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View Full Version : The Order of Tarquin: What I suppose about him and his partners



Living Oxymoron
2013-04-01, 07:49 AM
I know he is being mentioned very much lately, but I could not resist to tell my guesses on Tarquin and his adventuring party (http://www.giantitp.com/comics/oots0758.html). I'll try to be as straight as possible and to keep all the details in the same time, so I expect your feedback as much as your own guesses.

Tarquin says in comic 819 that a "classic team" is constituted by a fighter, a wizard, a cleric, a rogue, and a jack-of all trades bard as the fifth man (http://www.giantitp.com/comics/oots0819.html). The sixth component of the group seems not to belong to his definition of classic team, but even then he labels it as the "foil". I'm counting more on the classic team definition to guess what his partners would be, because probably his knowlegde about adventuring parties is based on his own party.

Fighter: It's pretty obvious that Tarquin fulfills this role, even though there is major suspicion (I know that isn't just me) about him having one or more levels of Bard. I mean, I know it could be a personality trait, but he uses his knowledge of narrative structures more efficiently than Elan as we can see here (http://www.giantitp.com/comics/oots0821.html) and here (http://www.giantitp.com/comics/oots0882.html). And, come on, a whip (http://www.giantitp.com/comics/oots0863.html)?! Who in the earth would spend a feat to gain proficiency with a whip, instead of so many more useful exotic weapons? The Bard is the only core class, maybe the only class at all, to begin with proficiency with this weapon.

As for he being a Fighter or not, I believe he is a Swordsage, but I've said enough about that in this forum. But I be disappointed if he shows up as a Fighter though.

Wizard: Another obvious guess is that this role belongs to the girl with the Ioun Stones. I heard somewhere else that could be a desert-themed character (here desert means Athas that means psionics), so I really think she may be a Psion. Besides, psionic classes are open content, so there's a great probability that one of them appear in the comic, in my opinion.

Cleric: I wouldn't have nothing to comment on this role because it's already clear that Malack was the Cleric and healer of his group. But I have thought a lot about his real power and if it's balanced in relation to the rest of group so I concluded that... NO. Malack is NOT balanced in terms of ECL in comparison with Tarquin, Miron and the others.

And why not? The only real references we have to consider him a 12th are his spells cast until now and the fact that he created his own staff. Most of the people, including me until some time ago, believe he is not stronger than that, and the major factor that contributes to this belief is that he failed his spell check against Durkon (http://www.giantitp.com/comics/oots0873.html), but examining better this scene, I can say for sure that it is manipulated, prepared to make us think that Malack is as strong (or weak) as Durkon.

First the mechanic argument: a spell check is a 1d20 roll plus level modifier against 11 plus the adversary level. Considering Durkon is level 14 according to the Class and Level Geeks, the DC of this check would be 25. Being a totally random thing, the 1d20 roll means that Malack could be a 23rd level Cleric and still fails (heck, he could even be a 24th level Cleric if the spell check rule was similar to that of attack rolls and saving throws!). The problem is that when something like that happens in the comic, we generally suppose the most probable thing and throw aside the random factor.

Now the narrative argument: when Malack fails his dispel magic attempt, Durkon mocks him and this is the very cause that most of us don't think that Malack is that badass. But look at Malack's answer. If he says that "it's difficult for a vampire cleric to find appropriate challenges", then I conclude that he is not balanced with Tarquin and the rest of his team, because on the contrary he should always find appropriate challenges (and even more challenging ones, once his level would be lower than the rest of his fellows) and he wouldn't be stuck in the same level for a long time or either gain small quantities of XP. Besides his answer doesn't confirm Durkon's mockery, in fact it seems to deny that and to put other argument over that. And I don't believe that age means more power, but look at Malack's age: 200 years make him older than Xykon! How much power he could have collected in this period? He surely will surprise us a lot and I am eager to see that. :smallbiggrin:

Rogue: The catwoman, that I believe to be a Lycanthrope - Weretiger (http://www.d20srd.org/srd/monsters/lycanthrope.htm#weretiger) is clearly the Rogue. The image of her stealing the magic carpet in midflight (http://www.giantitp.com/comics/oots0817.html) since then made me think that Tarquin's teammates should be real skilled and strong.

The fifth man: Tarquin refers to the fifth man as being a jack-of-all-trades (bard, in that case). But if we think a little more, which class fulfills this role as good as (or even better than) the Bard? Yeah, the Factotum. And from which supplement does this class come from? Dungeonscape! Yes, the very book that the Giant co-wrote (where he presented us the Acidborn Shark (http://www.giantitp.com/comics/oots0541.html), his creation). Although the creation of the class is credited to Jason Bulmahn (http://www.wizards.com/default.asp?x=dnd/ps/20070305a), another thing of this book (Dungeon Crasher Fighter (http://www.giantitp.com/comics/oots0796.html)) was depicted in this comic too, so it would be great to see this class in action in OotS strips.

Ah, who would be the Factotum? Miron Shewdanker, no less. Most of the people here believe he is an arcane spellcaster, but I think the last panel here (http://www.giantitp.com/comics/oots0757.html) is just an application of the Use Magic Device skill to use a wand.

The sixth man: As I said before, the "foil" isn't something that belongs to Tarquin's definition of a classic team. But, aside from Belkar being the foil of the group, what is he? A sexy shoeless... oh, wait! He is the second-in-arms. And that's what the last man, the big guy with sword and shield, looks like. The melee fighter that supports the lead fighter, as Belkar is to Roy. I used to imagine him as a Barbarian, because of his fierce outlook, but thinking well, a tabard is too formal for a Barbarian. I think that would be worn by someone with some level knighthood or something alike. I go with many people that believe he is a Blackguard, maybe originally a Paladin, again judging by his outlook (fallen paladin with a black armor? I know this movie... (http://www.giantitp.com/comics/oots0407.html)).

Just another thing about him: have you already realized how his sword (http://www.giantitp.com/comics/oots0758.html) seems greater than Nale's longsword (http://www.giantitp.com/comics/oots0805.html), but shorter than Roy's greatsword (http://www.giantitp.com/comics/oots0880.html)? I see a bastard sword coming... :smallsmile:

Mike Havran
2013-04-01, 08:00 AM
That's a nice effort. There is already running thread about Tarquin's Adventuring Group here (http://www.giantitp.com/forums/showthread.php?t=273086), you may compare your estimations.

Xelbiuj
2013-04-01, 01:07 PM
Just because something is classic doesn't mean he has to go with it. His whole shtick is that he isn't behaving like the classic villain, he knew when to stop conquering territory and act behind the scenes, instead of acting like a walking cliche.

Hell, evil parties usually go (in my experience) as random and ridiculous as possible, oddly enough more tolerant of wacky group make up than good parties.

Olinser
2013-04-01, 02:22 PM
Cleric: I wouldn't have nothing to comment on this role because it's already clear that Malack was the Cleric and healer of his group. But I have thought a lot about his real power and if it's balanced in relation to the rest of group so I concluded that... NO. Malack is NOT balanced in terms of ECL in comparison with Tarquin, Miron and the others.

And why not? The only real references we have to consider him a 12th are his spells cast until now and the fact that he created his own staff. Most of the people, including me until some time ago, believe he is not stronger than that, and the major factor that contributes to this belief is that he failed his spell check against Durkon (http://www.giantitp.com/comics/oots0873.html), but examining better this scene, I can say for sure that it is manipulated, prepared to make us think that Malack is as strong (or weak) as Durkon.

First the mechanic argument: a spell check is a 1d20 roll plus level modifier against 11 plus the adversary level. Considering Durkon is level 14 according to the Class and Level Geeks, the DC of this check would be 25. Being a totally random thing, the 1d20 roll means that Malack could be a 23rd level Cleric and still fails (heck, he could even be a 24th level Cleric if the spell check rule was similar to that of attack rolls and saving throws!). The problem is that when something like that happens in the comic, we generally suppose the most probable thing and throw aside the random factor.

Now the narrative argument: when Malack fails his dispel magic attempt, Durkon mocks him and this is the very cause that most of us don't think that Malack is that badass. But look at Malack's answer. If he says that "it's difficult for a vampire cleric to find appropriate challenges", then I conclude that he is not balanced with Tarquin and the rest of his team, because on the contrary he should always find appropriate challenges (and even more challenging ones, once his level would be lower than the rest of his fellows) and he wouldn't be stuck in the same level for a long time or either gain small quantities of XP. Besides his answer doesn't confirm Durkon's mockery, in fact it seems to deny that and to put other argument over that. And I don't believe that age means more power, but look at Malack's age: 200 years make him older than Xykon! How much power he could have collected in this period? He surely will surprise us a lot and I am eager to see that. :smallbiggrin:


Malack is directly referencing that as a Vampire Cleric, he has an extremely high level adjustment when calculating XP returned.

Rich may have fudged the numbers, but a basic 3.5 vampire I believe has a +8 adjustment (it may be +6, the site I usually look things up on isn't up for some reason).

That means that he's a level 12 cleric, but getting experience as though he's a level 20 (or 18) cleric.

If he is fighting actual character level-appropriate encounters, he is getting almost zero experience.

So either he is fighting incredibly difficult encounters for normal XP gain, or he is fighting NORMAL encounters for incredibly low XP gain. Either way it's not good for him.

And Malack's level is definitely in the 12ish range.

I bring to your attention the fact that Durkon (a level 15ish Cleric) attempted to Turn him, and Malack felt he was in enough danger to require a Bolster Undead rather than using the opportunity for an offensive spell of his own.

With Malack thinking he could be turned, he is at an ABSOLUTE MAXIMUM of 19th level - Durkon's level +4, the maximum he could possibly turn, and even then Durkon would basically have to roll a 20 as he doesn't have a good Charisma modifier.

With him feeling enough in danger to be using Bolster Undead, that puts him realistically at or below Durkon's level.

Living Oxymoron
2013-04-02, 03:42 AM
That's a nice effort. There is already running thread about Tarquin's Adventuring Group here (http://www.giantitp.com/forums/showthread.php?t=273086), you may compare your estimations.

Thanks, 2323mike. I saw that thread some weeks ago and it influenced me to open this one.


Just because something is classic doesn't mean he has to go with it. His whole shtick is that he isn't behaving like the classic villain, he knew when to stop conquering territory and act behind the scenes, instead of acting like a walking cliche.

Hell, evil parties usually go (in my experience) as random and ridiculous as possible, oddly enough more tolerant of wacky group make up than good parties.

Yeah, I agree that it doesn't mean he has to go with it, but should you look less to those classes and more to the roles they represent. As you can see below, the suppositions that I made do not correspond to the classes themselves, but to their roles in a five people group (because, as I said, the sixth man is not a part of the traditional group):

Classic adventuring party: Fighter, Wizard, Cleric, Rogue, Bard (jack-of-all-trades)
Tarquin's adventuring party: Swordsage/Bard, Psion, Cleric, Rogue, Factotum


Malack is directly referencing that as a Vampire Cleric, he has an extremely high level adjustment when calculating XP returned.

Rich may have fudged the numbers, but a basic 3.5 vampire I believe has a +8 adjustment (it may be +6, the site I usually look things up on isn't up for some reason).

That means that he's a level 12 cleric, but getting experience as though he's a level 20 (or 18) cleric.

If he is fighting actual character level-appropriate encounters, he is getting almost zero experience.

So either he is fighting incredibly difficult encounters for normal XP gain, or he is fighting NORMAL encounters for incredibly low XP gain. Either way it's not good for him.

But that's my point! Let's say his level is really 12. His ECL as Vampire Lizardfolk would be 23 (level 12 + 8 LA for being a vampire + 1 LA for being a lizardfolk + 2 HD of lizardfolk). Now suppose Tarquin and the others are in that level (23). It would be tough to stay alive (or undead in his case, hehe) once he would have to face CR 23 monsters and challenge while being a level 12 cleric, even with the advantages offered by the Vampire template. On the other hand, he would gain XP more easily. But in the case he is in the same (or even near) level of his companions, he would be more prepared to face the challenges, but he would gain less XP and advance slowly. So, I'm not saying that he is in the same level of Tarquin, but I'm pretty sure that his level is greater than just 12.


And Malack's level is definitely in the 12ish range.

I bring to your attention the fact that Durkon (a level 15ish Cleric) attempted to Turn him, and Malack felt he was in enough danger to require a Bolster Undead rather than using the opportunity for an offensive spell of his own.

With Malack thinking he could be turned, he is at an ABSOLUTE MAXIMUM of 19th level - Durkon's level +4, the maximum he could possibly turn, and even then Durkon would basically have to roll a 20 as he doesn't have a good Charisma modifier.

With him feeling enough in danger to be using Bolster Undead, that puts him realistically at or below Durkon's level.

Well, I'm sorry, but I completely disagree with your view on those facts. You forgot to consider three things in your analysis:

1- Durkon 14th level cleric, not a 15th. That was already corrected by the Level Geeks after the battle with Malack. To be a 15th, he should have at least one 8th level spell, but he clearly states in the middle of that battle that he didn't have any spells above 4th level (http://www.giantitp.com/comics/oots0875.html). Besides, it's worth remembering that the Giant didn't know that the Mass Death Ward spell already existed (http://www.giantitp.com/forums/showpost.php?p=11878742&postcount=50), and used his homebrew version, that is a 7th level spell (the original is 8th);

2- Turning attempts are made against undeads Hit Dice not just their level. Malack is not just a level 12 cleric, he is also a lizardfolk (at least a lizardfolk; I'll put aside the rumors that he is a Yuan-Ti), so he has 2 racial Hit Dice (that until here makes him a 14 HD creature against turning attempts);

3- Malack is also a Vampire, and Vampires have Turn Resistance +4. So, in the end, assuming he is a 12th level Cleric, that makes him a 18 HD creature against turning attempts.

That's enough to say that Malack was not afraid of Durkon's turning attempts, because even if he was in a lower level than Durkon, it would not be easy for Durkon to turn him. Actually, I think that the Bolster Undead was used by Rich (not Malack, hehe) with two narrative purposes: the first was to illustrate a battle between a living cleric and an undead cleric and the second was to insert a joke there (http://www.giantitp.com/comics/oots0873.html).

Olinser
2013-04-02, 09:35 AM
Thanks, 2323mike. I saw that thread some weeks ago and it influenced me to open this one.



Yeah, I agree that it doesn't mean he has to go with it, but should you look less to those classes and more to the roles they represent. As you can see below, the suppositions that I made do not correspond to the classes themselves, but to their roles in a five people group (because, as I said, the sixth man is not a part of the traditional group):

Classic adventuring party: Fighter, Wizard, Cleric, Rogue, Bard (jack-of-all-trades)
Tarquin's adventuring party: Swordsage/Bard, Psion, Cleric, Rogue, Factotum



But that's my point! Let's say his level is really 12. His ECL as Vampire Lizardfolk would be 23 (level 12 + 8 LA for being a vampire + 1 LA for being a lizardfolk + 2 HD of lizardfolk). Now suppose Tarquin and the others are in that level (23). It would be tough to stay alive (or undead in his case, hehe) once he would have to face CR 23 monsters and challenge while being a level 12 cleric, even with the advantages offered by the Vampire template. On the other hand, he would gain XP more easily. But in the case he is in the same (or even near) level of his companions, he would be more prepared to face the challenges, but he would gain less XP and advance slowly. So, I'm not saying that he is in the same level of Tarquin, but I'm pretty sure that his level is greater than just 12.



Well, I'm sorry, but I completely disagree with your view on those facts. You forgot to consider three things in your analysis:

1- Durkon 14th level cleric, not a 15th. That was already corrected by the Level Geeks after the battle with Malack. To be a 15th, he should have at least one 8th level spell, but he clearly states in the middle of that battle that he didn't have any spells above 4th level (http://www.giantitp.com/comics/oots0875.html). Besides, it's worth remembering that the Giant didn't know that the Mass Death Ward spell already existed (http://www.giantitp.com/forums/showpost.php?p=11878742&postcount=50), and used his homebrew version, that is a 7th level spell (the original is 8th);

2- Turning attempts are made against undeads Hit Dice not just their level. Malack is not just a level 12 cleric, he is also a lizardfolk (at least a lizardfolk; I'll put aside the rumors that he is a Yuan-Ti), so he has 2 racial Hit Dice (that until here makes him a 14 HD creature against turning attempts);

3- Malack is also a Vampire, and Vampires have Turn Resistance +4. So, in the end, assuming he is a 12th level Cleric, that makes him a 18 HD creature against turning attempts.

That's enough to say that Malack was not afraid of Durkon's turning attempts, because even if he was in a lower level than Durkon, it would not be easy for Durkon to turn him. Actually, I think that the Bolster Undead was used by Rich (not Malack, hehe) with two narrative purposes: the first was to illustrate a battle between a living cleric and an undead cleric and the second was to insert a joke there (http://www.giantitp.com/comics/oots0873.html).

You're really not doing a whole lot to prove that Malack is any higher than 12th level, other than you 'think' he should be higher.

Ok, so Durkon's 14, whatever, you're just making an even bigger case for Malack being only 11th or 12th level. So you think Durkon being LOWER level, and Malack still using Bolster Undead against him... somehow makes Malack higher?

As for him being near the level of his group... you're actively ignoring the ECL evidence you yourself have presented.

At one point he MAY have been near the level of his adventuring group (when they just started).

The second they actually started ADVENTURING - he would fall behind ridiculously fast.

My buddy actually sat down and figured this out.

Say they got together the moment they all hit level 10 and began adventuring.

When Malack finally gets enough experience to hit level 11, the rest of the party will already be level 14.

By the time he hits 12, the party will be mid-16.

They'll gain another extra level on him after that, but because their higher XP gain is balanced by his requiring less XP to level up each time, they will stay fairly constant at about 4-5 levels ahead of Malack from then on.

There is no possible way that Malack's actual character level is anywhere close to the rest of his party.

Living Oxymoron
2013-04-02, 08:31 PM
You're really not doing a whole lot to prove that Malack is any higher than 12th level, other than you 'think' he should be higher.

Yeah, you're right.


Ok, so Durkon's 14, whatever, you're just making an even bigger case for Malack being only 11th or 12th level. So you think Durkon being LOWER level, and Malack still using Bolster Undead against him... somehow makes Malack higher?

No, what I said was that even if Durkon was 15th and Malack 12th, Durkon's turning would not pose as a threat to Malack provided the latter somehow knew Durkon's level. Assuming that even in OotS world, where the things have a comical purpose, the characters don't have their levels explictly drawn on their foreheads for any other to see, I think Malack was just being careful against an opponent whose power he didn't know. So that makes that panel unsuitable for a deep analysis on their levels.


As for him being near the level of his group... you're actively ignoring the ECL evidence you yourself have presented.

At one point he MAY have been near the level of his adventuring group (when they just started).

The second they actually started ADVENTURING - he would fall behind ridiculously fast.

My buddy actually sat down and figured this out.

Say they got together the moment they all hit level 10 and began adventuring.

When Malack finally gets enough experience to hit level 11, the rest of the party will already be level 14.

By the time he hits 12, the party will be mid-16.

They'll gain another extra level on him after that, but because their higher XP gain is balanced by his requiring less XP to level up each time, they will stay fairly constant at about 4-5 levels ahead of Malack from then on.

There is no possible way that Malack's actual character level is anywhere close to the rest of his party.

I think you're right about this. :smallsmile: