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Elricaltovilla
2013-03-21, 12:45 PM
I have an upcoming session where I will be taking the place of our regular DM for my Real Life weekly pathfinder game and I'd like some opinions on the BBEG for the session.

Do note that we have been playing a very overpowered game, and there are all kinds of shenanigans going on with approval and encouragement from the DM.
He basically handed us a big plate of cheese and said "Dig in!"

Anyway: The current party is at 18th level, with the following spreads-
Tiefling Dwarf Barbarian (Titan Mauler) 2/ Fighter 18 (dual wields great axes)
Elf Druid 18 (spellcasting specialist, 30+ Wis)
Human Summoner (Synthesist) 18 (handgun wielding Eidolon with immunities to everything)
Drow Noble (originally Human) Sorcerer 4/Oracle 4/Mystic Theurge 10 (Pestilence and Draconic-Red Bloodlines)
Half Orc Magus (Bladebound/Kensai) 18 my character (Linky (http://www.myth-weavers.com/sheetview.php?sheetid=537383) for comparison purposes)

We left the concept of WBL behind long before we even started the game, just FYI.

And now for the BBEG:

Silas Orier (http://www.myth-weavers.com/sheetview.php?sheetid=531017), Tiefling Lich Sorcer 10/ Souleater 10.


I want to make sure that he (and possibly some daemons/golems) will be able to stand up to the party. I'm shooting for a CR of 22-24 because in my experience, we're more like ECL 20-22 right now.
Specializes in Crafting, especially Golems and Metamagic Rods. Prefers to use lower level spells that he metamagics the crap out of.

Keneth
2013-03-21, 01:18 PM
The way I see it, the lich has a small window of providing a challenge so long as it gets to act before the party and is buffed beforehand (contingency might be a good thing to have here), but not to extreme. As soon as the party's beaters get a chance to focus on him, the fight is pretty much over, so being able to dominate one the characters, then putting down some serious crowd control is key here.

And if things don't go to plan, have a contingency plan. Dimension door to a different part of whatever killing ground you're using at 50% health, have some traps set along the way, and prepare some scrolls or other means of healing yourself. While the party is scrambling to catch up, there should be plenty of time to prepare for a fully buffed fight with summons and other shenanigans.

Edit: Where are all the ability score increases coming from?

Elricaltovilla
2013-03-21, 02:55 PM
The way I see it, the lich has a small window of providing a challenge so long as it gets to act before the party and is buffed beforehand (contingency might be a good thing to have here), but not to extreme. As soon as the party's beaters get a chance to focus on him, the fight is pretty much over, so being able to dominate one the characters, then putting down some serious crowd control is key here.

And if things don't go to plan, have a contingency plan. Dimension door to a different part of whatever killing ground you're using at 50% health, have some traps set along the way, and prepare some scrolls or other means of healing yourself. While the party is scrambling to catch up, there should be plenty of time to prepare for a fully buffed fight with summons and other shenanigans.

Edit: Where are all the ability score increases coming from?

Well the stat increases work like this:

Base array: 18 18 16 16 14 14
Sigrum: +6 All Mental (headband), +6 All Physical (Belt), +2 INT (racial), +3 INT (4, 8, 12 Stat increases)

Silas Orier: +2 All mental (Lich), +6 All Mental (Headband), +6 CHA (Mask), +2 STR and WIS (Boots)

Also, everyone in the party has a free sorcerer bloodline with all the benefits.
Dwarf has Abyssal, Magus has Destined, Summoner has Draconic (bronze), Mystic Theurge has Pestilence, Druid's is unkown at this time.

That means errybody gots spells. If you're not in a casting class they become SLAs useable 1/day as per DM Fiat.

The backup plan involves summoning a bunch of Cacoadaemon possessed Golems and fleeing. Then activating the Amulet of Golem Form to come back and smash the party to pieces with improved DR, Movement, SR and Funzies.

Keneth
2013-03-21, 04:52 PM
Ok, so I'm guessing the Mask of Charming Smiles grants a bonus not of the enhancement variant. I just assumed this was the only +Cha item.

Also if your party can't bypass DR and SR/Immunity by now, you must be doing something wrong. Make sure your backup plan has a backup plan. :smallbiggrin:

Since the whole party is casting spells, a selective antimagic field cast on your familiar (excluding its own space in order to allow flight and invisibility) might be a good way to cripple the party and pommel them with golems (which are unaffected).