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View Full Version : The World of Darkness, Destroyed (Post Apocalyptic nWoD Setting)



horus42
2013-03-18, 10:09 PM
So, this is a project I've been working on for a bit, that was originally for something entirely unrelated, but I love WoD: Mirrors, and I decided to put this together. It's basically nWoD in a steam-powered (But not Steampunk) world, about a hundred years after the end of the world. Though at the moment, I only have North America detailed, since that's what I'm most likely to use, but if anyone wants to add parts of other continents, feel free to!

EDIT: Or, that was the original plan. Since then, it has become more diesel powered, and has more in common with WWI than with the American Civil War.

Here's the short little "sales-pitch" history:
Just over one hundred years ago, the world as we know it ended. A strange meteor collided with the moon, and has given off a constant, low-level electromagnetic pulse ever since, causing all electrical technology on the planet to stop working. Or at least, that's the official explanation. The truth was far stranger. There was indeed a meteor that struck the moon, but it was not a natural occurrence. It was an act of Fate. Random Chance. The Grey Rider. The Fifth Horseman. And upon his arrival, there was chaos.

Suddenly plunged back into the Dark Ages, humanity panicked. Governments fell, billions died, either due to starvation from lack of infrastructure, or due to violence. Warlords carved out empires, trying to bring some order to the chaos, but modern guns and ammunition are nearly impossible to make without mass production and machinery. In a few years, the ammo ran out, and most modern guns were recycled for more useful purposes.

In the end, the world settled back into an uneasy peace, borders solidified themselves, and life went on. The average person lives as a farmer now, though there is a small steam-driven industrial revolution going on in some nations. The world is at a level of technology approximately that of the early 20th century, with weapons and tactics similar to those used during World War One. Bolt-action repeating rifles ans revolvers are the most common firearms that see use, and more industrialized nations have access to basic machine-guns. Vehicles powered by diesel engines are still viable, but are relatively rare, as they are still difficult to manufacture. Most of them see use in a military capacity.

And yet, lurking beneath the veneer or everyday life, the monsters still dwell. Vampires and werewolves haunt the night, and Mages still seek their arcane knowledge. The Fae are taking humans at an increased rate, leading to more Changelings, and Prometheans still undertake their long pilgrimage. Geists still make deals with dying mortals, and demons still tempt mankind for their souls. The Arisen are revered by more people, their cults grow even as they Descend back into Duat. And despite, or perhaps because of all this, many mortal men take up arms against these creatures. The lights may have gone out, but the Vigil carries on…


And a list of the nations and little blurbs about them:

Union of Northeast States (New Brunswick, Nova Scotia, Maine, Vermont, New Hampshire, Connecticut, Rhode Island, Massachusetts, New York, New Jersey, Delaware, Maryland, Pennsylvania) Capital: New York City

Extending from southeastern Canada into the northeastern United States, the Union of Northeast States composes what used to be the most densely populated area of North America. It’s now an area rich in historical ruins, and boasts one of North America’s highest crime rates. The land isn’t very arable, and as a result, the UNS has to import a great deal of its food, though fishing remains an invaluable profession. However, it does have a booming steam-based industry, and the existing infrastructure is drawing many immigrants. The UNS also has the highest population of vampires, who dwell in the huge population centers, for easier feeding.


Quebec (Quebec, Newfoundland) Capital: Montreal

When the apocalypse came, the Quebecois finally got their wish for freedom. This French-speaking nation formed around the shared culture, rather than through conquest. Newfoundland was cut off from the rest of the continent, and was eventually assimilated into the Quebecois way of life. Quebec deals mostly in trade and lumber, with a relatively small fishing industry when compared to their neighbors to the southeast, the UNS.

Mackinaw (Ontario, Michigan, Illinois, Wisconsin, Indiana, Minnesota, Iowa, Missouri) Capital: Toronto

A kingdom which was originally based on Mackinac Island, Michigan but has since spread to most of the Midwest. The War of 1812 era fort in the island provided an excellent defensive position when bolt-action repeating rifles became the main tools of war. It held out and blockaded all trade through the Great Lakes, and through that influence, brought many more areas under its power. The King now rules from Toronto, as part of a treaty that involved the acquisition of Ontario. Mackinaw has huge tracts of farmland, and can provide for itself, but is also one of the more wealthy nations, thanks to trading with its neighbors and the tolls for ships to pass through the Great Lakes. As it expanded, Mackinaw took control of the upper part of the Mississippi river, which, like the Great Lakes, is constantly patrolled by the nation's massive navy.

Appalachia (Ohio, West Virginia, Kentucky, Tennessee) Capital: Louisville

A small nation of farmers and coal miners who tend to keep to themselves, Appalachia is a mountainous and rugged nation. Most of the coal is shipped off to the UNS or the CSA, both of whom consider Appalachia an ally. It exists as sort of a buffer between the two nations, a neutral third party that both call on for aid. Most people in Appalachia tend to be poor, because an upper-class of aristocrats who own the land and the mines keep them that way. Some of these oligarchs are vampires, and some are mages, who make their profit off of keeping the common man down.

Confederate States of America (Virginia, North Carolina, South Carolina, Georgia, Alabama, Mississippi) Capital: Richmond

True to their threats, the South rose again. A group of people took charge, a group who idealized the “simpler times” of the Confederacy and convinced that the blackout came from God. They violently overthrew the nascent governments forming in these states, declared Christianity the Official State Religion, and through bloody struggle, reinstituted slavery. The CSA saw many brutal rebellions, but each was put down. Over time, people settled into the “traditions” of their nation, and the atrocities were viewed as normal. The CSA is one of the wealthier nations, as it produces many agricultural crops that cannot be found throughout most of the continent. The average Confederate lives a life of luxury, and has his slaves work the land.

Bayou Alliance (Florida, Louisiana, Arkansas) Capital: Baton Rouge

Former Confederate states who did not succumb to the rise of the new CSA, the Bayou Alliance is a bitter enemy of both the Confederacy and the Republic of Texas. Both of their neighbors have tried numerous times in the past to conquer them, but each attempt was met with defeat. The Cajuns, as they’ve come to call themselves, have a large population of Mages, who have helped turn the tide in the wars of conquest that the CSA and the RoT have launched at them. Thanks to their control of the southern half of the Mississippi, the Bayou Alliance has good ties with Mackinaw, who have sent them troops and supplies to keep them independent. The BA is also expanding into the Caribbean. The islands were left severely depopulated in the aftermath of the apocalypse, and tapping into that opportunity, the Bayou Alliance is starting to build a network of colonies.

Republic of Texas (Texas, Oklahoma, Tamaulipas, Coahuila, Chihuahua, Nuevo Leon) Capital: Austin

Texas is now under its seventh flag. As an independent nation once again, the RoT is bent on conquest. It sees itself as surrounded by enemies, and paranoia has caused the Texans to believe the only way to remain free is to conquer their neighbors. That sentiment is dying down, mainly because the nation is under martial law. The military has been recalled to serve as a police force, in order to curb the rampant crimes committed by self-styled outlaws and rebels in the former Mexican territories. The RoT has a booming livestock industry, and keeps itself well fed. It also has one of the largest navies in North America, which it uses in a military capacity, and for offshore oil drilling. Diesel engines are more common here than in many other nations, and it isn't odd for the average citizen to own a vehicle.

The Plains Nation (Kansas, Nebraska, South Dakota, North Dakota, Wyoming, Montana, Idaho, Alberta, Manitoba, Saskatchewan) Capital: Omaha

The Plains Nation has vast tracts of farmland, but is one of the least populous nations. Werewolves prowl through the fields and prairies, and on the slopes of the Rocky Mountains. However, they are not unwelcome. The People of the Plains have a pact with the werewolves. The werewolves protect the people from invaders, both physical and from the Spirit World, and in exchange, the werewolves can use the people as breeding stock. The Plains nation has good ties with Mackinaw, and through them, trades its crops to Quebec and the UNS. The average citizen of the Plains Nation has enough to get by, though is by no means wealthy. Some of them do achieve higher standards of living, usually those who branch out into things other than farming. The northern portion of the Plains Nation is particularly rich in oil, and much of the farmland is worked by diesel-driven machines.

Northern Wastes (Alaska, Yukon, Northern Territory, Nunavut) Capital: None

Not technically a nation, the Northern Wastes is home to an unprecedented number of Prometheans. Away from the humans who hate and fear them, they enjoy being out in the open, not having to hide who and what they are. They are able to live out their lives in peace, and sparse human contact aids them in their Pilgrimage, while at the same time preventing Disquiet from rising in large amounts of people. They do some trading with their southern neighbors, and the whaling industry provides a huge part of the Northern Wastes’ economy.

California Commonwealth (California, Oregon, Washington, British Colombia, Baja California Norte, Baja California Sur) Capital: Portland

The only nation to have territory that was once part of the United States, Canada, and Mexico, the California Commonwealth has a monopoly on trade in the west. Its massive coastline gives it the advantages of moving freight and having a booming fishing industry, keeping the people well fed and happy. In the north, lumber is a massive source of income for most people, and the nation as a whole has industry to rival the UNS. However, the Commonwealth has a serious issue with the Fae. Because it was once seen as the nexus of American imagination, the Fae are drawn there, and take more Californians than any other. Due to this unfortunate fact, the Commonwealth places a great deal of importance on confirmation of one's identity. No one can enter or leave the country without being subjected to a search, owning of weapons by citizens is illegal, and checkpoints litter the roadways. Some joke that the nation's motto is, "Papers, please." The commonwealth is also preparing for a massive undertaking, namely to send out ships and see what became of Hawaii, and to establish colonies if they can. The government claims that the person who rediscovers Hawaii will be remembered as this generation's Christopher Columbus, or Neil Armstrong.

New Irem (Nevada, Utah, Colorado, Arizona, New Mexico, Sonora, Sinaloa, Durango) Capital: Denver

The only nation that is overtly ruled by a supernatural force, New Irem is a driving force in the southwest. The people are ranchers and miners, while the nation itself is governed by The Council of Nine, a group of nine mummies, three of which are awake at any given time. Due to the rich deposits of metals in the region, New Irem is fabulously wealthy. It is also bent of conquest, which is part of why is neighbor to the east, the Republic of Texas, is so afraid of foreign invasion. The Council thinks that it takes the immortal wisdom and strong hand of the Arisen to reforge order from the chaos of the apocalypse. Case in point, there was once a nation in the area formerly known as Utah, which was called Deseret, and was controlled by the LDS Church. New Irem set its sights on Deseret, and after a brief yet bloody struggle, overtook the smaller nation. After their defeat, most of the Mormons left New Irem en masse, fleeing to Texas or California. However, there are still fractured groups of rebels who try to liberate Deseret from their Iremite conquerors.

Central Mexican Union (Zacatecas, San Luis Potosi, Nayarit, Leon, Jalisco, Colima, Guerrero, Michoacán, Mexico, Puebla, Hidalgo, Queretaro, Guanajuato, Morelos) Capital: Mexico City

The CMU holds the majority of what was once Mexico. Unfortunately, the average citizen of the CMU is very poor. The government tries to keep order and peace, but the young nation has over extended itself, and is on the verge of collapse. It simply has too many people, and not enough infrastructure to support itself. However, the average citizen does have enough to keep their family fed, even if it means turning to crime. Most people in this nation are subsistence farmers, some even growing their crops on the rooftops of buildings in Mexico City. It eyes its neighbor to the south, the Yucatan Nation with envy, but the President of the CMU is still trying to rely on diplomacy, in order to foster trade that would benefit both nations, rather than turning to war. However, there is one part of the CMU's economy that is thriving. The drug trade flourishes, with vast quantities of narcotics and hallucinogens being shipped off to the California Commonwealth and the Bayou Alliance, and smaller amounts trickling into New Irem and the Republic of Texas. Rumors say that the cartels are planning to overthrow the President, and force the impoverished citizens into slavery, in order to increase their profits.

Yucatan Nation (Yucatan, Campeche, Quintana, Chiapas, Tabasco, Veracruz, Oaxaca) Capital: Oaxaca

In the jungles of southern Mexico, the Yucatan nation prospers. The vast amounts of natural resources provided by the lush vegetation and seas provide the average Yucatanian with a good life. While not the wealthiest of nations, Yucatan does very well for itself, and trades with the Bayou Alliance to the northeast, as well as the California Commonwealth to the northwest. It’s also starting to build small colonies on some of the Caribbean islands, much like its ally.

Any thoughts, critiques, or criticisms would be appreciated.

Grinner
2013-03-18, 10:22 PM
So Revolution plus World of Darkness? Okay. :smallsmile:

How does the Bayou Alliance maintain itself? The component states are kind of isolated from one another.

horus42
2013-03-18, 10:32 PM
So Revolution plus World of Darkness? Okay. :smallsmile:

Yeah, pretty much.


How does the Bayou Alliance maintain itself? The component states are kind of isolated from one another.

Well, basically, the parts of Alabama and Mississippi that separate Louisiana and Florida are considered part of the Bayou Alliance. My handwavey explanation was that they were sort of absorbed into the Florida panhandle in the chaos.

Grinner
2013-03-18, 10:37 PM
Well, basically, the parts of Alabama and Mississippi that separate Louisiana and Florida are considered part of the Bayou Alliance. My handwavey explanation was that they were sort of absorbed into the Florida panhandle in the chaos.

That thin stretch of land must be awfully heavily fortified. It's sandwiched between the Gulf of Mexico and a power-hungry, militant nation with every reason to blockade it.

horus42
2013-03-18, 10:40 PM
That thin stretch of land must be awfully heavily fortified. It's sandwiched between the Gulf of Mexico and a power-hungry, militant nation with every reason to blockade it.

Yeah, it would have to be. The Confederacy on one side, and the Republic of Texas' huge navy on the other...

zabbarot
2013-03-18, 11:01 PM
That thin stretch of land must be awfully heavily fortified. It's sandwiched between the Gulf of Mexico and a power-hungry, militant nation with every reason to blockade it.

Not sure if it matters but the largest stateside air force base is on that thin stretch of land.

From Wikipedia: Eglin is the home of the Air Force Test Center (AFTC) and is one of three product centers in the Air Force Materiel Command (AFMC). Serving as the focal point for all Air Force armaments, the AAC is the center responsible for the development, acquisition, testing, deployment and sustainment of all air-delivered weapons.

So if anybody has planes left it might be Florida.

Grinner
2013-03-18, 11:12 PM
Not sure if it matters but the largest stateside air force base is on that thin stretch of land.

From Wikipedia: Eglin is the home of the Air Force Test Center (AFTC) and is one of three product centers in the Air Force Materiel Command (AFMC). Serving as the focal point for all Air Force armaments, the AAC is the center responsible for the development, acquisition, testing, deployment and sustainment of all air-delivered weapons.

So if anybody has planes left it might be Florida.

Unfortunately, they can't do much with those planes without electricity. :smallamused:

horus42
2013-03-18, 11:23 PM
Unfortunately, they can't do much with those planes without electricity. :smallamused:

I was thinking the same thing.

I'm also debating, as a side note, on how prevalent the supernatural is now. Some of the nations have overt supernatural rulers and citizens, but in others they still stay hidden. I'm trying to decide how to handle that.

Grinner
2013-03-18, 11:35 PM
I was thinking the same thing.

I'm also debating, as a side note, on how prevalent the supernatural is now. Some of the nations have overt supernatural rulers and citizens, but in others they still stay hidden. I'm trying to decide how to handle that.

My first reaction is that witch hunts would occur throughout the world, or at least the parts of the world that know of the supernatural. The problem is that news travels slowly without electricity, and people might be a find that news a bit incredulous, initially at least.

Really, it depends on how the supernatural creatures present themselves. Keep in mind that confirmed supernatural entities would change the face of civilization dramatically. In fact, given the resurgent industrialization, I would think that the mundane human populations would seek to exploit the supernatural.

Consider how you proceed very carefully.

horus42
2013-03-19, 11:55 AM
Ok, so here's what I decided on the supernatural being well known or not:

Nowadays, its common knowledge that the supernatural exists. At first, it was met with fear and panic. People who were supernatural, or even suspected of being so, were burned or lynched. But, as with all new developments, eventually people adapted. There are still those who hate and fear the supernatural, especially Prometheans and Vampires, but for the most part, people are ok with them. Some are even seen as useful, particularly Sin-Eaters, with their connections to the dead, and Mummies are outright worshiped in New Irem.

sktarq
2013-03-19, 04:49 PM
Okay a few things.
in the premise you say that what amounts to regular EMP from the moon/asteroid event-Firstly what about HARDENED electronics. It is very possible to insulate many forms of technology from such things-we do it in military instalations for example. Also for example many electronic using machines if hit with an EMP will shut off.....an then turn right back on again. Overall I'd tone it that the events are EMP-like to get around such issues.

Secondly....With reindustrialization-disel engines would be still working just fine. They don't NEED electronics or electricity to work at all.

Also I'd agree with the issue of the supernatural being known would RADICALLY change the system. In fact I'd say this would be a bigger change than the whole Armageddon and rebuilding the North American Continent. Overall I recomend hihgly against it as confirmed knowledge. If Irem worships a group of people who claim to be the risen forefathers of Egypt or whatnot that's one thing. Quite another for it a member of the CSA to proclaim as well. If the Californians are deemed by the other nations to be superstitous, tiwttchy about prooving identity, and legalistic that would be quite different than just saying that since the west coast has a problem with dream creatures that kiddnap people into another reality. If Irem is thought to be a religion by most with only a few hardliners believing it to be litteral truth then much more of the gameplay will be preserved rather than having Protean break out in boston, having Mage duals be gladatorial events and the like.
The game's need for players not to just bust out their most awesome scary supernatural ability at the drop of a hat in public shapes many if not most gameplay-and I think that should be kept or balence issues will break out.

Erm....Gotta ask....Of any group aiming for cohesivness their own identity etc it would seem like Utah would have brokken off its own way....Distinct culture to be sure...maybe in history? War with Irem militerizing that culture?
Also with Irem-You put the vast majority of its land and population on the west side of the rockies-with only the Front Range cities on the Eastern side-yet that's where they put their capital-A highly military, stategic type nation....Not impossible but probably should be explained. Actually I have to say I'm surprized there aren't a few surviving "minor" players. Holdouts that act as buffer regions, too tough to kill too weak to grow nations on good defensive ground and allies to other large nations in akward places.

Also You may wish to draw/scan a map-While I get that the state lists are mostly about where the bulk of the state ended up knowing things like that Mobil Alabama is part of the BA and not the CSA is stratigically important-It eliminates a CSA access to the gulf of Mexico, Probably means they eat less shrimp for example and gives the BA a major Oil complex, giant former military shipyards and continuity with its florida holdings. Also Things like Nevada. While most of the sate could end up in Irem hands if the Cal Comonwealth just took the Sierra Nevada Mountains on their boarder they would have laid claim to a major portion of their mineral access and the majority of their population centers. Plus it will majorly change the nature of the boarder between the two-thus changing espionage or smuggling missions that could be a significant part of game play.

horus42
2013-03-19, 05:13 PM
Ok, I see what you mean on your points. I think I'll change it that in certain areas people believe things, but for the most part it's chalked up to superstition. For example, like you said, the people of New Irem worship their leaders, but people who aren't from there think that it's just a religion built about them, there's nothing really divine about the Council.

I'm going to keep the pact between the Plains Nation and the werewolves, but it's a closely guarded secret, and most people don't know about it. Same for the magical aid that the Bayou Alliance gets from mages. The Prometheans of the Northern Wastes are just seen as people who've banded together into isolationist tribes, etc.

As for the electricity issue, the EMP meteor impact was just a pseudo-scientific explanation that may or may not be true, as an excuse to get rid of modern gadgets. And I didn't know that about diesel engines, but it's definitely something worth thinking about, if not adding to the setting.

And the Utah question, I had actually considered that. Something I'm adding into the background is that there was, briefly, an nation in the space that used to be Utah, called Deseret. However, it was conquered by New Irem, and while there are still small rebellions, for the most part, the people are now loyal.

A map is definitely the next thing on my list, though. I hope to work on it over the next few days. I had mainly just used the lists of states and provinces as guidelines, the borders aren't exactly the same.

sktarq
2013-03-19, 06:16 PM
Soooo semi-random kinda-wierd thought.
So this meteor that slams into the moon knock out all tech. Big boom, glowing clouds of dust cooling into glass beads over Luna's surface, possibly a still angry red or scabbed over black burn on the surface....Wipes out technology all over the world at least the semi-modern stuff...older stuff it treats differently....That has got be a million to one odds or more...fated, random.....Leads to/assosiated with the deaths of millions if not billions....

Fire....A preference for old technology....random chance....death....this seems familiar.....

the Fifth horseman.

It arrived.


I don't know if you want to use it or not but It's kinda fun and ties into the WoD mythos. gives you handwaving for why certain techs don't work and that kinda thing.


on a seperate note: are the werewolves who made the pact with the plains states the Forsaken or the Pure? Because I could see the silverclaws/silverfangs whatever they are called pulling a secret alliance with the leaders of a new nation for information/special forces as a prelude to becoming shadow leaders and eventually ruling the humans and culling the herd as needed in the manner the pure claim to want. And the plains already have the spread out low population density that the pure would want for such things. . . could be an interesting take.

horus42
2013-03-19, 06:34 PM
Soooo semi-random kinda-wierd thought.
So this meteor that slams into the moon knock out all tech. Big boom, glowing clouds of dust cooling into glass beads over Luna's surface, possibly a still angry red or scabbed over black burn on the surface....Wipes out technology all over the world at least the semi-modern stuff...older stuff it treats differently....That has got be a million to one odds or more...fated, random.....Leads to/assosiated with the deaths of millions if not billions....

Fire....A preference for old technology....random chance....death....this seems familiar.....

the Fifth horseman.

It arrived.


I don't know if you want to use it or not but It's kinda fun and ties into the WoD mythos. gives you handwaving for why certain techs don't work and that kinda thing.

That... is brilliant, actually. I love it, and it's now the official explanation.



on a seperate note: are the werewolves who made the pact with the plains states the Forsaken or the Pure? Because I could see the silverclaws/silverfangs whatever they are called pulling a secret alliance with the leaders of a new nation for information/special forces as a prelude to becoming shadow leaders and eventually ruling the humans and culling the herd as needed in the manner the pure claim to want. And the plains already have the spread out low population density that the pure would want for such things. . . could be an interesting take.

I left it kind of ambiguous, but they're Pure. The whole thing is being orchestrated by the Ivory Claws as part of a more long-term scheme.

horus42
2013-03-19, 10:12 PM
I edited the first post a bit to reflect the changes that have been made.

angrymudcrab
2013-03-23, 12:41 AM
I'm not sure it is realistic to say modern guns are impossible to manufacture. Automatic weapons don't need electricity to operate, and mass producing rifles and ammunition is entirely feasible without electricity. The concepts are simply too useful to be forgotten, especially considering gun nut survivalists are most likely to survive the apocalypse. Even if the schematics are lost, old guns can be dissassembled and reverse engineered if need be. The quality of the manufactured guns and ammunition will likely take a hit until civilization is back on it's feet, and pre collapse weapons would probably be priceless treasures carefully guarded by gunsmiths and manufacturers. However, it is still doable, so I doubt we would be back at the civil war level running around with muzzle loading rifles. Even at the simplest they would probably be bolt action rifles like the Mauser with a sprinkling of automatic weapons, it would probably be more like WWI than the civil war.


An interesting thing you could do is have nuclear power in some of the more advanced nations. They are just steam engines that use fission as the heat source instead of coal, just have them running machinery instead of a generator. You probably wouldn't be able to use the old plants, at least not without heavy(and dangerous) modification since the controls are all electric, but you could probably rig up mechanical ones.


For the CSA, it might be a stretch to say that all the(non-slave) Confederates live in luxury. The bulk of whites in the antebellum south were actually poor and even if they owned a slave or two, they still had to do a lot of labour themselves. Historically there were actually a comparatively small group of large planation owners who were able to live in luxury. In addition, the society was heavily militarized with constant patrols to make sure slaves weren't escaping or rebelling. I would also expect vampires living there to try to keep up the masquerade, since a theocracy doesn't seem like it would be all that friendly for vampires. That said, slaves are also a good way for a vampire to feed without being found out.


I also can't really see Deseret being ruled securely by Irem. It would be one thing if it was a secular state, but the LDS would probably not be inclined to go along with worshipping the Iremese mummies, and even if they aren't in a state of open rebellion, they are likely close to it/planning for it. Barring that I would expect all the Mormons packed up and moved someplace hostile to Irem, possibly Texas. At the very least they would want to be somewhere that gives them freedom of religion.

horus42
2013-03-23, 09:07 AM
I'm not sure it is realistic to say modern guns are impossible to manufacture. Automatic weapons don't need electricity to operate, and mass producing rifles and ammunition is entirely feasible without electricity. The concepts are simply too useful to be forgotten, especially considering gun nut survivalists are most likely to survive the apocalypse. Even if the schematics are lost, old guns can be dissassembled and reverse engineered if need be. The quality of the manufactured guns and ammunition will likely take a hit until civilization is back on it's feet, and pre collapse weapons would probably be priceless treasures carefully guarded by gunsmiths and manufacturers. However, it is still doable, so I doubt we would be back at the civil war level running around with muzzle loading rifles. Even at the simplest they would probably be bolt action rifles like the Mauser with a sprinkling of automatic weapons, it would probably be more like WWI than the civil war.

Ok, that actually makes sense. And I do feel like WWI has much more untapped potential than the Civil War does. I feel like there's little to no fiction that takes place in that era, or a similar setting.


An interesting thing you could do is have nuclear power in some of the more advanced nations. They are just steam engines that use fission as the heat source instead of coal, just have them running machinery instead of a generator. You probably wouldn't be able to use the old plants, at least not without heavy(and dangerous) modification since the controls are all electric, but you could probably rig up mechanical ones.

That's pretty interesting, actually. I hadn't really thought of that, but it could work, and would fit in with the slightly more industrialized than I had previously imagined theme that we're building now. Not all of the nations would have access to it, but some definitely could. Probably the UNS, the California Commonwealth, at least.


For the CSA, it might be a stretch to say that all the(non-slave) Confederates live in luxury. The bulk of whites in the antebellum south were actually poor and even if they owned a slave or two, they still had to do a lot of labour themselves. Historically there were actually a comparatively small group of large planation owners who were able to live in luxury. In addition, the society was heavily militarized with constant patrols to make sure slaves weren't escaping or rebelling. I would also expect vampires living there to try to keep up the masquerade, since a theocracy doesn't seem like it would be all that friendly for vampires. That said, slaves are also a good way for a vampire to feed without being found out.

Oh, I know that most people in the South were poor before the War. But the popular conception is that they weren't. That's more of what I was going for, not trying to be exactly realistic, but with what would be an interesting in-game element.


I also can't really see Deseret being ruled securely by Irem. It would be one thing if it was a secular state, but the LDS would probably not be inclined to go along with worshipping the Iremese mummies, and even if they aren't in a state of open rebellion, they are likely close to it/planning for it. Barring that I would expect all the Mormons packed up and moved someplace hostile to Irem, possibly Texas. At the very least they would want to be somewhere that gives them freedom of religion.

Yeah, I hadn't really decided the final fate of the LDS Church in the setting yet. I feel like most of them probably moved, though some extremists remained behind, planning a rebellion and subsequent liberation of Deseret.

EDIT: I've edited the OP to reflect a few of these changes.

sktarq
2013-03-23, 03:29 PM
Two things with the above.
Firstly with the atomic power. You sorta need electricity and/or some very advanced tech for that. Not to make the power/mechanical plant. To make the fuel. It takes high tech gas centrifuges, advanced powered chemistry to turn yellowcake into Uranium hexaflouride for diffusion, or centrifuge techniques, tons of power for calutron separation etc etc. So while it would be possible to use preexisting stocks of atomic fuel (much of which would have degraded in the last 100 years since the moon impact) it would very close to impossible to make more potent enough to produce power. And the easiest work would actually be to use the storage vats of used rods. The ones that people are always worried about catching fire. They will generate steam for quite awhile. Also gives a cannibalizing the past feel. Some work may be done with Thorium Radon etc but no natural source of radiation is strong enough to do usable work without either refinement (which is a rather high tech process) or extreme rarity.
I second the stuff about the idea that tech would be closer to WWI levels than civil war as long as you use the drop of electricity as the prime mover of loss of tech. If it is supernatural then handwave whatever you like-actually one of the reasons I mentioned it.

edit: clean clean clean

horus42
2013-03-23, 08:57 PM
I'm thinking of not including nuclear power. It just complicates things too much. But I'm actually really enjoying the WWI vibe that this is heading in, so I'm going to keep that stuff.

sktarq
2013-03-24, 09:38 PM
But I'm actually really enjoying the WWI vibe that this is heading in, so I'm going to keep that stuff.

You'll get no complaints from me on that.

angrymudcrab
2013-03-25, 11:07 AM
Hmm, didn't know that about nuclear fuels, pretty cool stuff.:smallsmile:


What is there in the way of communications? The internet is obviously gone, don't radio and telegraphs also use electricity? So they will be limited to less reliable forms of communication like couriers. They could also have set up a system of optical telegraphs (https://en.wikipedia.org/wiki/Semaphore_line). These could also provide some interesting plot hooks, since couriers can be waylaid, and in the Count of Monte Christo, Dantes bribes one of the operators in the telegraph chain to send false messages to Paris.

horus42
2013-03-25, 08:24 PM
I was thinking mostly using couriers, though optical telegraph sounds pretty awesome, actually. Especially since it makes me think of:

"The beacons are lit! Gondor calls for aid!"

horus42
2013-04-02, 06:04 PM
And I finally got the map (http://imgur.com/u7sWmsk) made. Please excuse its crappiness.