Zero grim
2013-03-22, 08:28 AM
First a note, DM's only, if your part of my D&D group looking at this post will cause a time paradox, tigers will be involved in some way.
Now that's settled, in an upcoming session i am going to give my players the ability to acquire a special skill called dream projection, they will gain this by trading away their ability to dream to a fey spirit.
the skill itself will allow you to project your dreaming mind outside your body and observe the world while you sleep, your projection is ethereal in all regards and cannot affect the waking world in any way but can communicate with other projections, touching your sleeping body while projecting ends the effect.
going more then 30ft away from your body requires a dream projection check (thinking DC 10) and that allows you to operate within a mile of your body, if you fail the check you take 1 point of damage to a random ability score as your mind and body get unhinged. passing the check by an additional +5 lets you go an extra mile safely.
I want this skill to be something the players don't want to lose (new characters that come in wont have an opportunity to learn it) but at the same time I don't want it to ruin anyone's usefulness, as it stands we have a pixie rouge, a marshal, a soon to be master of nine, a psion and a warlock, so far none of them have any divination powers so I believe it wont overlap to much.
Does this sound like a skill that's to good to pass up maxing out or does it sound just about right for the costs you put in? (comparing it to other powerful skills such as UMD)
also at present it has no stat modifier, Probably will be Wis.
Now that's settled, in an upcoming session i am going to give my players the ability to acquire a special skill called dream projection, they will gain this by trading away their ability to dream to a fey spirit.
the skill itself will allow you to project your dreaming mind outside your body and observe the world while you sleep, your projection is ethereal in all regards and cannot affect the waking world in any way but can communicate with other projections, touching your sleeping body while projecting ends the effect.
going more then 30ft away from your body requires a dream projection check (thinking DC 10) and that allows you to operate within a mile of your body, if you fail the check you take 1 point of damage to a random ability score as your mind and body get unhinged. passing the check by an additional +5 lets you go an extra mile safely.
I want this skill to be something the players don't want to lose (new characters that come in wont have an opportunity to learn it) but at the same time I don't want it to ruin anyone's usefulness, as it stands we have a pixie rouge, a marshal, a soon to be master of nine, a psion and a warlock, so far none of them have any divination powers so I believe it wont overlap to much.
Does this sound like a skill that's to good to pass up maxing out or does it sound just about right for the costs you put in? (comparing it to other powerful skills such as UMD)
also at present it has no stat modifier, Probably will be Wis.