Thistle
2006-11-16, 08:18 PM
Opinions and comments, please.
Thienan regained consciousness slowly. He was having trouble focusing, having lost a lot of blood. The spider had dragged him off before his companions could react and it wasn’t likely they would find him any time soon or if Stev had a say they never would. All hope was likely gone and he was to be abandoned here to rot.
Then he felt a cool hand caress his forehead. “Shhh... Don’t trouble yourself with such thoughts.” Cooed a soft voice. “You won’t die alone.”
Lady of the Fallen
Medium Outsider (Angel, Native, Good)
HD 14d8+98 (161 HP)
Speed 40 ft. (6 squares)
Init +9
AC 37 (+5 Dex, +20 Natural, +2 Divine); touch 17; flat-footed 32 (+4 deflection vs attacks made by evil creatures)
BAB +14; Grp +19
Attack +3 Merciful Holy Scythe +22 (2d4+10, 19-20/x4, +1d6nonlethal +2d6 vs evil) or Slam +19 (1d8+7)
Full-Attack +3 Merciful Holy Scythe +22/+17/+12 (2d4+10, 19-20/x4, +1d6nonlethal +2d6 vs evil) or Slam +19 (1d8+7)
Space 5 ft.; Reach 5 ft
Special Attacks Spell-like Abilities, Sooth the Dead
Special Qualities Damage reduction 15/evil, Darkvision 60ft, Lowlight vision, Immunity to acid, cold and petrifaction, Resistance to electricity 10 and fire 10, Protective aura, Tongues, Spell resistance 30, Shunned by the Living, Sooth the Dying
Saves Fort +16 (+20 vs poison) Ref +14 Will +16
Abilities Str 20, Dex 21, Con 24, Int 19, Wis 24, Cha 25
Skills +Concentration 24, Escape Artist 22, Hide 22, Knowledge (architecture) 21, Knowledge (history) 21, Knowledge (religeon) 21, Knowledge (the planes) 21, Listen 24, Move Silently 22, Search 21, Sense Motive 24, Spot 24
Feats Combat Expertise, Improved Trip, Improved Disarm, Improved Critical (Scythe), Improved Initiative
Environment Any
Organization Solitary or Pair
Challenge Rating 15?
Treasure No coins, double goods, standard items
Alignment Neutral good
Advancement -
Level Adjustment –
A graceful woman walks through the battle field. Though her stature and beauty clearly mark her from a higher existence, you can’t help but notice the melancholy in her eyes and the blood stains on her white dress.
Once of high prestige in the courts on high the Lady of the Fallen fought evils and exalted souls as few have. Leading an offense against the abyss she was captured by an archdevil. Most are unsure how she convinced him but the devil agreed to release her in exchange for two things: a binding oath to only help those who are already dead, and her wings. She now wanders the material plane helping where she can. She may comfort those who are about to pass away. Often times it is simply providing a proper burial and more rarely to prevent those who would desecrate the dead.
Combat
The Lady rarely enters combat. There are few situations that she can. Most times she stands invisibly. But if she sees an act of desecration against the bodies of those who have died, whether for a demonic ritual or just perverse pleasure, she is free to act.
Shunned by the Living (Ex): The Lady of the Fallen can only be seen by those how are close to death. This includes undead, creatures between 0 to -9 hp and creatures under the effect of the deathwatch spell. Creatures that make a Fort save for a death effect or death by massive damage or who have cast a spell from the necromancy school can see her for one round afterwards.
Sooth the Dying (Ex) Every dying creature within 100 ft of the Lady of the Fallen has a 10% increase of stabilizing or becoming conscious. Every creature also receives a +2 on saves against poisons, diseases, and death effects.
Sooth the Dead (Su) Any intelligent undead that come within 20ft of the Lady of the Fallen must make a Will save (DC 24) or be destroyed as the spirit is released to the afterlife. A new save must be made every minute. The DC is Cha based. In addition no undead may be raised/spawned anywhere the Lady of the Fallen has been, out to 100ft, for one day after she has left.
Spell-Like Abilities: at will – Continual Flame, Detect Thoughts, Hide from Undead, Remove Fear, Calm Emotions, Consecrate, Gentle Repose, Speak with Dead 3/day Move Earth 1/day Hallow
Caster level 14. The DCs are Cha based
Thienan regained consciousness slowly. He was having trouble focusing, having lost a lot of blood. The spider had dragged him off before his companions could react and it wasn’t likely they would find him any time soon or if Stev had a say they never would. All hope was likely gone and he was to be abandoned here to rot.
Then he felt a cool hand caress his forehead. “Shhh... Don’t trouble yourself with such thoughts.” Cooed a soft voice. “You won’t die alone.”
Lady of the Fallen
Medium Outsider (Angel, Native, Good)
HD 14d8+98 (161 HP)
Speed 40 ft. (6 squares)
Init +9
AC 37 (+5 Dex, +20 Natural, +2 Divine); touch 17; flat-footed 32 (+4 deflection vs attacks made by evil creatures)
BAB +14; Grp +19
Attack +3 Merciful Holy Scythe +22 (2d4+10, 19-20/x4, +1d6nonlethal +2d6 vs evil) or Slam +19 (1d8+7)
Full-Attack +3 Merciful Holy Scythe +22/+17/+12 (2d4+10, 19-20/x4, +1d6nonlethal +2d6 vs evil) or Slam +19 (1d8+7)
Space 5 ft.; Reach 5 ft
Special Attacks Spell-like Abilities, Sooth the Dead
Special Qualities Damage reduction 15/evil, Darkvision 60ft, Lowlight vision, Immunity to acid, cold and petrifaction, Resistance to electricity 10 and fire 10, Protective aura, Tongues, Spell resistance 30, Shunned by the Living, Sooth the Dying
Saves Fort +16 (+20 vs poison) Ref +14 Will +16
Abilities Str 20, Dex 21, Con 24, Int 19, Wis 24, Cha 25
Skills +Concentration 24, Escape Artist 22, Hide 22, Knowledge (architecture) 21, Knowledge (history) 21, Knowledge (religeon) 21, Knowledge (the planes) 21, Listen 24, Move Silently 22, Search 21, Sense Motive 24, Spot 24
Feats Combat Expertise, Improved Trip, Improved Disarm, Improved Critical (Scythe), Improved Initiative
Environment Any
Organization Solitary or Pair
Challenge Rating 15?
Treasure No coins, double goods, standard items
Alignment Neutral good
Advancement -
Level Adjustment –
A graceful woman walks through the battle field. Though her stature and beauty clearly mark her from a higher existence, you can’t help but notice the melancholy in her eyes and the blood stains on her white dress.
Once of high prestige in the courts on high the Lady of the Fallen fought evils and exalted souls as few have. Leading an offense against the abyss she was captured by an archdevil. Most are unsure how she convinced him but the devil agreed to release her in exchange for two things: a binding oath to only help those who are already dead, and her wings. She now wanders the material plane helping where she can. She may comfort those who are about to pass away. Often times it is simply providing a proper burial and more rarely to prevent those who would desecrate the dead.
Combat
The Lady rarely enters combat. There are few situations that she can. Most times she stands invisibly. But if she sees an act of desecration against the bodies of those who have died, whether for a demonic ritual or just perverse pleasure, she is free to act.
Shunned by the Living (Ex): The Lady of the Fallen can only be seen by those how are close to death. This includes undead, creatures between 0 to -9 hp and creatures under the effect of the deathwatch spell. Creatures that make a Fort save for a death effect or death by massive damage or who have cast a spell from the necromancy school can see her for one round afterwards.
Sooth the Dying (Ex) Every dying creature within 100 ft of the Lady of the Fallen has a 10% increase of stabilizing or becoming conscious. Every creature also receives a +2 on saves against poisons, diseases, and death effects.
Sooth the Dead (Su) Any intelligent undead that come within 20ft of the Lady of the Fallen must make a Will save (DC 24) or be destroyed as the spirit is released to the afterlife. A new save must be made every minute. The DC is Cha based. In addition no undead may be raised/spawned anywhere the Lady of the Fallen has been, out to 100ft, for one day after she has left.
Spell-Like Abilities: at will – Continual Flame, Detect Thoughts, Hide from Undead, Remove Fear, Calm Emotions, Consecrate, Gentle Repose, Speak with Dead 3/day Move Earth 1/day Hallow
Caster level 14. The DCs are Cha based