GoatBoy
2013-04-04, 12:57 AM
Memory Wipe
School enchantment (compulsion) [mind-affecting]; Level sorcerer/wizard (?), bard (?)
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect one creature
Duration 1 round, then instantaneous
Saving Throw Will negates; Spell Resistance yes
Tiny motes of light flash before the target's eyes for a moment, and then fade. One round later, the creature forgets all events of the previous rounds (1 round per caster level). If the creature is still in combat, it re-rolls initiative at the beginning of the next round, and becomes flat-footed until its turn as if combat had started again. It retains any combat bonuses it had before the spell was cast from effects like rage, bardic music, or similar effects.
Hey folks, just wondering what everyone thinks is an appropriate power level for this spell. I'm thinking 2 at the very least, perhaps 3. It's aimed more at bards and stealthy casters who want a chance to make another Stealth check when spotted. It's also aimed at Pathfinder, so any disparity in the mechanics should be approached from this angle, should any arise. Thanks for your input.
School enchantment (compulsion) [mind-affecting]; Level sorcerer/wizard (?), bard (?)
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect one creature
Duration 1 round, then instantaneous
Saving Throw Will negates; Spell Resistance yes
Tiny motes of light flash before the target's eyes for a moment, and then fade. One round later, the creature forgets all events of the previous rounds (1 round per caster level). If the creature is still in combat, it re-rolls initiative at the beginning of the next round, and becomes flat-footed until its turn as if combat had started again. It retains any combat bonuses it had before the spell was cast from effects like rage, bardic music, or similar effects.
Hey folks, just wondering what everyone thinks is an appropriate power level for this spell. I'm thinking 2 at the very least, perhaps 3. It's aimed more at bards and stealthy casters who want a chance to make another Stealth check when spotted. It's also aimed at Pathfinder, so any disparity in the mechanics should be approached from this angle, should any arise. Thanks for your input.