View Full Version : Twi'leks as a D&D race (3.5e, PEACH)

2013-03-26, 06:34 PM

When the hutts (http://www.giantitp.com/forums/showpost.php?p=14586226&postcount=1) arrived at this world, they brought with them a race of slaves known as the twi値eks. Since their arrival, all sorts of wealth (including twi値ek slaves) have been traded by the hutts to other less than scrupulous races in exchange for land, and as a result members of this race can be found throughout the world. Unfortunately, the combination of the twi値eks generally docile behavior, susceptibility to mental domination, and inability to breed with other humanoids have ensured that the demand for twi値ek servants.

Personality: Like most races, twi値ek personalities vary considerably, but many take a non-confrontationist stance. It is a common cultural proverb to say that it is better to 途ide out the storm than to 吐ace it head on. Twi値eks can endure a lot of abuse before being roused to action, and some of the more cynical or Darwinist observers have claimed that this trait is the cause for their state of perpetual slavery and destitution. At the same time, however, twi値eks often have a certain flair about themselves and a strong sense of individuality that, when combined, make them very memorable people.

Physical Description: Twi値eks are smooth-skinned, humanoid creatures whose most striking feature is the pair of twin head tails (called lekku, or tchin-tchun) that grow from the back of their heads. The length of these head tails vary considerably, with the longest and most shapely considered to be the most attractive. These lekku have resulted in some raises using the phrase 努ormhead as a derogatory term for them. Twi値eks are completely hairless with the exception of their eyelashes, which are especially capable of keeping foreign objects out of their eyes. When it comes to skin hues, twi値eks are extremely diverse; they range from pure white to all different shades of blue, yellow, orange, red, green, and purple. Red and blue twi値eks (known as Lethan and Rutian twi値eks, specifically) are among the rarest of twi値eks.

Relations: Hutts are responsible for the bringing of twi値eks to this world, and as a result these two races are closely tied together (much to the distress of the twi値eks). The vast majority of twi値eks are enslaved by the hutts, but significant slave populations can also be found among humans and orcs, who received twi値ek slaves as well as other items of value in exchange for land. Twi値eks get along well with Warforged, as they both have very similar outlooks and histories when it comes to forced servitude. Twi値eks also tend to get along with elves, halflings, and humans who oppose slavery.

Alignment: Twi値eks, with their general indifference to events and desire to survive first and foremost, often fall into the neutral category. For the most part, there are more chaotic individuals than lawful, as their slave status causes them to rebel against all sorts of authority. Good individuals tend to crop up more often than evil ones, but those who do turn to evil tend to be especially cruel. Evil twi値eks often round up others of their kind and collaborate with the slave traders.

Twi値ek Lands: Twi値eks originally hailed from a great sandblasted desert, where they lived in small villages made of mud bricks and lived off of colonies of fungi. The majority are now found in the polluted swamps and marshes that hutts call home, though any urban center in the nearby regions are likely to have a small population of twi値eks as well. Groups of free twi値eks often come together and set off to establish their own isolated communities in the desert. These communities are often on good terms with asherti and bhukas.

Religion: Most twi値eks originally worshipped a harsh desert goddess, but since their forced diaspora twi値eks have adopted the religions and faiths of their masters. Even those who make their way to freedom often choose to worship the local pantheons of gods, and after several generations the name of the desert goddess has already been forgotten. Small groups of twi値eks sometimes band together into cults to lament the fading of (and pay tribute to) the Forgotten Mother.

Language: In addition to the language of their masters, twi値eks have two native languages that they speak. The first is Ryl, which is the verbal language that twi値eks, which also includes many subtle body ticks and movements. The second is a sign language named after their head tails, Lekku, which exclusively uses the tchin-tchun to communicate. For a long time, this language was unknown to their captors, and was used as a way of communicating with each other without worrying about being overheard. After it was discovered, many slave owners started to make their slaves wear headdresses that kept their lekku in place, effectively 杜uzzling them.

Names: Twi値ek names of both genders tend to end with an 紡. Traditional twi値eki names combine the family name and clan name of the individual into a surname (Anu Warran, for example, would be pronounced Anuw誕rran).

Male Names: Karawn, Nowara, Reess, Skawn, Valsil.
Female Names: Daesha, Gida, Jilijoo, Nima, Pampy.

Adventurers: Most twi値ek adventurers are freed men and women, but occasionally an owner will send slaves out to fulfill tasks for them. The path of the Battle Dancer is a natural one for many twi値eks, as many are already utilized as dancers and entertainers. Honing their skills directly under the watch of their unwitting masters, these twi値eks often become experts in their martial skills. Other twi値eks often become Beguilers or Sorcerers, while even more turn to the lifestyle of a Rogue in order to survive on their own.

Twi値ek Racial Traits
-2 Strength, +2 Dexterity, -2 Wisdom, +2 Charisma
Medium Humanoid (Twi値ek): As medium creatures, Twi値eks do not have bonuses or penalties due to size. As humanoids, Twi値eks are affected by effects that specifically target humanoids, like charm person.
-2 racial penalty on saving throws against enchantment spells or effects.
+2 racial bonus made on all saves made to avoid blindness caused by small particles (like glitterdust), and only take half the normal penalty for Search checks in dust and sandstorms.
+2 bonus to all Fortitude saves made to avoid disease and ingested poison.
Twi値eks take Acrobatic as a bonus feat.
Head Tails: Twi値eks have twin Lekku, which serve as both a method of communication and a frame in which the central nervous system is held. The head tails allow Twi値eks to secretly 都peak to other beings who understand the language, without alerting other creatures of the communication. The Twi値ek gains a +4 bonus on the Bluff checks made to pass along the messages. At the same time, however, the Lekku present an easy target for other creatures to grab onto. Twi値eks take a -1 penalty on grapple checks made in order to escape grapples. If a Twi値ek takes damage from a creature with whom he is engaged in a grapple, he must make a Fortitude save (DC 15), or be dazed for 1 round. Twi値eks who succeed on this save are not at risk of being dazed again for another 2d4 rounds.
Automatic Languages: Common, Lekku, Ryl. Bonus Languages: Elven, Huttese, Sylvan, Undercommon.
Favored Class: Battle Dancer.
Level Adjustment: +0