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Crake
2013-03-29, 04:54 PM
Ok, so I was reading the horizon walker aligned ability, which gives you immunity to those nasty alignment based abilities that fiends typically have at will or a number of times per day (chaos hammer, unholy blight, blasphemy etc) and I noticed that it says "spells and abilities that harm those of the opposite alignment (such as unholy blight) don't affect you."

Now is it saying spells that harm those of the opposite alignment meaning unholy blight, an evil spell, affects those of the opposite alignment, good people, and if you have evil planar mastery you gain immunity to those? Or is it saying that spells that affect those of the opposite alignment to the planar mastery you pick, thus in this case if you wanted to be immune to unholy blight you'd have to pick good.

I'd assume that if you wanted immunity to things that affect non-evil creatures (such as unholy blight) you'd have to take evil planar mastery, but that wording has always confused me.

karkus
2013-03-29, 05:34 PM
I'm pretty sure that it just means that you can function as any alignment at any given moment as long as it benefits you the most.

The real purpose in doing this is to allow the Walker to function on the Outer Planes without taking the alignment-based penalties; -2 to almost all checks per opposing alignment, such as the Law/Chaos and the Good/Evil axes (plural form of axis). If you are a Paladin/Horizon Walker, for example, you will not take a -4 penalty when travelling in the Abyss.

In addition, this class feature does not actually affect your alignment in any way.

Does this make sense? I'm saying that yes, you are immune to opposite-alignment-based spells and effects even when they are not created by an Outsider; you are immune to these spells in any case.

Here are some reference pages for you if you need them:

Horizon Walker (http://www.dandwiki.com/wiki/SRD:Horizon_Walker#Terrain_Mastery_Benefits)

Good Domain (http://www.dandwiki.com/wiki/SRD:Good_Domain)

Evil Domain (http://www.dandwiki.com/wiki/SRD:Evil_Domain)

Law Domain (http://www.dandwiki.com/wiki/SRD:Law_Domain)

Chaos Domain (http://www.dandwiki.com/wiki/SRD:Chaos_Domain)

(Those last four have lists of almost all alignment-based spells found in the Core rulebooks)

And finally, just in case you need this for any other reference, Alignment. (http://www.dandwiki.com/wiki/SRD:Alignment)

Crake
2013-03-29, 05:56 PM
I'm pretty sure that it just means that you can function as any alignment at any given moment as long as it benefits you the most.

The real purpose in doing this is to allow the Walker to function on the Outer Planes without taking the alignment-based penalties; -2 to almost all checks per opposing alignment, such as the Law/Chaos and the Good/Evil axes (plural form of axis). If you are a Paladin/Horizon Walker, for example, you will not take a -4 penalty when travelling in the Abyss.

In addition, this class feature does not actually affect your alignment in any way.

Does this make sense? I'm saying that yes, you are immune to opposite-alignment-based spells and effects even when they are not created by an Outsider; you are immune to these spells in any case.

Here are some reference pages for you if you need them:

Horizon Walker (http://www.dandwiki.com/wiki/SRD:Horizon_Walker#Terrain_Mastery_Benefits)

Good Domain (http://www.dandwiki.com/wiki/SRD:Good_Domain)

Evil Domain (http://www.dandwiki.com/wiki/SRD:Evil_Domain)

Law Domain (http://www.dandwiki.com/wiki/SRD:Law_Domain)

Chaos Domain (http://www.dandwiki.com/wiki/SRD:Chaos_Domain)

(Those last four have lists of almost all alignment-based spells found in the Core rulebooks)

And finally, just in case you need this for any other reference, Alignment. (http://www.dandwiki.com/wiki/SRD:Alignment)

oh wait, hold up, do you only need to take alignment mastery once to get all the benefits? I thought you needed to take specific alignments?
reading it in a new light, does this mean you're only treated as evil when on an evil plane? So you derive no benefit while on the material plane from this ability? Does this also apply to shifting mastery and planes like limbo/the shadow plane?

TuggyNE
2013-03-29, 06:00 PM
oh wait, hold up, do you only need to take alignment mastery once to get all the benefits? I thought you needed to take specific alignments?

You only take it once. Just like you only take Desert once, Cold Planar once, Cavernous Planar once… each of the selections is as specific as it gets.

That's one of the only two reasons Horizon Walker is any good, actually; you get dimension door from Shifting Planar and immunity to alignment-based spells from Aligned Planar. If you had to take Aligned once for each plane, it'd take you five levels (i.e.: all of them) just to become immune to the Lower Planes' negative effects/alignment spells, and you'd still have Pandemonium and Acheron undealt with, to say nothing of the various other planes.

Edit:
reading it in a new light, does this mean you're only treated as evil when on an evil plane? So you derive no benefit while on the material plane from this ability? Does this also apply to shifting mastery and planes like limbo/the shadow plane?

Shifting specifically doesn't mention any conditions; you simply always have the ability, whether or not that plane normally runs that way. (Contrast Weightless Planar.)

You're only treated as evil when on an evil plane, yes; however, your immunity to spells affecting the opposite alignment doesn't seem to be conditional.

Crake
2013-03-29, 06:12 PM
Shifting specifically doesn't mention any conditions; you simply always have the ability, whether or not that plane normally runs that way. (Contrast Weightless Planar.)

You're only treated as evil when on an evil plane, yes; however, your immunity to spells affecting the opposite alignment doesn't seem to be conditional.

Alright, so you retain the immunity everywhere, but when viewed by a detect evil on an evil plane, you would register as such?

karkus
2013-03-29, 06:19 PM
So you derive no benefit while on the material plane from this ability? Does this also apply to shifting mastery and planes like limbo/the shadow plane?

I'm pretty sure that it specifically states that these powers function on all planes; including the Material. The Shifting ability would be nearly worthless if it only functioned on certain planes, and the Planar ability would be less worthless, but still fairly worthless.

What I'm trying to explain here is that the benefits you gain from the Horizon Walker function in any area. Even when you're on the Material Plane, fighting a human Cleric, you are still immune to his Unholy Blight spell.

Therefor, if you take Desert as one of your Terrain Masteries, you will be immune to fatigue, regardless of whether you are in a desert or not.

Additionally, here are some direct quotes from the description of this class:

"Horizon walkers take their terrain mastery with them wherever they go. They retain their terrain mastery bonuses on skill checks, attack rolls, and damage rolls whether they’re actually in the relevant terrain or not."

"Planar terrain mastery functions just like terrain mastery, [more description]"

Yes, it can be a very confusing class, but what they were trying to say was that the benefits function anywhere (except for fighting certain creatures, such as a +1 on attack and damage rolls against forest creatures, which obviously only applies to forest creatures :smallwink:).

karkus
2013-03-29, 06:21 PM
Alright, so you retain the immunity everywhere, but when viewed by a detect evil on an evil plane, you would register as such?

Yes, I believe so. Although it's not specifically written, I believe that you are also immune to Detect Evil-like spells and effects, even when on the Material Plane.

Crake
2013-03-29, 06:34 PM
Alright, thanks for clearing that up for me guys. I was thinking about making a ranger 4/rogue1/Horizon walker 7 as my backup character for one of the games I'm playing in right now. Was thinking a ranger-type character with super mobility (via shifting mastery), probably some kind of perma-flight item, or a race that can already fly. Not horribly optimized, but it sounded like fun.

Bogardan_Mage
2013-03-29, 06:40 PM
Yes, it can be a very confusing class, but what they were trying to say was that the benefits function anywhere (except for fighting certain creatures, such as a +1 on attack and damage rolls against forest creatures, which obviously only applies to forest creatures :smallwink:).
But it applies to forest creatures anywhere, they don't have to actually be in the forest. So the same principle applies, really.

karkus
2013-03-29, 06:53 PM
But it applies to forest creatures anywhere, they don't have to actually be in the forest. So the same principle applies, really.

OP should definitely keep this in mind ^^^

TuggyNE
2013-03-29, 07:30 PM
Yes, I believe so. Although it's not specifically written, I believe that you are also immune to Detect Evil-like spells and effects, even when on the Material Plane.

Not quite (since those spells do not harm you). Rather, any alignment detection spell used on you returns whatever the plane's dominant alignment is; the Material is weakly True Neutral, so you'd not register as being Good, Evil, Lawful, or Chaotic on it. On an Evil-aligned plane, you'd appear Evil; on a Good-aligned plane, you'd seem to be Good; and so forth. Naturally, if you run into an NPC paladin while touring the Lower Planes, you can expect them to waste an ineffectual smite on you. :smalltongue: (Ineffectual even if you actually are evil.)

Bogardan_Mage
2013-03-29, 07:41 PM
Not quite (since those spells do not harm you). Rather, any alignment detection spell used on you returns whatever the plane's dominant alignment is; the Material is weakly True Neutral, so you'd not register as being Good, Evil, Lawful, or Chaotic on it. On an Evil-aligned plane, you'd appear Evil; on a Good-aligned plane, you'd seem to be Good; and so forth. Naturally, if you run into an NPC paladin while touring the Lower Planes, you can expect them to waste an ineffectual smite on you. :smalltongue: (Ineffectual even if you actually are evil.)
Hmm, would you register as your true alignment only in the Far Realms, then? Or would even the lack of alignment traits "override" your alignment and you'd register as not even being neutral?

GreenSerpent
2013-03-29, 08:12 PM
Hmm, would you register as your true alignment only in the Far Realms, then? Or would even the lack of alignment traits "override" your alignment and you'd register as not even being neutral?

In the Far Realms you'd register as Alignment Purple.

TuggyNE
2013-03-29, 08:23 PM
Hmm, would you register as your true alignment only in the Far Realms, then? Or would even the lack of alignment traits "override" your alignment and you'd register as not even being neutral?

In the Far Realms, anyone using detect X spells/abilities richly deserves whatever banana-y fate they will meet. :smalltongue:

Kelb_Panthera
2013-03-30, 11:36 AM
In the Far Realms, anyone using detect X spells/abilities richly who is there willingly deserves whatever banana-y fate they will meet. :smalltongue:

FIFY.

Seriously, you never want to be in the Far Realms for any reason. It's just that bad.

Dysjong
2015-07-23, 03:40 PM
first of all, sorry for necro this topic but i am in position where this question has come.

So if am to understand this class feature correct, it makes me imun against smite evil if i took aligned mastery; good?? It is a alignment based supernatural ability?

What about holy weapons? Either from enchantments or from a fist of Raziel?