Venger
2013-03-31, 09:21 PM
the previous thread (http://www.giantitp.com/forums/showthread.php?t=266558) has unfortunately succumbed to turn unthread, but the concept was sound, and it seemed interest was still relatively constant.
last one mentioned was hoardstealer, so let's take a crack at draconomicon:
Draconomicon
Dracolyte
Fluff
You really love dragons and revere them religiously.
Usefulness
Full divine casting's hardly ever bad, though two feats as a tax (with one of them being toughness) and speak language draconic (yuck) is a little steep.
The glory domain is kind of okay, and the domination domain is spectacular, offering more spells that aren't already on your divine list
alertness is whatever, your pokemon wyrmling can never get bigger or stronger so can't contribute to combat and will be at best a cute fluff thing, and at worst a liability. dragon-style immunities are nice, but come online too late, your keen senses are a joke, and your summoning of a draconic ally is... not very good (an adult dragon at lvl 15?)
Overall package
you'll still in all likelihood casting off a cleric/druid chassis, which is not going to lose you any power contests. offers more class features than clerics, but honestly, your feats can be better spent than qualifying for this class
what a DM should know
treat the wyrmling like a PC's cute kid cousin or elderly grandparents or something. let them leave it in a safe space and don't mess with it. punishing players for making a sacrifice for what amounts to a roleplaying cookie is generally not a great way to encourage fun times.
Dragonkith
Fluff
as with many of the others in the book, you just really love dragons, so you decide to serve one as an errand-boy
Usefulness
another two awful feat taxes, speak draconic, and 4 ranks in what's in all likelihood a crossclass skill for a melee brute who can meet the BA req makes this class very difficult for a PC to qualify for. if you've got full BA and arcana as a class skill, you probably cast spells, which this class does not advance.
Overall package
detect treasure's kind of cool, I guess. I don't know why mighty attack isn't an at-will since the damage is so low. scales aren't going to matter since by the time you can enter, it's going to be either all touch attacks from mage enemies or +Yes to-hits from brute enemies. the telepathic ink is cool from an RP perspective, but realistically, your dragon patron's not going to be involved that much. sorcerous knack sort of asks you to rope cha in to a build that in all likelihood dumped it, being melee oriented and offering no support for pally/crusader entries.
what a DM should know
this class presents sort of a binary problem. either you have your PC's dragon patron be uninvolved, making him ask why he bothered with this class as opposed to one of the other melee-friendly dragony classes such as vassal of bahamut or platinum knight, or you have the dragon involve itself in combat now and again, in all likelihood making your PC feel at best overshadowed and at worst superfluous. odds are your PC's goals of being a fighter who really loves dragons can best be fulfilled by a different prc
Dragonrider
Fluff
whether they're from pern or alagasia, everyone can at least understand the appeal of a guy riding on top of a dragon. xykon himself has (kinda) indulged in this guilty pleasure too. what's it give us in the game?
Usefulness
decent if you're a mounted cavalier-type character. your guess is as good as mine for how you're supposed to get your pet dragon. I think it's assuming you've got levels in purple dragon knight (or the vastly more awesome evil counterpart wearer of purple) or something. a relatively decent no-frills mounted combat class
Overall package
skill focus ride? seriously? what is it with every class having 2 feats to get in? anyway, if you can overlook this, it's not too bad if you're a paladin or bone knight or something
what a DM should know
same as any charger type character: give them some stuff to splatter, but don't make all your combats one big enemy vs the party, or he'll get gibbed. many of the charger's weaknesses are overcome by having a reliable means of flight, so you'll have to step up your game (though not by much)
will add the rest later on (including hoardstealer of course) just want to let people find the thread, contribute, and discuss a little first
last one mentioned was hoardstealer, so let's take a crack at draconomicon:
Draconomicon
Dracolyte
Fluff
You really love dragons and revere them religiously.
Usefulness
Full divine casting's hardly ever bad, though two feats as a tax (with one of them being toughness) and speak language draconic (yuck) is a little steep.
The glory domain is kind of okay, and the domination domain is spectacular, offering more spells that aren't already on your divine list
alertness is whatever, your pokemon wyrmling can never get bigger or stronger so can't contribute to combat and will be at best a cute fluff thing, and at worst a liability. dragon-style immunities are nice, but come online too late, your keen senses are a joke, and your summoning of a draconic ally is... not very good (an adult dragon at lvl 15?)
Overall package
you'll still in all likelihood casting off a cleric/druid chassis, which is not going to lose you any power contests. offers more class features than clerics, but honestly, your feats can be better spent than qualifying for this class
what a DM should know
treat the wyrmling like a PC's cute kid cousin or elderly grandparents or something. let them leave it in a safe space and don't mess with it. punishing players for making a sacrifice for what amounts to a roleplaying cookie is generally not a great way to encourage fun times.
Dragonkith
Fluff
as with many of the others in the book, you just really love dragons, so you decide to serve one as an errand-boy
Usefulness
another two awful feat taxes, speak draconic, and 4 ranks in what's in all likelihood a crossclass skill for a melee brute who can meet the BA req makes this class very difficult for a PC to qualify for. if you've got full BA and arcana as a class skill, you probably cast spells, which this class does not advance.
Overall package
detect treasure's kind of cool, I guess. I don't know why mighty attack isn't an at-will since the damage is so low. scales aren't going to matter since by the time you can enter, it's going to be either all touch attacks from mage enemies or +Yes to-hits from brute enemies. the telepathic ink is cool from an RP perspective, but realistically, your dragon patron's not going to be involved that much. sorcerous knack sort of asks you to rope cha in to a build that in all likelihood dumped it, being melee oriented and offering no support for pally/crusader entries.
what a DM should know
this class presents sort of a binary problem. either you have your PC's dragon patron be uninvolved, making him ask why he bothered with this class as opposed to one of the other melee-friendly dragony classes such as vassal of bahamut or platinum knight, or you have the dragon involve itself in combat now and again, in all likelihood making your PC feel at best overshadowed and at worst superfluous. odds are your PC's goals of being a fighter who really loves dragons can best be fulfilled by a different prc
Dragonrider
Fluff
whether they're from pern or alagasia, everyone can at least understand the appeal of a guy riding on top of a dragon. xykon himself has (kinda) indulged in this guilty pleasure too. what's it give us in the game?
Usefulness
decent if you're a mounted cavalier-type character. your guess is as good as mine for how you're supposed to get your pet dragon. I think it's assuming you've got levels in purple dragon knight (or the vastly more awesome evil counterpart wearer of purple) or something. a relatively decent no-frills mounted combat class
Overall package
skill focus ride? seriously? what is it with every class having 2 feats to get in? anyway, if you can overlook this, it's not too bad if you're a paladin or bone knight or something
what a DM should know
same as any charger type character: give them some stuff to splatter, but don't make all your combats one big enemy vs the party, or he'll get gibbed. many of the charger's weaknesses are overcome by having a reliable means of flight, so you'll have to step up your game (though not by much)
will add the rest later on (including hoardstealer of course) just want to let people find the thread, contribute, and discuss a little first