Mnemnosyne
2013-03-21, 01:22 PM
I'm making a bard/sublime chord for a new campaign, and I'd like a little a good deal of advice on improving her. Campaign starts at 8th level.
My build is: Bard 10/Sublime Chord 10. The DM requires any base class to be taken for at least 3 levels, making dips really hurt, and any prestige class must be taken for all of its levels; no dropping out at any point.
Stats: 15 15 14 14 14 13. These were rolled; my current thought is to put 15s in Strength and Charisma (strength because an odd number is actually helpful there if only for a little extra carry weight) and use my two stat bumps from level on Charisma, obviously. The 13 in Wisdom, and the others all 14.
I'm not highly experienced with bards, so I feel like I might be spreading myself thin and taking terrible feats, therefore I'd like a little advice on that. Note: Can't take Song of the Heart, I already asked. And Words of Creation is right out because of alignment issues. Not to mention if the DM thought Song of the Heart was powerful, haha at Words of Creation.
I've already taken Silverbrow Human as my race, qualifying me for Dragonfire Inspiration, which will be one of my first level feats. I'm also taking Versatile Spellcaster. Those two I know are good solid feats I should definitely have. I know I want Jack of all Trades. I've already taken the Bardic Knack ACF, and with Jack of all Trades that gives me the ability to use all skills at a reasonable, if not awesome level I'm less certain about what level to take it at. As for others...
I'm actually considering Able Learner as my bonus human feat, because the Sublime Chord loses access to a lot of bard skills, including Bluff(!) and Use Magic Device. Not to mention, a lot of my skill points in bard levels are tied up qualifying for Sublime Chord, so I can't just max out all the good skills and leave them at 13 ranks. Even so, I'm thinking Able Learner might still be a mistake, and I'd like advice on whether to go ahead with it or not.
Melodic Casting seems super-important to prevent me from having to dump points into concentration. Skills are already stretched thin as it is, using Perform for Concentration checks seems pretty vital, and being able to cast while singing might be important.
Feats currently look like this:
L1: Dragonfire Inspiration, Able Learner.
L3: Versatile Spellcaster.
L6: Melodic Casting.
L9: Jack of all Trades.
L12: ?
L15: ?
L18: ?
I really feel like I aught to get more spellcasting feats in there somewhere, but I'm not sure what to take. Some metamagic, maybe. Extend seems logical.
The character is meant to have a strong social focus at the start; she's a con-artist, basically, using her high Bluff in this task, and combining it with the Profession (Astrologer) that's required for Sublime Chord, because hey, that makes sense. I'd like to maintain the bluff focus, which is why I'm considering Able Learner so she can carry that right on into Sublime Chord levels.
Also, any critique on my currently planned spell list?
0th Level Spells:
Prestidigitation
Message
Minor Disguise
Detect Magic
Silvered Weapon
Summon Instrument
1st Level Spells:
Improvisation
Inspirational Boost
Hideous Laughter
Amplify
2nd Level Spells:
Alter Self
Song of Festering Death - (Bonefiddle, if BoVD spell not allowed).
Glitterdust
Minor Image
3rd Level Spells:
Ray of Dizziness
Glibness
Haste
Slow
4th Level Bard Spells:
Celerity
Greater Mirror Image
4th Level Sublime Chord Spells:
Sirine's Grace
Ruin Delver's Fortune
Friendly Fire - (Ray Deflection, if not allowed).
Shadow Conjuration
5th Level Spells:
Freezing Fog
Greater Dispel Magic
Draconic Polymorph
Wall of Force
6th Level Spells:
Snowsong
Otto's Irresistible Dance
Freezing Glance
Disintegrate
7th Level Spells:
Limited Wish
Glass Strike
Greater Shadow Conjuration
Antimagic Ray
8th Level Spells:
Avascular Mass
Greater Shadow Evocation
Blackfire
9th Level Spells:
Shapechange
One thing I definitely want to look into is swapping 4th level spells around. The two spells I get as a bard should definitely be ones I rarely need to cast, because casting those more than once a day is going to require burning 3rd level slots with Versatile Spellcaster. So, already thinking about that.
I'm also considering whether to swap out Glass Strike for something else - it's a nice save or die, especially since it specifically leaves equipment intact, but I might prefer something else.
Finally, holy **** equipment. I'm generally terrible at picking equipment for any character, moreso for a bard. The badge of valor is an obvious choice, for that +1 to inspire courage/dragonfire inspiration. Beyond that...less certain. The vest of legends would be nice, but 16000 is too expensive at 8th level. I suppose dumping 16000 into a +4 charisma item might be wise.
My build is: Bard 10/Sublime Chord 10. The DM requires any base class to be taken for at least 3 levels, making dips really hurt, and any prestige class must be taken for all of its levels; no dropping out at any point.
Stats: 15 15 14 14 14 13. These were rolled; my current thought is to put 15s in Strength and Charisma (strength because an odd number is actually helpful there if only for a little extra carry weight) and use my two stat bumps from level on Charisma, obviously. The 13 in Wisdom, and the others all 14.
I'm not highly experienced with bards, so I feel like I might be spreading myself thin and taking terrible feats, therefore I'd like a little advice on that. Note: Can't take Song of the Heart, I already asked. And Words of Creation is right out because of alignment issues. Not to mention if the DM thought Song of the Heart was powerful, haha at Words of Creation.
I've already taken Silverbrow Human as my race, qualifying me for Dragonfire Inspiration, which will be one of my first level feats. I'm also taking Versatile Spellcaster. Those two I know are good solid feats I should definitely have. I know I want Jack of all Trades. I've already taken the Bardic Knack ACF, and with Jack of all Trades that gives me the ability to use all skills at a reasonable, if not awesome level I'm less certain about what level to take it at. As for others...
I'm actually considering Able Learner as my bonus human feat, because the Sublime Chord loses access to a lot of bard skills, including Bluff(!) and Use Magic Device. Not to mention, a lot of my skill points in bard levels are tied up qualifying for Sublime Chord, so I can't just max out all the good skills and leave them at 13 ranks. Even so, I'm thinking Able Learner might still be a mistake, and I'd like advice on whether to go ahead with it or not.
Melodic Casting seems super-important to prevent me from having to dump points into concentration. Skills are already stretched thin as it is, using Perform for Concentration checks seems pretty vital, and being able to cast while singing might be important.
Feats currently look like this:
L1: Dragonfire Inspiration, Able Learner.
L3: Versatile Spellcaster.
L6: Melodic Casting.
L9: Jack of all Trades.
L12: ?
L15: ?
L18: ?
I really feel like I aught to get more spellcasting feats in there somewhere, but I'm not sure what to take. Some metamagic, maybe. Extend seems logical.
The character is meant to have a strong social focus at the start; she's a con-artist, basically, using her high Bluff in this task, and combining it with the Profession (Astrologer) that's required for Sublime Chord, because hey, that makes sense. I'd like to maintain the bluff focus, which is why I'm considering Able Learner so she can carry that right on into Sublime Chord levels.
Also, any critique on my currently planned spell list?
0th Level Spells:
Prestidigitation
Message
Minor Disguise
Detect Magic
Silvered Weapon
Summon Instrument
1st Level Spells:
Improvisation
Inspirational Boost
Hideous Laughter
Amplify
2nd Level Spells:
Alter Self
Song of Festering Death - (Bonefiddle, if BoVD spell not allowed).
Glitterdust
Minor Image
3rd Level Spells:
Ray of Dizziness
Glibness
Haste
Slow
4th Level Bard Spells:
Celerity
Greater Mirror Image
4th Level Sublime Chord Spells:
Sirine's Grace
Ruin Delver's Fortune
Friendly Fire - (Ray Deflection, if not allowed).
Shadow Conjuration
5th Level Spells:
Freezing Fog
Greater Dispel Magic
Draconic Polymorph
Wall of Force
6th Level Spells:
Snowsong
Otto's Irresistible Dance
Freezing Glance
Disintegrate
7th Level Spells:
Limited Wish
Glass Strike
Greater Shadow Conjuration
Antimagic Ray
8th Level Spells:
Avascular Mass
Greater Shadow Evocation
Blackfire
9th Level Spells:
Shapechange
One thing I definitely want to look into is swapping 4th level spells around. The two spells I get as a bard should definitely be ones I rarely need to cast, because casting those more than once a day is going to require burning 3rd level slots with Versatile Spellcaster. So, already thinking about that.
I'm also considering whether to swap out Glass Strike for something else - it's a nice save or die, especially since it specifically leaves equipment intact, but I might prefer something else.
Finally, holy **** equipment. I'm generally terrible at picking equipment for any character, moreso for a bard. The badge of valor is an obvious choice, for that +1 to inspire courage/dragonfire inspiration. Beyond that...less certain. The vest of legends would be nice, but 16000 is too expensive at 8th level. I suppose dumping 16000 into a +4 charisma item might be wise.