Baron Corm
2006-11-17, 05:30 PM
The Wishmaster essentially starts out as a commoner, and must have some sort of especially good reason for being with an adventuring party. He progresses to become a decent fighter type, with the main perk being a casting of Wish once per week with no material component, at level 20. I try to be unique... PEACH!
Wishmaster
Table:
Level 1: Weak Spirit, BAB +0
Level 3: Confidence, BAB +1
Level 4: Hit Die Increase: d6, BAB +1
Level 5: +1 Will save, BAB +2
Level 6: +1 Fort save, BAB +2
Level 7: +1 INT, BAB +3
Level 8: +1 INT, BAB +4
Level 9: +1 Will save, BAB +5
Level 10: Hit Die Increase: d8, +2 STR, BAB +5
Level 11: +1 CON, BAB +6/+1
Level 12: +1 STR, simple and martial weapon proficiencies, light armor proficiency, BAB +7/+2
Level 13: +1 CON, BAB +8/+3
Level 14: +1 STR, BAB +9/+4
Level 15: +1 WIS, +1 CHA, BAB +10/+5
Level 16: +1 WIS, +1 CHA, medium armor proficiency, BAB +11/+6/+1
Level 17: BAB +13/+8/+3
Level 18: +2 CON, BAB +14/+9/+4
Level 19: +2 DEX, BAB +15/+10/+5
Level 20: Wishmaster, heavy armor proficiency, BAB +16/+11/+6/+1
Hit Die: d4
Skill Points at Each Level: 2 + Int modifier.
Base Attack Bonus: Special
Base Saves: Low Fort, Low Will, Low Reflex
Class Skills: Climb, Craft, Handle Animal, Jump, Listen, Profession, Ride, Spot, Swim, and Use Rope.
Proficiencies: One simple weapon of his choice
Class Features
Weak Spirit (Ex)
The wishmaster has a -1 circumstance penalty to any attack roll or save he attempts due to low faith in himself. Any time he fails a check, this penalty increases by -1. It is set back to -1 when the wishmaster rests for 8 hours.
Confidence (Ex)
Starting at level 3, the wishmaster may make a single will save at DC 20 at the end of his 8 hours of rest to negate his initial -1 penalty. Failing a check, not including the Confidence check, during that day still results in a compounded -1 penalty.
Hope (Ex)
Most of the wishmaster's scores are improved as he takes levels in the class, due to a strengthening of will and a better self-confidence. These improvements are reflected in the table without mentioning the word Hope. Any time the wishmaster gains a proficiency feat through Hope, he may instead choose a different feat if he has chosen that proficiency as a feat at an earlier level of Wishmaster. If he multiclasses in any way, he does not get any bonus proficiencies.
Wishmaster (Su)
The wishmaster no longer has to make the Confidence check; all effects of Weak Spirit are voided. He also gains Inspire Courage as an 8th level bard, but requires no ranks of perform and it is always active, as an aura. Inspire Courage does not have any effect on the wishmaster. The wishmaster may also cast Wish as per the spell 1x/week with no material component, though there is an xp cost. Wish is cast as a level 20 caster, and the wishmaster's primary casting stat when required is his WIS.
Wishmaster
Table:
Level 1: Weak Spirit, BAB +0
Level 3: Confidence, BAB +1
Level 4: Hit Die Increase: d6, BAB +1
Level 5: +1 Will save, BAB +2
Level 6: +1 Fort save, BAB +2
Level 7: +1 INT, BAB +3
Level 8: +1 INT, BAB +4
Level 9: +1 Will save, BAB +5
Level 10: Hit Die Increase: d8, +2 STR, BAB +5
Level 11: +1 CON, BAB +6/+1
Level 12: +1 STR, simple and martial weapon proficiencies, light armor proficiency, BAB +7/+2
Level 13: +1 CON, BAB +8/+3
Level 14: +1 STR, BAB +9/+4
Level 15: +1 WIS, +1 CHA, BAB +10/+5
Level 16: +1 WIS, +1 CHA, medium armor proficiency, BAB +11/+6/+1
Level 17: BAB +13/+8/+3
Level 18: +2 CON, BAB +14/+9/+4
Level 19: +2 DEX, BAB +15/+10/+5
Level 20: Wishmaster, heavy armor proficiency, BAB +16/+11/+6/+1
Hit Die: d4
Skill Points at Each Level: 2 + Int modifier.
Base Attack Bonus: Special
Base Saves: Low Fort, Low Will, Low Reflex
Class Skills: Climb, Craft, Handle Animal, Jump, Listen, Profession, Ride, Spot, Swim, and Use Rope.
Proficiencies: One simple weapon of his choice
Class Features
Weak Spirit (Ex)
The wishmaster has a -1 circumstance penalty to any attack roll or save he attempts due to low faith in himself. Any time he fails a check, this penalty increases by -1. It is set back to -1 when the wishmaster rests for 8 hours.
Confidence (Ex)
Starting at level 3, the wishmaster may make a single will save at DC 20 at the end of his 8 hours of rest to negate his initial -1 penalty. Failing a check, not including the Confidence check, during that day still results in a compounded -1 penalty.
Hope (Ex)
Most of the wishmaster's scores are improved as he takes levels in the class, due to a strengthening of will and a better self-confidence. These improvements are reflected in the table without mentioning the word Hope. Any time the wishmaster gains a proficiency feat through Hope, he may instead choose a different feat if he has chosen that proficiency as a feat at an earlier level of Wishmaster. If he multiclasses in any way, he does not get any bonus proficiencies.
Wishmaster (Su)
The wishmaster no longer has to make the Confidence check; all effects of Weak Spirit are voided. He also gains Inspire Courage as an 8th level bard, but requires no ranks of perform and it is always active, as an aura. Inspire Courage does not have any effect on the wishmaster. The wishmaster may also cast Wish as per the spell 1x/week with no material component, though there is an xp cost. Wish is cast as a level 20 caster, and the wishmaster's primary casting stat when required is his WIS.