tricktroller
2013-03-25, 04:38 PM
Hey playgrounders!
I created a god for a DM's world with a militant order known as the Knights of Aarinoth, and now I want to make a Prc that fits in line with what they are and do. To be a Knight of Aarinoth you must be human, 3rd level minimum, and you must be sponsored by a member. Being a Knigh of Aarinoth upon character creation is fine as long as you are 3rd+.
Aarinoth is a lawful good deity with favored weapon bastard sword.
His domains are: Light, Healing, War, Justice, and Glory.
Aarinoth is known as the Hospitaler God or the Lightbringer.
So the Prc is for a Lightbringer of Aarinoth.
Prereqs
Bab: +5
Feats: EWP Bastard Sword, Power Attack, and Augment or Healing Devotion
Skills: Know Religion 3, Heal 3, and Ride 3
Special: Must be a Knight of Aarinoth
Lightbringer of Aarinoth
{table=head]Level|BAB|Fort|Ref|Will|Special |
Spells per day
1st|+1|+2|+0|+2|Lay on hands, Light, Radiance|
2nd|+2|+3|+0|+3| Arm of Aairnoth|
+1 level of existing divine class
3rd|+3|+3|+1|+3|Daylight 1/day|
+1 level of existing divine class
4th|+4|+4|+1|+4||
+1 level of existing divine class
5th|+5|+4|+1|+4||
+1 level of existing divine class
6th|+6|+5|+2|+5|Daylight 2/day|
+1 level of existing divine class
7th|+7|+5|+2|+5||
+1 level of existing divine class
8th|+8|+6|+2|+6||
+1 level of existing divine class
9th|+9|+6|+3|+6|Daylight 3/day|
+1 level of existing divine class
10th|+10|+7|+3|+7||
[/table]
Alignment: Lawful Good
Hit Die: d10
Class Skills:As Paladin
Skill Points at Each Level: 2 + Int modifier
Sunbeam 1/day at 8th 9th or 10th level?
Arm of Aarinoth: Starting at 2nd level add 1/2 your Lightbringer of Aarinoth level to weapon damage rolls with a bastard sword.
Light of Aarinoth: At 4th level you may cast any spell with the light descriptor of 1/2 your Lightbringer of Aarinoth level as a swift action. (4th level means 2nd level and lower light spells are swift actions at 10th 5th level and lower are swift.)
Hand of Aarinoth: At 6th Level ?
Fist of Aarinoth: At 10th level any bastard sword you use of masterwork or greater quality gains the holy property as well as the metalline property. This stacks with any other enchantments.
And that is as far as I have gotten. I could use some help making abilities or borrowing them. Trying to keep the power level moderate. I want Clerics, Paladins, and Fighters to be able to take this. I have thought about making it require Lawful Good as well.
So what do you think so far of the class? Too much already? Too little? Thanks for your help guys!
Also I have 10 Analects of Aarinoth written up that I can add as well to give more idea for the flavor.
This PRC doesn't fight a specific enemy. They are meant to be walking holy avengers/inquisitors/and champions of good. Any abilities they get should revolve around Aarinoth's domains.
I created a god for a DM's world with a militant order known as the Knights of Aarinoth, and now I want to make a Prc that fits in line with what they are and do. To be a Knight of Aarinoth you must be human, 3rd level minimum, and you must be sponsored by a member. Being a Knigh of Aarinoth upon character creation is fine as long as you are 3rd+.
Aarinoth is a lawful good deity with favored weapon bastard sword.
His domains are: Light, Healing, War, Justice, and Glory.
Aarinoth is known as the Hospitaler God or the Lightbringer.
So the Prc is for a Lightbringer of Aarinoth.
Prereqs
Bab: +5
Feats: EWP Bastard Sword, Power Attack, and Augment or Healing Devotion
Skills: Know Religion 3, Heal 3, and Ride 3
Special: Must be a Knight of Aarinoth
Lightbringer of Aarinoth
{table=head]Level|BAB|Fort|Ref|Will|Special |
Spells per day
1st|+1|+2|+0|+2|Lay on hands, Light, Radiance|
2nd|+2|+3|+0|+3| Arm of Aairnoth|
+1 level of existing divine class
3rd|+3|+3|+1|+3|Daylight 1/day|
+1 level of existing divine class
4th|+4|+4|+1|+4||
+1 level of existing divine class
5th|+5|+4|+1|+4||
+1 level of existing divine class
6th|+6|+5|+2|+5|Daylight 2/day|
+1 level of existing divine class
7th|+7|+5|+2|+5||
+1 level of existing divine class
8th|+8|+6|+2|+6||
+1 level of existing divine class
9th|+9|+6|+3|+6|Daylight 3/day|
+1 level of existing divine class
10th|+10|+7|+3|+7||
[/table]
Alignment: Lawful Good
Hit Die: d10
Class Skills:As Paladin
Skill Points at Each Level: 2 + Int modifier
Sunbeam 1/day at 8th 9th or 10th level?
Arm of Aarinoth: Starting at 2nd level add 1/2 your Lightbringer of Aarinoth level to weapon damage rolls with a bastard sword.
Light of Aarinoth: At 4th level you may cast any spell with the light descriptor of 1/2 your Lightbringer of Aarinoth level as a swift action. (4th level means 2nd level and lower light spells are swift actions at 10th 5th level and lower are swift.)
Hand of Aarinoth: At 6th Level ?
Fist of Aarinoth: At 10th level any bastard sword you use of masterwork or greater quality gains the holy property as well as the metalline property. This stacks with any other enchantments.
And that is as far as I have gotten. I could use some help making abilities or borrowing them. Trying to keep the power level moderate. I want Clerics, Paladins, and Fighters to be able to take this. I have thought about making it require Lawful Good as well.
So what do you think so far of the class? Too much already? Too little? Thanks for your help guys!
Also I have 10 Analects of Aarinoth written up that I can add as well to give more idea for the flavor.
This PRC doesn't fight a specific enemy. They are meant to be walking holy avengers/inquisitors/and champions of good. Any abilities they get should revolve around Aarinoth's domains.