PDA

View Full Version : Bloodlines: ressurrection!



inuyasha
2013-03-25, 06:14 PM
Hi, Im inuyasha and Im trying to start this thread up again that i started not that long ago, feel free to PEACH, and post your own bloodlines
Requested for the swarmlord class by Lix Lorn
Cerebrate
{table=head] Level |
Minor |
Intermediate |
Major

1 | | | +2 on intimidate checks
2 | | +2 on intimidate checks| I am the swarm...
3 | | | +1 charisma
4 | +2 on intimidate checks| I am the swarm...| I am the swarm...
5 | | | Swarmlord affinity +2
6 | | +1 charisma| Obey the hive...
7 | | | +2 on psicraft checks
8 | I am the swarm...| I am the swarm| Obey the hive...
9 | | | +1 constitution
10 | | Swarmlord affinity +2| I am the swarm....
11 | | | Swarmlord affinity +4
12 | +1 charisma| Obey the hive...| Ultimate evolution
13 | | | +2 on concentration checks
14 | | +2 on psicraft checks| I am the swarm...
15 | | | +1 intelligence
16 | I am the swarm...| Obey the hive...| Obey the hive...
17 | | | Swarmlord affinity +6
18 | | +1 constitution| Obey the hive...
19 | | | +2 on all knowledge checks
20 | Swarmlord affinity +2| I am the swarm...| Ultimate evolution
[/table]

I am the swarm...
As a Cerebrate grows in level, it grows in power. Every time I am the swarm... shows up, they get 2 bonus evolution points that may be either added to her swarm or herself

Obey the hive...
As the cerebrate grows in level, its swarm becomes more to her whim and does her every command...and so do other people. The cerebrate gets 3 extra power points added to her pool each time this comes up

Ultimate evolution
you may pick one adaptation from the swarmlord list that you meet the prerequisites for, you gain it immediately. Once this is picked, it cannot be changed

P.S. axiomatic may be a little delayed

Anarchic
{table=head] Level |
Minor |
Intermediate |
Major

1 | | | +2 on intimidate checks
2 | |+2 on intimidate checks | great fortitude
3 | | | +1 constitution
4 |+2 on intimidate checks |great fortitude | protection from law 1/day
5 | | | anarchic affinity +2
6 | |+1 constitution | smite law 1/day
7 | | | +2 on bluff checks
8 |great fortitude |protection from law 1/day | resistance to acid 5
9 | | | +1 charisma
10 | |anarchic affinity +2 | +2 on saves against poison
11 | | | anarchic affinity +4
12 |+1 constitution |smite law 1/day | lightning resistance 5
13 | | | +2 on move silently checks
14 | |+2 on bluff checks | improved initiative
15 | | | +1 dexterity
16 |protection from law 1/day |resistance to acid 5 | resistance to fire 5
17 | | | anarchic affinity +6
18 | |+1 charisma | +1 natural armor
19 | | | +2 on slight of hand checks
20 |anarchic affinity |+2 on saves against poison | DR 5/law
[/table]


and I will be getting the axiomatic right here as soon as I can :)

Treant
{table=head] Level |
Minor |
Intermediate |
Major

1 | | | +2 on survival checks
2 | | +2 on survival checks| double damage against objects
3 | | | +1 constitution
4 | +2 on survival checks| double damage against objects| gain 1 slam dealing 1d8 damage
5 | | | treant affinity +2
6 | | +1 constitution| toughness
7 | | | +2 on spot
8 | double damage against objects| gain 1 slam dealing 1d8 damage| great fortitude
9 | | | +1 strength
10 | | treant affinity +2| immunity to paralysis
11 | | | treant affinity +4
12 | +1 constitution| toughness| immunity to poison
13 | | | +2 on concentration checks
14 | | +2 on spot checks| +2 on saves vs. mind influencing effects
15 | | | +1 intelligence
16 | gain 1 slam dealing 1d8 damage| great fortitude| 25% to ignore a crit
17 | | | treant affinity +6
18 | | +1 strength| +4 on saves vs. mind influencing effects
19 | | | +2 on spellcraft checks
20 | Treant affinity +2| immunity to paralysis and stunning| 50% chance to ignore critical hits
[/table]

Goblin/Kobold because you know they're the same
{table=head] Level |
Minor

4 | +2 on move silently checks
8 | Gain the slight build ability because you're short
12 | +1 Dexterity
16 | Increase darkvision by 30ft.
20 | Goblin/Kobold Affinity +2
[/table]

Dwarf
{table=head] Level |
Minor

4 | +2 on craft checks for metal and stone only
8 | +1 racial bonus on saves against poison and disease
12 | +1 Constitution
16 | +2 dodge bonus to armor class Vs. giants
20 | Dwarf Affinity +2
[/table]

Elf
{table=head] Level |
Minor

4 | +2 on listen checks
8 | +1 racial bonus on saves Vs. enchantment effects
12 | +1 Dexterity
16 | no longer need to sleep (but still need to memorize spells)
20 | Elf Affinity +2
[/table]

Orc crap i need help to make this fun...
{table=head] Level |
Minor

4 | +2 on search checks for shiny things (ugh...)
8 | Lowlight vision
12 | +1 Strength
16 | Increase Darkvision by 30ft.
20 | Orc Affinity +2
[/table]

Gnome
{table=head] Level |
Minor

4 | +2 on Craft (alchemy) checks
8 | +1 DC for all illusion spells cast
12 | +1 Charisma
16 | 1/day prestidigitation
20 | Gnome Affinity +2
[/table]

Halfling
{table=head] Level |
Minor

4 | +2 on Move Silently checks
8 | +1 racial bonus on saves Vs. fear
12 | +1 Dexterity
16 | +1 on attack rolls with thrown weapons and slings
20 | Halfling Affinity +2
[/table]

Troglodyte
{table=head] Level |
Minor

4 | +2 on hide checks
8 | Stench as the troglodyte but duration=5 rounds
12 | +1 Constitution
16 | +2 natural armor
20 | Troglodyte Affinity +2
[/table]

Gnoll
{table=head] Level |
Minor

4 | +2 on search checks (gnolls in my campaigns have scent)
8 | +1 natural armor
12 | +1 Strength
16 | Scent
20 | Gnoll Affinity +2
[/table]

Locacath
{table=head] Level |
Minor

4 | +2 on swim checks
8 | Swim speed 10ft.
12 | +1 Intelligence
16 | Can breathe water as well as air
20 | Locacath Affinity +2
[/table]

Pseudodragon
{table=head] Level |
Minor

4 | +2 on hide checks
8 | +2 on saves vs. paralysis
12 | +1 Dexterity
16 | telepathy 30ft.
20 | Pseudodragon affinity +2
[/table]

and as promised...
Axiomatic
{table=head] Level |
Minor |
Intermediate |
Major

1 | | | +2 on concentration checks
2 | |+2 on concentration checks | iron will
3 | | | +1 wisdom
4 |+2 on concentration checks |iron will | protection from chaos 1/day
5 | | | axiomatic affinity +2
6 | |+1 wisdom | smite chaos 1/day
7 | | | +2 on sense motive checks
8 |iron will |protection from chaos 1/day | resistance to cold 5
9 | | | +1 intelligence
10 | |axiomatic affinity +2 | +2 on saves against poison
11 | | | axiomatic affinity +4
12 |+1 wisdom |smite chaos 1/day | fire resistance 5
13 | | | +2 on knowledge checks
14 | |+2 on sense motive checks | power attack
15 | | | +1 charisma
16 |protection from chaos 1/day |resistance to cold 5 | resistance to electricity 5
17 | | | axiomatic affinity +6
18 | |+1 intelligence | +1 natural armor
19 | | | +2 on spot checks
20 |axiomatic affinity +2 |+2 on saves against poison | DR 5/chaos
[/table]

Intelectual not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 speak language
8 | read magic 1/day
12 | +1 intelligence
16 | comprehension 1/day
20 | Intellectual affinity+2*
[/table]
*works on all creatures with an intelligence of 14

Blaster not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 on intimidate checks
8 | ray of frost 1/day
12 | +1 dexterity
16 | magic missile 1/day
20 | blaster affinity+2*
[/table]
*works on all creatures with a ranged special attack attack (so a manticores spikes would work, so would a red dragons fire breath, but not an elfs arrow)

Influencial not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 on bluff checks
8 | message 1/day
12 | +1 charisma
16 | command 1/day
20 | Influencial affinity+2*
[/table]
*works on all creatures with either a charisma based special attack or with ranks in a charisma based skill equal to the creatures HD or more.

Nurse not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 on heal checks
8 | detect poison 1/day
12 | +1 wisdom
16 | cure light wounds 1/day
20 | Nurse affinity+2*
[/table]
*works on all good outsiders, people with ranks in the heal skill, and all people with the ability to cast healing spells

Invisible stalker
{table=head] Level |
Minor |
Intermediate

2 | | +2 on hide checks
4 | +2 on hide checks | track feat
6 | | +1 dexterity
8 | track feat | invisibility 1/day
10 | | invisible stalker affinity +2
12 | +1 dexterity | improved tracking (as invisible stalker)
14 | | +2 on spot checks
16 | invisibility 1/day | improved invisibility 1/day
18 | | +1 wisdom
20 | invisible stalker affinity +2 | combat reflexes
[/table]

Brute not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 on intimidate checks
8 | resistance 1/day
12 | +1 constitution
16 | endure elements 1/day
20 | Brute affinity+2*
[/table]
*works on all creatures with a constitution or strength of at least 14, or with any macho man :smallwink:

Caller not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 on diplomacy checks
8 | create water 1/day
12 | +1 charisma
16 | summon monster I 1/day
20 | Caller/Called affinity+2*
[/table]
*works on all conjurers, summoned creatures, or creatures with the abillity to summon other creatures

Dead not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 on heal checks
8 | touch of fatigue 1/day
12 | +1 intelligence
16 | ray of enfeeblement 1/day
20 | Dead affinity+2*
[/table]
*works on all undead and necromancers

Shadowkin not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 on bluff checks
8 | dancing lights 1/day
12 | +1 charisma
16 | silent image 1/day
20 | Shadowy affinity+2*
[/table]
*works on all creatures native to the plane of shadow, or creatures with illusion based supernatural/spell like abilities

Sniper not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 on spot checks
8 | guidance 1/day
12 | +1 wisdom
16 | true strike 1/day
20 | sniper affinity+2*
[/table]
*Works on anything with heightened senses. Hightened senses could be: scent, lowlight vision, darkvision, blindsight, blindsense, or even just a racial bonus on spot or listen checks.

Lich
{table=head] Level |
Minor |
Intermediate |
Major

1 | | | +2 on spellcraft checks
2 | | +2 on spellcraft checks | Touch of fatigue 1/day
3 | | | +1 intelligence
4 | +2 on spellcraft checks | Touch of fatigue 1/day | Ray of enfeeblement 1/day
5 | | | Lich affinity +2
6 | | +1 intelligence | Cause fear 1/day
7 | | | +2 on concentration checks
8 | Touch of fatigue 1/day | Ray of enfeeblement 1/day | Ghoul touch 1/day
9 | | | +1 charisma
10 | | Lich affinity +2 | Cold resistance 5
11 | | | Lich affinity +4
12 | +1 intelligence | Cause fear 1/day | Command undead 1/day
13 | | | +2 on move silently checks
14 | | +2 on concentration checks | Animate dead 1/day
15 | | | +1 wisdom
16 | Ray of enfeeblement 1/day | Ghoul touch 1/day | Inflict critical wounds 1/day
17 | | | Lich affinity +6
18 | | +1 charisma | Living dead*
19 | | | +2 on hide checks
20 | Lich affinity +2 | Cold resistance 5 | DR 5/magic
[/table]
*now are a living dead, Cure spells simply dont work anymore, but now inflict spells cure you.

Mind flayer
{table=head] Level |
Minor |
Intermediate

1 | | |
2 | | +2 on concentration checks |
3 | | |
4 | +2 on concentration checks | Alertness |
5 | | |
6 | | +1 intelligence |
7 | | |
8 | Alertness | Detect thoughts 1/day |
9 | | |
10 | | Mind flayer affinity +2 |
11 | | |
12 | +1 intelligence | Suggestion 1/day |
13 | | |
14 | | +2 on knowledge checks |
15 | | |
16 | Detect thoughts 1/day | Charm monster 1/day |
17 | | |
18 | | +1 charisma |
19 | | |
20 | Mind flayer affinity +2 | Astral projection 1/day |
[/table]

Shadar-Kai
{table=head] Level |
Minor

4 | +2 on hide checks | |
8 | Improved lowlight vision | |
12 | +1 dexterity | |
16 | Hide in plain sight | |
20 | Shadar-Kai affinity +2 | |
[/table]

Mongrelfolk
{table=head] Level |
Minor

4 | +2 on hide checks | |
8 | Sound imitation* | |
12 | +1 constitution | |
16 | Emulate race** | |
20 | Mongrelfolk affinity +2 | |
[/table]
*you may imitate any sound you have heard, a successful listen check can detect a ruse
**you can use items that only function for a certain race because of your screwed up heritage

Spriggan
{table=head] Level |
Minor |
Intermediate

2 | | +2 on intimidate checks |
4 | +2 on intimidate checks | Enlarge 1/day |
6 | | +1 constitution |
8 | Enlarge 1/day | Produce flame 1/day | Produce flame 1/day
10 | | Spriggan affinity +2 |
12 | +1 constitution | Scare 1/day |
14 | | +2 on disable device checks |
16 | Produce flame 1/day | Shatter 1/day |
18 | | +1 dexterity |
20 | Spriggan affinity +2 | Improved initiative |
[/table]

Sunwyrm
{table=head] Level |
Minor |
Intermediate |
Major

1 | | | +2 on spot checks
2 | | +2 on spot checks | Flare 1/day
3 | | | +1 dexterity
4 | +2 on spot checks | Flare 1/day | Magic Missile 1/day
5 | | | Sunwyrm affinity +2
6 | | +1 dexterity | +1 natural armor
7 | | | +2 on intimidate checks
8 | Flare 1/day | Magic Missile 1/day | Breath weapon 1/day
9 | | | +1 charisma
10 | | Sunwyrm affinity +2 | Brilliant energy 1/day
11 | | | Sunwyrm affinity +4
12 | +1 dexterity | +1 natural armor | +1 natural armor
13 | | | +2 on listen checks
14 | | +2 on intimidate checks | SR 10+HD
15 | | | +1 strength
16 | Magic Missile 1/day | Breath weapon 1/day* | Sunbeam 1/day
17 | | | Sunwyrm affinity +6
18 | | +1 charisma | Sunburst 1/day
19 | | | +2 on listen checks
20 | Sunwyrm affinity +2 | Brilliant energy 1/day** | DR 5/magic
[/table]
*30ft. line of light, 6d8 damage but only to living creatures
**once per day, any weapons you hold become Brilliant energy weapons for 5 rounds. This includes brilliant energy

Dretch
{table=head] Level |
Minor |
Intermediate

2 | | +2 on hide checks |
4 | +2 on hide checks | +2 on saves vs poison |
6 | | +1 constitution |
8 | +2 on saves vs poison | Scare 1/day |
10 | | Dretch affinity +2 |
12 | +1 constitution | Acid resistance 5 |
14 | | +2 on Move silently checks |
16 | Scare 1/day | Stinking cloud 1/day |
18 | | +1 dexterity |
20 | Dretch affinity +2 | Summon minion* |
[/table]
*once a day you can summon a dretch. The dretch lasts for one hour or until killed, whichever comes first

Succubus
{table=head] Level |
Minor |
Intermediate

2 | | +2 on disguise checks |
4 | +2 on disguise checks | Alter self 1/day |
6 | | +1 charisma |
8 | Alter self 1/day | Tongues 1/day |
10 | | Succubus affinity +2 |
12 | +1 charisma | Detect thoughts 1/day |
14 | | +2 on bluff checks |
16 | tongues 1/day | suggestion 1/day |
18 | | +1 dexterity |
20 | Succubus affinity +2 | Summon demon* |
[/table]
*once per day you can summon a vrock. this vrock lasts for either an hour, or until killed, whichever comes first

Balor
{table=head] Level |
Minor |
Intermediate |
Major

1 | | | +2 on intimidate checks
2 | | +2 on intimidate checks | longword*
3 | | | +1 strength
4 | +2 on intimidate checks | longsword* | warm body**
5 | | | balor affinity +2
6 | | +1 strength | Masterwork longsword
7 | | | +2 on bluff checks
8 | longsword* | warm body** | +1 longsword
9 | | | +1 constitution
10 | | Balor affinity +2 | +1 keen longsword
11 | | | Balor affinity +4
12 | +1 strength | Masterwork longsword | +1 natural armor
13 | | | +2 on listen checks
14 | | +2 on bluff checks | +2 keen longsword
15 | | | +1 charisma
16 | warm body** | +1 longsword | +3 keen longsword
17 | | | Balor affinity +6
18 | | +1 constitution | +4 keen longsword
19 | | | +2 on spot checks
20 | Balor affinity +2 | +1 keen longsword | +5 keen longsword
[/table]
*sword: you have a longsword always in your hand, you are always proficient with it, and it gradually improves as you level
**anyone grappling you, or anyone you are grappling, takes 1d6 fire damage per round from the heat of your skin
NOTE: balors in my campaign have better dang swords

Stirge I think the stirge one's a little weird, what do yall think?
{table=head] Level |
Minor

4 | +2 on hide checks | |
8 | Blood drain* | |
12 | +1 dexterity | |
16 | Weapon finesse or alertness** | |
20 | Stirge affinity +2 | |
[/table]
*on a successful unarmed strike attack you deal 1d3 constitution damage
**if your dexterity is higher than your strength, you get weapon finesse, if its the other way around, you get alertness

Hezrou
{table=head] Level |
Minor |
Intermediate

2 | | +2 on intimidate checks |
4 | +2 on intimidate checks | Stinking cloud 1/day |
6 | | +1 constitution |
8 | Stinking cloud 1/day | Chaos hammer 1/day |
10 | | Hezrou affinity +2 |
12 | +1 strength | Unholy blight 1/day |
14 | | +2 on bluff checks |
16 | Chaos hammer 1/day | blasphemy 1/day |
18 | | +1 charisma |
20 | Hezrou +2 | Summon demon* |
[/table]
*once per day you can summon 1d6 dretches



More to come!

and P.S. I will be trying to find pictures for some of these

inuyasha
2013-04-03, 09:27 AM
bump anybody?