Ranting Fool
2013-03-30, 06:09 AM
A few questions for the playground regarding population migration, competition for resources and general diplomatic problems for our heroes to deal with. :smallbiggrin:
Wrath, Mortuus, Sir Hugh, Eisenford. Please stop reading now this post contains possible spoilers for your campaign and reading any further counts as cheating (Which often results in death of characters and/or books thrown at you)
Now that that's done with I've a question for you lot, all questions welcome :smallbiggrin: the campaign is a "New World" campaign idea so think European powers coming to America to expand so any history buffs could be very helpful :smalltongue:
What the players what to happen: The players have told me they would like to sort out a ongoing conflict between the various tribes of Wood Elves (Living in tree villages, mostly rangers or scouts (No Clerics, Druids, Wizards), 100-300 per tribe but a fair few tribes scattered about the forest) and the invaders from another land the Empire of the Sun (Low level wizards and clerics only, a lot of knights and men at arms)
Why are they fighting: The Empire ("Old World Faction" LN, main religion St Cuth, less justice more smiting) have built a settlement near the edge of the large forest (400-500 sq miles, very large area) and are happily cutting down trees in order to build up ships (a few trade and a few warships, which they really want to maintain a position of power over the other "Old World" nations here)
The Elves (Native to the region) hugely dislike the destruction of their forest home and have been raiding the lumber camps and avoiding the Empire's patrols.
Who started the fight? This is unknown. The players came across a group of Empire soldiers burning out a Elf village with the help of a young Green Dragon. PC's kill soldiers and knightly leader (Who turns out was the Lord of the settlement, which is now run by his 5year old son and advisers) and defeat dragon (which flees into the forest) PC's keep on going as they only bumped into this fight on the way to somewhere else. When they get to the Empire shipyard/town they find out about how these "Wood Demons" having been attacking the town and killing workers but fear not our brave lord has gone to slay this evil (no mention of him having a dragon pet/ally)
This was all almost two years ago game time.
Peace through diplomacy The PC's have spoken to the Empire's Governor (Well his adviser, who they believe holds the real power) in the main empire settlement over 150miles down the coast. And they believe he honestly wants a peaceful solution to this, telling them that the ambassadors sent into the forest have been slain (Elves from the empire) but is adamant that they need to keep up production of ships for both trade and defense vs the other "old world" settlements as well as the lumber for building up the town.
The PC's have also spoken to one of the Elf raiders, who only didn't attack them because they brought a human native guide. This Elf considers all "Old Worlders" to be hostile invaders who have committed unforgivable crimes and will only be satisfied with their withdrawal from the forest.
PC Ideas for peace.
Paraphrased
PC 1: "The Elves respected the native Druid conclave if we could convince a Druid to tell them to make peace they would"
DM "Remember the Druids just had a large civil war and both sides are fractured and hidden from everyone"
PC 1: "If we picked a side we could help them win"
DM "True"
PC 1: "Then they would owe us and have to help"
PC 2: "That's the wrong way to look at it, but if we could get some druids on board, either a faction here or get some from the Old World we might be able to convince the Empire of the Sun to plant more forest and limit their lumber operation so as not to damage the forest. After all if they cut down too much too quickly they only hurt themselves in the long term"
PC 1: "Or if we can't get druids to help we could always ship in wood from somewhere else, like the mountains near that broken gateway, we could get that working"
DM: "You're not sure where that gateway goes, remember it's the 5th or so broken one you've found so it might not be connected to near you. Also transporting lumber over several hundred miles would cost a lot"
PC 2: "Well maybe if I got Shrink Item spell or something"
There were other ideas but the conversation went on for ages
Questions:
How would you as a player level 14-15 handle this (PC's who want to get involved Wizard, Knight, Duskblade)?
Without damaging your relationship to the Empire?
Without PC intervention what might happen? (Before the elves raided and were chased off by Knight patrols, but now the empire has a working gateway to the old world, though limited in use/day, but reinforcements and new settlers are coming through.)
How likely would druids be to accept a "farming" compromise?
How likely would a militaristic growing empire be to limit lumber operations? (Bearing in mind current very high tensions with other major powers, 13 years since "WW1")
What level of magic would be needed just to make this all go away "I cast make trees!!!!"?
Also a general question: The Old World nations have generally moved in with and absorbed the native (mostly human) tribe so far in the 5 years since they first came to this land. What problems might come up as they expand?
Any other factors/points I've not covered?
Wrath, Mortuus, Sir Hugh, Eisenford. Please stop reading now this post contains possible spoilers for your campaign and reading any further counts as cheating (Which often results in death of characters and/or books thrown at you)
Now that that's done with I've a question for you lot, all questions welcome :smallbiggrin: the campaign is a "New World" campaign idea so think European powers coming to America to expand so any history buffs could be very helpful :smalltongue:
What the players what to happen: The players have told me they would like to sort out a ongoing conflict between the various tribes of Wood Elves (Living in tree villages, mostly rangers or scouts (No Clerics, Druids, Wizards), 100-300 per tribe but a fair few tribes scattered about the forest) and the invaders from another land the Empire of the Sun (Low level wizards and clerics only, a lot of knights and men at arms)
Why are they fighting: The Empire ("Old World Faction" LN, main religion St Cuth, less justice more smiting) have built a settlement near the edge of the large forest (400-500 sq miles, very large area) and are happily cutting down trees in order to build up ships (a few trade and a few warships, which they really want to maintain a position of power over the other "Old World" nations here)
The Elves (Native to the region) hugely dislike the destruction of their forest home and have been raiding the lumber camps and avoiding the Empire's patrols.
Who started the fight? This is unknown. The players came across a group of Empire soldiers burning out a Elf village with the help of a young Green Dragon. PC's kill soldiers and knightly leader (Who turns out was the Lord of the settlement, which is now run by his 5year old son and advisers) and defeat dragon (which flees into the forest) PC's keep on going as they only bumped into this fight on the way to somewhere else. When they get to the Empire shipyard/town they find out about how these "Wood Demons" having been attacking the town and killing workers but fear not our brave lord has gone to slay this evil (no mention of him having a dragon pet/ally)
This was all almost two years ago game time.
Peace through diplomacy The PC's have spoken to the Empire's Governor (Well his adviser, who they believe holds the real power) in the main empire settlement over 150miles down the coast. And they believe he honestly wants a peaceful solution to this, telling them that the ambassadors sent into the forest have been slain (Elves from the empire) but is adamant that they need to keep up production of ships for both trade and defense vs the other "old world" settlements as well as the lumber for building up the town.
The PC's have also spoken to one of the Elf raiders, who only didn't attack them because they brought a human native guide. This Elf considers all "Old Worlders" to be hostile invaders who have committed unforgivable crimes and will only be satisfied with their withdrawal from the forest.
PC Ideas for peace.
Paraphrased
PC 1: "The Elves respected the native Druid conclave if we could convince a Druid to tell them to make peace they would"
DM "Remember the Druids just had a large civil war and both sides are fractured and hidden from everyone"
PC 1: "If we picked a side we could help them win"
DM "True"
PC 1: "Then they would owe us and have to help"
PC 2: "That's the wrong way to look at it, but if we could get some druids on board, either a faction here or get some from the Old World we might be able to convince the Empire of the Sun to plant more forest and limit their lumber operation so as not to damage the forest. After all if they cut down too much too quickly they only hurt themselves in the long term"
PC 1: "Or if we can't get druids to help we could always ship in wood from somewhere else, like the mountains near that broken gateway, we could get that working"
DM: "You're not sure where that gateway goes, remember it's the 5th or so broken one you've found so it might not be connected to near you. Also transporting lumber over several hundred miles would cost a lot"
PC 2: "Well maybe if I got Shrink Item spell or something"
There were other ideas but the conversation went on for ages
Questions:
How would you as a player level 14-15 handle this (PC's who want to get involved Wizard, Knight, Duskblade)?
Without damaging your relationship to the Empire?
Without PC intervention what might happen? (Before the elves raided and were chased off by Knight patrols, but now the empire has a working gateway to the old world, though limited in use/day, but reinforcements and new settlers are coming through.)
How likely would druids be to accept a "farming" compromise?
How likely would a militaristic growing empire be to limit lumber operations? (Bearing in mind current very high tensions with other major powers, 13 years since "WW1")
What level of magic would be needed just to make this all go away "I cast make trees!!!!"?
Also a general question: The Old World nations have generally moved in with and absorbed the native (mostly human) tribe so far in the 5 years since they first came to this land. What problems might come up as they expand?
Any other factors/points I've not covered?