Lonewolf147
2013-03-24, 07:57 AM
I've been all over the web recently looking up info on the Complete Arcane magic item, Thought Bottle. Specifically, and the most controversial aspect, the experience ability.
Every thread I've read talks about how this item is broken, and a dozen ways get listed on how to abuse it. In fact, the reason I'm looking at it right now is a couple of my players want some and indeed want to take advantage of what is called a broken item.
So I grabbed my book and read the description. I have to disagree with everyone that's posted on this. When looking at the entire description, I don't see this as a broken item.
People keep saying that you can use this to have near unlimited XP. I don't think that's possible under RAW. This item is only an insurance policy against level loss. That's it, nothing more.
Here's the thing. The very first sentence of the description says:
A thought bottle can be used to offset level loss as a restoration spell can, but is effective against level loss that even a restoration can't undo (Inclulding levels lost due to death, but not the negative levels bestowed by magic items such as a holy weapon). emphasis added.
This is a pretty straight forward comment saying it is used to offset level loss. The second sentence (which I believe people are taking out of context with the whole of the description and ignoring the first sentence all together) says:
When a user's experience has been stored within the bottle, he can subsequently access the bottle to restore his XP total to exactly what it was when it was last stored, negating any level loss in the interim.
This sentence is telling you the HOW of the item while the first sentence is telling you the WHAT of the item.
Wizards has been very good about always describing what an item CAN do, not what it CAN'T do. This says it CAN negate level loss and restore you to your XP amount (minus the 500). That's it. It doesn't say you can do anything else with it.
Given that, it also doesn't say the XP is re-useable. Just like a potion, once you use it, you have to refill the bottle, or in this case pay another 500 XP to buy a new level-loss protection policy. Especially since this is such a low cost item, would you really believe it was so powerful to contain unlimited 'charges' once filled? Something that powerful would have to be an artifact at the very least.
But, OK, even with this line of thought there is still room for abuse, but much more limited. Since you have to spend 500 XP every time you recharge the bottle, you eventually are going to get so low on XP you don't have the 500 to spend without it taking you below minimum for your current level.
Wizards clearly states that you cannot spend more XP than you have if it will drop you to a lower level (from casting spells or creating items). So if you are 1000 XP over your current minimum, you could use the bottle twice before running out. You could then could burn down your XP, commit suicide and have someone Raise you. Use the bottle, restore your level, spend another 500, burn down your XP, kill yourself, etc. I see this as a plausible way to 'abuse' the bottle, even if we didn't consider the in game moral implications of such actions (alignment change anyone?).
Since you have to have lost a level to use the bottle, there are very few options with this. Death and resurrection, or permanent level loss from some undead. You can't voluntarily drop your level (using standard game rules. I know of at least one Oracle that will accept levels to pay for prophecies in a module I'm running) so there are few times you'll have the ability to use the bottle.
Even with just this ability, I think it's a great tool. What a way to help yourself out before going into a battle with the big bad undead guys. Even if you lose levels from them or from dying, you can get them back with the bottle.
All these people saying they would cast a dozen wish spells and use the bottle to bring them back up and cast the spells again, really couldn't unless they never level up and just kept storing the XP.
Example: Joe is level 2 and has 4000 XP. Get’s a TB, spends the 500 to store his experience in it. He’s now level 2 with 3500 XP. He then dies and is brought back to life with a Raise Dead. He’s now level 1 with 500 XP. He gets his TB and retrieves his experience. This immediately brings him back up to 3500 XP and negates the level loss making him level 2 again. If he wants to use the TB again, he spends another 500 XP (bringing him down to the minimum for the level) and he’s now at 3000 XP. If he goes through the ordeal again, he would be restored to 3000 XP. He would not then be able to use the bottle again, because he doesn’t have 500 XP to spend on it.
So what do you think? Is this really a broken item, or just a really useful level-loss protection policy?
Every thread I've read talks about how this item is broken, and a dozen ways get listed on how to abuse it. In fact, the reason I'm looking at it right now is a couple of my players want some and indeed want to take advantage of what is called a broken item.
So I grabbed my book and read the description. I have to disagree with everyone that's posted on this. When looking at the entire description, I don't see this as a broken item.
People keep saying that you can use this to have near unlimited XP. I don't think that's possible under RAW. This item is only an insurance policy against level loss. That's it, nothing more.
Here's the thing. The very first sentence of the description says:
A thought bottle can be used to offset level loss as a restoration spell can, but is effective against level loss that even a restoration can't undo (Inclulding levels lost due to death, but not the negative levels bestowed by magic items such as a holy weapon). emphasis added.
This is a pretty straight forward comment saying it is used to offset level loss. The second sentence (which I believe people are taking out of context with the whole of the description and ignoring the first sentence all together) says:
When a user's experience has been stored within the bottle, he can subsequently access the bottle to restore his XP total to exactly what it was when it was last stored, negating any level loss in the interim.
This sentence is telling you the HOW of the item while the first sentence is telling you the WHAT of the item.
Wizards has been very good about always describing what an item CAN do, not what it CAN'T do. This says it CAN negate level loss and restore you to your XP amount (minus the 500). That's it. It doesn't say you can do anything else with it.
Given that, it also doesn't say the XP is re-useable. Just like a potion, once you use it, you have to refill the bottle, or in this case pay another 500 XP to buy a new level-loss protection policy. Especially since this is such a low cost item, would you really believe it was so powerful to contain unlimited 'charges' once filled? Something that powerful would have to be an artifact at the very least.
But, OK, even with this line of thought there is still room for abuse, but much more limited. Since you have to spend 500 XP every time you recharge the bottle, you eventually are going to get so low on XP you don't have the 500 to spend without it taking you below minimum for your current level.
Wizards clearly states that you cannot spend more XP than you have if it will drop you to a lower level (from casting spells or creating items). So if you are 1000 XP over your current minimum, you could use the bottle twice before running out. You could then could burn down your XP, commit suicide and have someone Raise you. Use the bottle, restore your level, spend another 500, burn down your XP, kill yourself, etc. I see this as a plausible way to 'abuse' the bottle, even if we didn't consider the in game moral implications of such actions (alignment change anyone?).
Since you have to have lost a level to use the bottle, there are very few options with this. Death and resurrection, or permanent level loss from some undead. You can't voluntarily drop your level (using standard game rules. I know of at least one Oracle that will accept levels to pay for prophecies in a module I'm running) so there are few times you'll have the ability to use the bottle.
Even with just this ability, I think it's a great tool. What a way to help yourself out before going into a battle with the big bad undead guys. Even if you lose levels from them or from dying, you can get them back with the bottle.
All these people saying they would cast a dozen wish spells and use the bottle to bring them back up and cast the spells again, really couldn't unless they never level up and just kept storing the XP.
Example: Joe is level 2 and has 4000 XP. Get’s a TB, spends the 500 to store his experience in it. He’s now level 2 with 3500 XP. He then dies and is brought back to life with a Raise Dead. He’s now level 1 with 500 XP. He gets his TB and retrieves his experience. This immediately brings him back up to 3500 XP and negates the level loss making him level 2 again. If he wants to use the TB again, he spends another 500 XP (bringing him down to the minimum for the level) and he’s now at 3000 XP. If he goes through the ordeal again, he would be restored to 3000 XP. He would not then be able to use the bottle again, because he doesn’t have 500 XP to spend on it.
So what do you think? Is this really a broken item, or just a really useful level-loss protection policy?