Blas_de_Lezo
2013-03-19, 10:46 AM
Hello, we're starting a new campaing. Almost all players are newbies, so I'm taking the role of the groups's leader. I want to play a Duskblade, and I need help with feat, skills, equipment and spell selection. Maybe also with PrC, but I'm not sure.
I've already read the Duskblade Handbook.
Starting level: 6
Elite Array.
Race: ? (probably human)
Stats
Str 14
Dex 12
Con 14 (13+1)
Int 15
Wis 8
Cha 10
My idea of a good leader is one capable of:
negociating and decision taking, in and out of combat.
being durable warrior who actually can stand at melee fight and has no need of hiding back neither shouting orders from behind.
being dependable.
That would imply maybe a good Diplomacy/Sense Motive modifier, a melee weapon (no reach), a good defensive/resistance capacity and a proper spell selection.
Maximizing Sense Motive is easy because it's a class skill, but for Diplomacy (or Bluff) it's not so easy, I'm eager to spend a feat on Skill Training ONLY if I can't find a better solution (or a feat granting something more than Diplomacy). Is there a better way of getting a good Diplomacy modifier?
I also want to be durable, so I'll buy the best mithral I can afford, and maybe choose Improved Toughness as a bonus feat. Is this a good choice? Or there is a better way to improve durability?
Is it worth Power Attack with this concept? Or should I use a shield and a one handed weapon?
Possible feats: Skill Training (Diplomacy)?, Improved Toughness?, Knowledge Devotion.
Possible spells: level 1: shocking grasp, true strike, resist energy, lesser deflect, ray of enfeeblement (good defense is also good offense).
level 2: dimension hop, see invisibility.
Possible Equipment: mithral full armor.
PrCing?
Suggestions and new ideas are also welcome.
I've already read the Duskblade Handbook.
Starting level: 6
Elite Array.
Race: ? (probably human)
Stats
Str 14
Dex 12
Con 14 (13+1)
Int 15
Wis 8
Cha 10
My idea of a good leader is one capable of:
negociating and decision taking, in and out of combat.
being durable warrior who actually can stand at melee fight and has no need of hiding back neither shouting orders from behind.
being dependable.
That would imply maybe a good Diplomacy/Sense Motive modifier, a melee weapon (no reach), a good defensive/resistance capacity and a proper spell selection.
Maximizing Sense Motive is easy because it's a class skill, but for Diplomacy (or Bluff) it's not so easy, I'm eager to spend a feat on Skill Training ONLY if I can't find a better solution (or a feat granting something more than Diplomacy). Is there a better way of getting a good Diplomacy modifier?
I also want to be durable, so I'll buy the best mithral I can afford, and maybe choose Improved Toughness as a bonus feat. Is this a good choice? Or there is a better way to improve durability?
Is it worth Power Attack with this concept? Or should I use a shield and a one handed weapon?
Possible feats: Skill Training (Diplomacy)?, Improved Toughness?, Knowledge Devotion.
Possible spells: level 1: shocking grasp, true strike, resist energy, lesser deflect, ray of enfeeblement (good defense is also good offense).
level 2: dimension hop, see invisibility.
Possible Equipment: mithral full armor.
PrCing?
Suggestions and new ideas are also welcome.