AlexG
2013-03-19, 01:24 AM
Hi everyone, my current group of D&D players have decided that we need a new DM and I opted to take on the role. Problem is - I've never really dm'd a campaign before and I want to make sure it is entertaining for my players. The group has had a history of apathetic DM's though, so the bar isn't set really high, but I want to really show them how much fun D&D can be.
We are starting at level 8 because we are a school group and only have a few weeks till summer - we wanted to get to the good stuff pretty quickly in case we cant start again next semester. The universe will have elements of steampunk and magic - the kind where the technology is powered through magic etc.
My idea for the story (posted from notepad):
Margrarius
Lawful Evil Cleric
Level XX
Backstory: After adventuring for a while, his ambitions and devotion to his god grew into his current plan. He lives by a strict code of honor, and has a great love of drama. He loves his friend G, but wouldn't hesitate to crush him if he was betrayed. Trust and Honesty are extremely important to him, while a weakness.
Goal:
Recreation and destruction of the stone of banishment (Name TBD).
The Plan:
Gathering the (# of party members) pieces of the ancient stone of banishment. 100's of year ago, a group of adventurers not unlike the current group used their powers to exile the God from this realm. Each stone is hidden and protected in a different way. If they are destroyed, Margrarius's god will be able to wreak havoc on the world. Not destruction, but more of a tip the balance of good and evil 1000 years of darkness kind of deal. Death and destruction and sacrifices galore.
The Twist:
The original party was this party - they are reincarnations of their old selves. In the past, they sacrificed themselves in order to power the stone. Each character will feel a profound connection to each stone when near it. Some will be able discover some sort of knowledge about this, while others' stones will already be destroyed. As long as one of the pieces is intact, the God is kept out of this world.
The hand of the big bad:
Greg'Mar
Lawful Evil Fighter
Level XX
Backstory: He and Margrarius have been friends since their early adventuring days. While not as ambituous as his friend, he would never abandon him. When M first told him his plan, he decided he would help - as long as he was able to be the leader of his original homeland and that natives of this area would be spared of the killings by his god.
I feel the campaign has a few cliche elements, but they are cliches for a reason right? Let me know what you think about what I currently have, and I have a question as well about the two evil guys' levels. If I have a group of 5-6 level 8's, what level would my evil guys need to be to provide a challenge as just the two of them?
We are starting at level 8 because we are a school group and only have a few weeks till summer - we wanted to get to the good stuff pretty quickly in case we cant start again next semester. The universe will have elements of steampunk and magic - the kind where the technology is powered through magic etc.
My idea for the story (posted from notepad):
Margrarius
Lawful Evil Cleric
Level XX
Backstory: After adventuring for a while, his ambitions and devotion to his god grew into his current plan. He lives by a strict code of honor, and has a great love of drama. He loves his friend G, but wouldn't hesitate to crush him if he was betrayed. Trust and Honesty are extremely important to him, while a weakness.
Goal:
Recreation and destruction of the stone of banishment (Name TBD).
The Plan:
Gathering the (# of party members) pieces of the ancient stone of banishment. 100's of year ago, a group of adventurers not unlike the current group used their powers to exile the God from this realm. Each stone is hidden and protected in a different way. If they are destroyed, Margrarius's god will be able to wreak havoc on the world. Not destruction, but more of a tip the balance of good and evil 1000 years of darkness kind of deal. Death and destruction and sacrifices galore.
The Twist:
The original party was this party - they are reincarnations of their old selves. In the past, they sacrificed themselves in order to power the stone. Each character will feel a profound connection to each stone when near it. Some will be able discover some sort of knowledge about this, while others' stones will already be destroyed. As long as one of the pieces is intact, the God is kept out of this world.
The hand of the big bad:
Greg'Mar
Lawful Evil Fighter
Level XX
Backstory: He and Margrarius have been friends since their early adventuring days. While not as ambituous as his friend, he would never abandon him. When M first told him his plan, he decided he would help - as long as he was able to be the leader of his original homeland and that natives of this area would be spared of the killings by his god.
I feel the campaign has a few cliche elements, but they are cliches for a reason right? Let me know what you think about what I currently have, and I have a question as well about the two evil guys' levels. If I have a group of 5-6 level 8's, what level would my evil guys need to be to provide a challenge as just the two of them?