ABEW19043
2013-04-01, 03:36 PM
I'm currently DMing a campaign of four, regular power.
The party consists of:
A human Knight
A human Warmage
An elvish Rogue
And a gnomish Wizard
The Rogue has a lot of D&D experience, the Knight has a fair amount, and the Warmage and Wizard are both brand new to the game.
The entire party is level 2 right now, we've only played one session and I've been going pretty easy on them. In the current dungeon, I plan on making it so they can be a little powerful so I can actually have fun throwing things at them.
I plan on giving each person a specialized weapon for their character and style of play.
So far, I've already given the Wizard a Wand of Magic Missile, to help make him more useful in the early levels. (He'll end up being a blaster wizard. Go easy on him, it's his first time.)
I plan on giving the rogue a Retractable Blade, which is just a +1 dagger that is a free action to draw.
I'm stuck on what to give the Warmage or the Knight. There are quite a few options, but I need something that fits close to that power level as to not favor anyone, and I don't know much about Warmages to begin with.
The Knight is a Dedicated tank, and so far the Warmage has just been using a long spear to poke from the knights protection. (Again, he's new. It will come with time).
So, ideas?
The party consists of:
A human Knight
A human Warmage
An elvish Rogue
And a gnomish Wizard
The Rogue has a lot of D&D experience, the Knight has a fair amount, and the Warmage and Wizard are both brand new to the game.
The entire party is level 2 right now, we've only played one session and I've been going pretty easy on them. In the current dungeon, I plan on making it so they can be a little powerful so I can actually have fun throwing things at them.
I plan on giving each person a specialized weapon for their character and style of play.
So far, I've already given the Wizard a Wand of Magic Missile, to help make him more useful in the early levels. (He'll end up being a blaster wizard. Go easy on him, it's his first time.)
I plan on giving the rogue a Retractable Blade, which is just a +1 dagger that is a free action to draw.
I'm stuck on what to give the Warmage or the Knight. There are quite a few options, but I need something that fits close to that power level as to not favor anyone, and I don't know much about Warmages to begin with.
The Knight is a Dedicated tank, and so far the Warmage has just been using a long spear to poke from the knights protection. (Again, he's new. It will come with time).
So, ideas?