Shining Wrath
2013-03-22, 12:09 PM
I've got a 9th level Warforged Warblade, and I want to take the Master of Nine Prestige class, so I'm going to dip two levels of Swordsage. My Warforged is a mithral body type, and I'm a two-handed fighter build using a greatsword. Just ordered my Strongarm Bracers so I can use a size large greatsword. I have full skill ranks in Concentration and Tumble, Jump will be full ranks soon, and Balance is pretty strong.
Stat array: 19, 16, 18, 15, 12, 10.
Current preferred disciplines: Diamond Mind, Iron Heart, little White Raven.
Going to take 2 maneuvers each from Tiger Claw and Shadow Hand, 1 each from Desert Wind and Stone Dragon. Then one more, either TC or SH. IL = 5 so 3rd level available.
I've got a good idea of what maneuvers I want; I'm going to focus on utility, not adding a few 6-siders to an attack. So it's going to be stuff like Shadow Jaunt and Distracting Ember, and Stone Dragon will be the awesomely useful Mountain Hammer.
The advice I seek is regarding which stances to take. There are lots of good choices. I've looked at the handbooks and they don't always agree, and are more general in their discussion.
So, herewith, a list of what I'm considering. I already have Hunter's Sense and Punishing Stance.
Assassin's Stance. Gain Sneak Attack for 2d6. The 2d6 is meh especially since conditional, but the Sneak Attack ability might open a door. Not thrilled.
Child of Shadow: Concealment = 20% miss chance. Miss chance is a very good thing. But I have to move 10'. But I have tumble and high dexterity. I like this one.
Dance of the Spider: Spider Climb at will with infinite duration? Nice.
Flame's Blessing: As noted, I have max ranks in Tumble. This means that at level 11 I would gain 20 DR to fire. At level 16 I would gain immunity to fire. Lots of things use fire.
Leaping Dragon Stance: I mentioned I'm taking some Tiger Claw. And there are lots of combat situation where being able to treat a standing leap as a running leap would be helpful.
Pearl of Black Doubt: I do have occasional moments where I charge into crowds of mooks - comes from being a mobile front-line fighter. Also helps if you run into a fleshraker.
So, players upon the playground, what say you?
Stat array: 19, 16, 18, 15, 12, 10.
Current preferred disciplines: Diamond Mind, Iron Heart, little White Raven.
Going to take 2 maneuvers each from Tiger Claw and Shadow Hand, 1 each from Desert Wind and Stone Dragon. Then one more, either TC or SH. IL = 5 so 3rd level available.
I've got a good idea of what maneuvers I want; I'm going to focus on utility, not adding a few 6-siders to an attack. So it's going to be stuff like Shadow Jaunt and Distracting Ember, and Stone Dragon will be the awesomely useful Mountain Hammer.
The advice I seek is regarding which stances to take. There are lots of good choices. I've looked at the handbooks and they don't always agree, and are more general in their discussion.
So, herewith, a list of what I'm considering. I already have Hunter's Sense and Punishing Stance.
Assassin's Stance. Gain Sneak Attack for 2d6. The 2d6 is meh especially since conditional, but the Sneak Attack ability might open a door. Not thrilled.
Child of Shadow: Concealment = 20% miss chance. Miss chance is a very good thing. But I have to move 10'. But I have tumble and high dexterity. I like this one.
Dance of the Spider: Spider Climb at will with infinite duration? Nice.
Flame's Blessing: As noted, I have max ranks in Tumble. This means that at level 11 I would gain 20 DR to fire. At level 16 I would gain immunity to fire. Lots of things use fire.
Leaping Dragon Stance: I mentioned I'm taking some Tiger Claw. And there are lots of combat situation where being able to treat a standing leap as a running leap would be helpful.
Pearl of Black Doubt: I do have occasional moments where I charge into crowds of mooks - comes from being a mobile front-line fighter. Also helps if you run into a fleshraker.
So, players upon the playground, what say you?