippery mind, Leadership|-

3rd|
+3|
+1|
+1|
+3|Aura of Courage, subdue| +1 level of existing divine spellcasting class

4th|
+4|
+1|
+1|
+4|Mark of Justice 1/week|-

5th|
+5|
+1|
+1|
+4|Smite chaos 2/day|+1 level of existing divine spellcasting class

6th|
+6|
+2|
+2|
+5|-|-

7th|
+7|
+2|
+2|
+5|-|+1 level of existing divine spellcasting class

8th|
+8|
+2|
+2|
+6|Mark of Justice 2/week|-

9th|
+9|
+3|
+3|
+6|-|+1 level of existing divine spellcasting class

10th|
+10|
+3|
+3|
+7|Smite Chaos 3/day|-

11th|+11|+73|+3|+7|-|+1 level of existing divine spellcasting class

12th|+12|+4|+4|+8|Mark of Justice 3/week|-

13th|+13|+4|+4|+8|-|+1 level of existing divine spellcasting class

14th|+14|+4|+4|+8|-|-

15th|+15|+5|+5|+9|Smite Chaos 4/day|+1 level of existing divine spell casting class [/Table]

Class Skills:
Bluff, Concentration, Craft, Diplomacy, Intimidate, Knowledge (nobility and royalty), Knowledge (religion), Profession, Search, and Sense motive
Skill Points at Each Level: 2 + int modifier


Prestige Corrupter


Requirements
Alignement: Neutral Evil
Base Attack Bonus: +4
Skills: Knowledge (religion) 2, Knowledge (history) 2
Spellcasting: Ability to cast protection from Good
Special: Ability to rebuke

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

1st|
+1|
+0|
+0|
+2|Detect good, smite heathen 1/day, rebuke divine magic| +1 level of existing divine spell casting class

2nd|
+2|
+0|
+0|
+3|Divine grace, Hidden faith, Fiendish familiar|-

3rd|
+3|
+1|
+1|
+3|Aura of Fear, Disguise Self| +1 level of existing divine spellcasting class

4th|
+4|
+1|
+1|
+4|Fallen Soul 1/week|-

5th|
+5|
+1|
+1|
+4|Smite Heathen 2/day|+1 level of existing divine spellcasting class

6th|
+6|
+2|
+2|
+5|-|-

7th|
+7|
+2|
+2|
+5|-|+1 level of existing divine spellcasting class

8th|
+8|
+2|
+2|
+6|Fallen Soul 2/week|-

9th|
+9|
+3|
+3|
+6|-|+1 level of existing divine spellcasting class

10th|
+10|
+3|
+3|
+7|Smite Heathen 3/day|-

11th|+11|+73|+3|+7|-|+1 level of existing divine spellcasting class

12th|+12|+4|+4|+8|Fallen Soul 3/week|-

13th|+13|+4|+4|+8|-|+1 level of existing divine spellcasting class

14th|+14|+4|+4|+8|-|-

15th|+15|+5|+5|+9|Smite heathen 4/day|+1 level of existing divine spell casting class [/Table]

Class Skills:
Bluff, Concentration, Craft, Diplomacy, Disguise, Forgery, Hide, Knowledge (History), Knowledge (religion), and Sense motive
Skill Points at Each Level: 2 + int modifier


Prestige Ranger Variants

Prestige Planar Ranger

As there would be no changes to the table, use the standard prestige ranger's table.

Requirements
Base Attack Bonus: +4
Skills: Knowledge (the planes) 2, Survival 4
Feats: Endurance, Track, and either Rapid Shot or Two-weapon fighting
Spellcasting: Must be able to cast calm animals as a divine spell

Class Feature Changes:
Wild Empathy: No penalty with magical beasts of the celestial or fiendish template. -4 on checks with this ability on animals
Animal Companion: A non-evil prestige planar ranger may have a celestial version of a normal animal. A nongood prestige planar ranger may have a fiendish version of a normal animal.

Spellcasting: Spells that normally affect animals also effect celestial or fiendish versions of animals.

Class Skills: Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (geography), Knowledge (the planes), Listen, Move Silently, Profession, Ride, Search, Speak Language (Abyssal, Aquan, Celestial, Ignan, Infernal, Terran only) Spot, Survival, Swim, and Use Rope


Prestige Urban Ranger


Requirements
Base attack bonus: +4
Skills: Knowledge (local) 2, Sense motive 4
Feats: Endurance, Urban Tracking, and either Rapid Shot or Two-Wepaon fighting
Spellcasting: must be able to cast calm animal as a divine spell

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

1st|
+1|
+2|
+2|
+0|1st favored enemy, animal companion, wild empathy|-

2nd|
+2|
+3|
+3|
+0|Bonus feat|+1 level of existing divine spellcasting class

3rd|
+3|
+3|
+3|
+1|Swift tracker|-

4th|
+4|
+4|
+4|
+1|-|+1 level of existing divine spellcasting class

5th|
+5|
+4|
+4|
+1|2nd favored enemy|-

6th|
+6|
+5|
+5|
+2|-|+1 level of existing divine spellcasting class

7th|
+7|
+5|
+5|
+2|Bonus Feat|-

8th|
+8|
+6|
+6|
+2|-|+1 level of existing divine spellcasting class

9th|
+9|
+7|
+7|
+3|-|-

10th|
+10|+7|+7|+3|3rd Favored enemy|+1 level of existing divine spellcasting class

11th|+11|+7|+7|+3|-|-

12th|+12|+8|+8|+4|-|+1 level of existing divine spellcasting class

13th|+13|+8|+8|+4|Hide in plain sight|-

14th|+14|+9|+9|+4|-|+1 level of existing divine spellcasting class

15th|+15|+9|+9|+5|4th Favored Enemy|- [/Table]

Class Feature Changes
Animal Companion: The animal cannot be larger than medium
Wild Empathy: Only one half of prestige urban ranger levels count towards wild empathy checks
Favored enemy: Organizations become options for favored enemy
Hide in Plain SIght: This may be used anywhere, not just natural terrain

Class Skills: Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (geography), Knowledge (local), Listen, Move Silently, Profession, Ride, Search, Sense Motive, Spot, Swim, and Use Rope