Amechra
2013-04-04, 12:29 AM
Alright, I'd like to break this to everyone (who didn't, you know, already know this):
Power Attack has limited returns if you aren't using Shock Trooper, or some other means to mitigate the loss of to-hit.
How limited?
I did some calculations (alright, I had software do the grunt work, but I digress), and I arrived at the following formula (it may actually be wrong, if someone a bit better at working these things can take a look):
18x - 1, where X equals the ratio of damage-to-attack-bonus that you are getting from Power Attack.
The above formula gives you the highest average damage you can be able to deal before Power Attack becomes less efficient at dealing damage than just keeping the attack bonus in the first place.
The exceptions to this are the edge cases; i.e., where you could hit on a 2, even with the penalty, or where you were only hitting on a 20 anyway.
Yes, this does mean that once you are cracking into sweet, sweet ToB goodness, or are becoming a massive Monk, or even just running around with a high enough Strength modifier, you have to grab higher and higher multipliers for Power Attack to keep it relevant.
Let's take our trusty friend a Vicious Greatsword, and hand it to a Fighter with a nice Str of 30; it would deal an average of 22 damage, before, say, +5 damage from it being magical (27 damage), and another +7 damage from Bane (34).
He was kinda silly in his youth, and so has Power Attack, Weapon Focus (Greatsword), and Weapon Specialization (Greatsword) for 36 average damage.
Congrats! Now, unless he's a charger, Power Attacking against pretty much anything is going to be a waste of time.
Thoughts? Arguments?
Power Attack has limited returns if you aren't using Shock Trooper, or some other means to mitigate the loss of to-hit.
How limited?
I did some calculations (alright, I had software do the grunt work, but I digress), and I arrived at the following formula (it may actually be wrong, if someone a bit better at working these things can take a look):
18x - 1, where X equals the ratio of damage-to-attack-bonus that you are getting from Power Attack.
The above formula gives you the highest average damage you can be able to deal before Power Attack becomes less efficient at dealing damage than just keeping the attack bonus in the first place.
The exceptions to this are the edge cases; i.e., where you could hit on a 2, even with the penalty, or where you were only hitting on a 20 anyway.
Yes, this does mean that once you are cracking into sweet, sweet ToB goodness, or are becoming a massive Monk, or even just running around with a high enough Strength modifier, you have to grab higher and higher multipliers for Power Attack to keep it relevant.
Let's take our trusty friend a Vicious Greatsword, and hand it to a Fighter with a nice Str of 30; it would deal an average of 22 damage, before, say, +5 damage from it being magical (27 damage), and another +7 damage from Bane (34).
He was kinda silly in his youth, and so has Power Attack, Weapon Focus (Greatsword), and Weapon Specialization (Greatsword) for 36 average damage.
Congrats! Now, unless he's a charger, Power Attacking against pretty much anything is going to be a waste of time.
Thoughts? Arguments?