A_S
2013-03-29, 12:49 PM
As sword-and-sorcery character concepts go, I like gishes. They get the sword and the sorcery in there, I like the "I'm so hardcore I'm good at everything" vibe, and probably most importantly, all my favorite fantasy badasses are gishes. Off the top of my head:
Everybody cool in the Dragaera novels (Morrolan, Vlad, Aliera, Sethra, etc.)
Cimorene and Mendenbar in the Enchanted Forest Chronicles (any of you guys read those as kids?)
Sparhawk (who I thought was cooler before I realized that David Eddings keeps writing the same book over and over)
Corwin (of Amber)
Sabriel and her family
All my characters from the TES games
I'll feel bad about whoever I forgot and left out
Oh, yeah, like Kvothe
So, it should come as no surprise that, since I also like 3.5 character building, I spend a decent chunk of time reading about and fiddling around with gish builds. And don't get me wrong, they're cool (the standard Sorcadin build, especially, tickles me with how elegantly it fits together). But they also very often leave me feeling unsatisfied. Yes, your bog-standard 3.5 gish can both cast powerful spells and swing a sword with the best of them, but when I play a gish in a game, I don't want to be just like every other gish anybody's ever built. I want to be able to weave magic and swordplay together like my favorite fantasy heroes, but also be able to do some other cool stuff that distinguishes me from other gishes.
It's out of this last desire that this project was born: I decided to see, as a geeky time-wasting exercise, whether I could make a four-man D&D 3.5 party that was composed entirely of gishes, but which also hewed to the stereotypical tank/healer/sneak/blaster party composition. I think I succeeded. And, because it feels lame to put this much effort into something and then just sit on it, I've decided to post it here, because...maybe somebody will get a kick out of it? I dunno...
I held myself to various standards when working on these characters. Every party member lives up to exacting standards of gish-dom. Each character:
Relies on attacks with a melee weapon as his or her primary form of damage.
Has 16 or higher BAB.
Casts 9th level arcane spells off the sorc/wiz list.
Has the Arcane Strike feat.
Is designed to play as gishily as possible.
In addition, I used only 1st party published material, tried to avoid cheese, stuck to a 28 point buy, and used the more conservative interpretation in cases of rules ambiguity (e.g., DMG2 Apprentice feats only granting class skills through level 5, ToB classes requiring the first stance to be level 1 regardless of character level). My only major regret in the elegance department is that the party uses material from both Eberron-specific and Faerun-specific sourcebooks. However, none of the material used is setting-specific in its fluff.
So, without further ado, the party:
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The TankA gish designed with defense in mind. The early Duskblade chassis adds durability (compared to a character who starts off with Wizard levels or similar). Access to a bunch of immediate action defensive spells helps out survivability, and eventually, Initiate of the Sevenfold Veil (you get all seven levels of class features) gives you immediate action "no" buttons that can protect both you and the rest of your party from basically everything.
I envision this character as an urban street kid who got by as a petty carnival magician (thus the Apprentice feat), but had to join the army to get out of a tight spot, and came back badass.
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Race: Human
Stats (28 point buy):
Str: 14
Dex: 8
Con: 14
Int: 16
Wis: 8
Cha: 14 > 19
Level Progression:
1 - Duskblade 1 - Apprentice (Entertainer), Power Attack
2 - Duskblade 2 - Combat Casting (b)
3 - Duskblade 3 - Cleave
4 - Duskblade 4 - Cha 15
5 - Duskblade 5
6 - Abjurant Champion 1 - Skill Focus (Spellcraft)
7 - Abjurant Champion 2
8 - Abjurant Champion 3 - Cha 16
9 - Warrior Skald 1 - Spell Focus (Abjuration)
10 - Abjurant Champion 4
11 - Sublime Chord 1
12 - Abjurant Champion 5 - Greater Spell Focus (Abjuration), Cha 17
13 - Initiate of the Sevenfold Veil 1
14 - Initiate of the Sevenfold Veil 2
15 - Legacy Champion 1 - Arcane Strike
16 - Legacy Champion 2 - Cha 18
17 - Legacy Champion 3
18 - Legacy Champion 4 - Practiced Spellcaster (Sublime Chord), Channel Legacy
19 - Legacy Champion 5
20 - Legacy Champion 6 - Cha 19
ACF: Skilled City-Dweller (Ride > Tumble)
Skills:
1 (24) - Knowledge (arcana) 4, Knowledge (history) 4, Knowledge (nature) 4, Perform (poetry) 4, Perform (sing) 4, Spellcraft 4
2 (6) - Knowledge (arcana) 5, Knowledge (history) 5, Listen .5 (cc), Perform (poetry) 5, Perform (sing) 5, Spellcraft 5
3 (6) - Knowledge (arcana) 6, Listen 1.5 (cc), Perform (poetry) 6, Perform (sing) 6, Spellcraft 6
4 (6) - Knowledge (arcana) 7, Listen 3 (cc), Perform (poetry) 7, Perform (sing) 7
5 (6) - Knowledge (arcana) 8, Listen 4 (cc), Perform (poetry) 8, Perform (sing) 8, Profession (astrologer) .5 (cc)
6 (6) - Knowledge (arcana) 9, Listen 4.5 (cc), Perform (poetry) 8.5 (cc), Perform (sing) 9 (cc), Profession (astrologer) 1 (cc)
7 (6) - Knowledge (arcana) 10, Listen 5 (cc), Perform (poetry) 9 (cc), Perform (sing) 10 (cc), Profession (astrologer) 1.5 (cc)
8 (6) - Knowledge (arcana) 11, Profession (astrologer) 4 (cc)
9 (8) - Listen 12, Profession (astrologer) 5
10 (6) - Knowledge (arcana) 13, Listen 13 (cc), Profession (astrologer) 6 (cc)
11 (8) - Concentration 8
12 (6) - Spellcraft 12
13 (6) - Concentration 14
14 (6) - Balance 1.5 (cc), Concentration 17
15 (8) - Balance 5 (cc), Concentration 18
16 (8) - Concentration 19, Spellcraft 18, Tumble 1
17 (8) - Concentration 20, Listen 18, Spellcraft 20
18 (8) - Concentration 21, Listen 21, Spellcraft 21, Tumble 4
19 (8) - Concentration 22, Listen 22, Knowledge (dungeoneering) 1, Knowledge (local) 1, Spellcraft 22, Tumble 5, SKILL TRICK: Collector of Stories
20 (8) - Concentration 23, Knowledge (religion) 1, Knowledge (the planes) 1, Listen 23, Spellcraft 23, Use Magic Device 1, SKILL TRICK: Twisted Charge
Balance: 5
Concentration: 23
Knowledge (arcana): 13
Knowledge (dungeoneering): 1
Knowledge (history): 5
Knowledge (local): 1
Knowledge (nature): 4
Knowledge (religion): 1
Knowledge (the planes): 1
Listen: 23
Perform (poetry): 9
Perform (sing): 10
Profession (astrologer): 6
Spellcraft: 23
Tumble: 5
Use Magic Device: 1
Skill Tricks: Collector of Stories, Twisted Charge
Base Saves:
Fort: +9
Ref: +6
Will: +18
Notable Spells:
-Immediate action defensive spells (Deflect, Ruin Delver's Fortune, Greater Mirror Image, etc.)
-Buffs (Bite of the X, Ironguard, Mind Blank, etc.)
-Channelable goodies (Night's Caress for straight damage, Irresistable Dance two spell levels early via the Bard list)
Notable Items:
-A legacy item (Faithful Avenger is probably the best published option, but custom would be preferable)
-Novice Rings of the Diamond Mind to get Mind over Body and Action Before Thought to shore up weaker saves.
-All the standard stuff.
The HealerWell, really the healer/support, since in-combat healing is pretty bad in 3.5. This character gets access to both Bard and Druid healing (though the Druid casting comes late, so might not be worth much), which, along with Healing Hymn and some wands, Healing Belts, etc. should be enough to take care of the party's healing needs. More impressively for a gish, this character also pulls off Inspire Courage (with DFI and Lingering Song to stack both versions) as a level 18 Bard, along with some party-friendly ToB material (esp. White Raven Tactics). Also serves well as the party's face, with maxed Diplomacy, decent Bluff, and access to Glibness.
This character has a lot of "nature" flavor (Savage Bard, Druid), and a lot of "cold" flavor (silver dragon ancestry, Snowflake Wardance). Should work as a northern barbarian mystic type who's come to the big city for some reason and learns more about the higher mysteries of magic as time goes by.
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Race: Silverbrow Human
Stats (28 point buy):
Str: 10
Dex: 8
Con: 14
Int: 14
Wis: 14 > 15
Cha: 15 > 19
Level Progression:
1 - Bard 1 - Lingering Song, Dragonfire Inspiration
2 - Bard 2
3 - Bard 3 - Snowflake Wardance
4 - Bard 4 - Cha 16
5 - Bard 5
6 - Crusader 1 - Song of the White Raven
7 - Bard 6
8 - Bard 7 - Cha 17
9 - Warblade 1 - Shape Soulmeld (Impulse Boots)
10 - Druid 1
11 - Sublime Chord 1
12 - Sublime Chord 2 - Open Least Chakra (feet), Cha 18
13 - Fochlucan Lyrist 1
14 - Fochlucan Lyrist 2
15 - Fochlucan Lyrist 3 - Arcane Strike
16 - Fochlucan Lyrist 4 - Cha 19
17 - Fochlucan Lyrist 5
18 - Fochlucan Lyrist 6 - Practiced Spellcaster (Sublime Chord)
19 - Fochlucan Lyrist 7
20 - Fochlucan Lyrist 8 - Wis 15
ACF's: Eberron Bard (Suggestion > Song of the Heart at level 7), Healing Hymn, Savage Bard, Spellbreaker Song
Skills:
1 (32) - Balance 4, Concentration 3, Diplomacy 4, Knowledge (nature) 4, Listen 4, Perform (dance) 4, Perform (stringed instruments) 1, Sleight of Hand 4, Spellcraft 4, Tumble 4
2 (8) - Balance 5, Gather Information 1, Knowledge (nature) 5, Listen 5, Perform (dance) 5 Sleight of Hand 5, Spellcraft 5, Tumble 5
3 (8) - Gather Information 3, Knowledge (arcana) 2, Listen 6, Perform (dance) 6, Sleight of Hand 6, Spellcraft 6
4 (8) - Gather Information 5, Knowledge (arcana) 6, Listen 7, Sleight of Hand 7
5 (8) - Gather Information 7, Knowledge (arcana) 8, Listen 8, Perform (stringed instruments) 4
6 (6) - Concentration 6, Diplomacy 7
7 (8) - Knowledge (arcana) 10, Listen 10, Perform (stringed instruments) 8
8 (8) - Knowledge (arcana) 11, Listen 11, Perform (stringed instruments) 10, Profession (astrologer) 4
9 (6) - Concentration 10, Knowledge (arcana) 12 (cc)
10 (6) - Knowledge (arcana) 13 (cc), Listen 13, Profession (astrologer) 6
11 (6) - Decipher Script 1, Knowledge (nature) 7, Perform (stringed instruments) 13
12 (6) - Decipher Script 7
13 (8) - Concentration 16, SKILL TRICK: Conceal Spellcasting
14 (8) - Bluff 5, Concentration 17, Diplomacy 8, Perform (dance) 7
15 (8) - Bluff 8, Concentration 18, Diplomacy 9, Perform (dance) 8, SKILL TRICK: Social Recovery
16 (8) - Concentration 19, Diplomacy 10, Perform (dance) 10, Spellcraft 8, SKILL TRICK: False Theurgy
17 (8) - Concentration 20, Diplomacy 13, Perform (dance) 14
18 (8) - Concentration 21, Diplomacy 17, Perform (dance) 17
19 (8) - Concentration 22, Diplomacy 20, Perform (dance) 21
20 (8) - Concentration 23, Diplomacy 23, Perform (dance) 23, SKILL TRICK: Listen to This
Balance: 5
Bluff: 8
Concentration: 23
Decipher Script: 7
Diplomacy: 23
Gather Information: 7
Knowledge (arcana): 13
Knowledge (nature): 7
Listen: 13
Perform (dance): 23
Perform (stringed instruments): 13
Profession (astrologer): 6
Sleight of Hand: 7
Spellcraft: 8
Tumble: 5
Skill Tricks: Conceal Spellcasting, False Theurgy, Social Recovery, Listen to This
Base Saves:
Fort: +10
Ref: +11
Will: +16
Maneuvers:
6 - Battle Leader's Charge, Crusader's Strike, Douse the Flames, Mountain Hammer, Vanguard Strike, Bolstering Voice (stance)
9 - Action Before Thought, Iron Heart Surge, White Raven Tactics, Punishing Stance (stance)
Notable Spells:
-Bard goodies (Inspirational Boost, Glibness, etc.)
-Some healing spells (available from both Bard and Druid)
-Party buffs
Notable Items:
-Snowflake Wardance means Scimitar or Longsword are going to be the weapons of choice
-A Novice Ring of the Diamond Mind, since I couldn't fit in Mind Over Body
-A Vest of Legends to buff up Inspire Courage
-All the standard stuff
The SneakA gish who does the gish thing, but also the sneaky thing. It would have been cool to use Beguiler in this build, but they make, like, the absolute worst gishes, so Wizard it is. In terms of doing the rogue job, this character has Trapfinding and plenty of search/disable device to get by, access to Knock to make up for only one rank in open lock, excellent stealth (maxed hide/MS and Darkstalker, along with spells), and lots of backstabbing potential (4d6 sneak attack, Craven, Hunter's Eye for 7d6 or 8d6 more, Staggering Strike, maxed Iaijutsu Focus via Human Paragon's floating class skill).
This is the first of these characters I built, and it was for an actual game. She was a small-time thief who was caught and rehabilitated by a big-time wizard she tried to rob, but eventually found the life of magical academia too constraining and moved on to a life of adventuring. Made a pretty satisfying character to play, especially since I was borrowing heavily from my own dissatisfaction with the academic life at the time.
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Race: Human
Stats (28 point buy):
Str: 14
Dex: 15 > 17
Con: 14
Int: 15 > 20
Wis: 8
Cha: 8
Level Progression
1 - Ranger 1 - Darkstalker, Combat Casting
2 - Human Paragon 1
3 - Wizard 1 - Extend Spell, Two-Weapon Fighting
4 - Wizard 2 - Int 16
5 - Human Paragon 2 - Practiced Spellcaster (wizard)
6 - Fighter 1 - Craven
7 - Human Paragon 3 - Int 18
8 - Unseen Seer 1 - Dex 16
9 - Unseen Seer 2 - Arcane Strike
10 - Unseen Seer 3
11 - Unseen Seer 4
12 - Abjurant Champion 1 - Staggering Strike, Dex 17
13 - Abjurant Champion 2
14 - Abjurant Champion 3
15 - Abjurant Champion 4 - Improved Two-Weapon Fighting
16 - Abjurant Champion 5 - Int 19
17 - Unseen Seer 5
18 - Unseen Seer 6 - Persistent Spell
19 - Unseen Seer 7
20 - Unseen Seer 8 - Int 20
ACF's: Abrupt Jaunt, Martial Wizard, Skilled City-Dweller (Ride > Tumble, Survival > Sense Motive, Nature > Local), Sneak Attack Fighter, Thug, Trap Expert
Skills:
1 (36) - Concentration 4, Disable Device 4, Handle Animal 1, Hide 4, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (local) 1, Move Silently 4, Search 4, Sense Motive 4, Spot 4, Tumble 4
2 (7) - Balance 5, Iaijutsu Focus 1, Open Lock 1
3 (5) - Concentration 6, Iaijutsu Focus 4
4 (6) - Concentration 7, Iaijutsu Focus 5, Spellcraft 4
5 (8) - Concentration 8, Hide 8, Iaijutsu Focus 7, Spot 5
6 (8) - Iaijutsu Focus 8, Sleight of Hand 7
7 (9) - Concentration 10, Search 8, Spot 8
8 (11) - Disable Device 5, Iaijutsu Focus 11, Move Silently 8, Search 5, SKILL TRICK: Conceal Spellcasting
9 (11) - Disable Device 7, Hide 10, Iaijutsu Focus 12, Move Silently 10, Search 7, SKILL TRICK: Point it Out
10 (11) - Disable Device 9, Hide 13, Iaijutsu Focus 13, Move Silently 13, Search 8, Sleight of Hand 8
11 (11) - Disable Device 11, Hide 14, Move Silently 14, Search 11, Spot 12
12 (7) - Concentration 11, Iaijutsu Focus 15, Spellcraft 6, SKILL TRICK: Spot the Weak Point
13 (7) - Concentration 13, Iaijutsu Focus 16, Spellcraft 8, SKILL TRICK: False Theurgy
14 (7) - Concentration 15, Iaijutsu Focus 17, Tumble 6, SKILL TRICK: Clarity of Vision
15 (7) - Concentration 18, Iaijutsu Focus 18, Tumble 9
16 (7) - Concentration 19, Iaijutsu Focus 19, Tumble 12, SKILL TRICK: Acrobatic Backstab
17 (11) - Concentration 20, Disable Device 13, Hide 17, Iaijutsu Focus 20, Move Silently 16, Search 13
18 (11) - Concentration 21, Disable Device 15, Hide 19, Iaijutsu Focus 21, Move Silently 19, Search 15
19 (11) - Concentration 22, Disable Device 17, Hide 22, Iaijutsu Focus 22, Move Silently 21, Search 17
20 (12) - Concentration 23, Decipher Script 1, Disable Device 20, Hide 23, Iaijutsu Focus 23, Move Silently 23, Search 20
Balance: 5
Concentration: 23
Decipher Script: 1
Disable Device: 20
Handle Animal: 1
Hide: 23
Iaijutsu Focus: 23
Knowledge (dungeoneering): 1
Knowledge (geography): 1
Knowledge (local): 1
Move Silently: 23
Open Lock: 1
Search: 20
Sense Motive: 4
Sleight of Hand: 8
Spellcraft: 8
Spot: 12
Tumble: 12
Skill Tricks: Acrobatic Backstab, Clarity of Vision, Conceal Spellcasting, False Theurgy, Point it Out, Spot the Weak Point
Base Saves:
Fort: +8
Ref: +6
Will: +16
Notable Spells:
-Stuff to help with stealth (Superior Invisibility being the standout)
-Hunter's Eye adds +7d6 sneak attack due to Unseen Seer's caster level boost. Get 2 more caster levels via items and it's 8d6. Not bad.
-Normal gish buffs
Notable Items:
-Like the others, could use Novice Rings of the Diamond Mind to shore up low saves.
-Glove of the Master Strategist to trigger Iaijutsu Focus, since she's not proficient with Gnomish Quickrazors
-Sneaky goodies
-All the standard stuff
The BlasterIt took me a while to decide how I was going to make a character who felt like a gish but filled the mechanical role of the blaster arcanist. I ended up with a sword-chucking Swiftblade who focused on spamming Whirling Blade with metamagic attached to it. Thanks to Swiftblade's extra standard action, at high levels this character has no problem chucking out 6 Whirling Blade attacks per round (Quicken+Twin, Twin, Twin), which I think gets the blaster's job done.
Of the four characters I've come up with here, this one has the least fluff built into it. It's pretty much just a Swiftblade. So, it lends itself to pretty much any character concept that can fit a gish.
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Race: Fire Elf
Stats (28 point buy):
Str: 16 > 18
Dex: 16
Con: 12
Int: 16 > 19
Wis: 8
Cha: 6
Level Progression:
1 - Wizard 1 - Combat Casting, Expeditious Dodge
2 - Wizard 2
3 - Wizard 3 - Spell Mastery
4 - Wizard 4 - Int 17
5 - Wizard 5 - Mobility
6 - Wizard 6 - Signature Spell (Whirling Blade)
7 - Swiftblade 1
8 - Swiftblade 2 - Int 18
9 - Swiftblade 3 - Arcane Strike
10 - Swiftblade 4
11 - Swiftblade 5
12 - Swiftblade 6 - Quicken Spell, Str 17
13 - Swiftblade 7
14 - Swiftblade 8
15 - Swiftblade 9 - Twin Spell
16 - Abjurant Champion 1 - Str 18
17 - Abjurant Champion 2
18 - Abjurant Champion 3 - Arcane Thesis (Whirling Blade)
19 - Abjurant Champion 4
20 - Abjurant Champion 5 - Int 19
ACF's: Focused Specialist (transmutation), Martial Wizard, Skilled City-Dweller (Ride > Tumble), Sudden Shift
Skills:
1 (20) - Concentration 4, Knowledge (arcana) 4, Knowledge (architecture and engineering) 4, Knowledge (geography) 4, Spellcraft 4
2 (5) - Concentration 5, Knowledge (arcana) 5, Knowledge (architecture and engineering) 5, Knowledge (geography) 5, Spellcraft 5
3 (5) - Concentration 6, Knowledge (nobility and royalty) 3, Spellcraft 6
4 (5) - Concentration 7, Decipher Script 1, Knowledge (nobility and royalty) 5, Spellcraft 7
5 (5) - Concentration 8, Decipher Script 4, Spellcraft 8
6 (5) - Concentration 9, Decipher Script 5, Spellcraft 9, Use Magic Device 1 (cc)
7 (7) - Balance 5, Concentration 10, Spellcraft 10
8 (8) - Concentration 11, Spellcraft 11, Tumble 6
9 (8) - Concentration 12, Spellcraft 12, Tumble 12
10 (8) - Concentration 13, Spellcraft 13, Spot 5, Tumble 13
11 (8) - Concentration 14, Spellcraft 14, Spot 8, Tumble 14, SKILL TRICK: Point it Out
12 (8) - Concentration 15, Spellcraft 15, Spot 12, SKILL TRICK: Spot the Weak Point
13 (8) - Concentration 16, Spellcraft 16, Spot 14, Tumble 16, SKILL TRICK: Clarity of Vision
14 (8) - Concentration 17, Jump 2, Spellcraft 17, Spot 17, Tumble 17
15 (8) - Concentration 18, Jump 5, Spellcraft 18, Spot 18, SKILL TRICK: Extreme Leap
16 (6) - Concentration 19, Spellcraft 19, Spot 19 (cc), Tumble 19
17 (6) - Concentration 20, Spellcraft 20, Spot 20 (cc), SKILL TRICK: Twisted Charge
18 (6) - Concentration 21, Spellcraft 21, Spot 21 (cc), Tumble 21
19 (6) - Concentration 22, Spellcraft 22, Spot 22 (cc), SKILL TRICK: Back on Your Feet
20 (6) - Concentration 23, Spellcraft 23, Spot 23 (cc), Tumble 23
Balance: 5
Concentration: 23
Decipher Script: 5
Knowledge (arcana): 5
Knowledge (architecture and engineering): 5
Knowledge (geography): 5
Knowledge (nobility and royalty): 5
Spellcraft: 23
Spot: 23
Tumble: 23
Use Magic Device: 1
Skill Tricks: Back on Your Feet, Clarity of Vision, Extreme Leap, Point it Out, Spot the Weak Point, Twisted Charge
Base Saves:
Fort: +6
Ref: +12
Will: +15
Notable Spells:
-Haste (duh)
-Whirling Blade (also duh)
-Normal gish stuff
Notable Items:
-Lesser Metamagic Rods can help you out a lot...Quickened Twinned Whirling Blade is good, but Quickened Twinned Repeating Widened Whirling Blade is even better
-Again, a Novice Ring of the Diamond Mind is a must-have for Mind Over Body
-All the standard stuff
Adaptation: As Randomguy points out (http://www.giantitp.com/forums/showpost.php?p=14989850&postcount=3) in the thread, this build may well be better made with Sorcerer instead of Wizard. Doing so will lose you 9th level spells, but will allow you to spam substantially more Whirling Blades per round, thanks to access to the Arcane Fusion line. You'll also drop Spell Mastery and Signature Spell (which are useless for Sorcerers), and replace them with Expeditious Dodge and Mobility, which you no longer get via Wizard bonus feats.
Going this route also has a few other benefits: Using the Battle Sorcerer variant negates the need for you to be an elf (since it grants the martial weapon proficiency we took elf for), allowing you to go Human instead. I recommend Power Attack for your bonus feat. Arcane Spellsurge also negates the need for Quicken Spell. Unfortunately, due to Twin Spell's prerequisite, you have to replace it with another metamagic feat instead of something like Practical Metamagic; I recommend Widen Spell.
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So, that's all I got. Thanks for reading (if you didn't tl;dr this monstrosity, that is, which I would totally understand). Whaddaya think?
Would this function as an effective party?
Do you have ideas to improve these characters, or ideas for characters of your own that would fit in with this concept?
Do you think my whole thesis that gishes are usually boring is way off the mark, or does it bother you too?
Are there other issues with gishes (like their tendency to mature late) that you think are bigger barriers to playing them? Do you have ideas for solving those problems?
Do you think that posting this thread in the first place was a gigantic waste of time?
Lemme know!
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*edits*
Changed the blaster to be a transmuter, due to Swiftblade entry requirements.
Corrected the sneak's skill progression to account for the two extra skill points granted by the Thug fighter variant.
Added the "adaptation" section to the blaster, per Randomguy's comments.
Fixed the healer's attribute point buy (added 2 str).
Everybody cool in the Dragaera novels (Morrolan, Vlad, Aliera, Sethra, etc.)
Cimorene and Mendenbar in the Enchanted Forest Chronicles (any of you guys read those as kids?)
Sparhawk (who I thought was cooler before I realized that David Eddings keeps writing the same book over and over)
Corwin (of Amber)
Sabriel and her family
All my characters from the TES games
I'll feel bad about whoever I forgot and left out
Oh, yeah, like Kvothe
So, it should come as no surprise that, since I also like 3.5 character building, I spend a decent chunk of time reading about and fiddling around with gish builds. And don't get me wrong, they're cool (the standard Sorcadin build, especially, tickles me with how elegantly it fits together). But they also very often leave me feeling unsatisfied. Yes, your bog-standard 3.5 gish can both cast powerful spells and swing a sword with the best of them, but when I play a gish in a game, I don't want to be just like every other gish anybody's ever built. I want to be able to weave magic and swordplay together like my favorite fantasy heroes, but also be able to do some other cool stuff that distinguishes me from other gishes.
It's out of this last desire that this project was born: I decided to see, as a geeky time-wasting exercise, whether I could make a four-man D&D 3.5 party that was composed entirely of gishes, but which also hewed to the stereotypical tank/healer/sneak/blaster party composition. I think I succeeded. And, because it feels lame to put this much effort into something and then just sit on it, I've decided to post it here, because...maybe somebody will get a kick out of it? I dunno...
I held myself to various standards when working on these characters. Every party member lives up to exacting standards of gish-dom. Each character:
Relies on attacks with a melee weapon as his or her primary form of damage.
Has 16 or higher BAB.
Casts 9th level arcane spells off the sorc/wiz list.
Has the Arcane Strike feat.
Is designed to play as gishily as possible.
In addition, I used only 1st party published material, tried to avoid cheese, stuck to a 28 point buy, and used the more conservative interpretation in cases of rules ambiguity (e.g., DMG2 Apprentice feats only granting class skills through level 5, ToB classes requiring the first stance to be level 1 regardless of character level). My only major regret in the elegance department is that the party uses material from both Eberron-specific and Faerun-specific sourcebooks. However, none of the material used is setting-specific in its fluff.
So, without further ado, the party:
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The TankA gish designed with defense in mind. The early Duskblade chassis adds durability (compared to a character who starts off with Wizard levels or similar). Access to a bunch of immediate action defensive spells helps out survivability, and eventually, Initiate of the Sevenfold Veil (you get all seven levels of class features) gives you immediate action "no" buttons that can protect both you and the rest of your party from basically everything.
I envision this character as an urban street kid who got by as a petty carnival magician (thus the Apprentice feat), but had to join the army to get out of a tight spot, and came back badass.
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Race: Human
Stats (28 point buy):
Str: 14
Dex: 8
Con: 14
Int: 16
Wis: 8
Cha: 14 > 19
Level Progression:
1 - Duskblade 1 - Apprentice (Entertainer), Power Attack
2 - Duskblade 2 - Combat Casting (b)
3 - Duskblade 3 - Cleave
4 - Duskblade 4 - Cha 15
5 - Duskblade 5
6 - Abjurant Champion 1 - Skill Focus (Spellcraft)
7 - Abjurant Champion 2
8 - Abjurant Champion 3 - Cha 16
9 - Warrior Skald 1 - Spell Focus (Abjuration)
10 - Abjurant Champion 4
11 - Sublime Chord 1
12 - Abjurant Champion 5 - Greater Spell Focus (Abjuration), Cha 17
13 - Initiate of the Sevenfold Veil 1
14 - Initiate of the Sevenfold Veil 2
15 - Legacy Champion 1 - Arcane Strike
16 - Legacy Champion 2 - Cha 18
17 - Legacy Champion 3
18 - Legacy Champion 4 - Practiced Spellcaster (Sublime Chord), Channel Legacy
19 - Legacy Champion 5
20 - Legacy Champion 6 - Cha 19
ACF: Skilled City-Dweller (Ride > Tumble)
Skills:
1 (24) - Knowledge (arcana) 4, Knowledge (history) 4, Knowledge (nature) 4, Perform (poetry) 4, Perform (sing) 4, Spellcraft 4
2 (6) - Knowledge (arcana) 5, Knowledge (history) 5, Listen .5 (cc), Perform (poetry) 5, Perform (sing) 5, Spellcraft 5
3 (6) - Knowledge (arcana) 6, Listen 1.5 (cc), Perform (poetry) 6, Perform (sing) 6, Spellcraft 6
4 (6) - Knowledge (arcana) 7, Listen 3 (cc), Perform (poetry) 7, Perform (sing) 7
5 (6) - Knowledge (arcana) 8, Listen 4 (cc), Perform (poetry) 8, Perform (sing) 8, Profession (astrologer) .5 (cc)
6 (6) - Knowledge (arcana) 9, Listen 4.5 (cc), Perform (poetry) 8.5 (cc), Perform (sing) 9 (cc), Profession (astrologer) 1 (cc)
7 (6) - Knowledge (arcana) 10, Listen 5 (cc), Perform (poetry) 9 (cc), Perform (sing) 10 (cc), Profession (astrologer) 1.5 (cc)
8 (6) - Knowledge (arcana) 11, Profession (astrologer) 4 (cc)
9 (8) - Listen 12, Profession (astrologer) 5
10 (6) - Knowledge (arcana) 13, Listen 13 (cc), Profession (astrologer) 6 (cc)
11 (8) - Concentration 8
12 (6) - Spellcraft 12
13 (6) - Concentration 14
14 (6) - Balance 1.5 (cc), Concentration 17
15 (8) - Balance 5 (cc), Concentration 18
16 (8) - Concentration 19, Spellcraft 18, Tumble 1
17 (8) - Concentration 20, Listen 18, Spellcraft 20
18 (8) - Concentration 21, Listen 21, Spellcraft 21, Tumble 4
19 (8) - Concentration 22, Listen 22, Knowledge (dungeoneering) 1, Knowledge (local) 1, Spellcraft 22, Tumble 5, SKILL TRICK: Collector of Stories
20 (8) - Concentration 23, Knowledge (religion) 1, Knowledge (the planes) 1, Listen 23, Spellcraft 23, Use Magic Device 1, SKILL TRICK: Twisted Charge
Balance: 5
Concentration: 23
Knowledge (arcana): 13
Knowledge (dungeoneering): 1
Knowledge (history): 5
Knowledge (local): 1
Knowledge (nature): 4
Knowledge (religion): 1
Knowledge (the planes): 1
Listen: 23
Perform (poetry): 9
Perform (sing): 10
Profession (astrologer): 6
Spellcraft: 23
Tumble: 5
Use Magic Device: 1
Skill Tricks: Collector of Stories, Twisted Charge
Base Saves:
Fort: +9
Ref: +6
Will: +18
Notable Spells:
-Immediate action defensive spells (Deflect, Ruin Delver's Fortune, Greater Mirror Image, etc.)
-Buffs (Bite of the X, Ironguard, Mind Blank, etc.)
-Channelable goodies (Night's Caress for straight damage, Irresistable Dance two spell levels early via the Bard list)
Notable Items:
-A legacy item (Faithful Avenger is probably the best published option, but custom would be preferable)
-Novice Rings of the Diamond Mind to get Mind over Body and Action Before Thought to shore up weaker saves.
-All the standard stuff.
The HealerWell, really the healer/support, since in-combat healing is pretty bad in 3.5. This character gets access to both Bard and Druid healing (though the Druid casting comes late, so might not be worth much), which, along with Healing Hymn and some wands, Healing Belts, etc. should be enough to take care of the party's healing needs. More impressively for a gish, this character also pulls off Inspire Courage (with DFI and Lingering Song to stack both versions) as a level 18 Bard, along with some party-friendly ToB material (esp. White Raven Tactics). Also serves well as the party's face, with maxed Diplomacy, decent Bluff, and access to Glibness.
This character has a lot of "nature" flavor (Savage Bard, Druid), and a lot of "cold" flavor (silver dragon ancestry, Snowflake Wardance). Should work as a northern barbarian mystic type who's come to the big city for some reason and learns more about the higher mysteries of magic as time goes by.
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Race: Silverbrow Human
Stats (28 point buy):
Str: 10
Dex: 8
Con: 14
Int: 14
Wis: 14 > 15
Cha: 15 > 19
Level Progression:
1 - Bard 1 - Lingering Song, Dragonfire Inspiration
2 - Bard 2
3 - Bard 3 - Snowflake Wardance
4 - Bard 4 - Cha 16
5 - Bard 5
6 - Crusader 1 - Song of the White Raven
7 - Bard 6
8 - Bard 7 - Cha 17
9 - Warblade 1 - Shape Soulmeld (Impulse Boots)
10 - Druid 1
11 - Sublime Chord 1
12 - Sublime Chord 2 - Open Least Chakra (feet), Cha 18
13 - Fochlucan Lyrist 1
14 - Fochlucan Lyrist 2
15 - Fochlucan Lyrist 3 - Arcane Strike
16 - Fochlucan Lyrist 4 - Cha 19
17 - Fochlucan Lyrist 5
18 - Fochlucan Lyrist 6 - Practiced Spellcaster (Sublime Chord)
19 - Fochlucan Lyrist 7
20 - Fochlucan Lyrist 8 - Wis 15
ACF's: Eberron Bard (Suggestion > Song of the Heart at level 7), Healing Hymn, Savage Bard, Spellbreaker Song
Skills:
1 (32) - Balance 4, Concentration 3, Diplomacy 4, Knowledge (nature) 4, Listen 4, Perform (dance) 4, Perform (stringed instruments) 1, Sleight of Hand 4, Spellcraft 4, Tumble 4
2 (8) - Balance 5, Gather Information 1, Knowledge (nature) 5, Listen 5, Perform (dance) 5 Sleight of Hand 5, Spellcraft 5, Tumble 5
3 (8) - Gather Information 3, Knowledge (arcana) 2, Listen 6, Perform (dance) 6, Sleight of Hand 6, Spellcraft 6
4 (8) - Gather Information 5, Knowledge (arcana) 6, Listen 7, Sleight of Hand 7
5 (8) - Gather Information 7, Knowledge (arcana) 8, Listen 8, Perform (stringed instruments) 4
6 (6) - Concentration 6, Diplomacy 7
7 (8) - Knowledge (arcana) 10, Listen 10, Perform (stringed instruments) 8
8 (8) - Knowledge (arcana) 11, Listen 11, Perform (stringed instruments) 10, Profession (astrologer) 4
9 (6) - Concentration 10, Knowledge (arcana) 12 (cc)
10 (6) - Knowledge (arcana) 13 (cc), Listen 13, Profession (astrologer) 6
11 (6) - Decipher Script 1, Knowledge (nature) 7, Perform (stringed instruments) 13
12 (6) - Decipher Script 7
13 (8) - Concentration 16, SKILL TRICK: Conceal Spellcasting
14 (8) - Bluff 5, Concentration 17, Diplomacy 8, Perform (dance) 7
15 (8) - Bluff 8, Concentration 18, Diplomacy 9, Perform (dance) 8, SKILL TRICK: Social Recovery
16 (8) - Concentration 19, Diplomacy 10, Perform (dance) 10, Spellcraft 8, SKILL TRICK: False Theurgy
17 (8) - Concentration 20, Diplomacy 13, Perform (dance) 14
18 (8) - Concentration 21, Diplomacy 17, Perform (dance) 17
19 (8) - Concentration 22, Diplomacy 20, Perform (dance) 21
20 (8) - Concentration 23, Diplomacy 23, Perform (dance) 23, SKILL TRICK: Listen to This
Balance: 5
Bluff: 8
Concentration: 23
Decipher Script: 7
Diplomacy: 23
Gather Information: 7
Knowledge (arcana): 13
Knowledge (nature): 7
Listen: 13
Perform (dance): 23
Perform (stringed instruments): 13
Profession (astrologer): 6
Sleight of Hand: 7
Spellcraft: 8
Tumble: 5
Skill Tricks: Conceal Spellcasting, False Theurgy, Social Recovery, Listen to This
Base Saves:
Fort: +10
Ref: +11
Will: +16
Maneuvers:
6 - Battle Leader's Charge, Crusader's Strike, Douse the Flames, Mountain Hammer, Vanguard Strike, Bolstering Voice (stance)
9 - Action Before Thought, Iron Heart Surge, White Raven Tactics, Punishing Stance (stance)
Notable Spells:
-Bard goodies (Inspirational Boost, Glibness, etc.)
-Some healing spells (available from both Bard and Druid)
-Party buffs
Notable Items:
-Snowflake Wardance means Scimitar or Longsword are going to be the weapons of choice
-A Novice Ring of the Diamond Mind, since I couldn't fit in Mind Over Body
-A Vest of Legends to buff up Inspire Courage
-All the standard stuff
The SneakA gish who does the gish thing, but also the sneaky thing. It would have been cool to use Beguiler in this build, but they make, like, the absolute worst gishes, so Wizard it is. In terms of doing the rogue job, this character has Trapfinding and plenty of search/disable device to get by, access to Knock to make up for only one rank in open lock, excellent stealth (maxed hide/MS and Darkstalker, along with spells), and lots of backstabbing potential (4d6 sneak attack, Craven, Hunter's Eye for 7d6 or 8d6 more, Staggering Strike, maxed Iaijutsu Focus via Human Paragon's floating class skill).
This is the first of these characters I built, and it was for an actual game. She was a small-time thief who was caught and rehabilitated by a big-time wizard she tried to rob, but eventually found the life of magical academia too constraining and moved on to a life of adventuring. Made a pretty satisfying character to play, especially since I was borrowing heavily from my own dissatisfaction with the academic life at the time.
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Race: Human
Stats (28 point buy):
Str: 14
Dex: 15 > 17
Con: 14
Int: 15 > 20
Wis: 8
Cha: 8
Level Progression
1 - Ranger 1 - Darkstalker, Combat Casting
2 - Human Paragon 1
3 - Wizard 1 - Extend Spell, Two-Weapon Fighting
4 - Wizard 2 - Int 16
5 - Human Paragon 2 - Practiced Spellcaster (wizard)
6 - Fighter 1 - Craven
7 - Human Paragon 3 - Int 18
8 - Unseen Seer 1 - Dex 16
9 - Unseen Seer 2 - Arcane Strike
10 - Unseen Seer 3
11 - Unseen Seer 4
12 - Abjurant Champion 1 - Staggering Strike, Dex 17
13 - Abjurant Champion 2
14 - Abjurant Champion 3
15 - Abjurant Champion 4 - Improved Two-Weapon Fighting
16 - Abjurant Champion 5 - Int 19
17 - Unseen Seer 5
18 - Unseen Seer 6 - Persistent Spell
19 - Unseen Seer 7
20 - Unseen Seer 8 - Int 20
ACF's: Abrupt Jaunt, Martial Wizard, Skilled City-Dweller (Ride > Tumble, Survival > Sense Motive, Nature > Local), Sneak Attack Fighter, Thug, Trap Expert
Skills:
1 (36) - Concentration 4, Disable Device 4, Handle Animal 1, Hide 4, Knowledge (dungeoneering) 1, Knowledge (geography) 1, Knowledge (local) 1, Move Silently 4, Search 4, Sense Motive 4, Spot 4, Tumble 4
2 (7) - Balance 5, Iaijutsu Focus 1, Open Lock 1
3 (5) - Concentration 6, Iaijutsu Focus 4
4 (6) - Concentration 7, Iaijutsu Focus 5, Spellcraft 4
5 (8) - Concentration 8, Hide 8, Iaijutsu Focus 7, Spot 5
6 (8) - Iaijutsu Focus 8, Sleight of Hand 7
7 (9) - Concentration 10, Search 8, Spot 8
8 (11) - Disable Device 5, Iaijutsu Focus 11, Move Silently 8, Search 5, SKILL TRICK: Conceal Spellcasting
9 (11) - Disable Device 7, Hide 10, Iaijutsu Focus 12, Move Silently 10, Search 7, SKILL TRICK: Point it Out
10 (11) - Disable Device 9, Hide 13, Iaijutsu Focus 13, Move Silently 13, Search 8, Sleight of Hand 8
11 (11) - Disable Device 11, Hide 14, Move Silently 14, Search 11, Spot 12
12 (7) - Concentration 11, Iaijutsu Focus 15, Spellcraft 6, SKILL TRICK: Spot the Weak Point
13 (7) - Concentration 13, Iaijutsu Focus 16, Spellcraft 8, SKILL TRICK: False Theurgy
14 (7) - Concentration 15, Iaijutsu Focus 17, Tumble 6, SKILL TRICK: Clarity of Vision
15 (7) - Concentration 18, Iaijutsu Focus 18, Tumble 9
16 (7) - Concentration 19, Iaijutsu Focus 19, Tumble 12, SKILL TRICK: Acrobatic Backstab
17 (11) - Concentration 20, Disable Device 13, Hide 17, Iaijutsu Focus 20, Move Silently 16, Search 13
18 (11) - Concentration 21, Disable Device 15, Hide 19, Iaijutsu Focus 21, Move Silently 19, Search 15
19 (11) - Concentration 22, Disable Device 17, Hide 22, Iaijutsu Focus 22, Move Silently 21, Search 17
20 (12) - Concentration 23, Decipher Script 1, Disable Device 20, Hide 23, Iaijutsu Focus 23, Move Silently 23, Search 20
Balance: 5
Concentration: 23
Decipher Script: 1
Disable Device: 20
Handle Animal: 1
Hide: 23
Iaijutsu Focus: 23
Knowledge (dungeoneering): 1
Knowledge (geography): 1
Knowledge (local): 1
Move Silently: 23
Open Lock: 1
Search: 20
Sense Motive: 4
Sleight of Hand: 8
Spellcraft: 8
Spot: 12
Tumble: 12
Skill Tricks: Acrobatic Backstab, Clarity of Vision, Conceal Spellcasting, False Theurgy, Point it Out, Spot the Weak Point
Base Saves:
Fort: +8
Ref: +6
Will: +16
Notable Spells:
-Stuff to help with stealth (Superior Invisibility being the standout)
-Hunter's Eye adds +7d6 sneak attack due to Unseen Seer's caster level boost. Get 2 more caster levels via items and it's 8d6. Not bad.
-Normal gish buffs
Notable Items:
-Like the others, could use Novice Rings of the Diamond Mind to shore up low saves.
-Glove of the Master Strategist to trigger Iaijutsu Focus, since she's not proficient with Gnomish Quickrazors
-Sneaky goodies
-All the standard stuff
The BlasterIt took me a while to decide how I was going to make a character who felt like a gish but filled the mechanical role of the blaster arcanist. I ended up with a sword-chucking Swiftblade who focused on spamming Whirling Blade with metamagic attached to it. Thanks to Swiftblade's extra standard action, at high levels this character has no problem chucking out 6 Whirling Blade attacks per round (Quicken+Twin, Twin, Twin), which I think gets the blaster's job done.
Of the four characters I've come up with here, this one has the least fluff built into it. It's pretty much just a Swiftblade. So, it lends itself to pretty much any character concept that can fit a gish.
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Race: Fire Elf
Stats (28 point buy):
Str: 16 > 18
Dex: 16
Con: 12
Int: 16 > 19
Wis: 8
Cha: 6
Level Progression:
1 - Wizard 1 - Combat Casting, Expeditious Dodge
2 - Wizard 2
3 - Wizard 3 - Spell Mastery
4 - Wizard 4 - Int 17
5 - Wizard 5 - Mobility
6 - Wizard 6 - Signature Spell (Whirling Blade)
7 - Swiftblade 1
8 - Swiftblade 2 - Int 18
9 - Swiftblade 3 - Arcane Strike
10 - Swiftblade 4
11 - Swiftblade 5
12 - Swiftblade 6 - Quicken Spell, Str 17
13 - Swiftblade 7
14 - Swiftblade 8
15 - Swiftblade 9 - Twin Spell
16 - Abjurant Champion 1 - Str 18
17 - Abjurant Champion 2
18 - Abjurant Champion 3 - Arcane Thesis (Whirling Blade)
19 - Abjurant Champion 4
20 - Abjurant Champion 5 - Int 19
ACF's: Focused Specialist (transmutation), Martial Wizard, Skilled City-Dweller (Ride > Tumble), Sudden Shift
Skills:
1 (20) - Concentration 4, Knowledge (arcana) 4, Knowledge (architecture and engineering) 4, Knowledge (geography) 4, Spellcraft 4
2 (5) - Concentration 5, Knowledge (arcana) 5, Knowledge (architecture and engineering) 5, Knowledge (geography) 5, Spellcraft 5
3 (5) - Concentration 6, Knowledge (nobility and royalty) 3, Spellcraft 6
4 (5) - Concentration 7, Decipher Script 1, Knowledge (nobility and royalty) 5, Spellcraft 7
5 (5) - Concentration 8, Decipher Script 4, Spellcraft 8
6 (5) - Concentration 9, Decipher Script 5, Spellcraft 9, Use Magic Device 1 (cc)
7 (7) - Balance 5, Concentration 10, Spellcraft 10
8 (8) - Concentration 11, Spellcraft 11, Tumble 6
9 (8) - Concentration 12, Spellcraft 12, Tumble 12
10 (8) - Concentration 13, Spellcraft 13, Spot 5, Tumble 13
11 (8) - Concentration 14, Spellcraft 14, Spot 8, Tumble 14, SKILL TRICK: Point it Out
12 (8) - Concentration 15, Spellcraft 15, Spot 12, SKILL TRICK: Spot the Weak Point
13 (8) - Concentration 16, Spellcraft 16, Spot 14, Tumble 16, SKILL TRICK: Clarity of Vision
14 (8) - Concentration 17, Jump 2, Spellcraft 17, Spot 17, Tumble 17
15 (8) - Concentration 18, Jump 5, Spellcraft 18, Spot 18, SKILL TRICK: Extreme Leap
16 (6) - Concentration 19, Spellcraft 19, Spot 19 (cc), Tumble 19
17 (6) - Concentration 20, Spellcraft 20, Spot 20 (cc), SKILL TRICK: Twisted Charge
18 (6) - Concentration 21, Spellcraft 21, Spot 21 (cc), Tumble 21
19 (6) - Concentration 22, Spellcraft 22, Spot 22 (cc), SKILL TRICK: Back on Your Feet
20 (6) - Concentration 23, Spellcraft 23, Spot 23 (cc), Tumble 23
Balance: 5
Concentration: 23
Decipher Script: 5
Knowledge (arcana): 5
Knowledge (architecture and engineering): 5
Knowledge (geography): 5
Knowledge (nobility and royalty): 5
Spellcraft: 23
Spot: 23
Tumble: 23
Use Magic Device: 1
Skill Tricks: Back on Your Feet, Clarity of Vision, Extreme Leap, Point it Out, Spot the Weak Point, Twisted Charge
Base Saves:
Fort: +6
Ref: +12
Will: +15
Notable Spells:
-Haste (duh)
-Whirling Blade (also duh)
-Normal gish stuff
Notable Items:
-Lesser Metamagic Rods can help you out a lot...Quickened Twinned Whirling Blade is good, but Quickened Twinned Repeating Widened Whirling Blade is even better
-Again, a Novice Ring of the Diamond Mind is a must-have for Mind Over Body
-All the standard stuff
Adaptation: As Randomguy points out (http://www.giantitp.com/forums/showpost.php?p=14989850&postcount=3) in the thread, this build may well be better made with Sorcerer instead of Wizard. Doing so will lose you 9th level spells, but will allow you to spam substantially more Whirling Blades per round, thanks to access to the Arcane Fusion line. You'll also drop Spell Mastery and Signature Spell (which are useless for Sorcerers), and replace them with Expeditious Dodge and Mobility, which you no longer get via Wizard bonus feats.
Going this route also has a few other benefits: Using the Battle Sorcerer variant negates the need for you to be an elf (since it grants the martial weapon proficiency we took elf for), allowing you to go Human instead. I recommend Power Attack for your bonus feat. Arcane Spellsurge also negates the need for Quicken Spell. Unfortunately, due to Twin Spell's prerequisite, you have to replace it with another metamagic feat instead of something like Practical Metamagic; I recommend Widen Spell.
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So, that's all I got. Thanks for reading (if you didn't tl;dr this monstrosity, that is, which I would totally understand). Whaddaya think?
Would this function as an effective party?
Do you have ideas to improve these characters, or ideas for characters of your own that would fit in with this concept?
Do you think my whole thesis that gishes are usually boring is way off the mark, or does it bother you too?
Are there other issues with gishes (like their tendency to mature late) that you think are bigger barriers to playing them? Do you have ideas for solving those problems?
Do you think that posting this thread in the first place was a gigantic waste of time?
Lemme know!
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*edits*
Changed the blaster to be a transmuter, due to Swiftblade entry requirements.
Corrected the sneak's skill progression to account for the two extra skill points granted by the Thug fighter variant.
Added the "adaptation" section to the blaster, per Randomguy's comments.
Fixed the healer's attribute point buy (added 2 str).