Balor01
2013-03-29, 05:35 AM
I made this NPC with addition of homebrew Cleric domain. I'd appreciate some opinions/flaws being pointed out in this guy. The general idea is for him to spam two Entangle spells, then attmpt to Hold whichever enemy he deems best to cast Hold Person on, once he burns these, he buffs his fellows or himself. If he has time to prep up, he buffs firsts, then casts Entangle, etc.
He gets two potions of lvl 3 or less and mundane equiptment.
thanks
lizardfolk Clr4; CR 5; HD 6d8+12; hp 39; Init +3; Spd 20 ft; AC 20, touch 9, flat-footed 20 (-1 Dex,+5 nat,+4 armor,+2 shield); BAB +4; Melee heavy mace +6 (1d8+2), or dagger +6 light (1d4+2/19-20); Ranged heavy crossbow +3 (1d10/19-20); SA rebuke plant 4/day, turn undead 4/day; SQ free Quickened spell once per day; AL LE; SV Fort +6, Ref +5, Will +7; Str 14(+2), Dex 9(-1), Con 15(+2), Int 9(-1), Wis 17(+3), Cha 13(+1).
Skills and Feats: HIDE-7, SPOT+3, LISTEN+3, MOVE SILENTLY-7, balance-3, climb-4, concentration+8, escape artist-7, jump+2, knowledge(religion)+0, swim+10; improved initiative, Skill focus (Concentration).
Clr Spells Prepared: (5/4+1/3+1) (DC = 13 + spell level)
0--Cure Minor Wounds(2), Resistance (3);
1--Bless, Cause Fear(2), `Entangle1, Quickened Entangle;
2--Hold person (3), `Barkskin.
Domain Spells: (Serpent Magic, plant): 1--Giant reptiles , Entangle; 2--Hypnotic Pattern, Barkskin.
Equipment: heavy crossbow, dagger, 22 bolts, heavy mace, scale mail, large steel shield, Potion of CMW(2d8+4), Potion of Invisibility, 24 gp.
Serpent Magic domain
Prerequisites: Pray to the Serpent, promote Serpents’s agenda
Granted power: Once per day, you can cast one spell as quickened without the quickened spell using up a spell slot four levels higher than the spell’s actual level.
1 – Giant reptiles (as enlarge person, reptiles only)
2 – Hypnotic Pattern
3- Snake Rune (as Explosive Runes, acid dmg instead of force dmg)
4 – Magic circle against non-reptiles
5- Swarming snakes (as Black tentacles, 1d8+6 constrict dmg added to normal Balck tentacles effects )
He gets two potions of lvl 3 or less and mundane equiptment.
thanks
lizardfolk Clr4; CR 5; HD 6d8+12; hp 39; Init +3; Spd 20 ft; AC 20, touch 9, flat-footed 20 (-1 Dex,+5 nat,+4 armor,+2 shield); BAB +4; Melee heavy mace +6 (1d8+2), or dagger +6 light (1d4+2/19-20); Ranged heavy crossbow +3 (1d10/19-20); SA rebuke plant 4/day, turn undead 4/day; SQ free Quickened spell once per day; AL LE; SV Fort +6, Ref +5, Will +7; Str 14(+2), Dex 9(-1), Con 15(+2), Int 9(-1), Wis 17(+3), Cha 13(+1).
Skills and Feats: HIDE-7, SPOT+3, LISTEN+3, MOVE SILENTLY-7, balance-3, climb-4, concentration+8, escape artist-7, jump+2, knowledge(religion)+0, swim+10; improved initiative, Skill focus (Concentration).
Clr Spells Prepared: (5/4+1/3+1) (DC = 13 + spell level)
0--Cure Minor Wounds(2), Resistance (3);
1--Bless, Cause Fear(2), `Entangle1, Quickened Entangle;
2--Hold person (3), `Barkskin.
Domain Spells: (Serpent Magic, plant): 1--Giant reptiles , Entangle; 2--Hypnotic Pattern, Barkskin.
Equipment: heavy crossbow, dagger, 22 bolts, heavy mace, scale mail, large steel shield, Potion of CMW(2d8+4), Potion of Invisibility, 24 gp.
Serpent Magic domain
Prerequisites: Pray to the Serpent, promote Serpents’s agenda
Granted power: Once per day, you can cast one spell as quickened without the quickened spell using up a spell slot four levels higher than the spell’s actual level.
1 – Giant reptiles (as enlarge person, reptiles only)
2 – Hypnotic Pattern
3- Snake Rune (as Explosive Runes, acid dmg instead of force dmg)
4 – Magic circle against non-reptiles
5- Swarming snakes (as Black tentacles, 1d8+6 constrict dmg added to normal Balck tentacles effects )