Yael
2013-04-04, 03:30 AM
So, I'm entering a new campaign soon (at level 1st) and I though of using other race rather than standard (I've only used humans, halflings and a changeling once). So, I checked the LA+0 races, from every source; lastly, I found the Anthropomorphic Bat.
So, I though that a nature-like class would fit. So, I choose Druid, I don't like my small creature with no land speed and average fly speed in melee nor shooting (due to the little damage it provides). So, what if I get to summoning animals to do the dirt work?
And here is the build I've planned.
Name: Gothamdweller Lyy.
Race: Anthropomorphic Bat.
Age: Middle Aged.
Level Adjustment: +0
Ability Scores:
Strengh = 3
Dexterity = 9
Constitution = 13
Intelligence = 15
Wisdom = 23 (or 25 if Chaste Life chosen)
Charisma = 11
Build.
Druid 20 (until better choice appears).
Alternate Class Features:
Deadly Hunter.
Gain: Bonus to AC when Unarmored and Fast Movement (as monk).
Gain: Favored Enemy, Track, and Swift Tracker as a ranger.
Lose: Armor and Shield Proficiency, and Wild Shape.
Elemental Companion.
Gain: Elemental as companion.
Lose: Animal Companion.
Feats.
[Lv1st] Spellcasting Prodigy / Chaste Life (Wisdom)
[Flaw] Spell Focus (Conjuration)
[Flaw] Augment Summoning
[Lv3rd] Greenbound Summoning
[Lv6th] Ashbound (may be retrained later)
[Lv9th] Extraordinary Concentration
[Lv12th]
[Lv15th]
[Lv18th]
So, I though that a nature-like class would fit. So, I choose Druid, I don't like my small creature with no land speed and average fly speed in melee nor shooting (due to the little damage it provides). So, what if I get to summoning animals to do the dirt work?
And here is the build I've planned.
Name: Gothamdweller Lyy.
Race: Anthropomorphic Bat.
Age: Middle Aged.
Level Adjustment: +0
Ability Scores:
Strengh = 3
Dexterity = 9
Constitution = 13
Intelligence = 15
Wisdom = 23 (or 25 if Chaste Life chosen)
Charisma = 11
Build.
Druid 20 (until better choice appears).
Alternate Class Features:
Deadly Hunter.
Gain: Bonus to AC when Unarmored and Fast Movement (as monk).
Gain: Favored Enemy, Track, and Swift Tracker as a ranger.
Lose: Armor and Shield Proficiency, and Wild Shape.
Elemental Companion.
Gain: Elemental as companion.
Lose: Animal Companion.
Feats.
[Lv1st] Spellcasting Prodigy / Chaste Life (Wisdom)
[Flaw] Spell Focus (Conjuration)
[Flaw] Augment Summoning
[Lv3rd] Greenbound Summoning
[Lv6th] Ashbound (may be retrained later)
[Lv9th] Extraordinary Concentration
[Lv12th]
[Lv15th]
[Lv18th]