smoke prism
2013-04-02, 10:38 AM
This is my first race re-write, so PEACH would be greatly appreciated. In this fix I have tried to make the half-orc less of a dume brure, and more of a misuderstude fusions of man and orc.I also tried to add a littel bit of choice thought the use of the predominant lineage (better name needed).
So I submite this re-write to the brilliant people of the playground, to tell me if they see any problems with the concept and the mechanics.
So whiteout thoughter adoe, I present my take on the half-orc.
half-orc
+2 strength, +2 wisdom, -2 charisma
ˇ Medium: As medium creatures, half-orc have no special bonuses or penalties due to their size.
ˇ half-orc base land speed is 30 feet.
ˇ Darkvison: half-orc can see in the dark up to 30 feet. Darkvison is black and white only, but is otherwise like normal sight.
ˇ predominantc lineage : During character creation the player must pick ONE of the following options:
ˇ Orc lineage : With this option the half-orc looks more like there orc heritage, with the vestiges of human features. This lineage provide bonuses that reflect its orc heritage:
ˇOrc blood: For all effects related to race a, half-orc is considered an orc.
ˇYou receive a +2 competence bonuse to all: climb, jump and swim checks.
ˇprimal might: you may as a Standered actions, tap in to a primal corner of you're of mind to unleash the power of you're ancestors. This abilty simulates the rage abilty of a level one barbarian. If the half-orc takes a level of barbarian he gains an extrer use of his rage abilty per day.
Human liniage: With this option the half-orc looks like a human with vaguely orc like features. This lineage provides the half-orc with power's thst reflect there human heritage.
ˇHuman blood: For all effect related to race a, half-orc is considered a human.ˇ ˇThe character picks 3 skills, he then gains a +2 competence bonuse to those skills.
LA:+1
So I submite this re-write to the brilliant people of the playground, to tell me if they see any problems with the concept and the mechanics.
So whiteout thoughter adoe, I present my take on the half-orc.
half-orc
+2 strength, +2 wisdom, -2 charisma
ˇ Medium: As medium creatures, half-orc have no special bonuses or penalties due to their size.
ˇ half-orc base land speed is 30 feet.
ˇ Darkvison: half-orc can see in the dark up to 30 feet. Darkvison is black and white only, but is otherwise like normal sight.
ˇ predominantc lineage : During character creation the player must pick ONE of the following options:
ˇ Orc lineage : With this option the half-orc looks more like there orc heritage, with the vestiges of human features. This lineage provide bonuses that reflect its orc heritage:
ˇOrc blood: For all effects related to race a, half-orc is considered an orc.
ˇYou receive a +2 competence bonuse to all: climb, jump and swim checks.
ˇprimal might: you may as a Standered actions, tap in to a primal corner of you're of mind to unleash the power of you're ancestors. This abilty simulates the rage abilty of a level one barbarian. If the half-orc takes a level of barbarian he gains an extrer use of his rage abilty per day.
Human liniage: With this option the half-orc looks like a human with vaguely orc like features. This lineage provides the half-orc with power's thst reflect there human heritage.
ˇHuman blood: For all effect related to race a, half-orc is considered a human.ˇ ˇThe character picks 3 skills, he then gains a +2 competence bonuse to those skills.
LA:+1