Yogibear41
2013-03-29, 12:50 AM
Working on a e6 setting where wizards have been effectively wiped out do to a general fear/lack of arcane magic basically no one to teach them to be what they are. However I plan to have sorcerers present do to their innate ability to manifest and cast spells without being specifically taught how to do so (do to their draconic heritage however distant or small that might be, dragons will be the original source of arcane magic in this setting, with the greatest and oldest dragons essentially being equal to the lesser gods that provide the world with divine magic, they will also be rivals in away still working on the details for this)
however, I also like the idea of having spells as a rare form of treasure, for a simple comparison think word walls from skyrim. But according to the players handbook a sorcerer can only learn new spells as he levels up and not from other sources as a wizard does.
Basically what I'm asking is does anyone see a problem with me allowing sorcerers to add new spells know to their spell lists if they find said spells as treasure. Keep in mind that I plan to have these spells only in specific types of locations so depending on how the group plays the extra spells could be slightly more frequent or never encountered at all.
On another note I had planned to house rule druids and clerics to work the same way as sorceres only gaining 2 new spells per level, but also getting the cure/inflict wounds spells or summon natures ally spells for free without counting against there 2 learned. In exchange for this I will change them to spontaneous casters.
however, I also like the idea of having spells as a rare form of treasure, for a simple comparison think word walls from skyrim. But according to the players handbook a sorcerer can only learn new spells as he levels up and not from other sources as a wizard does.
Basically what I'm asking is does anyone see a problem with me allowing sorcerers to add new spells know to their spell lists if they find said spells as treasure. Keep in mind that I plan to have these spells only in specific types of locations so depending on how the group plays the extra spells could be slightly more frequent or never encountered at all.
On another note I had planned to house rule druids and clerics to work the same way as sorceres only gaining 2 new spells per level, but also getting the cure/inflict wounds spells or summon natures ally spells for free without counting against there 2 learned. In exchange for this I will change them to spontaneous casters.