Khantalas
2006-11-18, 04:46 PM
Channeler
"You would obey the commands of a cleric in place of mine? What do they know of the divine? They would only wield their powers, while I, the blessed of the Entropy, am divine." -Wylair of the Chaosborn
A channeler is the ultimate agent of the divine, a mortal who can channel Harmony and Entropy through his body and soul. Considered by most people the most blessed followers of the divine, a channeler's greatest weapon is the fundemental energies of creation, which he may wield to protect and empower his allies or weaken his enemies. He doesn't possess the spells of a cleric, but who needs them when one has what a channeler has?
***
Game Mechanics
Alignment: Any, although there are few channelers that are not either lawful or chaotic.
Hit Die: d8.
Channeler
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0
|
+0
|
+0
|
+2
|Channel Energy, Divine Feat
2nd|
+1
|
+0
|
+0
|
+3
|Divine Grace, Divine Feat
3rd|
+2
|
+1
|
+1
|
+3
|
4th|
+3
|
+1
|
+1
|
+4
|Extra Turning
5th|
+3
|
+1
|
+1
|
+4
|
6th|
+4
|
+2
|
+2
|
+5
|Divine Feat
7th|
+5
|
+2
|
+2
|
+5
|
8th|
+6/+1
|
+2
|
+2
|
+6
|Extra Turning
9th|
+6/+1
|
+3
|
+3
|
+6
|
10th|
+7/+1
|
+3
|
+3
|
+7
|Divine Feat
11th|
+8/+2
|
+3
|
+3
|
+7
|
12th|
+9/+4
|
+4
|
+4
|
+8
|Extra Turning
13th|
+9/+4
|
+4
|
+4
|
+8
|
14th|
+10/+5
|
+4
|
+4
|
+9
|Divine Feat
15th|
+11/+6/+1
|
+5
|
+5
|
+9
|
16th|
+12/+7/+2
|
+5
|
+5
|
+10
|Extra Turning
17th|
+12/+7/+2
|
+5
|
+5
|
+10
|
18th|
+13/+8/+3
|
+6
|
+6
|
+11
|Divine Feat
19th|
+14/+9/+4
|
+6
|
+6
|
+11
|
20th|
+15/+10/+5
|
+6
|
+6
|
+12
|Extra Turning, Divine Apothesis[/table]
Class Skills
The channeler's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis) and Sense Motive (Wis).
Skill Points at 1st Level: (2 + Int Modifier) x 4.
Skill Points at Each Additional Level: 2 + Int Modifier.
Class Features
All of the following are the class features of the channeler.
Weapon and Armor Proficiency: Channelers are proficient with all simple weapons, plus a martial weapon of their choice. Channelers are proficient with light and medium armor, but not with shields.
Aura (Ex): A channeler has a particularly powerful aura corresponding to their divine's alignment, regardless of whether they share the same alignment or not. (Note: This class feature is setting-specific. In other settings, use the cleric class feature with the same name.)
Channel Energy (Su): A channeler can channel negative and positive energy. This class feature works like the "Turn or Rebuke Undead" cleric class feature (PHB pg. 33), with a few exceptions.
A channeler can channel both negative and positive energy, regardless of alignment. In addition, he doesn't have to choose which one to channel, he can do both.
A channeler also doesn't need to have a holy (or unholy) symbol to channel energy, although any items that affect turning or rebuking undead also affects channel energy.
A channeler may attempt to channel energy a number of times per day equal to 3 + his Charisma Modifier. A channeler with 5 or more ranks in either Knowledge (religion) or Knowledge (the planes) gets a +2 bonus on turning checks against undead. These bonuses do not stack.
Divine Feat: At 1st level, a channeler gets a bonus divine feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The channeler gains an additional bonus feat at 2nd level and every four channeler levels thereafter (6th, 10th, 14th and 18th). A channeler must still meet all prerequisites for a bonus divine feat.
Divine Grace (Su): At 2nd level, a channeler gains a bonus equal to his Charisma bonus (if any) on all saving throws.
Extra Turning: At 4th level and every fourth level thereafter (8th, 12th, 16th and 20th), a channeler gets Extra Turning as a bonus feat.
Divine Apothesis: At 20th level, a channeler truly embraces the divine energy he wields. He is forevermore treated as an outsider with the native subtype rather than as a humanoid (or whatever the channeler’s creature type was) for the purpose of spells and magical effects. Additionally, the channeler gets damage reduction 10/cold iron (if the channeler's divine is Entropy) or silver (if the channeler's divine is Harmony). In other settings, a channeler may choose which of these materials can overcome his damage reduction.
***
I believe it is not quite balanced, although I do not know whether it's under- or overpowered. Any thoughts? Comments?
No, I'm serious. I expect criticism.
"You would obey the commands of a cleric in place of mine? What do they know of the divine? They would only wield their powers, while I, the blessed of the Entropy, am divine." -Wylair of the Chaosborn
A channeler is the ultimate agent of the divine, a mortal who can channel Harmony and Entropy through his body and soul. Considered by most people the most blessed followers of the divine, a channeler's greatest weapon is the fundemental energies of creation, which he may wield to protect and empower his allies or weaken his enemies. He doesn't possess the spells of a cleric, but who needs them when one has what a channeler has?
***
Game Mechanics
Alignment: Any, although there are few channelers that are not either lawful or chaotic.
Hit Die: d8.
Channeler
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0
|
+0
|
+0
|
+2
|Channel Energy, Divine Feat
2nd|
+1
|
+0
|
+0
|
+3
|Divine Grace, Divine Feat
3rd|
+2
|
+1
|
+1
|
+3
|
4th|
+3
|
+1
|
+1
|
+4
|Extra Turning
5th|
+3
|
+1
|
+1
|
+4
|
6th|
+4
|
+2
|
+2
|
+5
|Divine Feat
7th|
+5
|
+2
|
+2
|
+5
|
8th|
+6/+1
|
+2
|
+2
|
+6
|Extra Turning
9th|
+6/+1
|
+3
|
+3
|
+6
|
10th|
+7/+1
|
+3
|
+3
|
+7
|Divine Feat
11th|
+8/+2
|
+3
|
+3
|
+7
|
12th|
+9/+4
|
+4
|
+4
|
+8
|Extra Turning
13th|
+9/+4
|
+4
|
+4
|
+8
|
14th|
+10/+5
|
+4
|
+4
|
+9
|Divine Feat
15th|
+11/+6/+1
|
+5
|
+5
|
+9
|
16th|
+12/+7/+2
|
+5
|
+5
|
+10
|Extra Turning
17th|
+12/+7/+2
|
+5
|
+5
|
+10
|
18th|
+13/+8/+3
|
+6
|
+6
|
+11
|Divine Feat
19th|
+14/+9/+4
|
+6
|
+6
|
+11
|
20th|
+15/+10/+5
|
+6
|
+6
|
+12
|Extra Turning, Divine Apothesis[/table]
Class Skills
The channeler's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis) and Sense Motive (Wis).
Skill Points at 1st Level: (2 + Int Modifier) x 4.
Skill Points at Each Additional Level: 2 + Int Modifier.
Class Features
All of the following are the class features of the channeler.
Weapon and Armor Proficiency: Channelers are proficient with all simple weapons, plus a martial weapon of their choice. Channelers are proficient with light and medium armor, but not with shields.
Aura (Ex): A channeler has a particularly powerful aura corresponding to their divine's alignment, regardless of whether they share the same alignment or not. (Note: This class feature is setting-specific. In other settings, use the cleric class feature with the same name.)
Channel Energy (Su): A channeler can channel negative and positive energy. This class feature works like the "Turn or Rebuke Undead" cleric class feature (PHB pg. 33), with a few exceptions.
A channeler can channel both negative and positive energy, regardless of alignment. In addition, he doesn't have to choose which one to channel, he can do both.
A channeler also doesn't need to have a holy (or unholy) symbol to channel energy, although any items that affect turning or rebuking undead also affects channel energy.
A channeler may attempt to channel energy a number of times per day equal to 3 + his Charisma Modifier. A channeler with 5 or more ranks in either Knowledge (religion) or Knowledge (the planes) gets a +2 bonus on turning checks against undead. These bonuses do not stack.
Divine Feat: At 1st level, a channeler gets a bonus divine feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The channeler gains an additional bonus feat at 2nd level and every four channeler levels thereafter (6th, 10th, 14th and 18th). A channeler must still meet all prerequisites for a bonus divine feat.
Divine Grace (Su): At 2nd level, a channeler gains a bonus equal to his Charisma bonus (if any) on all saving throws.
Extra Turning: At 4th level and every fourth level thereafter (8th, 12th, 16th and 20th), a channeler gets Extra Turning as a bonus feat.
Divine Apothesis: At 20th level, a channeler truly embraces the divine energy he wields. He is forevermore treated as an outsider with the native subtype rather than as a humanoid (or whatever the channeler’s creature type was) for the purpose of spells and magical effects. Additionally, the channeler gets damage reduction 10/cold iron (if the channeler's divine is Entropy) or silver (if the channeler's divine is Harmony). In other settings, a channeler may choose which of these materials can overcome his damage reduction.
***
I believe it is not quite balanced, although I do not know whether it's under- or overpowered. Any thoughts? Comments?
No, I'm serious. I expect criticism.