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stack
2013-04-03, 12:39 PM
Has anyone assembled a pathfinder-only edition of Shax's Indispensable Haversack (http://www.giantitp.com/forums/showthread.php?t=148101)?

If not, than this thread may be a good place to start. I nominate the traveler's anytool (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/traveler-s-any-tool)for consideration.

Saidoro
2013-04-03, 06:08 PM
10 Gp, .5 lbs
Know where you are, stacks with pretty much anything.

[URL="http://www.d20pfsrd.com/equipment---final/goods-and-services/hunting-camping-survival-gear#TOC-Heatstone"]Heatstone (http://www.d20pfsrd.com/equipment---final/goods-and-services/hunting-camping-survival-gear#TOC-Compass)
20 Gp, 1 lb each
Emergency warm weather, gives your casters time to prepare endure elements if you suddenly find yourself somewhere cold.

Spider Silk Rope (http://www.d20pfsrd.com/equipment---final/goods-and-services/hunting-camping-survival-gear#TOC-Rope)
100 Gp, 4 lbs for 50 ft
Slightly cheaper than normal silk. Important since Pathfinder lacks things like trollgut.

Twine (http://www.d20pfsrd.com/equipment---final/goods-and-services/hunting-camping-survival-gear#TOC-String-or-Twine)
1 cp, .5 lbs for 50 ft
Useful for many things.

Darkflare (http://www.d20pfsrd.com/equipment---final/goods-and-services/hunting-camping-survival-gear#TOC-Darkflare)
1 gp, - lbs each
Blinds darkvision. Very cheap and weightless. The save doesn't scale but it can trivialize low level encounters.

Coffee (http://www.d20pfsrd.com/equipment---final/goods-and-services/hunting-camping-survival-gear#TOC-Coffee)
1 cp, 1/2 lbs per dose
Reduces fatigue penalties. Delicious.

Cardice Oil (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Oil-Cardice)
50 gp, 1 lb per dose
Can be used as a weapon but is most effective creating instant bridges.

Bouyant Balloon (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Buoyant-Balloon)
10 gp, 1 lb
Because everyone loves weather balloons. Most familiars weigh less than 10 lbs and all halflings weigh under 40.

Antiplague (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Antiplague)
50 gp, - lbs
Like antitoxin but for disease.

Antitoxin (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Antitoxin)
50 gp, - lbs
Still here, still good.

Clear Ear (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Clear-Ear)
15 gp, - lbs
Gives a bonus to knowledge and perception for 6 hours at the expense of charisma checks. Knowing is half the battle.

Mellowroot (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Mellowroot)
25 gp, - lbs
Big bonus to saves versus fear but makes it harder to run away. Buy a few for fighting dragons, hand them out to whoever isn't likely to run away anyway.

Soothe Syrup (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Soothe-Syrup)
25 gp, .5 lbs
Weight is an issue for some reason, but a +5 to saves against debilitating status effects is nothing to sneeze at.

Stillgut (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Stillgut)
50 gp, - lbs
Like Soothe syrup but lighter and more expensive.

Beast Lure (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Beast-Lure)
30 gp, .5 lbs
There is literally not a single situation in which swarming your enemy's base with giant bees is not a good idea.[Citation Needed]

Acid (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Acid)
10 gp, 1 lb
Melt things.

Air Crystals (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Air-Crystals)
50 gp, - lbs per dose
Let you breathe for 1 minute. Handy.

Alchemical Grease (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Grease-Alchemical)
5 gp, 1 lb
Avoid grapples. Be happy.

Alchemical Glue (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Alchemical-Glue) and Alchemical Glue Accelerant (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Alchemical-Glue-Accelerant)
20 gp, .5 lbs. 25 gp, - lbs
It's no sovereign glue, but it is much, much cheaper.

Ambrosia (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Ambrosia)
100 gp, 1 lb
Expensive and heavy, but it stacks with everything. Good if you're up against really dangerous undead.

Bladeguard (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Bladeguard)
40 gp, - lbs
Significantly cheaper than a new sword.

Defoliant (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Defoliant)
30 gp, - lbs
So you botched the stealth mission and the Elves retreated to their treehouses with the shiny macguffin. Not a problem. Also good if you need to clear undergrowth to make tracking easier or whatever.

Phosphorescent Gel (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Gel-Phosphorescent)
45 gp, .5 lbs
For when you need to blow something up but want to be far away when it happens.

Glowing Ink (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Ink-Glowing)
5 gp, - lbs
Mark trails, leave messages. Arguably can't be seen by darkvision, so if your enemies are using that and you're using torches this is great.

Powder (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Powder)
1 cp, .5 lbs
Reveals invisible creatures. Cheap and handy.

Meditation Tea (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Tea-Meditation)
30 gp, - lbs
Provides bonuses against mind-affecting effects. Good both for pre-buffing for fights and recovering afterwards.

Smog Pellet (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Smoke-Pellet)
40 gp, - lbs
A more expensive but more effective alternative to powder.

Smoked Goggles (http://www.d20pfsrd.com/equipment---final/goods-and-services/containers-bags-boxes-more#TOC-Goggles-Smoked)
10 gp, - lbs
Immunity to visual attacks is pretty useful, and there are plenty of classes that don't even care about concealment. Arguably works against illusions.

Waterproof Bag (http://www.d20pfsrd.com/equipment---final/goods-and-services/containers-bags-boxes-more#TOC-Bag-Waterproof)
5 sp, .5 lbs
For keeping things dry.

Skeleton Key (http://www.d20pfsrd.com/equipment---final/goods-and-services/tools-kits#TOC-Key-Skeleton)
85 gp, - lbs
Has a chance of bypassing most common locks. Good if you don't have a rogue.

Earplugs (http://www.d20pfsrd.com/equipment---final/goods-and-services/tools-kits#TOC-Earplugs)
3 cp, - lbs
+2 to saves against sound.
I've probably missed a few things and haven't gotten into magic items yet, but it's a start.