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Chineselegolas
2013-03-30, 12:37 AM
For an upcoming campaining I was planning on playing a sorcadin/swiftblade, but then people said no web-content as it is "over powered" (Well some of it is... I'll admit that), so instead I'm planning on playing a strongheart halfling, Fighter/Master Thrower. We have the limitation of 1 prestige class and we are playing in an eberronish setting.
We are going to be starting at level 4.
Not sure how long the campaign will be going for, but most of us are fans of long running games, so hopefully this will go a while.

{table=head]Level|Class|Base Attack|Fort Save|Ref Save|Will Save|Feats|Class Features

1st|Fighter 1|
+1|
+2|
+0|
+0|Weapon Focus (Talenta Boomerang), Precise Shot, Point Blank Shot|Bonus Feat

2nd|Fighter 2|
+2|
+3|
+0|
+0|Power Attack|Bonus Feat

3rd|Fighter 3|
+3|
+3|
+1|
+1|Brutal Throw|

4th|Fighter 4|
+4|
+4|
+1|
+1|Boomerang Daze|Bonus Feat

5th|Fighter 5|
+5|
+4|
+1|
+1||

6th|Master Thrower 1|
+6/+1|
+4|
+3|
+1|Quick Draw, Power Throw|Quick Draw, Trick: Trip Shot

7th|Master Thrower 2|
+7/+2|
+4|
+4|
+1||Evasion

8th|Master Thrower 3|
+8/+3|
+5|
+4|
+2||Trick: Defensive Throw

9th|Master Thrower 4|
+9/+4|
+5|
+5|
+2|Snatch Arrow, Boomerang Ricochet|Snatch Arrow

10th|Master Thrower 5|
+10/+5|
+5|
+5|
+2|Improved Critical (Thrown)|Critical Throw, Trick: Weak Spot

11th|Fighter 6|
+11/+6/+1|
+6|
+6|
+3|Weapon Specialization (Talenta Boomerang)|Bonus Feat

12th|Fighter 7|
+12/+7/+2|
+6|
+6|
+3|Ranged Weapon Mastery (Bludgeoning)|[/table]
Any suggestions or comments on improvements or what I could do differently?, or problems I could encounter along my path to riches?

Edit:
Oh, my stats after racial mods are 13/20/13/14/9/9

RedDragons
2013-03-30, 01:24 AM
am going to go out on a limb on this and say for your 12th level fighter, instead take warblade and bask in the half iniaitor rules.

Chineselegolas
2013-03-30, 02:20 AM
am going to go out on a limb on this and say for your 12th level fighter, instead take warblade and bask in the half iniaitor rules.
Mmm, sounds sensible. I'll try and work on them allowing me to draw upon vast numbers of source books as the campaign progresses.

A_S
2013-03-30, 02:37 AM
If you do go with Warblade later in the build, you might find this useful (stolen from an old post over at the minmaxboards):
The following martial stances are at least somewhat useful for ranged combatants
Desert Wind
Flames Blessing
Holocaust Cloak
Rising Pheonix

Devoted Spirit
Aura of Perfect Order [law]
Aura of Triumph [good] *6
Aura of Tyranny [Evil]
Immortal Fortitude

Diamond Mind
Hearing the Air
Pearl of Black Doubt
Stance of Alacrity
Stance of Clarity

Iron Heart
Absolute Steel
Supreme Blade Parry

Setting Sun
Ghostly Defense
Giant Killing Style
Shifting Defense
Step of the Wind

Shadow Hand
Assassins Stance
Balance on the Sky *7
Child of Shadow
Dance of the Spider *7
Step of the Dancing Moth

Stone Dragon
Giants Stance
Stonefoot Stance
Strenth of Stone
Roots of the mountain

Tiger Claw
Blood in the Water
Hunters Sense
Leaping Dragon Stance

White Raven
Bolstering Voice
Leading the Charge
Press the Advantage
Swarm Tactics

The following martial maneuvers do not require melee attacks
Desert Wind
Blistering Flourish
Distracting Ember
Dragons Flame
Fan the Flames
Fire Repost ****
Fire Snake *****
Hatchlings Flame
Inferno Blast
Leaping Flame
Ring of Fire
Wind Stride
Wyrm's Flame
Zypher Dance

Devoted Spirit
Shield Block ***

Diamond Mind
Action Before Thought
Diamond Defense
Mind over body
Moment of Alacrity
Quicksilver Motion
*Time Stands Still

Iron Heart
Iron Heart Endurance
Iron Heart Focus
Iron Heart Surge

Setting Sun
Baffling Defence
Feigned Opening *6
Mirrored Pursuit
Scorpion Parry
Stalking Shadow

Shadow Hand
Cloak of Deception
One With Shadow
Shadow Blink
Shadow Garrote
Shadow Jaunt
Shadow Noose
Shadow Stride

Stone Dragon
*Adamantine Bones
Boulder Roll
*EarthStrike Quake
Mountain Avalanche

Tiger Claw
**Dancing Mongoose
Fountain of Blood
**Raging Mongoose
Sudden Leap

White Raven
Lions Roar
Order Forged From Chaos
White Raven Tactics

* strikes that work with ranged weapons
** boosts that grant extra attacks that work with ranged weapons
*** debatable: only when using a bluckler or shield. It does not specificy if you must be recieving the shields bonus yourself, so with a loose interperetation a bow user could use this with a buckler.
**** Debatable: While you do make a melee touch attack, it does not specify if this is a weapon related attack or not.
***** Broken: Duration is instantanious, but the firesnake moves at 60ft per round? What action is it to control a fire snake? none is indicated. How many firesnakes can one control at once? no limit is specified? What is to stop me from having nigh infinate firesnakes running around? and dealing 6d6 damage to everything in sight (In this case evasion is actually bad because if I deal no damage on a successful reflex save the fire snake can keep passing through your square until you fail a save.) Can a target he stuck by different fire snakes in the same round? if so we are looking at an infinate damage loop. I recommend as a houserul a duration of concentration, IE 1 standard action per round to mantain or a 5 round effect limit (like salamander charge).
*6 partial: while you don't benifit, a melee using ally can.
*7 while using a 1 handed ranged weapon.
*edit* Spoilered for length.

Chineselegolas
2013-03-30, 02:51 AM
Useful list, cheers.

Any advice or comments from anyone about earlier parts of the build?

RedDragons
2013-03-30, 10:27 AM
If you have the gold, and/or magic item comp , you can replace quick draw, with a least, cyrstal of returning giving yourself one more feat to do something with.

Chineselegolas
2013-03-30, 05:27 PM
First level of Master Thrower gives me Quickdraw as a bonus feat