Khynshu
2013-03-24, 12:32 PM
I have been running Dnd games for a little over 20 years now and have had several storylines play out over the course of years and after reading many wonderful campaign journals, I finally decided to try my hand at it and start one myself. This first post is just to introduce setting and the party. The first actual game update will likely be later this week, as we play on Wednesdays. So, Here goes the initial post/setup:
Setting
We are playing in the Inner Sea region of Pathfinder with slight changes based on my own interpretation of the setting material, and currently the characters are in the country/territory of Isger. Isger is considered a LN thrall to the greater LE, Asmodeus worshipping Empire of Cheliax. As such I decided that a lot of the laws in Isger favor order, structure, and more tyrannical (or selfish) pursuits, while discouraging anything that breeds chaos and disorder. An example of this is that slavery is completely legal and one can pursue slavery as a means to collect sufficient debt or assault. Also, once a person is branded a slave inside Isger or Cheliax, than they are forever stripped of their freedom within those borders. If someone manages to escape and their slave brand is noticed within the borders then they are recaptured and sold off at the market with the state collecting the gold. Another example is that the state doesn't allow the building of temples or organized meetings of followers of chaotic powers, including demons. To be caught doing so is to be branded a conspirator against the state and subsequently punished with fines, slavery, or even death. In Cheliax these are enforced with more fervor, and in Isger it is simply seen as the law.
The party is starting in the city of Logas as a group of slaves that were branded but yet to make it to the market. A NPC CG nobleman from Varisia, and former adventurer with a strong anti-slavery drive has set plans in motion for a massive midnight slave liberation. This plan has been months in the making and will effect several slave dens around the city, and he has ships set at the docks to carry slaves down river to freedom. The game will start off with the cell doors of the party being knocked open by a large explosion from the floor above them.
The Party
Everyone in the party is second level, giving them enough xp to explain a little adventuring on their own, but nothing world shattering yet. In our games we assume the average adventurer is between 3-6th level. If you are on the top of the adventurering curve then you are a pretty well known hero/villain. Anything above that level is rare and seen as almost unstoppable by the common folk. A reasonable background of adventurering was worked out with the players and this is theirs stories at the start of the game. Because they are starting as slaves, have no real gear, although several guards died in the explosion and will have enough to get them started.
Markus Crispin, a Cheliaxian (Human) NG male Cleric of Sarenrae- Good and Sun Domain, with a kind way about him but with whom evil only gets one chance. No second chances, he is that kind of cleric. He broke the law to help a good man and was sentenced to slavery.
Durnagunn "the Mighty," a NG male Dwarven Barbarian. He is not a barbarian in the classic sense, but more like a dwarven fighter with anger issues. He grew up in a Dwarven city in the Five Kings Mountains but left because he felt their rigid laws were to controlling and stifling to his own views and to explore the world and prove himself to his clan. Alone in the wilderness, he was easy prey for a band of passing slavers.
Boral Shortstep, a CG male Halfling Bard. Hailing from a Halfling community in northern Andoran, this halfling spent much of his early life collecting books upon books filled with adventures and lore. Finally he felt it was time to hit the open road for an adventure of his own. So he set off one night and several towns down the road he meet up with some humans who took him out for a good night of feasting and drinking . . . lots of drinking. When he woke the next day he found he had been robbed and was chained to a wagon cell. To this, he simply looked at his captors and stated, "You all suck."
Il'lanna Beri'Taure, a Half-Elf of Cheliaxian descent (Dhampir) NG female Sorcerer with the Undead bloodline. Born in the Hungry Mountains of Ustalav over a century ago, after her pregnant human mother was killed by a vampire lord. The child survived and was hidden away by her true elven father. When at last word reached the Vampire Lord of the child, he went to claim her as his. Her elven father had studied all he could and was ready for the vampire and his minions. He bought her time to flee with his own life. She headed south and soon found she could use her dark talents to help others and as a group of slavers attempted a raid on a small community she sought to protect she was captured herself. She has managed to hide her Dhampir nature for the time being from both the slavers and her fellow slaves. *She has the appearance of a half-elf of Cheliaxian descent, but all stats and mechanics fall under the dhampir write-up.*
Arjack Hammerfist, a Ulfen (Human) CG male Fighter. His clan got wind that a vessel attacked and enslaved a ship of their warriors. An immediate rescue/revenge group was assembled and sent after the slavers. Due to poor weather, environmental hazards, and random encounters, Arjack is the last of the rescue group. While tracking the slavers who took his clansmen he inadvertently got caught and is the newest addition to the slave pens.
The next post from me will be a journal entry of the adventures of the UNCHAINED TROUPE!
Setting
We are playing in the Inner Sea region of Pathfinder with slight changes based on my own interpretation of the setting material, and currently the characters are in the country/territory of Isger. Isger is considered a LN thrall to the greater LE, Asmodeus worshipping Empire of Cheliax. As such I decided that a lot of the laws in Isger favor order, structure, and more tyrannical (or selfish) pursuits, while discouraging anything that breeds chaos and disorder. An example of this is that slavery is completely legal and one can pursue slavery as a means to collect sufficient debt or assault. Also, once a person is branded a slave inside Isger or Cheliax, than they are forever stripped of their freedom within those borders. If someone manages to escape and their slave brand is noticed within the borders then they are recaptured and sold off at the market with the state collecting the gold. Another example is that the state doesn't allow the building of temples or organized meetings of followers of chaotic powers, including demons. To be caught doing so is to be branded a conspirator against the state and subsequently punished with fines, slavery, or even death. In Cheliax these are enforced with more fervor, and in Isger it is simply seen as the law.
The party is starting in the city of Logas as a group of slaves that were branded but yet to make it to the market. A NPC CG nobleman from Varisia, and former adventurer with a strong anti-slavery drive has set plans in motion for a massive midnight slave liberation. This plan has been months in the making and will effect several slave dens around the city, and he has ships set at the docks to carry slaves down river to freedom. The game will start off with the cell doors of the party being knocked open by a large explosion from the floor above them.
The Party
Everyone in the party is second level, giving them enough xp to explain a little adventuring on their own, but nothing world shattering yet. In our games we assume the average adventurer is between 3-6th level. If you are on the top of the adventurering curve then you are a pretty well known hero/villain. Anything above that level is rare and seen as almost unstoppable by the common folk. A reasonable background of adventurering was worked out with the players and this is theirs stories at the start of the game. Because they are starting as slaves, have no real gear, although several guards died in the explosion and will have enough to get them started.
Markus Crispin, a Cheliaxian (Human) NG male Cleric of Sarenrae- Good and Sun Domain, with a kind way about him but with whom evil only gets one chance. No second chances, he is that kind of cleric. He broke the law to help a good man and was sentenced to slavery.
Durnagunn "the Mighty," a NG male Dwarven Barbarian. He is not a barbarian in the classic sense, but more like a dwarven fighter with anger issues. He grew up in a Dwarven city in the Five Kings Mountains but left because he felt their rigid laws were to controlling and stifling to his own views and to explore the world and prove himself to his clan. Alone in the wilderness, he was easy prey for a band of passing slavers.
Boral Shortstep, a CG male Halfling Bard. Hailing from a Halfling community in northern Andoran, this halfling spent much of his early life collecting books upon books filled with adventures and lore. Finally he felt it was time to hit the open road for an adventure of his own. So he set off one night and several towns down the road he meet up with some humans who took him out for a good night of feasting and drinking . . . lots of drinking. When he woke the next day he found he had been robbed and was chained to a wagon cell. To this, he simply looked at his captors and stated, "You all suck."
Il'lanna Beri'Taure, a Half-Elf of Cheliaxian descent (Dhampir) NG female Sorcerer with the Undead bloodline. Born in the Hungry Mountains of Ustalav over a century ago, after her pregnant human mother was killed by a vampire lord. The child survived and was hidden away by her true elven father. When at last word reached the Vampire Lord of the child, he went to claim her as his. Her elven father had studied all he could and was ready for the vampire and his minions. He bought her time to flee with his own life. She headed south and soon found she could use her dark talents to help others and as a group of slavers attempted a raid on a small community she sought to protect she was captured herself. She has managed to hide her Dhampir nature for the time being from both the slavers and her fellow slaves. *She has the appearance of a half-elf of Cheliaxian descent, but all stats and mechanics fall under the dhampir write-up.*
Arjack Hammerfist, a Ulfen (Human) CG male Fighter. His clan got wind that a vessel attacked and enslaved a ship of their warriors. An immediate rescue/revenge group was assembled and sent after the slavers. Due to poor weather, environmental hazards, and random encounters, Arjack is the last of the rescue group. While tracking the slavers who took his clansmen he inadvertently got caught and is the newest addition to the slave pens.
The next post from me will be a journal entry of the adventures of the UNCHAINED TROUPE!