zoobob9
2013-04-03, 11:22 AM
There's a character that I've played before named Remos. He's a Fighter 5/ Master Thrower 5/ Invisible Blade 5, and I have no idea what to do for the remaining levels.
Remos
{table=head]Level|Class|Feats|Class Features
1st|Fighter 1|Able Learner, Far Shot, Point Blank Shot, Precise Shot|Bonus Feat (Two Weapon Fighting)
2nd|Fighter 2|-|Bonus Feat (Weapon Focus (Dagger))
3rd|Fighter 3|Rapid Shot|-
4th|Fighter 4|-|Bonus Feat (Weapon Specialization (Dagger))
5th|Fighter 5|-|New Class Abilities
6th|Master Thrower 1|Improved Two Weapon Fighting|Quick Draw, Thrown Weapon Trick (Palm Throw)
7th|Master Thrower 2|-|Evasion
8th|Master Thrower 3|-|Thrown Weapon Trick (Deadeye Shot)
9th|Master Thrower 4|Ranged Weapon Mastery (Pierce)|Snatch Arrows
10th|Master Thrower 5|-|Critical Throw, Thrown Weapon Trick (Spot the Weak Point)
11th|Invisible Blade 1|-|Dagger Sneak Attack +1d6, Unfettered Defense
12th|Invisible Blade 2|Greater Two Weapon Fighting|Bleeding Wound
13th|Invisible Blade 3|-|Dagger Sneak Attack +2d6, Uncanny Feint (Move Action)
14th|Invisible Blade 4|-|Feint Mastery
15th|Invisible Blade 5|FEAT|Dagger Sneak Attack +3d6, Uncanny Feint (Free Action)
16th|New Class Level|-|New Class Abilities
17th|New Class Level|-|New Class Abilities
18th|New Class Level|FEAT|New Class Abilities
19th|New Class Level|-|New Class Abilities
20th|New Class Level|-|New Class Abilities[/table]
I didn't put down the skills because it's a hassle, but I'll be maxing out Sense Motive, Bluff, Tumble, Sleight of Hand, stuff like that.
The Basic Idea of the build: Throw Daggers at people's Touch AC and do massive damage. Tumble Around, Feint them to get sneak attack, Full attacks, whatever. My DM counted Thrown weapons as ranged weapons for the purpose of Ranged Weapon Mastery and he adjusted the Feint things to work with thrown weapons as well.
I just don't know what to do for the last five levels or the last two feats. I remember looking at Dervish a while ago, but that's with melee weapons only. Any suggestions?
Remos
{table=head]Level|Class|Feats|Class Features
1st|Fighter 1|Able Learner, Far Shot, Point Blank Shot, Precise Shot|Bonus Feat (Two Weapon Fighting)
2nd|Fighter 2|-|Bonus Feat (Weapon Focus (Dagger))
3rd|Fighter 3|Rapid Shot|-
4th|Fighter 4|-|Bonus Feat (Weapon Specialization (Dagger))
5th|Fighter 5|-|New Class Abilities
6th|Master Thrower 1|Improved Two Weapon Fighting|Quick Draw, Thrown Weapon Trick (Palm Throw)
7th|Master Thrower 2|-|Evasion
8th|Master Thrower 3|-|Thrown Weapon Trick (Deadeye Shot)
9th|Master Thrower 4|Ranged Weapon Mastery (Pierce)|Snatch Arrows
10th|Master Thrower 5|-|Critical Throw, Thrown Weapon Trick (Spot the Weak Point)
11th|Invisible Blade 1|-|Dagger Sneak Attack +1d6, Unfettered Defense
12th|Invisible Blade 2|Greater Two Weapon Fighting|Bleeding Wound
13th|Invisible Blade 3|-|Dagger Sneak Attack +2d6, Uncanny Feint (Move Action)
14th|Invisible Blade 4|-|Feint Mastery
15th|Invisible Blade 5|FEAT|Dagger Sneak Attack +3d6, Uncanny Feint (Free Action)
16th|New Class Level|-|New Class Abilities
17th|New Class Level|-|New Class Abilities
18th|New Class Level|FEAT|New Class Abilities
19th|New Class Level|-|New Class Abilities
20th|New Class Level|-|New Class Abilities[/table]
I didn't put down the skills because it's a hassle, but I'll be maxing out Sense Motive, Bluff, Tumble, Sleight of Hand, stuff like that.
The Basic Idea of the build: Throw Daggers at people's Touch AC and do massive damage. Tumble Around, Feint them to get sneak attack, Full attacks, whatever. My DM counted Thrown weapons as ranged weapons for the purpose of Ranged Weapon Mastery and he adjusted the Feint things to work with thrown weapons as well.
I just don't know what to do for the last five levels or the last two feats. I remember looking at Dervish a while ago, but that's with melee weapons only. Any suggestions?