Vaz
2013-03-19, 09:44 AM
Okay, I know Ardent's (and CPsi) are a little screwy, but they're brilliant fun. I love the idea of them, and Dominant Mantle is nifty.
I'm planning on multiclassing, but running up to 10th level to get myself Dominant Mantle (starting at 8th). It's a reasonably high powered game, and with Substitute Powers, I'll probably get myself Linked Bestow Power and Syncronicity, combined with Time Mantle to say "Hi, Action Economy" as I sail right on past it.
However, I want to go into a non-Psionic Prestige Class, and using Practised Manifester (at 9th), followed by 4 levels in the prestige class, followed by Dominant Ideal Ardent at ECL14, for ML14, therefore gaining access to Powers of 13 PP.
Due to standard Magic/Psionic Transparency, would you allow an Orange Ioun Stone to advance my Manifester Level to 15 when I take Ardent 10 at ECL14, therefore allow 15 PP Powers? Is there any other permanent/Instantaneous boosts to Caster Level outside of class levels that will let me do this? Does Overchannel get me any benefit for this purpose?
Is there any way to increase powers known without Wild Talent etc? 10 Powers at 10th level is pretty poor, really, and it's already feat starved. Through the ACF's I can select my powers easily enough, so 3 Mantles is fine, but it's the number I'm having struggle with getting used to.
Lastly, I'm wanting to turn it into some sort of Party Face style City Assassin, but 2 skill points is a killer, especially with its fairly horrendous list. I'm thinking using Disguise (through City Slicker) and using Compulsion and Charm to push me through, followed by Metamorphosis and Read Thoughts to learn what the Guards are thinking. Minor Creation comes into play before the battle to gain me Poisons I can apply to targets (Old Lace and Arsenic is printed out before me ready. With Con and Wisdom already requiring large investiture in a point buy, and Dex and Cha also being particularly relevant, how should I allocate skill points? If I say abilities of 8/12/14/12/16/14 (nominally; using the Substitute ACF to gain Expansion for extra Strength as and when), that gives me 30 Skill Points.
Disguise 10 gets me +24 when I get Metamorphosis, Disguise Kit, etc at ECL 10, so that's a must. Concentration for being a Psionic Character is always useful, so maximising that. Leaves me with 10 points to spread across Craft Poisonmaking, Bluff (5 ranks for synergy), Forgery, Intimidate, Diplomacy, etc. Spot and Hide can always be achieved by Metamorphosis and a Hat of Disguise. Metamorphosis to take the form of a Skulk or something, and let my Wisdom bonus buff it, while I use a hat of Disguise to take the form of whatever Humanoid race (provided Original Form refers to the unmodified type) I'm meant to be exploring, perhaps taking the form of a Captain of the Guard.
I'm planning on multiclassing, but running up to 10th level to get myself Dominant Mantle (starting at 8th). It's a reasonably high powered game, and with Substitute Powers, I'll probably get myself Linked Bestow Power and Syncronicity, combined with Time Mantle to say "Hi, Action Economy" as I sail right on past it.
However, I want to go into a non-Psionic Prestige Class, and using Practised Manifester (at 9th), followed by 4 levels in the prestige class, followed by Dominant Ideal Ardent at ECL14, for ML14, therefore gaining access to Powers of 13 PP.
Due to standard Magic/Psionic Transparency, would you allow an Orange Ioun Stone to advance my Manifester Level to 15 when I take Ardent 10 at ECL14, therefore allow 15 PP Powers? Is there any other permanent/Instantaneous boosts to Caster Level outside of class levels that will let me do this? Does Overchannel get me any benefit for this purpose?
Is there any way to increase powers known without Wild Talent etc? 10 Powers at 10th level is pretty poor, really, and it's already feat starved. Through the ACF's I can select my powers easily enough, so 3 Mantles is fine, but it's the number I'm having struggle with getting used to.
Lastly, I'm wanting to turn it into some sort of Party Face style City Assassin, but 2 skill points is a killer, especially with its fairly horrendous list. I'm thinking using Disguise (through City Slicker) and using Compulsion and Charm to push me through, followed by Metamorphosis and Read Thoughts to learn what the Guards are thinking. Minor Creation comes into play before the battle to gain me Poisons I can apply to targets (Old Lace and Arsenic is printed out before me ready. With Con and Wisdom already requiring large investiture in a point buy, and Dex and Cha also being particularly relevant, how should I allocate skill points? If I say abilities of 8/12/14/12/16/14 (nominally; using the Substitute ACF to gain Expansion for extra Strength as and when), that gives me 30 Skill Points.
Disguise 10 gets me +24 when I get Metamorphosis, Disguise Kit, etc at ECL 10, so that's a must. Concentration for being a Psionic Character is always useful, so maximising that. Leaves me with 10 points to spread across Craft Poisonmaking, Bluff (5 ranks for synergy), Forgery, Intimidate, Diplomacy, etc. Spot and Hide can always be achieved by Metamorphosis and a Hat of Disguise. Metamorphosis to take the form of a Skulk or something, and let my Wisdom bonus buff it, while I use a hat of Disguise to take the form of whatever Humanoid race (provided Original Form refers to the unmodified type) I'm meant to be exploring, perhaps taking the form of a Captain of the Guard.