killem2
2013-03-26, 02:07 PM
Just some back story
Ok, so in this main room, shaped like an octagon, at the far end of the room, the two corners away from you (as you would walk in), and to the elft and right are 5 doors, made of crystals.
In the center of this room is a cylinder that a cylindrical beam of light hitting this cylinder of crystal and breaking it into 5 colors, Red, blue, yellow, orange, and green, and each beam is stopping at the 5 crystal doors.
Now, these doors are nothing special, (other than odd looking and made of an unknown crystal), they open on hinge like operations.
If anyone opens it, the light hits a huge (at this point unanimated object), statue, in the head. If anyone walks in, it activates an never moves, it only hits those in reach.
Once brought to a certain level of hp, I have a gem of the same colo on a small altar behind them that will be hit by the light because the given statue will run away saying it has failed its master and dive into this darkness that the players had to cross.
Anyway, these rooms connect to a rather large area, 300ft by 150ft odd shaped, but it has two collossal unanimated objects (statues as well).
Depending on how many rooms and previous huge objects the party has defeated they may see only one beam of light or as many as three.
These huge creatures serve as a roadblock from the light that actually causes weakness in the two collassal statues later on.
I am trying to figure out what would be weaknesses for collassal Animated Objects based on their stat blocks (srd). these are statues. Things like oh if you knock out room b, the light weakens their hit points which is 10% off total, if you knock out room a, then it weakes there saving throws by 2 or 3.
and so on.
What would be some clever weaknesses?
Ok, so in this main room, shaped like an octagon, at the far end of the room, the two corners away from you (as you would walk in), and to the elft and right are 5 doors, made of crystals.
In the center of this room is a cylinder that a cylindrical beam of light hitting this cylinder of crystal and breaking it into 5 colors, Red, blue, yellow, orange, and green, and each beam is stopping at the 5 crystal doors.
Now, these doors are nothing special, (other than odd looking and made of an unknown crystal), they open on hinge like operations.
If anyone opens it, the light hits a huge (at this point unanimated object), statue, in the head. If anyone walks in, it activates an never moves, it only hits those in reach.
Once brought to a certain level of hp, I have a gem of the same colo on a small altar behind them that will be hit by the light because the given statue will run away saying it has failed its master and dive into this darkness that the players had to cross.
Anyway, these rooms connect to a rather large area, 300ft by 150ft odd shaped, but it has two collossal unanimated objects (statues as well).
Depending on how many rooms and previous huge objects the party has defeated they may see only one beam of light or as many as three.
These huge creatures serve as a roadblock from the light that actually causes weakness in the two collassal statues later on.
I am trying to figure out what would be weaknesses for collassal Animated Objects based on their stat blocks (srd). these are statues. Things like oh if you knock out room b, the light weakens their hit points which is 10% off total, if you knock out room a, then it weakes there saving throws by 2 or 3.
and so on.
What would be some clever weaknesses?