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Immabozo
2013-03-20, 05:06 PM
Underworld's Champion
Prerequisites: - BAB 8
- any evil
- Profane Vow (read it here (http://www.giantitp.com/forums/showthread.php?t=276605), but I am still working on it's exact bonuses, as the existing one's were too strong for a feat and it was suggested I turn them into a prestige class)

D10

level BAB F/R/W Special
1 0 2/0/0 Underworld's Chosen
2 1 2/1/1 +1 to existing divine spell casting class
3 2 3/1/2 Corrupt Spell Casting
4 3 3/2/3 +1 to existing divine spell casting class
5 3 4/2/4 -
6 4 4/3/5 +1 to existing divine spell casting class
7 5 5/3/6 Unholy Connections
8 6 5/4/7 +1 to existing divine spell casting class
9 6 6/4/8 Corrupting Touch
10 7 6/5/9 Profane Quest, +1 to existing divine spell casting class

Underworld's Chosen: At level 1, an underworld's Champion gains +1 to attack and damage, +1 to all stats, DR 2/holy, spell resistance 15, fire resistance 2, reduce unholy and negative energy damage and ability drain by 1, +1 to Diplomacy, Bluff, Intimidate, Sense Motive and Knowledge (religion).

At level 2, this bonus increases to +2 to attack and damage, +2 to all stats, DR 3/holy, spell resistance 16, fire resistance 4, reduce unholy and negative energy damage and drain by 2, +2 to Diplomacy, Bluff, Intimidate, Sense Motive and Knowledge (religion).

Again at levels 3 through 9 each bonus increases by +1 to attack and damage, +1 to all stats, DR +1/holy, spell resistance +1, fire resistance +2, reduce unholy and negative energy damage and drain by +1, +1 to Diplomacy, Bluff, Intimidate, Sense Motive and Knowledge (religion).

At level 10, these bonuses increase to +12 to attack and damage, +12 to all stats, DR 15/+7 and holy, spell resistance 30, immunity to fire, immunity to unholy and negative energy damage, ability and level drain, +15 to Diplomacy, Bluff, Intimidate, Sense Motive and Knowledge (religion).

Spells per day/Spells known: at each even numbered level, the Underworld's Champion gains spells per day and spells know as if he had gained a level in whichever divine spell casting class he or she possessed before gaining a level in Underworld's champion. If multiple divine spell casting classes are possessed, only one can be chosen.

Corrupt Spell Casting: At level 3, all spells the Underworld's Chosen cast, carry the [evil] descriptor and deal an additional 1D6 unholy damage.

Unholy Connections: At level 7, the Underworld's Champion begins to attract the attention of the Demon Lords and Princes, even the underworld deities. The Underworld's Champion may not longer be raised in any fashion by any good aligned divine spell caster or deity. The Underworld's Champion may choose to align himself or herself with any of the Demon Lords, Princes, or Deities whose attention he has attracted and wish to sponsor the Champion, which requires little more than lending their name to the Underworld Champion. However, to the Underworld Campion, this may provide great benefits, granting a small amount of his sponsor's power, granting him:
- Resistance 20 to any immunities the Underworld's Champion's sponsor has.
- A bonus of one quarter the speed of any single mode of transportation the Underworld's Champion's sponsor has, that the Underworld's Champion also has, rouded to the nearest 5' increment.
- Any armor or clothes the Underworld's Champion wears are openly branded with his Demon on Underworld Deity's symbol for as long as the Underworld's Champion wears them. If anyone who sees them, recognizes the symbol, the Underworld's champion gains a bonus to intimidate and diplomacy equal to his Demon or Underworld Deity sponsor's that replaces his or her own.
- The Underworld Champion gains one quarter the natural armor of his Demon or Underworld Deity sponsor's, rounded up, unless the Underworld's Champion already has natural armor, then he uses whichever is greater.

Corrupting touch: At level 9, the Underworld's Champion gains a supernatural ability. Whenever the Underworld's Champion touches anything with a Hallow spell on it, the Underworld's Champion must succeed on Corrupting Touch's dispel effect (D20 + class level + cha modifier). Success means the Hallow spell is dispelled and the area is not able to be the subject of a Hallow spell until 1 week after the Underworld's Champion leaves it. Failure means the Underworld's Champion will suffer the effects of a Bestow Curse spell as long as the Underworld's Champion remains within the effects of the Hallow spell.

Further, the ground which the Underworld's Champion walks upon and a 30 ft radius around him, suppresses life and deal 1 point unholy damage per class level to all within 30 ft, including allies. If the Underworld's Champion succeeds on a DC 30 concentration check, he may suppress it for 1d4 hours, or until he resumes it as a free action. After a failed check, he or she must wait 2 days before another attempt can be made.

Profane Quest At level 10, the Underworld's Champion gains the ability to request an audience with his or her Demon or Underworld Deity sponsor. If an audience is granted, the Underworld's Champion may petition to be granted a Profane Quest, the result of which may vary from Champion to Champion, but may include becoming the Lesser deity of Sin, a demon lord under the prince controlling part, or all, of his army in his name, ruling a rival demon lord's realm, etc. You must succeed on a DC 35 Diplomacy check success of which grants said quest which must consist of no less than obtaining profane artifacts for the Prince that advances his power over his plane and/or advances his position in his ever changing battle with the other princes of the other layers of hell, defeating another Underword's Champion (the more Underworld's Champion class levels, the higher this feat is looked upon), and culminating in the overthrow and defeat of the current holder of the position or throne you wish to take. This Profane Quest should be very difficult.

An example of the difficulty of just part of this Profane quest should be the death of the Underworld's Champion and his or her adventuring party, from which they must claw their way back to the material plane from the ninth layer of hell, numerically in order, to the prime material plane, accessible only from the first layer of hell where you continue on the other tasks to complete the quest.

anacalgion
2013-03-20, 06:30 PM
How about we format this first?

Underworld's Champion
{table=head]Level|BAB|Fort|Ref|Will|Special|Spells per day

1st|+0|+1|+1|+2|Underworld's Chosen|------|

2nd|+1|+1|+1|+3| |+1 in existing divine class|

3rd|+2|+2|+2|+3|Corrupt Spellcasting|------|

4th|+3|+2|+2|+4| |+1 in existing divine class|

5th|+3|+3|+3|+4| |------|

6th|+4|+3|+3|+5| |+1 in existing divine class|

7th|+5|+3|+3|+5|Unholy connections|------|

8th|+6|+4|+4|+6| |+1 in existing divine class|

9th|+6|+4|+4|+6|Corrupting Touch|------|

10th|+7|+5|+5|+7|Profane quest|+1 in existing divine class|

[/table]

Hit Die: d10

I think that's what you're trying to say, except your save progressions were weird and you didn't put any class skills or skill points per level.

As for class features, the only one that looks decent is Underworld's Chosen, which is really broken. +12 to all attributes is way too much, even ignoring the other stuff. Can you explain to me what your vision is for this class? I'm not quite seeing it.