Nocte
2006-11-17, 10:21 PM
Lore seeker
Alignment
The Lore Seeker must be neutral good, neutral, or neutral evil. The true pursuit of knowledge cares little for ethical extremes.
Hit Die
d6.
Class Skills
The Lore Seeker’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (None), Swim (Str), Tumble (Dex).
Skill Points at 1st Level
(6 + Int modifier) ×4.
Skill Points at Each Additional Level
6 + Int modifier.
LORE SEEKER
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0
|
+0
|
+2
|
+0
|Effective knowledge +1d6
2nd|
+1
|
+0
|
+3
|
+0
|Smart Defense
3rd|
+2
|
+1
|
+3
|
+1
|Effective knowledge +2d6
4th|
+3
|
+1
|
+4
|
+1
|Anatomy Lore
5th|
+3
|
+1
|
+4
|
+1
|Effective knowledge +3d6
6th|
+4
|
+2
|
+5
|
+2
|Lore Identify
7th|
+5
|
+2
|
+5
|
+2
|Effective knowledge +4d6
8th|
+6
|
+2
|
+6
|
+2
|Smart Escape
9th|
+6
|
+3
|
+6
|
+3
|Effective knowledge +5d6
10th|
+7
|
+3
|
+7
|
+3
|Secrets of mind
11th|
+8
|
+3
|
+7
|
+3
|Effective knowledge +6d6
12th|
+9
|
+4
|
+8
|
+4
|Lore Legend
13th|
+10
|
+4
|
+8
|
+4
|Effective knowledge +7d6
14th|
+10
|
+4
|
+9
|
+4
|Slippery Mind
15th|
+12/+6/+1
|
+5
|
+9
|
+5
|Effective knowledge +8d6
16th|
+12/+7/+2
|
+5
|
+10
|
+5
|Lore Analyze
17th|
+12/+7/+2
|
+5
|
+10
|
+5
|Effective knowledge +9d6
18th|
+13/+8/+3
|
+6
|
+11
|
+6
|Knowledge Skill Mastery
19th|
+14/+9/+4
|
+6
|
+11
|
+6
|Effective knowledge +10d6
20th|
+15/+10/+5
|
+6
|
+12
|
+6
|Enlightenment[/table]
Class Features
All of the following are class features of the Lore Seeker.
Smart defence
When unarmoredand and unencumbered, the Lore Seeker adds half her Lore Seeker levels to her AC but only to a max equal to her intellingence modifier.
Effective knowledge attack
As a complete action a Lore Seeker can draw upon his knowledge of creatures to increase the effectiveness of his attacks. Ussing Effective knowledge attack requires a knowledge check of the appropiate creature faced.
* Arcana (dragons, magical beasts)
* Dungeoneering (aberrations, oozes)
* Local (humanoids)
* Nature (animals, fey, giants, monstrous humanoids, plants, vermin)
* Religion (undead)
* The planes (outsiders, elementals)
A Lore Seeker can make a knowledge check(DC=15 + Creature HD), if he succseds he can use a special melee attack for extra damage on the target creature and creatures of the same race. The effect of this ability remains for number of rounds equal to Lore Seeker levels pluss her intelligence modifier. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two Lore Seeker levels thereafter. Should the Lore Seeker score a critical hit with a Effective knowledge attack, this extra damage is not multiplied.
Anatomy Lore
A Lore seeker can make a knowledge check of the appropiate creature, instead of a heal check.
Smart Escape
A Lore seeker can make a knowledge check of the appropiate creature faced, instead of a escape artist to get out of a grapple or out of a pinned condition (so that you’re only grappling)..
Secrets of mind(ex)
A Lore seeker can add his intelligence modifier instead of his wisdom modifier to will checks.
Lore Identify(ex)
A Lore seeker can make knowledge(arcana) check(DC=25) to understand magic items, as with the identify spell. This ability takes the same time as the spell casting time, but requires no materials.
Lore Legend(ex)
A Lore seeker can make knowledge(Local) check(DC=30) to gain the effect of a legend lore. This ability takes the same time as the spell casting time, but requires no materials.
Lore analyze(ex)
A Lore seeker can make knowledge(Local) check(DC=35) to gain the effect of a analyze dweomer. This ability takes the same time as the spell casting time, but requires no materials.
Slippery Mind(Ex)
This ability represents the Lore Seeker’s ability to wriggle free from magical effects that would otherwise control or compel her. If a Lore Seeker with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to succeed on her saving throw.
Knowledge Skill Mastery
The Lore Seeker becomes so certain in the use of certain Knowledge skills that she can use them reliably even under adverse conditions.
Upon gaining this ability, she selects a number of Knowledge skills equal to 3 + her Intelligence modifier. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so.
Enlightenment
At 20th level, a Lore Seeker becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the Lore Seeker’s creature type was) for the purpose of spells and magical effects. Additionally, the Lore Seeker gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the Lore Seeker can still be brought back from the dead as if she were a member of her previous creature type.
Ex-Lore Seekers
A Lore Seeker who becomes chaotic or lawful or becomes spellcaster cannot progress in levels as a Lore Seeker and looses all his Lore Seeker abilities.
Alignment
The Lore Seeker must be neutral good, neutral, or neutral evil. The true pursuit of knowledge cares little for ethical extremes.
Hit Die
d6.
Class Skills
The Lore Seeker’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (None), Swim (Str), Tumble (Dex).
Skill Points at 1st Level
(6 + Int modifier) ×4.
Skill Points at Each Additional Level
6 + Int modifier.
LORE SEEKER
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0
|
+0
|
+2
|
+0
|Effective knowledge +1d6
2nd|
+1
|
+0
|
+3
|
+0
|Smart Defense
3rd|
+2
|
+1
|
+3
|
+1
|Effective knowledge +2d6
4th|
+3
|
+1
|
+4
|
+1
|Anatomy Lore
5th|
+3
|
+1
|
+4
|
+1
|Effective knowledge +3d6
6th|
+4
|
+2
|
+5
|
+2
|Lore Identify
7th|
+5
|
+2
|
+5
|
+2
|Effective knowledge +4d6
8th|
+6
|
+2
|
+6
|
+2
|Smart Escape
9th|
+6
|
+3
|
+6
|
+3
|Effective knowledge +5d6
10th|
+7
|
+3
|
+7
|
+3
|Secrets of mind
11th|
+8
|
+3
|
+7
|
+3
|Effective knowledge +6d6
12th|
+9
|
+4
|
+8
|
+4
|Lore Legend
13th|
+10
|
+4
|
+8
|
+4
|Effective knowledge +7d6
14th|
+10
|
+4
|
+9
|
+4
|Slippery Mind
15th|
+12/+6/+1
|
+5
|
+9
|
+5
|Effective knowledge +8d6
16th|
+12/+7/+2
|
+5
|
+10
|
+5
|Lore Analyze
17th|
+12/+7/+2
|
+5
|
+10
|
+5
|Effective knowledge +9d6
18th|
+13/+8/+3
|
+6
|
+11
|
+6
|Knowledge Skill Mastery
19th|
+14/+9/+4
|
+6
|
+11
|
+6
|Effective knowledge +10d6
20th|
+15/+10/+5
|
+6
|
+12
|
+6
|Enlightenment[/table]
Class Features
All of the following are class features of the Lore Seeker.
Smart defence
When unarmoredand and unencumbered, the Lore Seeker adds half her Lore Seeker levels to her AC but only to a max equal to her intellingence modifier.
Effective knowledge attack
As a complete action a Lore Seeker can draw upon his knowledge of creatures to increase the effectiveness of his attacks. Ussing Effective knowledge attack requires a knowledge check of the appropiate creature faced.
* Arcana (dragons, magical beasts)
* Dungeoneering (aberrations, oozes)
* Local (humanoids)
* Nature (animals, fey, giants, monstrous humanoids, plants, vermin)
* Religion (undead)
* The planes (outsiders, elementals)
A Lore Seeker can make a knowledge check(DC=15 + Creature HD), if he succseds he can use a special melee attack for extra damage on the target creature and creatures of the same race. The effect of this ability remains for number of rounds equal to Lore Seeker levels pluss her intelligence modifier. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two Lore Seeker levels thereafter. Should the Lore Seeker score a critical hit with a Effective knowledge attack, this extra damage is not multiplied.
Anatomy Lore
A Lore seeker can make a knowledge check of the appropiate creature, instead of a heal check.
Smart Escape
A Lore seeker can make a knowledge check of the appropiate creature faced, instead of a escape artist to get out of a grapple or out of a pinned condition (so that you’re only grappling)..
Secrets of mind(ex)
A Lore seeker can add his intelligence modifier instead of his wisdom modifier to will checks.
Lore Identify(ex)
A Lore seeker can make knowledge(arcana) check(DC=25) to understand magic items, as with the identify spell. This ability takes the same time as the spell casting time, but requires no materials.
Lore Legend(ex)
A Lore seeker can make knowledge(Local) check(DC=30) to gain the effect of a legend lore. This ability takes the same time as the spell casting time, but requires no materials.
Lore analyze(ex)
A Lore seeker can make knowledge(Local) check(DC=35) to gain the effect of a analyze dweomer. This ability takes the same time as the spell casting time, but requires no materials.
Slippery Mind(Ex)
This ability represents the Lore Seeker’s ability to wriggle free from magical effects that would otherwise control or compel her. If a Lore Seeker with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to succeed on her saving throw.
Knowledge Skill Mastery
The Lore Seeker becomes so certain in the use of certain Knowledge skills that she can use them reliably even under adverse conditions.
Upon gaining this ability, she selects a number of Knowledge skills equal to 3 + her Intelligence modifier. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so.
Enlightenment
At 20th level, a Lore Seeker becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the Lore Seeker’s creature type was) for the purpose of spells and magical effects. Additionally, the Lore Seeker gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the Lore Seeker can still be brought back from the dead as if she were a member of her previous creature type.
Ex-Lore Seekers
A Lore Seeker who becomes chaotic or lawful or becomes spellcaster cannot progress in levels as a Lore Seeker and looses all his Lore Seeker abilities.