LOTRfan
2013-03-24, 08:51 PM
http://upload.wikimedia.org/wikipedia/commons/thumb/b/bc/Kikimora.jpg/220px-Kikimora.jpg
Kikimora
Small Fey
Hit Dice: 2d6 (7 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 15 (+2 Dex, +1 size, +2 natural), touch 13, flatfooted 13
Base Attack/Grapple: +1/-4
Attack: Claw +4 melee (1d3-1)
Full Attack: 2 Claws +4 melee (1d3-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Aura of Unease, Spell-like abilities
Special Qualities: Lowlight vision
Saves: Fort +0, Ref +5, Will +5
Abilities: Str 8, Dex 15, Con 10, Int 17, Wis 14, Cha 15
Skills: Gather Information +7, Heal +7, Hide +7, Knowledge (Local) +8, Profession (Spinner) +11, Search +8, Sense Motive +7, Spot +7, Use Rope +7
Feats: Weapon Finesse
Environment: Cold Plains
Organization: Solitary, family (4-12), or clan (11-28)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually Chaotic Neutral
Advancement: 3-6 HD (Small)
Level Adjustment: +3
Peeking into the darkened room, you can see a small figure spinning thread on a spinning wheel. The figure herself is not very imposing, but she looks very odd; she has a rodent-like face with a pointed nose, along with two small horns protruding from her forehead. Her legs resemble those of a chicken. Her long hair is kept hidden in a tichel-like hair covering, and her clothing is very dirty and covered in dust.
Kikimoras are small fey women, often married to domoviyre or leprechauns. Originally a form of swamp faerie, many Kikimoras have taken advantage of humanoid incursions into their traditional homes, taking up residence inside houses. In exchange for their residence (whether wanted or not), Kikimoras tend to do small chores in the middle of the night, often leaving finished clothing for the family in the morning. Still tied to their marshy origins, Kikimoras leave wet footprints while walking around. Inviting a Kikimora into a house is simple enough, as all one needs to do is to make a doll resembling one and place it under the main beam of the house for three consecutive nights, but once they have been invited in it is almost impossible to make them leave.
For some unknown reason, Kikimoras have a strange aversion to men, especially humanoid men. Kikimoras often harass and torment men who come into their adopted homes, and such men often feel extremely nervous and restless while in the presence of such a creature. Kikimoras see themselves as defenders of the women of their home, and rarely get along with males who are not their husbands. At certain times, when a Kikimora feels like her work is unappreciated, she instead lashes out at the family, breaking plates and making loud noises in the middle of the night. Kikimoras are rarely seen by the family they live with, and some legends say that if someone were to gaze upon one while she spins clothes, she would murder them in their sleep. This myth is (usually) unfounded.
Combat
A Kikimora almost never enters combat. If forced into a fight, she is much more likely to summon an animal ally than to actually engage in melee. When forced to use them, however, her claws can be quite painful tools.
Aura of Unease (Su): Kikimoras are said to have a desire to make the lives of men as uncomfortable as possible; Kikimora emit an aura that completes this goal fairly well. All males who walk within thirty feet of a Kikimora must make a Will save (DC 13), or take a -1 morale penalty to all attack and damage rolls and saving throws for as long as they remain within the aura and 1d4-1 rounds afterwards. In addition, any males who spend the night in a house inhabited by a Kikimora find themselves unable to rest peacefully, waking up fatigued and unable to prepare spells if they require a resting period before they can cast more. This aura only affects humanoids, monstrous humanoids, giants, and aberrations that have defined genders. Kikimoras can suppress or resume this aura as a free action. The save DC is Charisma-based.
Spell-like Abilities: At will- Mending. 1/day- Calm Animals, Goodberry, Summon Naturer’s Ally I (Dire Rat, Owl, or Wolf only). Caster Level 3rd.
Skills: Kikimoras have a +4 racial bonus on all Profession (Spinner) checks.
Kikimora
Small Fey
Hit Dice: 2d6 (7 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 15 (+2 Dex, +1 size, +2 natural), touch 13, flatfooted 13
Base Attack/Grapple: +1/-4
Attack: Claw +4 melee (1d3-1)
Full Attack: 2 Claws +4 melee (1d3-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Aura of Unease, Spell-like abilities
Special Qualities: Lowlight vision
Saves: Fort +0, Ref +5, Will +5
Abilities: Str 8, Dex 15, Con 10, Int 17, Wis 14, Cha 15
Skills: Gather Information +7, Heal +7, Hide +7, Knowledge (Local) +8, Profession (Spinner) +11, Search +8, Sense Motive +7, Spot +7, Use Rope +7
Feats: Weapon Finesse
Environment: Cold Plains
Organization: Solitary, family (4-12), or clan (11-28)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually Chaotic Neutral
Advancement: 3-6 HD (Small)
Level Adjustment: +3
Peeking into the darkened room, you can see a small figure spinning thread on a spinning wheel. The figure herself is not very imposing, but she looks very odd; she has a rodent-like face with a pointed nose, along with two small horns protruding from her forehead. Her legs resemble those of a chicken. Her long hair is kept hidden in a tichel-like hair covering, and her clothing is very dirty and covered in dust.
Kikimoras are small fey women, often married to domoviyre or leprechauns. Originally a form of swamp faerie, many Kikimoras have taken advantage of humanoid incursions into their traditional homes, taking up residence inside houses. In exchange for their residence (whether wanted or not), Kikimoras tend to do small chores in the middle of the night, often leaving finished clothing for the family in the morning. Still tied to their marshy origins, Kikimoras leave wet footprints while walking around. Inviting a Kikimora into a house is simple enough, as all one needs to do is to make a doll resembling one and place it under the main beam of the house for three consecutive nights, but once they have been invited in it is almost impossible to make them leave.
For some unknown reason, Kikimoras have a strange aversion to men, especially humanoid men. Kikimoras often harass and torment men who come into their adopted homes, and such men often feel extremely nervous and restless while in the presence of such a creature. Kikimoras see themselves as defenders of the women of their home, and rarely get along with males who are not their husbands. At certain times, when a Kikimora feels like her work is unappreciated, she instead lashes out at the family, breaking plates and making loud noises in the middle of the night. Kikimoras are rarely seen by the family they live with, and some legends say that if someone were to gaze upon one while she spins clothes, she would murder them in their sleep. This myth is (usually) unfounded.
Combat
A Kikimora almost never enters combat. If forced into a fight, she is much more likely to summon an animal ally than to actually engage in melee. When forced to use them, however, her claws can be quite painful tools.
Aura of Unease (Su): Kikimoras are said to have a desire to make the lives of men as uncomfortable as possible; Kikimora emit an aura that completes this goal fairly well. All males who walk within thirty feet of a Kikimora must make a Will save (DC 13), or take a -1 morale penalty to all attack and damage rolls and saving throws for as long as they remain within the aura and 1d4-1 rounds afterwards. In addition, any males who spend the night in a house inhabited by a Kikimora find themselves unable to rest peacefully, waking up fatigued and unable to prepare spells if they require a resting period before they can cast more. This aura only affects humanoids, monstrous humanoids, giants, and aberrations that have defined genders. Kikimoras can suppress or resume this aura as a free action. The save DC is Charisma-based.
Spell-like Abilities: At will- Mending. 1/day- Calm Animals, Goodberry, Summon Naturer’s Ally I (Dire Rat, Owl, or Wolf only). Caster Level 3rd.
Skills: Kikimoras have a +4 racial bonus on all Profession (Spinner) checks.