IserLuick
2013-03-21, 11:51 AM
Hi everyone!
I thought of a pretty crazy idea for an experimental build, I tried to make it happen and I would like to share it with you and see your oppinions, as I saw that this build can have pretty nice options.
I wanted to make a character that fully specializes in channeling spells through its weapon frequently, and I thought about trying out the following multiclassing:
Duskblade 3/Sorcerer 3/Cleric 1/Abjurant Champion 5/Ordained Champion 3/Spellsword 5
This looks veeeeery messy, but here are some advantages that I could see on this build, here are the class features that the character gets on the level advancement:
Level 1 .- Duskblade: Arcane attunement, armored mage (light)
Level 2 .- Duskblade: Combat Casting
Level 3 .- Duskblade: Arcane Channeling
Level 4 .- Sorcerer: Summon familiar
Level 5 .- Sorcerer:
Level 6 .- Sorcerer:
Level 7 .- Cleric: Turn or Rebuke Undead, Deity: Heironeos or Hextor with War Domain and any second domain.
Level 8 .- Abjurant Champion: Abjurant armor, Extended abjuration
Level 9 .- Abjurant Champion: Swift abjuration
Level 10.- Abjurant Champion:
Level 11.- Abjurant Champion: Arcane boost
Level 12.- Abjurant Champion: Martial Arcanist
Level 13.- Ordained Champion: Bonus domain, Combat feats, Continued advancement, modified spontaneous casting
Level 14.- Ordained Champion: Diehard, Smite
Level 15.- Ordained Champion: Channel spell (Su), Divine bulwark
Level 16.- Spellsword: Ignore spell failure 10%
Level 17.- Spellsword: Bonus feat
Level 18.- Spellsword: Ignore spell failure 15%
Level 19.- Spellsword: Channel Spell (Sp) 3/day
Level 20.- Spellsword: Ignore spell failure 20%
There are only 3 levels in which the character doesn't get any ability or feature. It gets to +17 BAB and caster lvl 11 (sorcerer) at level 20, being able to cast some 5th level spells and, thanks to the Martial Arcanist class feature, it can cast them like a 17 level sorcerer.
I don't know if the Wizard is better for the build. I considered that it's better to cast more quantity of spells without 6th level spells than being able to cast just one 6th level spell at level 20.
The feat requirements are fulfilled with the class features; for example, the Duskblade gives the Combat Casting for the Abjurant Champion and, if you take the War Domain for the Cleric, its granted powers can meet the feat requirement of the Ordained Champion.
Using the Combat feats class feature of the Ordained Champion, you can exchange the granted powers of the two Cleric domains besides the War Domain (all the granted powers of the Heironeous or Hextor domains are not useful at all for this character), and you would get at least 2 extra fighter feats.
That gives us a total of 10 free feats (11 if its a Human), and you don't have to use any of them to fill a requirement for a prestige class at all.
As the Turn or Rebuke Undead of the cleric is not so useful for this character, it can do 4 Smites a day.
This character gets the 3 forms of channeling magic through a weapon:
The Duskblade's Arcane Channeling: Can deliver touch spells with a weapon, and it should be able to hold the charge of these spells so it can make good use of multi-touch spells like Chilling Touch, Corrosive Grasp and Storm Touch from Magic of Eberron, for example. I don't know if these spells can be delivered several times on the same target with a full attack (with touch attacks or the arcane channeling), If you know about this, I would apreciate it if you share your knowledge.
The Ordained Champion's Channel Spell (the 3.5 revised version): As a supernatural ability, it can channel any spell that has a creature or creatures as target of the spell, and it can use this as many times as it wants.
The Spellsword's Channel Spell: As a spell-like ability, it can channel any spell through its weapon, 3 times a day.
The Smiting Spell feat is completely shadowed by the Duskblade's Arcane Channeling.
It gets a fairly good HP because almost all of the classes have at least d8 hit dice. It also gets a 19 Will base save, a 14 Fortitude base save and a 5 Reflexes base save at level 20.
It dosen't get a crazy dependancy on ability scores, it just needs 12 Wisdom to cast the cleric spells, 11 of Int to cast the duskblade spells and the main ability scores to boost would be Strength, Charisma and Constitution.
Well, what do you think of this build? It seems pretty cool to me.
Also, what would be the best spells to make full use of the channeling ability of the Ordained Champion?
If this build is bad, is there any other way to use many channeling abilities?
Thanks a lot for your attention! :smallsmile:
If I made any spelling error, tell me and I'll fix it.
I thought of a pretty crazy idea for an experimental build, I tried to make it happen and I would like to share it with you and see your oppinions, as I saw that this build can have pretty nice options.
I wanted to make a character that fully specializes in channeling spells through its weapon frequently, and I thought about trying out the following multiclassing:
Duskblade 3/Sorcerer 3/Cleric 1/Abjurant Champion 5/Ordained Champion 3/Spellsword 5
This looks veeeeery messy, but here are some advantages that I could see on this build, here are the class features that the character gets on the level advancement:
Level 1 .- Duskblade: Arcane attunement, armored mage (light)
Level 2 .- Duskblade: Combat Casting
Level 3 .- Duskblade: Arcane Channeling
Level 4 .- Sorcerer: Summon familiar
Level 5 .- Sorcerer:
Level 6 .- Sorcerer:
Level 7 .- Cleric: Turn or Rebuke Undead, Deity: Heironeos or Hextor with War Domain and any second domain.
Level 8 .- Abjurant Champion: Abjurant armor, Extended abjuration
Level 9 .- Abjurant Champion: Swift abjuration
Level 10.- Abjurant Champion:
Level 11.- Abjurant Champion: Arcane boost
Level 12.- Abjurant Champion: Martial Arcanist
Level 13.- Ordained Champion: Bonus domain, Combat feats, Continued advancement, modified spontaneous casting
Level 14.- Ordained Champion: Diehard, Smite
Level 15.- Ordained Champion: Channel spell (Su), Divine bulwark
Level 16.- Spellsword: Ignore spell failure 10%
Level 17.- Spellsword: Bonus feat
Level 18.- Spellsword: Ignore spell failure 15%
Level 19.- Spellsword: Channel Spell (Sp) 3/day
Level 20.- Spellsword: Ignore spell failure 20%
There are only 3 levels in which the character doesn't get any ability or feature. It gets to +17 BAB and caster lvl 11 (sorcerer) at level 20, being able to cast some 5th level spells and, thanks to the Martial Arcanist class feature, it can cast them like a 17 level sorcerer.
I don't know if the Wizard is better for the build. I considered that it's better to cast more quantity of spells without 6th level spells than being able to cast just one 6th level spell at level 20.
The feat requirements are fulfilled with the class features; for example, the Duskblade gives the Combat Casting for the Abjurant Champion and, if you take the War Domain for the Cleric, its granted powers can meet the feat requirement of the Ordained Champion.
Using the Combat feats class feature of the Ordained Champion, you can exchange the granted powers of the two Cleric domains besides the War Domain (all the granted powers of the Heironeous or Hextor domains are not useful at all for this character), and you would get at least 2 extra fighter feats.
That gives us a total of 10 free feats (11 if its a Human), and you don't have to use any of them to fill a requirement for a prestige class at all.
As the Turn or Rebuke Undead of the cleric is not so useful for this character, it can do 4 Smites a day.
This character gets the 3 forms of channeling magic through a weapon:
The Duskblade's Arcane Channeling: Can deliver touch spells with a weapon, and it should be able to hold the charge of these spells so it can make good use of multi-touch spells like Chilling Touch, Corrosive Grasp and Storm Touch from Magic of Eberron, for example. I don't know if these spells can be delivered several times on the same target with a full attack (with touch attacks or the arcane channeling), If you know about this, I would apreciate it if you share your knowledge.
The Ordained Champion's Channel Spell (the 3.5 revised version): As a supernatural ability, it can channel any spell that has a creature or creatures as target of the spell, and it can use this as many times as it wants.
The Spellsword's Channel Spell: As a spell-like ability, it can channel any spell through its weapon, 3 times a day.
The Smiting Spell feat is completely shadowed by the Duskblade's Arcane Channeling.
It gets a fairly good HP because almost all of the classes have at least d8 hit dice. It also gets a 19 Will base save, a 14 Fortitude base save and a 5 Reflexes base save at level 20.
It dosen't get a crazy dependancy on ability scores, it just needs 12 Wisdom to cast the cleric spells, 11 of Int to cast the duskblade spells and the main ability scores to boost would be Strength, Charisma and Constitution.
Well, what do you think of this build? It seems pretty cool to me.
Also, what would be the best spells to make full use of the channeling ability of the Ordained Champion?
If this build is bad, is there any other way to use many channeling abilities?
Thanks a lot for your attention! :smallsmile:
If I made any spelling error, tell me and I'll fix it.