inuyasha
2013-03-23, 08:27 PM
Fabulous Killjoy
http://fc03.deviantart.net/fs71/i/2011/054/8/a/the_fabulous_killjoys_by_beckyattackx10-d3a8nf3.jpg
Fabulous Killjoy
Requirements:
BAB: +5
FEATS: point blank shot, Improved initiative, Endurance, Diehard
Hit Dice: 1d8 Skill points: 6+intelligence modifier
Fabulous Killjoy
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0| nanana(nananananananana)
2nd|
+2|
+3|
+3|
+0| trafic report
3rd|
+3|
+3|
+3|
+1| everybody hide your body from the S/C/A/R/E/C/R/O/W
4th|
+4|
+4|
+4|
+1| bulletproof heart
5th|
+5|
+4|
+4|
+1| SING
[/table]
Skills:The Fabulous Killjoys’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), and Use Rope (Dex)
Weapon and armor proficiencies:
Fabulous killjoy's have proficiency with all types of crossbow. And they are able to use the lazer gun (see below). They gain proficiency with light armor
nanana(nananananananana) (Ex):
When fighting, all fabulous killjoys must sing, this allows them to get a luck bonus on all attack rolls equal to their fabulous killjoy level. This bonus doesn't happen if he doesnt sing
Trafic report (Ex)
Fabulous killjoy's have heard horrible things, and live in a tough world, so even though death may bring sorrow, nothing makes a fabulous killjoy cry. Fabulous killjoy's are immune to fear effects starting at level 2
Everybody hide your body from the S/C/A/R/E/C/R/O/W (Ex)
Fabulous killjoys must hide at night, and gain a luck bonus on hide and move silently checks equal to double their fabulous killjoy level. This bonus only applies at night, or in a similar (or darker) amount of natural darkness.
Bulletproof heart (Ex):
Fabulous killjoy's become immune to charm and compulsion effects at 4th level
SING (Ex):
When a fabulous killjoy sees a party member either die or be knocked unconsious from an enemy, his bonus from nanana(nananananananana) double, and the fabulous killjoy gains a bonus to all damage rolls equal to his fabulous killjoy level. This lasts until either the battle is over, or for a number of rounds equal to the fabulous killjoy's constitution modifier, whichever is shorter.
Lazer gun
When a killjoy first enters this class, he may construct himself a lazer gun for 1000GP. It does 1d8 damage with a range of 40ft. it criticals on a 20 for double damage, and is considered a light weapon. It may be enchanted just like any other weapon
R.I.P MCR, may you return some day...and may you make some noise once again in the future...
http://fc03.deviantart.net/fs71/i/2011/054/8/a/the_fabulous_killjoys_by_beckyattackx10-d3a8nf3.jpg
Fabulous Killjoy
Requirements:
BAB: +5
FEATS: point blank shot, Improved initiative, Endurance, Diehard
Hit Dice: 1d8 Skill points: 6+intelligence modifier
Fabulous Killjoy
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0| nanana(nananananananana)
2nd|
+2|
+3|
+3|
+0| trafic report
3rd|
+3|
+3|
+3|
+1| everybody hide your body from the S/C/A/R/E/C/R/O/W
4th|
+4|
+4|
+4|
+1| bulletproof heart
5th|
+5|
+4|
+4|
+1| SING
[/table]
Skills:The Fabulous Killjoys’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), and Use Rope (Dex)
Weapon and armor proficiencies:
Fabulous killjoy's have proficiency with all types of crossbow. And they are able to use the lazer gun (see below). They gain proficiency with light armor
nanana(nananananananana) (Ex):
When fighting, all fabulous killjoys must sing, this allows them to get a luck bonus on all attack rolls equal to their fabulous killjoy level. This bonus doesn't happen if he doesnt sing
Trafic report (Ex)
Fabulous killjoy's have heard horrible things, and live in a tough world, so even though death may bring sorrow, nothing makes a fabulous killjoy cry. Fabulous killjoy's are immune to fear effects starting at level 2
Everybody hide your body from the S/C/A/R/E/C/R/O/W (Ex)
Fabulous killjoys must hide at night, and gain a luck bonus on hide and move silently checks equal to double their fabulous killjoy level. This bonus only applies at night, or in a similar (or darker) amount of natural darkness.
Bulletproof heart (Ex):
Fabulous killjoy's become immune to charm and compulsion effects at 4th level
SING (Ex):
When a fabulous killjoy sees a party member either die or be knocked unconsious from an enemy, his bonus from nanana(nananananananana) double, and the fabulous killjoy gains a bonus to all damage rolls equal to his fabulous killjoy level. This lasts until either the battle is over, or for a number of rounds equal to the fabulous killjoy's constitution modifier, whichever is shorter.
Lazer gun
When a killjoy first enters this class, he may construct himself a lazer gun for 1000GP. It does 1d8 damage with a range of 40ft. it criticals on a 20 for double damage, and is considered a light weapon. It may be enchanted just like any other weapon
R.I.P MCR, may you return some day...and may you make some noise once again in the future...