RealMarkP
2013-03-21, 02:29 PM
I'm brainstorming about creating a single unified class which only offers feats at every level (in addition to bonus feats every 4th level). Base Attack Bonus and Grappling will be a skill, so a BAB progression isn't tied to a class. At creation time, the player will chose X number of skills as class skills.
Feat System:
The feats will allow a character to pick and choose any feat or ability from any published class. A character, at 4th level, could take Uncanny Dodge from the Rogue class as his feat. Or Animal Companion from the Ranger class. The only caveat is that he would need to meet all prerequisites.
Spells:
I'm thinking of using the system from True Sorcery. A character can build a spell out of components (like lego) as long as he is able to make the spellcraft check. In this feat system, there will be feats called 'Talents', whereby a character can take a talent in Fire spells, charm-like spells, and so on. This character would literally write his own spell book. Caster level is the amount of times this 'Talent' feat is taken. This effectively has a similar progression to a wizard where a character takes the Talent feat each level and uses bonus feats for other things.
The True Sorcery system has been widely critiqued as being low-powered. Therefore, in the system I propose a caster will also be able to put skills in BAB, essentially making him a gish (but without special abilities or fighter feats). So there is nothing stopping a 'sorcerer' from gimping his spell progression in order to get a Barbarian's Rage or Cleric's Turn Undead.
Saves:
If the key ability for saves is less than 10, the save will progress at a slow rate. If less than 15, it's a moderate rate. 15 and above the save progresses at a fast rate. Bonuses or penalties to these ability scores that happen during a level up, can force the progression to be altered for that one level. As an example, if wearing an amulet that gives +5 wisdom, a character can increase his Will Saves as if at a higher rate. If at the next level that character doesn't have the item anymore, they will continue with their original rate.
I'd like to know what you think or if there is a system out there that already accomplishes this.
EDIT: Saves progression
Feat System:
The feats will allow a character to pick and choose any feat or ability from any published class. A character, at 4th level, could take Uncanny Dodge from the Rogue class as his feat. Or Animal Companion from the Ranger class. The only caveat is that he would need to meet all prerequisites.
Spells:
I'm thinking of using the system from True Sorcery. A character can build a spell out of components (like lego) as long as he is able to make the spellcraft check. In this feat system, there will be feats called 'Talents', whereby a character can take a talent in Fire spells, charm-like spells, and so on. This character would literally write his own spell book. Caster level is the amount of times this 'Talent' feat is taken. This effectively has a similar progression to a wizard where a character takes the Talent feat each level and uses bonus feats for other things.
The True Sorcery system has been widely critiqued as being low-powered. Therefore, in the system I propose a caster will also be able to put skills in BAB, essentially making him a gish (but without special abilities or fighter feats). So there is nothing stopping a 'sorcerer' from gimping his spell progression in order to get a Barbarian's Rage or Cleric's Turn Undead.
Saves:
If the key ability for saves is less than 10, the save will progress at a slow rate. If less than 15, it's a moderate rate. 15 and above the save progresses at a fast rate. Bonuses or penalties to these ability scores that happen during a level up, can force the progression to be altered for that one level. As an example, if wearing an amulet that gives +5 wisdom, a character can increase his Will Saves as if at a higher rate. If at the next level that character doesn't have the item anymore, they will continue with their original rate.
I'd like to know what you think or if there is a system out there that already accomplishes this.
EDIT: Saves progression