Doc_Pippin
2013-03-19, 10:15 PM
A little history
The Old Age
The Days of the Mage Lords: A tyrannical period in which the people of the world were ruled by decedent Lords of magic. In the last years their power their arrogance grew exponentially until they began to challenge the Gods and Dragon Lords from which they drew their might. Finally their tyranny was ended by the source: The Gods retreated to their own plains and The Dragon Lords laid waste to the great libraries where man had stored the knowledge the lords had given them, before fleeing to the other Planes, leaving a world with no magic.
-50,000 to -30,000
The Time Without Magic or Gods: The first years after the Schism the Mage Lords still held power but shortly after Warlords and self-proclaimed Kings began claiming and taking what they could, This four to five hundred year time period became known as the Ruin Wars. It was followed by many short lived reins and many rising and falling kingdoms.
-30,000 to -25,000
The Return of the Gods: Pelor was the first of the Gods to return to the world. Then more returned bringing with them a trickle of magic.
-25,000 to -25,500
Return of the Dragon lords: The First of the dragons began to return from their self-induced exile and began to again share their knowledge with man but not nearly so freely.
-20,000ish
The Time of Rebirth: This time is difficult to place as some say it began when Pelor returned other not until the Great City of Reddmyr was restored and the great calendar was started and the Sages proclaimed the start of the New Age. This age was led from Reddmyr which had been made the capital of a new and powerful nation named Lananter.
The New Age
0-6,224: The Years of Conquest: During the beginning of the age Lananter's kings led many wars and campaign into the wild places of the world uniting the warlords under one banner.
6,224-7,695: Lananter begins loosing land to the power as the Eternianna Emperium rises to power.
7,695 to 11,851 The two Great Nations end their war and begin a period of peace.
11,851- A great Lich named Unx who claimed to be a former Mage lord began amassing great power but not waging any wars or taking any hostile action. He claimed to have foreseen a great cataclysm tens of thousands of years ago and took on Lichdom before stowing himself away until he was needed. A great many heroes attempted to end him but he was far too powerful.
13,043- The First outbreak of the Spell Plague was seen in a farming community, call Goldenshire. The world blamed Lich Lord Unx naturally
13,121- The Spell Plague had become wide spread and nearly 20% of the worlds populace had been wiped out only to rise again and spread more death across the land.
The Age of Sorrow
13,134- The City of Reddmyr falls to the plague. The closed gates and large population made this a massacre. Over three million people died in a matter of days. It is estimated that ten thousand or less actually made it out of the city. The fall of the city brought with it the destruction of the Great calendar and the end of an Age. The Brief period of that followed was dubbed the Age of Sorrow.
Year Zero- A legendary group of adventurers known as the Guardians regathered and went on a hunt for the true cause. Among them were Galinta the Devote, Shaka the Wild, Kaballa the Mad, and Mala Ora the Everwise. They were accompanied by Lord Unx, this was of course more than shocking to those who knew of the Quest.
Year of the Exodus- Two years after the Party set out Kaballa returned alone and began gathering those that had survived the Plague and the undead and led them to a great Portal that led to another plane one free of the Plague. During the Caravan a being in a black robe lined in a mystical looking metal, appeared and began throwing a strange sort of magic at the caravan severing the magic links that held them to the path and throwing them into oblivion. Kaballa began battling the man but the crossfire hit a small group, which you all were a part of, it sent you sailing into oblivion.
In the now!!!
As you drift in a seemingly infinite slumber a slow warmth permeates your body. Even as you dream you feel the warmth seeping into every pore of your body. It continues to grow and grow until you feel the warmth beginning to become painful. It stings the skin and makes you sweat. You begin to realize how thirsty the heat has made you. But not waters in the dreams will stop this thirst.
You are suddenly awakened by a cruel gust of wind and sand across your face. As you open your eyes the abnormally bright rays of the sun are blinding and painful. You feel as if you had slept for days and your muscles are sore and are suffering from slight atrophy. Before even moving you can tell that you are lying on hot sand, but this makes no sense as the last memory you had was of the great fight on the caravan in the plane between planes, but that seems so long ago now and the current stinging of your skin and brightness of the sun force themselves too the forefront of your mind.
The winds carry sand that cut the face, not deeply enough to draw blood but enough to irritate the sun scorched skin. As your senses begin to adjust you begin to hear the wind it sounds like a whip that never finds it's end to crack. Then as your ears become more adjusted you here the grunts and groans of people near by no doubt just now being rudely awakened in the same manner as you. Even as you try to adjust your eyes you are forced to shield them to open them without some pain. This sun seems alien in its brightness, in fact even on the hottest day in your memory it had never shown so bright.
Welcome to enigma!!!
The Old Age
The Days of the Mage Lords: A tyrannical period in which the people of the world were ruled by decedent Lords of magic. In the last years their power their arrogance grew exponentially until they began to challenge the Gods and Dragon Lords from which they drew their might. Finally their tyranny was ended by the source: The Gods retreated to their own plains and The Dragon Lords laid waste to the great libraries where man had stored the knowledge the lords had given them, before fleeing to the other Planes, leaving a world with no magic.
-50,000 to -30,000
The Time Without Magic or Gods: The first years after the Schism the Mage Lords still held power but shortly after Warlords and self-proclaimed Kings began claiming and taking what they could, This four to five hundred year time period became known as the Ruin Wars. It was followed by many short lived reins and many rising and falling kingdoms.
-30,000 to -25,000
The Return of the Gods: Pelor was the first of the Gods to return to the world. Then more returned bringing with them a trickle of magic.
-25,000 to -25,500
Return of the Dragon lords: The First of the dragons began to return from their self-induced exile and began to again share their knowledge with man but not nearly so freely.
-20,000ish
The Time of Rebirth: This time is difficult to place as some say it began when Pelor returned other not until the Great City of Reddmyr was restored and the great calendar was started and the Sages proclaimed the start of the New Age. This age was led from Reddmyr which had been made the capital of a new and powerful nation named Lananter.
The New Age
0-6,224: The Years of Conquest: During the beginning of the age Lananter's kings led many wars and campaign into the wild places of the world uniting the warlords under one banner.
6,224-7,695: Lananter begins loosing land to the power as the Eternianna Emperium rises to power.
7,695 to 11,851 The two Great Nations end their war and begin a period of peace.
11,851- A great Lich named Unx who claimed to be a former Mage lord began amassing great power but not waging any wars or taking any hostile action. He claimed to have foreseen a great cataclysm tens of thousands of years ago and took on Lichdom before stowing himself away until he was needed. A great many heroes attempted to end him but he was far too powerful.
13,043- The First outbreak of the Spell Plague was seen in a farming community, call Goldenshire. The world blamed Lich Lord Unx naturally
13,121- The Spell Plague had become wide spread and nearly 20% of the worlds populace had been wiped out only to rise again and spread more death across the land.
The Age of Sorrow
13,134- The City of Reddmyr falls to the plague. The closed gates and large population made this a massacre. Over three million people died in a matter of days. It is estimated that ten thousand or less actually made it out of the city. The fall of the city brought with it the destruction of the Great calendar and the end of an Age. The Brief period of that followed was dubbed the Age of Sorrow.
Year Zero- A legendary group of adventurers known as the Guardians regathered and went on a hunt for the true cause. Among them were Galinta the Devote, Shaka the Wild, Kaballa the Mad, and Mala Ora the Everwise. They were accompanied by Lord Unx, this was of course more than shocking to those who knew of the Quest.
Year of the Exodus- Two years after the Party set out Kaballa returned alone and began gathering those that had survived the Plague and the undead and led them to a great Portal that led to another plane one free of the Plague. During the Caravan a being in a black robe lined in a mystical looking metal, appeared and began throwing a strange sort of magic at the caravan severing the magic links that held them to the path and throwing them into oblivion. Kaballa began battling the man but the crossfire hit a small group, which you all were a part of, it sent you sailing into oblivion.
In the now!!!
As you drift in a seemingly infinite slumber a slow warmth permeates your body. Even as you dream you feel the warmth seeping into every pore of your body. It continues to grow and grow until you feel the warmth beginning to become painful. It stings the skin and makes you sweat. You begin to realize how thirsty the heat has made you. But not waters in the dreams will stop this thirst.
You are suddenly awakened by a cruel gust of wind and sand across your face. As you open your eyes the abnormally bright rays of the sun are blinding and painful. You feel as if you had slept for days and your muscles are sore and are suffering from slight atrophy. Before even moving you can tell that you are lying on hot sand, but this makes no sense as the last memory you had was of the great fight on the caravan in the plane between planes, but that seems so long ago now and the current stinging of your skin and brightness of the sun force themselves too the forefront of your mind.
The winds carry sand that cut the face, not deeply enough to draw blood but enough to irritate the sun scorched skin. As your senses begin to adjust you begin to hear the wind it sounds like a whip that never finds it's end to crack. Then as your ears become more adjusted you here the grunts and groans of people near by no doubt just now being rudely awakened in the same manner as you. Even as you try to adjust your eyes you are forced to shield them to open them without some pain. This sun seems alien in its brightness, in fact even on the hottest day in your memory it had never shown so bright.
Welcome to enigma!!!