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inuyasha
2013-04-04, 07:50 PM
Slime dragon
yummy slime :3


Size/Type:
Gargantuan Dragon (aquatic)


Hit Dice:
16d12+144 (240 hp)


Initiative:
+4


Speed:
30 ft (6 squares), swim 20ft, burrow 30ft


Armor Class:
21 (-4 size,+0 dex, +15 natural), touch 6, flat-footed 21


Base Attack/Grapple:
+16/+39


Attack:
claw +24 melee (3d6+11 plus 2d6 acid)


Full Attack:
2 claws +24 melee (3d6+11 plus 2d6 acid) and bite +19 melee (3d6+5 plus 2d6 acid)


Space/Reach:
20ft/15ft


Special Attacks:
breath weapon


Special Qualities:
SR 26, DR 15/adamantine, acid immunity, amphibious


Saves:
Fort +19, Ref +14, Will +14


Abilities:
Str 32, Dex 10, Con 29, Int 8, Wis 14, Cha 9


Skills:
Intimidate +30, Listen +21, Search +18, Spot +21, Swim +38


Feats:
Lightning reflexes, Improved initiative, Ability focus (breath weapon), great fortitude, iron will, weapon focus (bite claw)


Environment:
Any aquatic, cavernous, or underground


Alignment:
Often chaotic evil


Treasure:
double standard (ooh shiny)


Organization:
Solitary


Challenge Rating:
16


Advancement:
17-31 HD (Gargantuan), 32-62 (Colossal)


Level Adjustment:
yeaa...no


These slimey, black, primitive cousins of true dragons are amazing in size, they are equally at home in either caverns and dark caves, or aquatic environments. They exude a thick acid, and can breathe a cone of sticky, burning, green liquid. They are very dumb compared to their more advanced cousins, and adventurers often use that to their advantage when fighting them
Combat
Slime dragons tend to either attack the magic user of the party, or the fighter, depending on how starving they are

Breath weapon (Su): Once every four rounds as a standard action, a slime dragon can breathe a 60-foot cone of thick, sticky acid. Everyone within the cone must make a Reflex save (DC 19) or take 16d8 points of acid damage and become entangled in the sticky strands, halving speed, and effectively reducing Dexterity by 4 for 2d8 rounds. A successful save halves the acid damage only. The save is Charisma-based.

Amphibious (Ex): Slime dragons can breathe air and water equally well

Skills
Slime dragons have a +8 racial bonus on swim checks this is included in the stat block, and can take 10 on swim checks even when rushed or threatened. Slime dragons use their strength instead of charisma for their intimidate checks.


Moon dragon
heheh moon dragon...[/td]
[/tr]


[tr]
[td]Size/Type:
Large Dragon (cold)


Hit Dice:
13d12+104 (182 hp)


Initiative:
+2


Speed:
30 ft (6 squares), fly 40ft(Good)


Armor Class:
21 (-1 size,+2 dex, +10 natural), touch 11, flat-footed 19


Base Attack/Grapple:
+13/+26


Attack:
bite +21 melee (1d10+9)


Full Attack:
bite +21 melee (1d10+9) and 2 clawss +16 melee (1d8+4)


Space/Reach:
10ft/5ft


Special Attacks:
Moon strength, breath weapon,


Special Qualities:
Alternate form, DR 10/silver, SR 24, fast healing 3, cold and electricity immunity


Saves:
Fort +16, Ref +12, Will +13


Abilities:
Str 28, Dex 14, Con 26, Int 24, Wis 16, Cha 22


Skills:
Bluff +25, Concentration +24, Decipher Script +23, Diplomacy +22, Handle Animal +22, Heal +19, Intimidate +22, Listen +19, Move Silently +18, Search +23, Sense Motive +22, Spellcraft +23, Spot +19, Use Magic Device +22


Feats:
Iron will, lightning reflexes, improved initiative, skill focus (bluff, sense motive)


Environment:
Mountains


Alignment:
usually neutral good


Treasure:
double standard


Organization:
Solitary or pair


Challenge Rating:
11


Advancement:
14-26 HD (Huge), 27-39 (Gargantuan)


Level Adjustment:
yeaah still no


Moon dragons are the guardians of the mountains. They appear as large dragons, with skin so shiny, it appears to be made of mirrors. Their breath weapon is a long line of moonlight, pure frost mixed with zapping electricity

Combat
Moon dragons are usually very peaceful, until someone threatens their precious mountain. Hell hath no fury like a moon dragon
Alternate form (Su)
A moon dragon, as a free action, can take the form of a beautiful human, half elf, or elven maiden, in this form, it cannot use its breath weapon or any of its natural weapons but its damage reduction, spell resistance, and fast healing still work.

Moon Strength (Ex): As long as moon dragon is under the light of a moon while no sun is visible, it gains a +4 Circumstance bonus to Strength, Dexterity, and Constitution scores; its breath weapon does an additional 2d8 points of damage damage; and its fast healing increases to fast healing 5. It also appears more fearsome in this form, gaining Frightful Presence. A creature that succeeds on its Will save (DC 24) is immune to the dragon's frightful presence for 24 hours. The save is Charisma-based. This ability does not function if there is no moonlight (such as by mundane or magical darkness, deeper darkness, during an eclipse, while the dragon is underground, covered, or on a plane where there is no moon, etc.). In alternate form, the dragon only gains its ability score bonuses, and Fast Healing 5.

Breath Weapon (Su): Once every four rounds as a standard action, a moon dragon can breathe a 30-foot line of moonlight. Anyone hit by this line must make a Reflex save (DC 24)) or take 13d8 points of half cold and half electricity damage. A successful save halves the damage. The save is Charisma-based.

Expect more to come :)

Razanir
2013-04-04, 08:41 PM
Try making them PF. They have age categories built in. Actually, would you mind if I went ahead and did that and posted to this thread?

inuyasha
2013-04-04, 09:09 PM
I dont know a lot about pathfinder, but I do enjoy some of the fun rules it has, so go ahead please :)

Razanir
2013-04-04, 09:20 PM
I dont know a lot about pathfinder, but I do enjoy some of the fun rules it has, so go ahead please :)

Some of its rules are common sense to me. Stealth instead of Hide and Move Silently; Perception instead of Search, Spot and Listen; no XP penalty for multiclassing; dragon age categories as private templates. (Borrowing the programming sense of the word 'private')

Debihuman
2013-04-05, 08:47 AM
Or you could just assume in 3.5 that these aren't "True" dragons. Not every dragon needs an age category.

I like your Slime dragon as it's rather refreshing to see a dragon that doesn't fly. When I saw this I thought it should be the precursor to a black dragon rather than a green one in terms of habitat. You might want to change its color from green to black for that reason.

However it has a few errors in its stat block.

Amphibious is not a Subtype, it is a Special Ability. Subtype is probably Aquatic.

Creatures gain feats based on HD. At 1,3, 6, 9, 12, etc. Your slime dragon needs more feats.

It's pretty light on Special Abilities and Special Attacks too. It should be immune to Acid. It should have darkvision at least. Does it have normal dragon traits or not?

There is a difference between being stuck (which implies that the affected creature can't move) and being entangled in the strands. I think the breath weapon should revised to make it clearer. The DC of a Supernatural ability is 10 + 1/2 creature's HD + Cha modifier and it gets +2 for ability focus There should be a save for half damage.

Breath weapon (Su): Once every four rounds as a standard action, a slime dragon can breathe a 60-foot cone of thick, sticky acid. Everyone within the cone must make a Reflex save (DC 19) or take 16d8 points of acid damage and become entangled in the sticky strands, halving speed, and effectively reducing Dexterity by 4 for 2d8 rounds. A successful save halves the acid damage only. The save is Charisma-based.

Int 8 means it takes 5 skill points per HD w/quadruple that for its first HD. It should have 95 skill ranks to use and its maximum skill rank is 19. It should have 5 skills at max rank at least.

You should note in the skills section that the +8 racial modifier to swim is included in the statistics block.

Advancement is off. Creatures normally advance when they double their HD.

Advancement: 17-31 HD (Gargantuan), 32-62 (Colossal)

Moon dragon suffers a little from being underpowered. In alternate form, do they still gain benefits from Moon Strength and their other special qualities?

Skills is not a special quality.

I think you need to state that Moon Strength only works as long as the dragon is in direct moonlight (so it wouldn't work while the dragon is underground or during an eclipse, either). How does it appear more fearsome? You need to have a game mechanic that goes along with that. I recommend that it gain Frightful Presence at this time. I'm cleaning up your text on the special abilities. DC for breath weapon is 10 + 1/2 HD (6 as you round down) + Cha mod (also 6) +2 feat.


Moon Strength (Ex): As long as moon dragon is under the light of a moon while no sun is visible, it gains a +4 Circumstance bonus to Strength, Dexterity, and Constitution scores; its breath weapon does an additional 2d6 points of damage damage; and its fast healing increases to fast healing 5. It also appears more fearsome in this form, gaining Frightful Presence. A creature that succeeds on its Will save (DC 24) is immune to the dragon's frightful presence for 24 hours. The save is Charisma-based. This ability does not function if there is no moonlight (such as by mundane or magical darkness, deeper darkness, during an eclipse, while the dragon is underground, covered, or on a plane where there is no moon, etc.). In alternate form, the dragon only gains its ability score bonuses, and Fast Healing 5.

Breath Weapon (Su): Once every four rounds as a standard action, a moon dragon can breathe a 30-foot line of moonlight. Anyone hit by this line must make a Reflex save (DC 24)) or take 13d8 points of half cold and half electricity damage. A successful save halves the damage. The save is Charisma-based.

Advancement: 14-26 HD (Huge), 27-39 (Gargantuan)

Debby

invinible
2013-04-05, 09:40 PM
Could you do a Ink Dragon?

inuyasha
2013-04-06, 11:38 AM
ok ive updated the dragons, and sure i could think of an ink dragon ;D

inuyasha
2013-04-06, 12:52 PM
Inky dragon
kraken poo mixed with dragon blood...yum
{TABLE]Size/Type:|Small Dragon
Hit Dice:|4d12+12 (36 hp)
Initiative:|+3
Speed:|30 ft (6 squares), fly 40ft(Good), swim 20ft, climb 20ft
Armor Class:|18 (+1 size,+3 dex, +4 natural), touch 14, flat-footed 15
Base Attack/Grapple:|+4/+1
Attack:|tail sting +8 melee (1d4+1 plus poison) or bite +8 melee (1d6+1 plus poison)
Full Attack:|tail sting +8 melee (1d4+1 plus poison) and bite +8 melee (1d6+1 plus poison) and 2 claws +3 melee (1d3+0)
Space/Reach:|5ft/5ft
Special Attacks:|Poison
Special Qualities:|Darkvision 60ft, lowlight vision, shadow affinity, Ink Cloud
Saves:|Fort +7, Ref +7, Will +6
Abilities:| Str 12, Dex 16, Con 17, Int 12, Wis 14, Cha 10
Skills:|Hide +18, Jump +8, Listen +9, Move Silently +14, Search +8, Spot +9, Swim +8
Feats:|Weapon finesse, ability focus (poison)
Environment:|Any underground or mountains
Alignment:| Usually chaotic good
Treasure:| standard
Organization:|Solitary, Pair, Family (3-6), or Clutch (7-16)
Challenge Rating:|3
Advancement:|5-6 small 7-8 medium
Level Adjustment:|+5
[/TABLE]
Inky dragons are small, black colored dragons that have ink running through their veins. They can inject ink with their fangs and with their tails. They usually live in mountains, forests or underground, being highly adapted to many environments. They can live in trees, in the water, and also in the air.

Combat:
Ink dragons are usually peaceful, but when angered they usually attack whoever attacked them.

Poison (Ex)
On a successful bite or tail sting attack the target must make a fortitude save (DC 17) or be affected by the inky dragons irritating poison. Primary and secondary 1d3 dexterity. This save DC is constitution based.

Shadow affinity (Su)
Ink dragons are able to blend into shadows very well, if they are within 5 feet of a shadow they can make a hide check, even if being observed.

Ink Cloud (Ex):
An Ink Dragon can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the Ink Dragon normally uses to escape a losing fight. All vision within the cloud is obscured.


thoughts?

eftexar
2013-04-06, 02:16 PM
I definitely like the ink dragon. Since you are tying them to shadows why not give ink dragons the ability to cast darkness a few times per day?

It wouldn't be enough to increase the CR and I think adds to the theme well.

inuyasha
2013-04-06, 02:38 PM
Good idea eftexar, any more ideas for dragons?? these are fun!
I am willing to make half dragon templates too if wanted

P.S. Im posting these and other fun things on my tumblr (http://dmcorner.tumblr.com/) and you can find player stuff at my Other tumblr (http://shopofhorror.tumblr.com/)

eftexar
2013-04-06, 02:55 PM
How about a dragon from the Far Realms? I'm thinking Illithid meets Dragon for something truly terrifying.
Other ideas I have are a dragon from the void or one made of paper.

inuyasha
2013-04-06, 03:00 PM
Hmmm Illithidragon has probably been done...but far realms...dragothulhu? yeah I could do that :)

I think void dragon has also been done, but paper could definantly be fun!

Far realms dragon is going to be epic level btw

inuyasha
2013-04-06, 03:44 PM
Far realms dragon
Call of dragothulhu!
{TABLE]Size/Type:|Colossal Dragon (Extraplanar)
Hit Dice:|22d12+242 (374 hp)
Initiative:|+0
Speed:|30 ft (6 squares), fly 180ft (Good)
Armor Class:|52 (-8 size,+0 dex, +30 natural, +20 deflection), touch 22, flat-footed 52
Base Attack/Grapple:|+22/+50
Attack:|bite +26 melee (4d6+12 plus Wisdom drain)
Full Attack:|bite +26 melee (4d6+12 plus Wisdom drain) and 2 claws +21 melee (3d6+6 plus Wisdom drain) and 8 tentacles +21 melee (2d6+6 plus Wisdom drain) Chaos missile +22 ranged touch (11d6)
Space/Reach:|30ft/20ft
Special Attacks:|Wisdom drain, spell like abilities, Chaos missile
Special Qualities:|DR 30/epic, SR 48, lowlight vision, darkvision, scent, regeneration 30, Chaos bubble
Saves:|Fort +26, Ref +15, Will +15
Abilities:| Str 34, Dex 10, Con 32, Int 31, Wis 10, Cha 30
Skills:|Bluff +35, Concentration +36, Diplomacy +35, Intimidate +35, Jump +37, Knowledge (arcana) +35, Knowledge (the planes) +35, Listen +25, Psicraft +35, Search +35, Sense Motive +25, Spellcraft +35, Spot +25, Tumble +25, Use Magic Device +35, Use Psionic Device +35
Feats:|Iron will, great fortitude, improved initiative, perfect health (epic), improved critical (tentacles bite claws), lightning reflexes
Environment:|The far realms
Alignment:| Always chaotic never good
Treasure:| triple standard
Organization:|Solitary or pair
Challenge Rating:|28
Advancement:|23-33 collossal 34-44 collossal+ but they can take class levels
Level Adjustment:|nope
[/TABLE]
Far realms dragons are almost godlike entities that rule the far realms. They are immense in power, size, and intellect. And are capable of reducing even the most alert and wise people into gibbering rubble. They appear as gigantic dragons made of all types of colors, red, blue, black, white etc, and they continuously shift and bubble. They have 8 tentacles coming out of their bodies, and they continually shift positions on the body. They have one gigantic head with an impossibly large mouth, and 2 humongous sets of claws, one on each foreleg. They appear to even have a large bubble of chaos around them, guarding them from attacks
Combat

Wisdom drain
Anyone hit by one of a far realms dragons natural attacks must make a fortitude save (DC 32) or else take 1d10 wisdom drain. Even if this save is made, the target still takes 1d8 wisdom damage. the save DC is charisma based

Spell like abilities
At will--Foresight, Weird, Astral projection, Soul bind, all summon monster spells*, Prismatic Sphere, Prismatic wall, Reverse gravity, Prismatic ray, Insanity, Power word blind, Spell turning, Eyebite, True seeing, Nightmare, Persistant image, Prying eyes, Polymorph, Baleful polymorph, Polymorph any object, Greater shout, Gaseous form, Enervation. 1/Month--Geas/quest. 1/year Wish
*replace any fiendish or celestial creatures with anarchic creatures

Chaos missile (Su)
Once every 5 rounds a Far Realms dragon can fire 1d4 blasts of pure chaos at a range of 90 feet, these do 11d6 points of untyped damage, bypassing damage reduction and energy resistance, and do 1.5 times as much damage against lawful creatures.

Chaos bubble (Su)
The far realms dragon is surrounded by a frothing, bubbling, shifting mass of pure chaotic energy, this grants it a +20 deflection bonus to armor class. A successful Mordenkainens Disruption spell shuts down this bubble for 1d6 rounds

Regeneration (Ex)
The powers of chaos constantly piece the Far Realms dragon back together, healing it 30 points of damage in a round, to bypass it, a weapon must either be an axiomatic weapon, or a silver weapon

inuyasha
2013-04-06, 05:39 PM
Paper dragon
Owie...paper cuts
{TABLE]Size/Type:|Medium Dragon
Hit Dice:|10d12+30 (90 hp)
Initiative:|+4
Speed:|30 ft (6 squares), fly 40ft(Perfect)
Armor Class:|19 (+4 dex, +5 natural), touch 14, flat-footed 15
Base Attack/Grapple:|+10/+11
Attack:|claw +11 melee (1d6+1 plus paper cut)
Full Attack:|2 claws +11 melee (1d6+1 plus paper cut) and bite +6 melee (1d8+0 plus paper cut)
Space/Reach:|5ft/5ft
Special Attacks:|Breath weapon, paper cut
Special Qualities:|Immune to bludgeoning, DR 15/piercing or slashing, Darkvision 60ft, lowlight vision, fire vulnerability
Saves:|Fort +12, Ref +11, Will +11
Abilities:| Str 12, Dex 18, Con 16, Int 12, Wis 14, Cha 10
Skills:|Bluff +13, Hide +17, Jump +14, Listen +15, Move Silently +17, Search +14, Spot +15
Feats:|Improved initiative, great fortitude, iron will, ability focus (paper cut)
Environment:| Any library
Alignment| Usually true neutral
Treasure:| quadruple art, no gems or coins, and all art/magic items are paper/leather/book related
Organization:| solitary, pair, or trio
Challenge Rating:|12
Advancement:|11-15 medium 16-20 large
Level Adjustment:|+7
[/TABLE]
Paper dragons, the guardians of libraries everywhere. They appear as human sized white dragons, but instead of being covered in scales, they appear to be made of folded paper. People usually think of paper as not dangerous, well those people are wrong.
Combat:
Paper dragons attack anyone attacking their precious books!
Paper cut (Ex)
Anyone hit by a paper dragons natural attacks must make a fortitude save (DC 20) or take a -1 on all attack rolls, and dexterity or strength based skill checks. Multiple paper cuts are cumulative, and each one after the first one imposes a -1 on the fortitude save to resist the paper cut.

Breath weapon (Su)
Every 4 rounds a paper dragon can create an effect equal to a blade barrier spell cast by a 10th level cleric, but the damage is piercing, and instead of appearing as whirling blades, its whirling paper airplanes

thoughts? suggestions? more dragons?

LordErebus12
2013-04-06, 06:02 PM
For the Slime dragon, what about this?

Liquid Form (Su):
The dragon and all its gear becomes gel-like and translucent. Its material armor (including natural armor) becomes worthless, though its size, Dexterity, deflection bonuses, and armor bonuses from force effects still apply. The dragon gains damage reduction 10/magic and becomes immune to poison and critical hits. It can’t attack or cast spells with verbal, somatic, material, or focus components while in liquid form. (This does not rule out the use of certain spells that the subject may have prepared using the feats Silent Spell, Still Spell, and Eschew Materials.)

The subject also loses supernatural abilities while in liquid form. It can manipulate objects but cannot activate items, even those carried along with its liquid form. Continuously active items remain active, though in some cases their effects may be moot. A liquid dragon can’t run or fly, but it can move at normal speed. It can pass through small holes or narrow openings, even mere cracks, as long as the effect persists. The dragon is not subject to the effects of wind, and it can enter water or other liquid, with a swim speed equal to its base movement speed.

While in this form, the dragon does not need to breath. This form can be activated as a move action at will. This liquid form lasts indefinitely, or until the dragon chooses to revert back to its solid form, as a move action.

inuyasha
2013-04-06, 06:05 PM
For the Slime dragon, what about this?

Liquid Form (Su):
The dragon and all its gear becomes gel-like and translucent. Its material armor (including natural armor) becomes worthless, though its size, Dexterity, deflection bonuses, and armor bonuses from force effects still apply. The dragon gains damage reduction 10/magic and becomes immune to poison and critical hits. It can’t attack or cast spells with verbal, somatic, material, or focus components while in liquid form. (This does not rule out the use of certain spells that the subject may have prepared using the feats Silent Spell, Still Spell, and Eschew Materials.)

The subject also loses supernatural abilities while in liquid form. It can manipulate objects but cannot activate items, even those carried along with its liquid form. Continuously active items remain active, though in some cases their effects may be moot. A liquid dragon can’t run or fly, but it can move at normal speed. It can pass through small holes or narrow openings, even mere cracks, as long as the effect persists. The dragon is not subject to the effects of wind, and it can enter water or other liquid, with a swim speed equal to its base movement speed.

This form can be activated as a move action at will. This liquid form lasts indefinitely, or until the dragon chooses to revert back to its solid form, as a move action.

While this is interesting, I dont think it really fits with the slime dragons theme, they are big, dumb, primitive reletives of dragons, and their only real magical property is their breath weapon. And although it doesnt fit with the slime dragon, i could use it...Jelly dragon!

LordErebus12
2013-04-06, 06:10 PM
Jelly dragon!

Ooze Dragon...

now is it an Ooze with draconic traits, or dragons with ooze traits...

eftexar
2013-04-06, 06:57 PM
I think the paper dragon's breath weapon ought to scale in caster level, but other than that pretty neat. And how about giving the ability to send a Message, as the spell, by paper airplane?

Debihuman
2013-04-06, 08:17 PM
Special abilities of the paper dragon could use a little work. The breath weapon should have a save.

Paper cut (Ex): Anyone hit by a paper dragons natural attacks must make a successful Fortitude save (DC 20) or take a -1 penalty on all attack rolls, and dexterity or strength based skill checks. Multiple paper cuts are cumulative, and each one after the first one imposes an additional -1 penalty on the Fortitude save to resist the paper cut. The save is Dexterity-based.

Breath weapon (Su): Every 4 rounds a paper dragon can create an effect equal to a blade barrier spell cast by a 10th level cleric. Instead of appearing as a wall of whirling blades, it appears as whirling paper airplanes. The blades cause 10d6 points of piercing damage. A successful save (DC 15) halves the damage. The save is Charisma-based.


Advancement: 12-15 HD (Medium) 16-30 HD (Large)


Do you mean the Far Realms Dragon has the feat Epic Fortitude? I don't know where Great Fortitude is from.

It is a really SLOW flier. Most dragons of that size are much faster.

The Wisdom drain DC is 10 + 1/2 HD (11) + Cha mod. (10) for 31, not 32.

The Far Realms is a place and so both words need to be capitalized.

Advancement: 34+ Colossal. There isn't a Colossal + size in standard 3.5.

Debby

inuyasha
2013-04-06, 08:28 PM
Special abilities of the paper dragon could use a little work. The breath weapon should have a save.

Paper cut (Ex): Anyone hit by a paper dragons natural attacks must make a successful Fortitude save (DC 20) or take a -1 penalty on all attack rolls, and dexterity or strength based skill checks. Multiple paper cuts are cumulative, and each one after the first one imposes an additional -1 penalty on the Fortitude save to resist the paper cut. The save is Dexterity-based.

Breath weapon (Su): Every 4 rounds a paper dragon can create an effect equal to a blade barrier spell cast by a 10th level cleric. Instead of appearing as a wall of whirling blades, it appears as whirling paper airplanes. The blades cause 10d6 points of piercing damage. A successful save (DC 15) halves the damage. The save is Charisma-based.


Advancement: 12-15 HD (Medium) 16-30 HD (Large)


Do you mean the Far Realms Dragon has the feat Epic Fortitude? I don't know where Great Fortitude is from.

It is a really SLOW flier. Most dragons of that size are much faster.

The Wisdom drain DC is 10 + 1/2 HD (11) + Cha mod. (10) for 31, not 32.

The Far Realms is a place and so both words need to be capitalized.

Advancement: 34+ Colossal. There isn't a Colossal + size in standard 3.5.

Debby
Great fortitude...isn't that the feat that grants a +2 on fortitude saves?

And as for colossal+ look in the ELH and draconomicon

Debihuman
2013-04-07, 05:41 AM
Colossal + is not a size in the Epic Level Handbook. Hit Dice are HD +; see Abomination for example.

Colossal + is an optional rule from Dragonomicon pgs. 99-100 (and since it is non-core and optional you probably should have cited to it in the first place)


A Colossal + dragon has 30 foot space like any other colossal dragon, but its reach is 10 feet longer with each attack form and it has an proportionately longer tail slap and tail sweep. A Colossal + dragon deals 6d6 points of damage with its bite attack, 4d8 with its claws, 4d6 with its wings, 4d8 with its tail slap, 6d6 with its crush and 4d6 with its tail sweep.

Since your Far Realms dragon doesn't have most of those attacks, I'm not entirely convinced it should gain Colossal + size.

Advancement: 23-33 HD (Colossal), 34-66 HD (Colossal +)

A dragon can always take levels in class. You don't have to mention it in advancement.

Also, where does the deflection bonus come from in the Far Realms Dragon's AC? Deflection bonuses only come from spells or magical effects and it has neither that seems to grant it.

Your Far Realms Dragon has a CR that is much too high. With so few attacks, it is weaker than other dragons with its HD.

Vorpal Tribble’s CR estimator

#1. Divide creature's average HP by 4.5 to 6.5.
4.5 for 5 HD or lower, 5 for 6-10 HD, 5.5 for 11-15 HD, 6 for 16-20 HD., 6.5 for 20-25 HD.

374/6.5= 57

#2. Add 1 for each five points above 10 its AC is, subtracting 1 for every 5 below.

AC 52 is 8

#3. Add 1 for each special attack (+2 to +5 or more if it has a decent number of spells in its spell-like abilities).

+5

#4. Add 1 for each quality unless you deem it worthy of more. Add 1 for each resistance and 10 points of DR it has, and 2 for each immunity. Subtract 1 for
each vulnerability.

5

#5. Add 1 for every two bonus feats it has.

0

#6. Divide total by 3. This should be its rough CR.

57 +8 +5 +5 = 75/3 CR 25 at best and only because of deflection bonus and its spell-like abilities.

The major problems with the Far Realms Dragon are that it has no ranged attacks and it is a very slow flier. At CR 25, it is grossly under-powered physically as it lacks many of the attacks options that standard dragons have.

The dragon casts as HD, so 25th level party has +3 levels of spellcasting above it. They probably have many more attack options. At CR 25, the party will overcome the dragon's DR/epic most likely as they should have epic weapons.

Debby

CinuzIta
2013-04-07, 07:41 AM
I like what you did here, good work!:)

I particullary like the ink dragon and I have an idea for a special ability: since these guys don't look particullary vicious and a lot of monsters are stronger than they are, they could have developed a retreat tactic, much like an octopus. What about something like these:

Ink Cloud (Ex): An Ink Dragon can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the Ink Dragon normally uses to escape a losing fight. All vision within the cloud is obscured.

They could easily use it to escape from a fight just like an octopus does (or they could use it to gain an advantage while attacking)

inuyasha
2013-04-07, 08:06 AM
I like what you did here, good work!:)

I particullary like the ink dragon and I have an idea for a special ability: since these guys don't look particullary vicious and a lot of monsters are stronger than they are, they could have developed a retreat tactic, much like an octopus. What about something like these:

Ink Cloud (Ex): An Ink Dragon can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the Ink Dragon normally uses to escape a losing fight. All vision within the cloud is obscured.

They could easily use it to escape from a fight just like an octopus does (or they could use it to gain an advantage while attacking)
While i find this cool, I already did give it darkness 3/day, so I dont quite know how this is better. But thanks for the suggestion (your automatically awesome since you made that PrC after my spell).

And debby, C+ is in the ELH, look at ancient, wyrm, and great wyrm prismatic dragons, and wyrm/great wyrm force dragons, both are collossal + :)

And I will be fixing far realms dragons fly speed n such

EDIT: so i beefed up the Far Realms dragon, any thoughts?

CinuzIta
2013-04-07, 08:21 AM
The differences:

Darkness only provides a 20% probability of being missed and obscure lights and darkvision in a 20 feet radius. But it can be dispelled by Daylight (a 3rd level spell)

Ink Cloud on the other hand provides total concealment, is a free action ond obscure darkvision (and lights I suppose) as well, but has a 10 feet radius (but these was the radius for an octopus, you could increase it). Also, it cannot be dispelled.

In my opinion Ink Cloud is far better then Darkness, but the choice is yours:)

inuyasha
2013-04-07, 08:22 AM
hmm now that you mention it...it is better...thanks :)

Debihuman
2013-04-07, 08:27 AM
Doh! Forgot about the regular Great Fortitude feat. Yeah, it's the one that grants +2 to Fortitude saves. I was thinking epic! I'm getting a little senile here. :-0

The Advanced Dragon rules are in ELH too, which I missed with my very bad Google-fu. However, it doesn't make a lot of sense to have C+ for your Far Realms dragon since it doesn't advance by age category. The Colossal size progression really only works for true dragons with age progressions. Plus, the Far Realms dragon is lacking a lot of attacks that normal dragons would have.
Still, here's how it seems it should look for advancement using C+ size

Advancement: 23-33 HD (Colossal), 34-66 HD (Colossal +)

I'm far more concerned how it gains its Deflection bonus to AC. Where does that come from?

Debby

CinuzIta
2013-04-07, 08:27 AM
Well, you welcome...I was just throwing in a suggestion:)

inuyasha
2013-04-07, 08:28 AM
do ye have any ideas for more fun dragons!

inuyasha
2013-04-07, 09:12 AM
Knowledge dragon
aka the bookworm nerd dragon...
{TABLE]Size/Type:|Huge Dragon (Extraplanar, lawful)
Hit Dice:|16d12+112 (208 hp)
Initiative:|+8
Speed:|30 ft (6 squares), fly 80ft(Perfect)
Armor Class:|22 (-2 size,+4 dex, +10 natural), touch 12, flat-footed 18
Base Attack/Grapple:|+16/+33
Attack:|bite +23 melee (2d6+9)
Full Attack:|bite +23 melee (2d6+9) and 2 claws +18 melee (1d8+4)
Space/Reach:|15ft,10ft
Special Attacks:|Knowledge blast
Special Qualities:| DR 10/anarchic, darkvision 60ft, lowlight vision
Saves:|Fort +17, Ref +14, Will +16
Abilities:| Str 28, Dex 18, Con 24, Int 36, Wis 22, Cha 24
Skills:|Appraise +32, Craft (Alchemy) +32, Craft (Armorsmith) +32, Craft (Blacksmith) +32, Craft (Fletcher) +32, Craft (Weaponsmith) +32, Decipher Script +32, Diplomacy +32, Intimidate +32, Knowledge (Arcana) +35, Knowledge (Architecture and engineering) +35, Knowledge (Dungeoneering) +35, Knowledge (Geography) +35, Knowledge (History) +32, Knowledge (Local) +32, Knowledge (Nature) +32, Knowledge (Nobility and royalty) +35, Knowledge (Religion) +35, Knowledge (The planes) +35
Feats:|Ability focus (Knowledge blast), iron will, improved initiative, iron will, great fortitude, skill focus (knowledge
Environment:|Anywhere
Alignment:| Always lawful neutral
Treasure:| triple standard
Organization:|
Challenge Rating:|14?
Advancement:|17-26 Huge 27-32 Gargantuan
Level Adjustment:|nope
[/TABLE]
The knowledge dragon, the all mighty source of knowledge. They know everything and they will never forget it. They appear as a large white dragon with shifting numbers, calculations, and symbols covering their skin. Whenever someone tries to divide by zero, a knowledge dragon appears to smite the imbecyl who did it!
Combat
Knowledge dragons usually attack barbarians and fighters first, as they tend to be chaotic and not very full of knowledge.

Knowledge blast (Su)
Once every 4 rounds, a knowledge dragon may fire a blast of pure knowledge at a range of 90 feet at a target. The target must make a Reflex save (DC 33) or take 16d8 points of damage and take a 1d6 penalty to the target’s Intelligence, Wisdom, and Charisma scores for 3½ hours as a touch of idiocy spell. A successful save negates the physical damage but not the ability score loss. This penalty can’t reduce any of these scores below 1. The save is Intelligence-based.

Skills
Knowledge dragons use their intelligence bonus on intimidate and diplomacy checks.

CinuzIta
2013-04-07, 10:16 AM
mmmh, what about a Stone Dragon? Something like a very big dragon that it definitely looks like its skin is made of stone, has no wings so it can't fly but has a burrow speed instead..maybe he could spit acid and use his tail to hurl big rocks..these dragon could also have a carapax just like the one of an ankylosaurus and also its tail could be made the same way [for extra tail damages]

Do you like the idea?

inuyasha
2013-04-07, 10:26 AM
Hmm sounds promising. But while im working on it try to find something weird because those are always fun

so I will make a stone dragon, and Im going to make pseudodragon subraces :)

CinuzIta
2013-04-07, 10:52 AM
mh, you means weird like a bacon dragon? An UV dragon? An Idragon?:p

On a serious note [words joke coming, but I'm serious about the idea], what about a Sing [or Song] Dragon? Sonic attacks, music..I like the idea and I think it's weird..

inuyasha
2013-04-07, 10:59 AM
Stone dragon
heh...stoned dragon...heheheheheh
{TABLE]Size/Type:|Large Dragon (Earth)
Hit Dice:|7d12+42 (84 hp)
Initiative:|+0
Speed:|20 ft (4 squares), burrow 60ft
Armor Class:|19 (-1 size,+0 dex, +10 natural), touch 9, flat-footed 19
Base Attack/Grapple:|+7/+16
Attack:|Bite + 11 melee (1d8+5)
Full Attack:| Bite +11 melee (1d8+5) and 2 claws +6 melee (1d6+2) and tail slap +6 melee (1d12+2)
Space/Reach:|10ft/5ft
Special Attacks:|Breath weapon
Special Qualities:|DR 10/adamantine, earth glide, freeze
Saves:|Fort +13, Ref +5, Will +7
Abilities:| Str 20, Dex 10, Con 22, Int 15, Wis 14, Cha 10
Skills:|Bluff +10, Climb +15, Hide +12, Intimidate +15, Tumble +10
Feats:|Great fortitude, power attack, cleave (tail only)
Environment:|Any underground or mountains
Alignment:| Usually neutral
Treasure:| double standard
Organization:|Solitary, Pair, or family (3-5)
Challenge Rating:|8
Advancement:|8-11 large 12-14 huge?
Level Adjustment:|eh nah
[/TABLE]
Stone dragons are exactly what they sound like, dragons that appear to be made of stone, they can freeze to look like statues, they can swim through earth like a fish, and they can spit out a cone of rocks, pebbles, and shrapnel.

Combat:

Earth glide (Ex)
A stone dragon can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing stone dragon flings the dragon back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Freeze (Ex)
A stone dragon can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the dragon is really alive.

Breath weapon (Su)
every 4 rounds a stone dragon can exhale a 30ft cone of rocks, shrapnel, and dirt, dealing 7d8 damage to anyone who fails a reflex save (DC 19). the save DC is constitution based

Skills
Stone dragons use their strength bonus on intimidate checks, and their constitution modifier on hide checks*
*to control their movement and stuff, its less about stealth and more about staying still

inuyasha
2013-04-07, 11:11 AM
Bacon dragon!

{TABLE]Size/Type:|Small Dragon
Hit Dice:|2d12+4 (16 hp)
Initiative:|+1
Speed:|30 ft (6 squares), fly 30ft(Good)
Armor Class:|17 (+1 size,+1 dex, +5 natural), touch 12, flat-footed 16
Base Attack/Grapple:|+2/-2
Attack:|Bite +4 melee (1d4 plus 1d3 fire)
Full Attack:|Bite +4 melee (1d4 plus 1d3 fire) and 2 claws -1 melee (1d3 plus 1d3 fire)
Space/Reach:|5ft/5ft
Special Attacks:|burning hot!
Special Qualities:|tasty yum yum!, smells yum yum!
Saves:|Fort +5, Ref +4, Will +4
Abilities:| Str 10, Dex 13, Con 14, Int 12, Wis 12, Cha 15
Skills:|Appraise +6, Bluff +7, Diplomacy +7, Hide +5, Jump +5, Listen +6, Search +6, Spot +6
Feats:|weapon finesse
Environment:|any home or pig infested area
Alignment:| Usually neutral good
Treasure:| double standard pre-cooked bacon!
Organization:|Solitary or pan (2-6)
Challenge Rating:|1
Advancement:|3-4 HD small
Level Adjustment:|--
[/TABLE]
Bacon dragon...just what it sounds like...
combat:

Burning hot! (Ex)
anybody attacked by a bacon dragon must make a fortitude save or else take a -1 penalty on attack rolls because of the pain of the burns

Tasty yum yum (Ex)
anything with a bite attack isn't allowed to use its other attacks against the bacon dragon, only the bite

Smells yum yum (Ex)
Creatures have a +4 to track a bacon dragon by scent because of its amazing bacony smell

CinuzIta
2013-04-07, 11:14 AM
very nice, I really like it! Also the Freeze thing is wonderful [even thoug I'd raise the dc], great work!

Edit- bacon dragon, can't believe you even invented a special ability for it! Ahah!!:)

inuyasha
2013-04-07, 11:16 AM
Im really good at making stuff fast :) thanks...btw all of these dragons are going on my blog at dmcorner.tumblr.com

P.S. my other blog is for player stuff at shopofhorror.tumblr.com

Debihuman
2013-04-07, 12:06 PM
Knowledge dragon is cool. I just can't help think that its breath weapon should also act like a touch of idiocy spell so that the target takes a 1d6 penalty to the target’s Intelligence, Wisdom, and Charisma scores. This penalty can’t reduce any of these scores below 1. Technically, the save should be Charisma based so you need to state that it uses its Intelligence in place of Charisma for its breath weapon. Supernatural abilities are always Charisma-based. If you assume CL = HD then the effect of the spell would last 3 and 1/2 hours.

Knowledge Blast (Su): Once every 4 rounds, a knowledge dragon may fire a blast of pure knowledge at a range of 90 feet at a target. The target must make a Reflex save (DC 33) or take 16d8 points of damage and take a 1d6 penalty to the target’s Intelligence, Wisdom, and Charisma scores for 3½ hours as a touch of idiocy spell. A successful save negates the physical damage but not the ability score loss. This penalty can’t reduce any of these scores below 1. The save is Intelligence-based.

What do you think?

Bacon Dragon cracks me up. Shouldn't creatures gain a +4 bonus to Track a bacon dragon by Scent because bacon is so yummy?

Debby

CinuzIta
2013-04-07, 01:52 PM
Bacon Dragon cracks me up. Shouldn't creatures gain a +4 bonus to Track a bacon dragon by Scent because bacon is so yummy?


Bacon Dragon is all bugged: it should also gain Terrifying Presence when fighting porks, but still these special ability is not present :p

On a side note: could anyone explain to me what a blast of pure knowledge is and why it should harm me? Shouldn't it help me graduate instead?

inuyasha
2013-04-07, 02:41 PM
Bacon Dragon is all bugged: it should also gain Terrifying Presence when fighting porks, but still these special ability is not present :p

On a side note: could anyone explain to me what a blast of pure knowledge is and why it should harm me? Shouldn't it help me graduate instead?

The danger isn't the knowledge itself, but how much knowledge the humanoid mind can take, these dragons know just about everything, and as they age they learn more, well they can actually manifest that knowledge as a blast and shove it into your brain all at once, now if you knew everything, saw everything, and experienced everything all at once and managed to survive, you'd feel all powerful but you would have a massive headache from all the knowledge. But then what if it was ripped forcefully from your brain just a split second later, you would be torn to shreds. Got it?

Also: debby I like your change :D its cool, im going to steal it...

Also also: Im going to make a series of small sized or smaller dragons with a similar theme to pseudodragons, think of them as variants of pseudodragons :)

inuyasha
2013-04-07, 03:03 PM
pseudocryodragon

{TABLE]Size/Type:|Tiny Dragon (Cold)
Hit Dice:|2d12+2 (14 hp)
Initiative:|+3
Speed:|30 ft (6 squares)
Armor Class:|20 (+2 size,+3 dex, +5 natural), touch 15, flat-footed 17
Base Attack/Grapple:|+2/-8
Attack:|Tail sting +7 melee (1d3-2 plus 1d3 cold)
Full Attack:|tail sting +7 melee (1d3-2 plus 1d3 cold) and bite +2 melee (1-2)
Space/Reach:|2.5ft/0ft
Special Attacks:|frostspray
Special Qualities:|Blindsense 60 ft., darkvision 60 ft., immunity to cold, sleep and paralysis, low-light vision, spell resistance 19
Saves:|Fort +4, Ref +6, Will +5
Abilities:| Str 6, Dex 16, Con 13, Int 12, Wis 15, Cha 12
Skills:|Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1
Feats:|Alertness, Weapon finesse (bonus)
Environment:|Any cold region
Alignment:| usually chaotic neutral
Treasure:| standard
Organization:|solitary, pair, or clutch (3-5)
Challenge Rating:|1
Advancement:|3-4HD (tiny)
Level Adjustment:|
[/TABLE]
Pseudocryodragons are relatives of the pseudodragon, but instead of being brownish red in color, they are blueish white, they have no telepathy, and instead of injecting poison, they can shoot a magical cold substance at targets, and inject it with their sting.

Combat

Frostspray (Su)
At will, a pseudocryodragon can shoot a mystical cold substance up to 15 feet to deal 1d3 points of cold damage, this is a ranged touch attack.

Skills
Pseudocryodragons have a chameleonlike ability that grants them a +4 racial bonus on Hide checks. *icy or snowy areas, this bonus improves to +8.

DracoDei
2013-04-07, 03:11 PM
The moon dragon adding 2d6 to a breath weapon that is based on d8's is somewhat weird to me.

It seems like the Slime dragon can kite adventures very well, since the movement slowing aspect doesn't allow a save. Seems like Freedom of Movement would be a must for anyone who needs to get closer than about 15' to 30' less than the length of the cone.

inuyasha
2013-04-07, 04:11 PM
Ok so forget the pseudodragon variants, that wasnt nearly as fun as the other dragons ive made

Dracodei: ok I will fix the moon dragons breath weapon ;D

inuyasha
2013-04-07, 04:41 PM
I wanted to actually make a relatively mundane dragon:
dont judge me i suck with names...the first thing i saw was my curtains and then popcorn just popped into my mind...

Churtonbacher
...told you i suck at names
{TABLE]Size/Type:|Tiny Dragon
Hit Dice:|2d12+4 (16 hp)
Initiative:|+2
Speed:|30 ft (6 squares)
Armor Class:|21 (+2 size,+2 dex, +7 natural), touch 14, flat-footed 19
Base Attack/Grapple:|+2/-6
Attack:|gore +6 melee (1d4+0)
Full Attack:|gore +6 melee (1d4+0) and bite +1 melee (1d3+0)
Space/Reach:|2.5ft/0ft
Special Attacks:|
Special Qualities:|Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, DR 5/silver
Saves:|Fort +5, Ref +5, Will +3
Abilities:| Str 10, Dex 14, Con 15, Int 15, Wis 10, Cha 10
Skills:|Balance +7, Disable Device +7, Hide +15, Intimidate +5, Jump +5, Listen +5, Move Silently +7, Spot +5
Feats:|Alertness, Weapon finesse (bonus)
Environment:|Any underground
Alignment:| Usually chaotic evil
Treasure:| double standard
Organization:|solitary, pair, or family (3-12
Challenge Rating:|2
Advancement:|3-4 HD small
Level Adjustment:|nope!
[/TABLE]
This dragon appears to have triangular dark brass scales on the underside of its body, its top side however has the appearence of obsidian mixed with dark, black, greasy, sharp feathers. Its shape is the same obsidian color, but it has the shape of a pteradactyl with sharklike teeth and large curvy horns that seem too large for their body like those of the Kudu. And even though you were expecting something intimidating, it is only about a foot high. Unknown to adventurers who encounter it, these beasts are extremely territorial and will attack anyone who comes into their lairs, they are pretty clever and intelligent despite their appearence, and they are surprisingly strong for their size.

Combat:
They attack whoever came in their home first

Rage (Ex)
A Churtonbacher is constantly raging during combat as a 1st level barbarian. This lasts until the combat is over. gaining +4 strength +4 constitution a +2 on will saves and -2 AC until the end of the combat.

Debihuman
2013-04-07, 04:55 PM
Far Realms dragon's chaos missile is missing a range.

Stone dragon's attack lines are off as primary weapons cannot be used at the same time. Pick one of the following:

Attack: Bite +11 melee (1d8+5) or tail +11 melee (1d12+5)
Full Attack: bite +11 melee (1d8+5) and 2 claws +6 melee (1d6+2) or tail slap +11 melee (1d12+5)

Or

Attack: Bite + 11 melee (1d8+5)
Full Attack: Bite +11 melee (1d8+5) and 2 claws +6 melee (1d6+2) and tail slap +6 melee (1d12+2)

The knowledge dragon's knowledge blast could be worded a bit better. Maybe it fires a blast of overwhelming amounts of information.

Bacon dragon has the same problem with its attacks. It has either two primary attacks that cannot be used together or it has a primary and secondary attack.

Attack: Bite +4 melee (1d4 plus 1d3 fire)
Full Attack: Bite +4 melee (1d4 plus 1d3 fire) and 2 claws -1 melee (1d3 plus 1d3 fire)

or

Attack: Bite +4 melee (1d4 plus 1d3 fire) or Claw +4 melee (1d3 plus 1d3 fire)
Full Attack: Bite +4 melee (1d4 plus 1d3 fire) or Claw +4 melee (1d3 plus 1d3 fire)

Ditto for the pseudocryodragon Secondary attacks are ALWAYS secondary, even when used as primary attacks. If the tail and bite are both primary weapons, they cannot be used together and must be separated by an "or." If the tail is primary and the bite is secondary, the bite takes a -5 to hit.

Attack: Tail sting +7 melee (1d3-2 plus 1d3 cold) or bite +7 melee (1-2)
Full Attack: Tail sting +7 melee (1d3-2 plus 1d3 cold) or bite +7 melee (1-2)

or

Attack: Tail sting +7 melee (1d3-2 plus 1d3 cold)
Full Attack: tail sting +7 melee (1d3-2 plus 1d3 cold) and bite +2 melee (1-2)

Debby

inuyasha
2013-04-08, 09:07 PM
Thanks debby, dragons fixed, any more ideas for dragons? Or how about some sort of dragon related template/spell/feat etc. this thread doesnt need to just be monster stats ;D

CinuzIta
2013-04-09, 03:35 AM
what about a prc for dragons? Maybe a guardian prc? Something like a dragon is charged to guard a place by someone [or maybe is just himself guarding his lair] and he gains some special abilities to better do his job..if you need ispiration, in Draconomicon there are some dragon prc, these class was just the first thing that came to my mind:)

Debihuman
2013-04-09, 07:25 AM
I know the bacon dragon isn't meant to be serious but how about this:

The ferocious bacon dragon is the scourge of porcine creatures everywhere.

Burning Hot (Ex): Any creature attacked by a bacon dragon must make a Fortitude save (DC 13) or else take a -1 penalty on attack rolls because of the pain of the burns. Porcine creatures take an additional -1 penalty to their attack rolls. The save is Constitution-based

Tasty Yum Yum (Ex): Creatures with a bite attack forgo any other attack when facing a bacon dragon due to the overwhelming delicious scent. In order to use their other attacks, they must first succeed on a Will save (DC 13) to do so. Porcine creatures automatically fail their save against bacon dragons.

Smells Yum Yum (Ex): Creatures have a +4 Circumstance bonus to track a bacon dragon by scent because of its amazing bacony smell. Porcine creatures only gain a +2 Circumstance bonus.

Psuedocryodragon's skills seem off. The bonus to Hide should be included in the stat block. It has 35 skill ranks to use. The most you can put in any one skill is 5. With 7 skills, it has max rank in all skills. Then you add ability modifiers and synergy bonuses and the size bonus to Hide. Since the synergy bonus from Survival can only be used trained, the psuedodryodragon doesn't get it.

Str 6 (-2), Dex 16 (+3), Con 13 (+1), Int 12 (+1), Wis 15 (+2), Cha 12 (+1)

Skills: Diplomacy +8, Hide +20 (+24 in areas of ice or snow), Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +5 (+7 to find or follow tracks)

Skills: Pseudocryodragons have a chameleon-like ability that grants them a +4 racial bonus on Hide checks, in icy or snowy areas, this bonus improves to +8. These bonuses are included in the creature's statistics block.

You should probably have a Fortitude save in the Frostspray ability as: A successful Fort save (DC 12) halves the damage. The save is Charisma-based.

Treasure and Alignment lines are missing. You should check your previous entries to see if you missed these in your other dragons too.

Debby

smoke prism
2013-04-09, 08:49 AM
How about sun dragon that is the rival of the moon dragon

inuyasha
2013-04-09, 01:35 PM
hmm interesting idea but thats already been done, sun wyrm in either MM2 or FF...i get the 2 confused

EDIT: and also, all it would really be would be a moon dragon with all cold oriented things switched to fire, and the moon strength would be sun strength :p

inuyasha
2013-04-09, 02:29 PM
Bloodfrost horror

{TABLE]Size/Type:|Large Dragon (Cold)
Hit Dice:|8d12+32 (80 hp)
Initiative:|+1
Speed:|30 ft (6 squares)
Armor Class:|18 (-1 size,+1 dex, +8 natural), touch 10, flat-footed 17
Base Attack/Grapple:|+8/+18
Attack:| Bite +13 melee (1d8+6)
Full Attack:| Bite +13 melee (1d8+6)
Space/Reach:|10ft/5ft
Special Attacks:|Bloodfrost storm, absorbtion
Special Qualities:|Immunity to cold, sleep, and paralysis, SR 23, DR 5/mithral, lowlight vision, darkvision 60ft
Saves:|Fort +10, Ref +7, Will +8
Abilities:| Str 22, Dex 12, Con 18, Int 12, Wis 14, Cha 13
Skills:|Bluff +12, Climb +17, Intimidate +12, Jump +17, Listen +15, Search +12, Spot +15
Feats:|Ability focus (bloodfrost storm), Alertness, improved initiative
Environment:|Any cold environment
Alignment:| Usually chaotic evil
Treasure:| double standard
Organization:|Solitary or pair
Challenge Rating:|10
Advancement:|9-12 HD large 13-16 huge
Level Adjustment:|yeah...still no
[/TABLE]
Bloodfrost horrors are evil dragons who live in arctic climates, They appear as four legged white dragons that are very low to the ground and their back is covered in white, icy spikes. The dragon can shoot these in a cloud around itself at will, dealing horrific amounts of damage and making its opponents bleed. But the most scary feature of these spikes is that when they slice an opponent, they trap just a tiny bit of the targets essence, and then go to attach to the dragon again, and almost immediatly, the dragon gains a few of the abilities of the target, and it knows how to use them to great effect.

Combat:
Bloodfrost horrors usually go for the one in the clunky, thick armor because they are usually very strong and not very able to dodge things, thus making the dragon happy when it gains their abilities.

Bloodfrost storm (Su)
Once every 5 rounds, a bloodfrost horror can launch the spikes on its back into a cloud around itself 20ft in diameter, these spikes whirl around, and anyone in the cloud must make a reflex save (DC 18) or take 8d6 points of damage and continue bleeding for 1 damage every round (multiple bloodfrost storms stack) and have some of their abilities absorbed (see below), a successful reflex save halves the damage, and negates the bleeding but not the absorbtion. Undead and constructs are immune to the bleeding but not immune to the absorbtion. this save DC is constitution based.

Absorbtion (Su)
When an opponent is hit by the bloodfrost storm, some of their abilities are absorbed into the ice, the dragon gains the abilities as detailed below.

{table] Type of creature| benefit
Any creature| gain one special ability, racial skill bonus, feat, natural attack, or add 1/2 of the creatures natural armor bonus (chosen by the DM)
Humanoid| gain a +2 bonus to that creatures highest ability score (constitution for a dwarf, dexterity for an elf, etc)
Monstrous Humanoid| gain a +4 to that creatures highest ability score
Giant| +2 constitution and the dragon can now stand up on 2 legs and throw rocks at a range of 40 feet
Undead (bones only)|+2 dexterity and half damage from piercing weapons
Undead (fleshy)| +2 strength and half damage from bludgeoning weapons
Undead (incorporeal)| +2 charisma and gain a deflection bonus to AC equal to charisma modifier +1/2 hit dice
Construct| ignore hardness and damage reduction with all attacks
Animal/magical beast| +2 wisdom and gain scent
Vermin| +2 on will saves and gain a climb or fly (average) speed at double the dragons land speed
Aberration| +2 charisma, and anyone attempting to use a mind influencing affect on the dragon must make a charisma based will save or be confused (as the spell)
Elemental| immunity to the appropriate energy type (acid=earth fire=fire and electricity=air and gain the ability to change bloodfrost storm into a different type of damage (bloodspark storm for air [electricity] bloodscorch storm for fire [fire] and bloodburn storm for earth [acid])
Plant| +2 constitution and immunity to critical hits, flanking, and sneak attacks
Dragon| gain a second racial skill bonus, special ability, or gain the full natural armor bonus
Outsider| +2 charisma gain the ability to summon an outsider of that type with a 30% chance of success
Ooze| +2 dexterity and immunity to critical hits, flanking, and sneak attacks
Fey| gain a second racial skill bonus or special ability
[/table]
these benefits last for 1 hour or are permenant if the target dies. As a DM try to increase the challenge rating as you see fit if the dragon already starts combat with pre absorbed abilities. A bloodfrost horror can only benefit from that creature once, but multiple targets of the same species and level are ok :smallwink:.

Debihuman
2013-04-09, 07:07 PM
Absorption should be +1 CR to each permanent benefit the dragon gains. Maybe it can only benefit from each category once.

Debby

inuyasha
2013-04-09, 07:14 PM
Well I was thinking adjust as needed because whats worth more? The tarrasqus carapace or regeneration 5?

I will make changes whennim off my tablet

Fates
2013-04-09, 10:06 PM
Salt Dragons? Sand dragons? Dare I suggest...

...Mercury dragons?

inuyasha
2013-04-09, 10:16 PM
Master I think you are a psychotic genius

Fates
2013-04-09, 10:32 PM
Good sir, you just earned yourself a special place in my signature. :smallamused:

inuyasha
2013-04-09, 10:42 PM
Oh my...:smallredface: I... im honored...thank you

*runs off to make mercury dragon*

inuyasha
2013-04-09, 11:35 PM
Mercury dragon

{TABLE]Size/Type:|Huge Dragon
Hit Dice:|15d12+135 (225 hp)
Initiative:|+10
Speed:|90 ft (18 squares), swim 60ft
Armor Class:|24 (-2 size,+10 dex, +6 natural), touch 18, flat-footed 14
Base Attack/Grapple:|+15/+32
Attack:|bite +22 melee (2d6+9 plus Poison)
Full Attack:|bite +22 melee (2d6+9 plus Poison) and 2 claws +17 melee (2d4+4 plus Poison)
Space/Reach:|15ft,10ft
Special Attacks:|Mercurial aura, Breath weapon, Mercury body, Poison, swallow whole, improved grab
Special Qualities:|DR 10/magic, SR 25, Lowlight vision, Darkvision 60ft, scent
Saves:|Fort +18, Ref +21, Will +12
Abilities:| Str 28, Dex 30, Con 28, Int 14, Wis 16, Cha 13
Skills:|Balance +28, Bluff +19, Climb +27, Concentration +27, Hide +20, Intimidate +19, Jump +27, Move Silently +28
Feats:|Ability focus (mercurial aura, breath weapon, mercury body, poison) improved initiative, lightning reflexes
Environment:|Any subterranean
Alignment: usually neutral evil
Treasure:| double standard
Organization:| Solitary
Challenge Rating:| 19
Advancement:| 16-22 Huge 23-30 Gargantuan
Level Adjustment:| yeah...really really no
[/TABLE]
A mercury dragon is a fearsome foe indeed, humongous in size, strength, and durability, and amazingly fast for such a size as well, nothing that size can even remotely catch up with a mercury dragon, or be near one because of their very nature being poisonous and made of mercury. It is rumored that mercury dragons evolved from some sort of ooze being mixed with dragon blood, there are also rumors of the reverse, that these dragons are slowly evolving into oozes, but no such rumors have been proven, and thus, remain rumors.

Combat
Mercury dragons attack the closest person to them, and slowly poison them to death.

Mercury body (Ex)
Anyone attacking a mercury dragon with a bite attack (or something else relating to the mouth such as brain extraction) is affected by the dragons poison and must make a save (see below). In addition, the dragon gains the following traits:
Mercury dragons eat and breathe, but do not sleep.
Not subject to critical hits or flanking.
Immunity to poison, sleep effects, paralysis, polymorph, and stunning.

Mercurial aura (Su)
A mercury dragons very presence makes people vulnerable to its deadly poison, it freaking radiates the stuff, anyone within 15ft of the dragon must make a save against its poison. when underwater, the cloud not only radiates the dragon, but leaves behind it as a trail that lasts for 5 minutes. Anyone swimming through the trail must make a save for the poison

Poison (Ex)
Anyone hit by a mercury dragons bite attack or any of the above special attack must make a constitution based fortitude save (DC 28) or take 1d2 wisdom, intelligence, and dexterity damage as they start seeing double vision, twitching, and experiencing memory loss. 5 minutes later the secondary damage is 1d4 dexterity, wisdom, and intelligence damage, and an additional save for each ability score to see if one point of that damage is ability drain

Breath weapon (Su)
Every 6 rounds a mercury dragon can cough up a super concentrated version of its poison (DC 28) at one target, dealing 1d4 points of intelligence, wisdom, and dexterity damage, secondary damage is 1d6 points of intelligence, wisdom, and dexterity damage, and an additional save for each ability score to see if one point is ability drain

Improved grab (Ex)
To use this ability, a mercury dragon must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.

Swallow whole (Ex)
A mercury dragon can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes 2d6+9 points of crushing damage plus 7 points of acid damage per round from the dragon’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 17). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge dragon’s interior can hold 1 large, 4 Medium, 16 Small, 64 Tiny, or 131 Diminutive or smaller opponents.

Fates
2013-04-10, 12:28 AM
Wow. I really, really like it. I do have a few nitpicks, however.

-Given the fact that the dragon is not immediately all that dangerous (though I imagine the ability damage would probably stack up very fast), as well as the fact that it is drastically weakened to the point of near-powerlessness against anything immune to ability damage, I would say the CR should be reduced to 17-ish.

-One way to make it more appropriate for its CR (and more terrifying overall) might be to give it improved grab/swallow whole. :smallamused:

-...I forgot what else I was going to say. :smallredface:

Well, I'll get back to you if I remember anything else. I'm strongly considering using this in one of my campaigns.

inuyasha
2013-04-10, 12:32 AM
Ok I will make those changes immediatly :smallwink:

any other ideas? I think sand and salt have been done already but I can do them if you want :smallbiggrin:

Debihuman
2013-04-10, 07:02 AM
What happens when you succeed on the Stone Dragon's breath weapon? I recommend you take half damage. Also the save must be charisma-based as it is a Supernatural ability.

Breath weapon (Su): As a standard action once every 4 rounds, a stone dragon can exhale a 30-foot cone of rocks, shrapnel, and dirt, dealing 7d8 points of damage to anyone who fails a Reflex save (DC 13). A successful save halves the damage. The save is Charisma-based.

Bacon Dragon's Burning hot has a Fort save but no number and no ability listed for it. It looks like it should be Constitution-based. How long does the penalty last? I'd say 1d4 rounds.


Burning Hot! (Ex): anybody attacked by a bacon dragon must make a Fortitude save (DC 13) or else take a -1 penalty on attack rolls because of the pain from the burns for 1d4 rounds. The save is Constitution-based.

Mercury Dragon needs a bit of editing. You left off a lot of apostrophes in possessives.

Mercury Body (Ex): Anyone attacking a mercury dragon with a bite attack (or something else relating to the mouth such as brain extraction) is affected by the dragon's poison and must make a save (see below). In addition, the dragon gains the following traits:

Mercury dragons eat and breathe, but do not sleep.
Not subject to critical hits or flanking.
Immunity to poison, sleep effects, paralysis, polymorph, and stunning.


There's more but I don't have time at the moment to go over all of it.

Edit: here's more of my recommendations:

Are only humans (as in people) affected by this Mercurial Aura? Change "people" to "others." Mercury poison has too many saves (5 per attack which will bog down play). I recommend you change it to a random point of ability drain. Progression from 64 is 128 in Swallow Whole ability.

Mercurial Aura (Su): A mercury dragon's very presence makes others vulnerable to its deadly poison; it freaking radiates the stuff. Anyone within 15 feet of the dragon must make a save against its poison (see below). When underwater, the poisonous cloud not only radiates around the dragon, but leaves behind a trail that lasts for 5 minutes. Anyone swimming through the trail must make a save for the poison (see below).

Poison (Ex): Anyone hit by a mercury dragon's bite attack or any of the above special attacks must make a Constitution-based Fortitude save (DC 28) or take 1d2 points of Wisdom, Intelligence, and Dexterity damage, which causes double vision, twitching, and experiencing memory loss. 5 minutes later, a second Fortitude save must be made (DC 28) to see if one point of one of the following (chosen randomly) Wisdom, Intelligence and Dexterity is taken as drain.

Breath Weapon (Su): Every 6 rounds as a standard action, a mercury dragon can cough up a super concentrated version of its poison (Fort DC 18) at one target, dealing 1d4 points of intelligence, wisdom, and dexterity damage. A successful save negates the damage. The save is charisma-based.

Improved Grab (Ex): To use this ability, a mercury dragon must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.

Swallow Whole (Ex): A mercury dragon can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes 2d6+9 points of crushing damage plus 7 points of acid damage per round from the dragon’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 17). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge dragon’s interior can hold 1 large, 4 Medium, 16 Small, 64 Tiny, or 128 Diminutive or smaller opponents.

Debby

smoke prism
2013-04-10, 09:50 AM
What about a Dragon that has some sort symbiotic relationship with nature.(eg. control of plants)

inuyasha
2013-04-10, 01:50 PM
hmmmm...or just a symbiotic nature in general...I like your thinking brett :D

smoke prism
2013-04-10, 02:01 PM
hmmmm...or just a symbiotic nature in general...I like your thinking brett :D

Thanks for the complement :smallsmile:

inuyasha
2013-04-10, 02:16 PM
you know, Im glad you posted that, because I was actually thinking of something like that, and I was going to make it, but I thought you guys might not like it, so thanks :D I guess I was wrong

smoke prism
2013-04-10, 02:25 PM
My I ask how you are going to pull of the symbiosis, or will I have to wait for it to be posted.

inuyasha
2013-04-10, 02:27 PM
well, usually for dragons I just get them done right away, but for this one I think im going to think about it for a while, just for that reason, wait until its posted, and feel free to think of other ideas

Debihuman
2013-04-10, 06:44 PM
I found this honey dragon years ago but never much liked it. http://rec.games.frp.dnd.narkive.com/d8lt9tfF/new-3e-monster-honey-dragon Here is my interpretation:

Honey Dragon
Medium Dragon
Hit Dice: 4d12+8 (34 hp)
Initiative: +0
Speed: 30 ft., Fly 60 ft. (good)
Armor Class: 17 (+7 natural), Touch 10, flat-footed 17
BAB/Grapple: +4/+7
Attacks: Bite +7 melee (1d8+3)
Full Attack: Bite +7 melee (1d8+3) and 2 claws +2 melee (1d6+1)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Breath Weapon
Special Qualities: Darkvision 60 ft.; evasion, immune to natural poisons; low-light vision; scent
Saves: Fort +6, Ref +4, Will +5
Abilities: Str 17, Dex 10, Con 15, Int 14, Wis 14, Cha 8
Skills: Diplomacy +8, Disguise +7 (as giant bee only), Knowledge (Geography) +9 Listen +11, Sense Motive +9, Spot +11, Survival +9 (+11 to keep from getting lost or to avoid natural hazards) , Use Magic Device +6
Feats: AlertnessB, Flyby Attack, Track
Environment: Temperate plains and forests
Organization: Solitary, mated pair or gang (2-4)
Challenge Rating: 3
Treasure: Standard
Alignment: Neutral Good
Advancement: 5-7 HD (Medium) 8 HD (Large)
Level Adjustment: —

The brilliant yellow and black markings on the honey dragon can easily be mistaken for that of a giant bee. It takes a Spot check (DC 15) from less than 90 feet to realize the creature is a dragon and not an insect at all. At distances greater than 90 feet, it takes a Spot check (DC 20) to realize it.

Honey dragons are nearly as happy basking in the warm sunshine as they are eating honey made by wild bees. Though they have become noteworthy allies to treants, rangers, and druids, they have become a nuisance thanks to their notorious sweet tooth. Naturally, they are quite fond of strawberry gelatinous cubes.

Honey dragons are one of the few creatures tough enough and determined enough to go after the honey of giant bees.

On rare occasions, the largest honey dragons (those with 8 hit dice) will deign to transport Medium sized or smaller riders for a limited duration and for a fee. A Large honey dragon has a Str 25 and can carry 798 lbs. as a light load, 799-1,599 lbs. as a medium load, and 1,600-2,400 lbs. as a heavy load. Honey dragons cannot fly while carrying more than a light load.

They can speak Common, Draconic, and Sylvan.

Combat

When honey dragons attack, they prefer to do so from the air, spraying their hot wax on unsuspecting targets.

Breath Weapon (Su): Once every four rounds as a standard action, a honey dragon can breathe a cone of hot wax 30 feet. Creatures must succeed on a Reflex save (DC 11) or become coated in hot wax that quickly hardens, slowing creatures as the slow spell. The hot wax is almost impossible to remove (though universal solvent removes it immediately), but if allowed to cool for at least two rounds, it can be peeled off as a standard action.

Evasion (Ex): A honey dragon that makes a successful Reflex saving throw against an effect that would normally deal half damage instead avoids damage altogether.

Scent (Ex): A honey dragon can detect approaching enemies and track by a sense of smell. They are also quite adept at smelling anything sweet, including honey, molasses, syrup, sugar, and the like.

Debby

smoke prism
2013-04-11, 05:32 AM
What about a dragon in a similar vine as the mercury dragon, but it is made out of alcohol.

inuyasha
2013-04-11, 01:05 PM
heres my version of a parasite dragon, its very heavily based off of the demon crow on one of the first episodes of Inuyasha (where I get my name from)
Dragon crow

{TABLE]Size/Type:|Small Dragon (evil)
Hit Dice:|3d12+9 (27 hp)
Initiative:|+4
Speed:|30 ft (6 squares), fly 90ft(Good)
Armor Class:|20 (+1 size,+4 dex, +5 natural), touch 15, flat-footed 16
Base Attack/Grapple:|+3/+1
Attack:|talons +6 melee (1d6+2)
Full Attack:|talons +6 melee (1d6+2) and peck +1 melee (1d4+1)
Space/Reach:|5ft/5ft
Special Attacks:|Host body, snatch
Special Qualities:|SR 18, DR 5/silver or good, Regeneration 3
Saves:|Fort +6, Ref +7, Will +5
Abilities:| Str 14, Dex 18, Con 16, Int 13, Wis 14, Cha 12
Skills:|Bluff +7, Climb +8, Hide +14, Intimidate +7, Listen +8, Move Silently +10, Spot +8
Feats:|Skill focus (hide), Improved initiative, Dodge (bonus), Mobility (bonus)
Environment:|Any urban, forest, or mountains
Organization:|Solitary, pair, or murder (3-10)
Challenge Rating:|5
Advancement:|3-6 HD small 7-9 HD medium
Level Adjustment:|yeaaaaah nope
[/TABLE]
The dragon crow appears as a large, three red eyed, bony plate covered, crow, it flies around at night looking for prey, and when it finds suitable prey (either a humanoid, monstrous humanoid, or a giant), it kills the target and makes a soft gory nest out of its insides, and manipulates the inside of the host body, effectively reanimating it. If the host is shirtless, the crow is very noticable, a large gaping hole is seen in the chest, and inside is the crow, with armor covering the large hole however, a crow can go for weeks maybe months in one host.
Combat
There is no specific pattern that dragon crows follow

Reanimate (Su)
When a dragon crow kills something of at least one size catagory larger than itself, they can take a full round action to make a nest inside the chest and reanimate the body. The body then gains the stats of a ghoul with the dragon crows mental stats, it cannot paralyze or spread ghoul fever but it gains the dragon crows spell resistance, damage reduction, and it gains fast healing 5. Once the host is destroyed, the dragon crow flies out of the corpse as a free action, and immediately takes a move action to fly away

Regeneration (Ex)
A dragon crow regenerates 3 HP every round, it can reattach lost limbs instantly, and it can regrow them in 3d6 minutes, this regeneration is bypassed by silvered or blessed arrows

smoke prism
2013-04-11, 01:49 PM
Creepy (I like it). Could be a nasty surprise

I get a CR of 5, but every thing els seems good.

inuyasha
2013-04-11, 03:04 PM
yeah I knew it was either 4 or 5, but I didnt want to go over so I went with the low answer...changing it

Debihuman
2013-04-11, 05:00 PM
You may want to limit the kinds of hosts a dragon crow can have. It seems like it should only have Humanoid (and maybe Monstrous Humanoid) hosts.

Your text needs a bit of proofreading:

The dragon crow appears as a large, three red eyed, bony plate covered crow. It flies around at night looking for prey. When a dragon crow finds a suitable target (either a Humanoid or Monstrous Humanoid), it kills the target, makes a soft gory nest out of its insides, and manipulates the inside of the host's body, effectively reanimating it.

I'm not sure what you mean by the following sentence: "If the target is shirtless, the dragon crow is very noticeable, with armor covering the large hole." This needs a little more clarification.

A dragon crow can go for weeks, maybe months, in one host.

Reanimate (Su): When a dragon crow kills a Humanoid or Monstrous Humanoid target of at least one size category larger than the dragon crow, it can take a full round action to make a nest inside the target’s chest and reanimate the target's body. The target's body then gains the stats of a ghoul with the dragon crow's mental stats; it cannot paralyze or spread ghoul fever, but it gains the dragon crow's spell resistance and damage reduction.

Note: Creatures without a Constitution score such as ghouls cannot have regeneration.

Regeneration (Ex)A dragon crow regenerates 3 hit points every round. It can reattach severed limbs instantly, and it can regrow them in 3d6 minutes. This regeneration is bypassed by silvered or blessed arrows

Debby

inuyasha
2013-04-11, 06:27 PM
Ok things have been fixed, Im not entirely sure I want to make an alchohol dragon because Im not exactly sure what I would do to make it different than the mercury dragon...hmmm...

LordErebus12
2013-04-11, 06:38 PM
can i request a vine dragon? something that would hide in a jungle's canopy, and couldnt necessarily fly. im thinking mid range power and large-huge size.

inuyasha
2013-04-11, 07:12 PM
Ooh...this could get my creative juices flowing :D

I will get to it soon, but right now I'm focused on writing something (you guys will probably see it soon). Let me know if anybody urgently needs a dragon for an up coming campaign ok? If you know anybody who urgently needs a dragon as well, please tell me and I will be glad to help

smoke prism
2013-04-12, 02:51 PM
Ok things have been fixed, Im not entirely sure I want to make an alchohol dragon because Im not exactly sure what I would do to make it different than the mercury dragon...hmmm...

That's all right, I was just throwing an idea at you.
Also I'm wondering how do you feel about making templates for dragons?

inuyasha
2013-04-12, 02:55 PM
That's all right, I was just throwing an idea at you.
Also I'm wondering how do you feel about making templates for dragons?

hmmm...have some cool ideas to PM me? I could probly make em. PMing me would make it a fun surprise :D

smoke prism
2013-04-12, 02:58 PM
hmmm...have some cool ideas to PM me? I could probly make em. PMing me would make it a fun surprise :D

I will send them sometime tomorrow.

inuyasha
2013-04-12, 03:00 PM
oh ok :( I was kinda hoping for them now (im a little bored XD)

smoke prism
2013-04-12, 03:03 PM
oh ok :( I was kinda hoping for them now (im a little bored XD)

Sorry I think we differ in time zones.that why i am on when other people are not on.

inuyasha
2013-04-12, 03:10 PM
Sorry I think we differ in time zones.that why i am on when other people are not on.

oh...yeah...its only 1:10 PM here LOL

smoke prism
2013-04-14, 05:05 AM
I just had an Idear for ever a snake that is starting to evolve or it could be a Dragon that for some reason that is starting to devolved.
(just throwing idears out there).

inuyasha
2013-04-14, 11:01 AM
I just had an Idear for ever a snack that is starting to evolve or it could be a Dragon that for some reason that is starting to devolved.
(just throwing idears out there).

so a munchy crunchy snack dragon?

smoke prism
2013-04-14, 11:44 AM
so a munchy crunchy snack dragon?

Sorry I meant snake. I will edit mt posy.

Debihuman
2013-04-15, 02:20 AM
What no popcorn dragon or pretzel dragon? Awww.

Debby

inuyasha
2013-04-15, 08:16 AM
What no popcorn dragon or pretzel dragon? Awww.

Debby

thats exactly what I was thinking

P.S. sorry I havent been making dragons guys, real life is being suckish again :smallfrown:

LordErebus12
2013-04-15, 10:14 AM
it would be fun to see an incorporeal Mist/fog Dragon.

although i still wanna see a vine/ivy dragon.

Debihuman
2013-04-15, 12:18 PM
it would be fun to see an incorporeal Mist/fog Dragon.

Here is the official Mist Dragon: http://www.wizards.com/default.asp?x=dnd/mm/20031226a



although i still wanna see a vine/ivy dragon.

Vine dragon would be new.

Debby

ShadowFireLance
2013-04-17, 02:20 AM
I would peg the Dragon Crow as +3/ +4 LA, But that's just me. :smallcool:

inuyasha
2013-04-17, 08:46 AM
I would peg the Dragon Crow as +3/ +4 LA, But that's just me. :smallcool:
yeah but the ghouls with fast healing and SR and DR, and yourself with regeneration, SR, and DR, see where im going with this?

it would be fun to see an incorporeal Mist/fog Dragon.

although i still wanna see a vine/ivy dragon.
Im going to start on the vine dragon now, sorry for such delay, as I said above, real life's sucking again :p, dont expect the vine dragon until maybe 4 PM today ;D

inuyasha
2013-04-29, 07:53 PM
Vine dragon

{TABLE]Size/Type:|Huge Dragon
Hit Dice:|9d12+63 (117 hp)
Initiative:|+0
Speed:|30 ft (6 squares), swim 30ft, climb 30ft
Armor Class:|18 (-2 size, +10 natural ), touch 8, flat-footed 8
Base Attack/Grapple:|+9/+25
Attack:|bite +15 melee (2d6+8)
Full Attack:|8 vines +10 melee (1d6+4) and bite +15 melee (2d6+8)
Space/Reach:|15ft,10ft (20ft with vines)
Special Attacks:|
Special Qualities:|Vine shape, Plant-like body, DR 2/--, DR 10/silver, vulnerability to fire
Saves:|Fort +13, Ref +8, Will +8
Abilities:| Str 26, Dex 10, Con 25, Int 13, Wis 14, Cha 7
Skills:|Appraise +1, Hide +4
Feats:|Improved initiative, toughness, endure blows, lightning reflexes
Environment:|Jungles
Organization:|Solitary or pair
Challenge Rating:|11
Advancement:|10-14 Huge 15-20 Gargantuan
Level Adjustment:|stop asking XD
[/TABLE]
Before you is a large creature that looks like a dragon but with two exceptions, it has no wings, and it is made of vines. When it sees you, it looks unhappy and attacks you with 8 vines coming out of its chest

Combat
Vine shape (Su)
As a move action, a vine dragon can change its form to appear as a large pile of vines and foliage. This grants it a +20 on hide checks in appropriate areas. While in this form the dragon can use its vine attacks, but can do nothing else. It also can be attacked while in this form. In addition, during this form a vine dragon can use transport via plants at will, but only on vines

Plant like body (Ex)
Vine dragons have all immunities and traits of the plant type

Sorry this took so long lord erberus :p real life just gets in da way, lucky for me though Im able to ressurect this! yay!

Vulnerable to fire (Ex)
A vine dragon takes 1.5 times as much damage from fire attacks
thoughts? questions? suggestions? more dragons?

LordErebus12
2013-04-29, 08:13 PM
Sorry this took so long lord erberus :p real life just gets in da way, lucky for me though Im able to ressurect this! yay!

thoughts? questions? suggestions? more dragons?

maybe instead of a burrow speed, it has the supernatural ability to traverse through trees. Something like meld with stone or earthglide...

I'm imagining a dragon that spends its life hunting within titanic sized forests, never once touching the ground.

perhaps an ability to actually travel vast distances by phasing into vines, then reappearing in another set of vines.

also, vulnerability to fire would be an excellent addition.

Stake A Vamp
2013-04-29, 09:37 PM
two questions, one, how do you make those boxes i n a post, and two, do you have any objection to others posting their own creations of a draconic nature?

inuyasha
2013-04-29, 09:40 PM
if you go into the stickied threads at the top of the homebrew section that will explain how tables work :)

and go ahead and post your creations, I find other peoples work quite entertaining (and without other people i probably would never have been inspired to start doing it myself :D)

Stake A Vamp
2013-05-04, 09:32 PM
here are my first two home-brews (any constructive/encouraging feedback is appreciated)

Alchemical Dragon
Medium Dragon
Hit Dice: 5d12+10 (42 hp)
Initiative: +1
Speed: 40 ft. (8 squares) Fly 50 ft (good) Burrow 20 ft.
Armour Class: 15 (+1 Dex, +4 natural), touch 11, Flat footed 14
Base Attack/Grapple: +5/+7
Attack: Bite +8 melee(1d6+2)
Full Attack: Bite +8 melee (1d6+3), and 2 claws +5 melee (1d6+1) 2 wings +5 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath Weapon
Special Qualities: darkvision 120 ft., blindsense 30 ft., scent, acid resistance 5, fire resistance 5, fumes
Saves: Fort +6 Ref +5 Will +6
Abilities Str 14, Dex 13, Con 14, Int 8, Wis 14, Cha 12
Skills: Hide +9, Move Silently +9, Knowledge (arcana) +7, Craft (Alchemy) +7, Appraise +7
Feats: Weapon Focus (Bite), Recover Breath (b), multi-attack
Environment: temperate hills
Organization: solitary, pair, clutch (2- 8)
Challenge Rating: 3
Treasure: double standard
alignment: often neutral evil

the creature before you resembles a dragon, it stands three feet at the shoulder, has mottled blue-grey and forest green scales, it reeks of acid and alchemical reagents

the first alchemical dragon is the result of a sadistic alchemist's experimentation upon a hapless clutch of eggs, in an attempt to grant the properties of different alchemical concoctions. one of the eggs hatched, the one who he infused with alchemists fire and potent acid. his sadism was his downfall, he mistreated the creature, which in turn lead it to it killing him and escaping, and terrorizing Serenity valley for the latter part of a century. the Alchemical Dragon speaks Common, Draconic, and Giant.

combat
the Alchemical Dragon is a clever combat, often attacking from surprise and using it's breath weapon to the best possible effect. it is know to bargain with obviously superior opponents for safe passage through it's territory.
Breath Weapon:
the Alchemical Dragon can breathe out a 30 ft. cone of alchemist's fire and alchemical acid, dealing 2d6 points of alchemical damage (alchemical damage is half fire half acid) every 1d4-1 rounds (minimum 1) Reflex DC 14 half.
Fumes
the dragon gives off a potent stench of alchemical reagents, and anything trying to track it by scent gains a +4 bonus

Authors note: yes the background is set for my setting. yes serenity valley is a reference to firefly. and please P.E.A.C.H. nicely (i have gotten grief for saying P.E.A.C.H. nicely before, but i firmly believe that one can be both honest and nice, and therefore it shall remain.)


Virtue Dragon
large Dragon (Native Outsider)
Hit Dice: 7d12+28 (73 hp)
Initiative: +1
Speed: 50 ft. (10 squares) Fly 80 ft (average)
Armour Class: 21 (+1 Dex, +10 natural) touch 11, flat-footed 20.
Base Attack/Grapple: +7/+17
Attack: Bite +13 melee (2d6+9)
Full Attack: Bite +13 melee (2d6+9), and 2 claws +10 melee (1d8+3), and 2 wings +10 melee (1d6+3), and 1 tail slap +10 melee (1d8+9)
Space/Reach: 10 ft./5 ft. (10 feet with bite)
Special Attacks: smite evil, Breath Weapon
Special Qualities: darkvision 120 ft., blindsense 30 ft., scent, divine grace, aura of courage
Saves: Fort +12 Ref +9 Will +11
Abilities Str 23, Dex 12, Con 18, Int 14, Wis 16, Cha 16
Skills: Knowledge (arcana) +12, Knowledge (history) +12, Knowledge (religion) +7, Craft (blacksmithing) +12, Appraise +12, heal +13, spot +13, listen +13
Feats: Weapon Focus (Bite)(B), Recover Breath (B), multi-attack(B), power attack, cleave, great cleave
Environment: temperate plains
Organization: solitary
Challenge Rating: 5
Treasure: double standard
alignment: always lawful good

the Creature before you radiates virtue, it's white-golden scales gleam with light, and shimmer as powerful mucles move under them, it spreads it's enormous wings and takes off, creating hurricane force winds, it roars as purging flame spreads from it's gaping maw.

the first Holy dragon is the result of a matrimony between the progeny of an archon and a gold dragon in human form, and another gold dragon, this form of pairing became a tradition among the most virtuous of gold dragons, in an effort to produce true champions of goodness and law Common, Draconic, and archon, and abbysal.

combat
the Holy dragon is a champion of good, and acts as such in combat, standing to face it's foes. it often associates with lawful good characters, and will keep them close so that they benefit from it's aura of courage.
aura of courage
as the paladin ability of the same name, with the exception that it extends out 20 feet
smite evil
a Holy dragonn can use smite evil as a 7th level paladin 3 times a day
breath weapon
a holy dragon can use a 40 foot cone of purging fire (purging fire is 50% fire damage, 50% Holy damage) as a breath weapon once every 1d4-1 (minimum 1) rounds

Authors note: The language part of my brain is not working right now, please excuse poor wording, I will attempt to correct it in the morning. :smallsmile:

Debihuman
2013-05-05, 07:27 AM
For first homebrew, I will say that you applied the rules well and there are no glaring errors that pop out at me, just a few piddling oversights:

Your dragons are missing touch and flat-footed AC.

The attack lines are missing the word "melee" after the to hit number. In the full attack line the word "and" should separate the different attacks with a comma between them as well.

The alchemical dragon has a distinct odor so perhaps you should make that a feature. Could its scent give other creatures a +2 or +4 bonus to track it by its scent? Anytime you can take a description and add a mechanic to it, it adds something a little more interesting for the PCs.

There is nothing wrong with your "holy dragon" as a name; I created holy cows in conjunction with my dairymaid angels so the last thing I'd do is criticize someone unfairly for that. That said, it does have a humorous subtext that you might want to avoid. Virtuous Dragon might work better.

The only issue I have with your Holy Dragon is that it is a tad generic. It looks a lot like a white dragon with level of paladin. You played it safe. It works. It's a solid creature. But to be fair, it's not going to win any popularity contests.

You already have a very good grasp of the rules (and believe me that's half the battle). You just need to get your creative juices flowing and to not be afraid to make mistakes. Mistakes are good actually. You don't learn from doing things right.

When I'm critiquing, I'd rather see something that makes me go, "WOW, why didn't I think of that?" even if the rules are badly misapplied. I can correct badly applied rules, but I can't teach creativity.

I'd bet you have much better ideas roiling around but were just testing the waters. That's playing it too safe. Next time (and I do hope there is a next time), make a bigger splash.

Debby

inuyasha
2013-05-05, 06:33 PM
Updated the vine dragon, planning on making a pestilence dragon, although it sounds generic, this will be fun! Also, glad this has been ressurrected :) I just have been really busy, but I just got back from a trip and have some time today :). Also again! Changed thread name slightly

Debihuman
2013-05-06, 06:38 AM
Back to the alchemical dragon and then the virtue dragon:

Damage in the alchemical dragon's full attack line should be +2 for the bite.

Breath Weapon is a Supernatural Ability and it looks like Fumes should be an Extraordinary ability. Special abilities always have a designator (Ex, Sp or Su).

Fumes - that bonus should be a circumstance bonus. Also, you may want to rethink how the dragon acts in the combat section. It's not really likely to surprise anyone with its fumes.

Virtue Dragon probably has too many bonus feats. It doesn't need Multiattack (one word no hyphen) as a bonus feat since it has so many attacks. Generally speaking, if a creature has 3 bonus feats that don't come from a class or template, it's a good indicator that it has too few hit dice. In this case, I think 7 hit dice are fine. However, you want a CR 5 creature. So for that reason, I think Multiattack is too much.

You still refer to it as a holy dragon instead of a virtue dragon in the text. It could benefit from a bit of editing as well.

Special abilities, feats, etc. should be listed alphabetically. All of its abilities are Su.

Should there be a save to the virtue dragon's breath weapon? It not, you should mention that there is no save.

Also, holy damage isn't in the core books so you need to explain what it does and how it works. It probably does full damage to creatures with an evil descriptor and no damage to creatures with a good descriptor and half damage to creatures that are neither good nor evil. See holy smite. Although you see this type of damage in homebrews, it's not a core damage type. I'm not sure it is even listed in any of the supplements.

For example (don't feel that you have to use this; I'm only giving this an example):

Breath Weapon (Su): A virtue dragon can breathe a 40-foot cone of purging fire (purging fire is 50% fire damage, 50% holy damage) as a breath weapon once every 1d4-1 (minimum 1) rounds. Holy damage does full damage to creatures with an evil descriptor and no damage to creatures with a good descriptor and half damage to creatures that are neither good nor evil. There is no save for this breath weapon otherwise.

Subtypes should be (Extraplanar, Native). Outsider is a Type not a Subtype. It could have Augmented Outsider Subtype, but it has no Outsider features, so it's unnecessary. You don't want to reduce its HD to 8 do you?

Last of all: Organization should include the half-gold dragon archon mate if it has one. That was a nifty touch in its background and I think deserves to be showcased in the stat block.

Debby

smoke prism
2013-05-09, 03:43 PM
Sudden thought. What about a blood dragon, Now I don't mean a dragon with control over blood, Im a dragon acutely made out of blood (mabey undead (augmented dragon)).

inuyasha
2013-05-09, 05:17 PM
Sudden thought. What about a blood dragon, Now I don't mean a dragon with control over blood, Im a dragon acutely made out of blood (mabey undead (augmented dragon)).

well for that I think you could make a modified version of my mercury dragon, just change the poison a bit, maybe juggle some feats. A dragon with control over blood does sound cool though (even though its what you didnt want). If you have something specific in mind other than modifying the mercury dragon, PM me.

P.S. pestilence dragon isnt coming together well, might switch to something else

LordErebus12
2013-05-30, 06:36 PM
Can i still request a dragon?

inuyasha
2013-05-30, 08:33 PM
Oh yes yes please :smallbiggrin:, I keep meaning to bring back this thread but im working on a big project right now on these very boards, dont go looking for it because its unfinished :). Anyways, yes please request :D

LordErebus12
2013-05-30, 09:32 PM
Oh yes yes please :smallbiggrin:, I keep meaning to bring back this thread but im working on a big project right now on these very boards, dont go looking for it because its unfinished :). Anyways, yes please request :D

Yahlarn: CN; Dragon Goddess of the Sun (Knowledge, Magic, Skalykind)
Vosk: NE; Dragon God of the Moon (Knowledge, Skalykind, Travel, Water)

Im was developing my world and its gods and this got me thinking about dragon species. i dont want metallic or chromatic dragons to be a part of the world. The five new species should be corrupted and evil (for the most part). The four evil ones are aligned with each other and actively work to cause destruction when they are awake.

The last is the incorporeal sunlight dragon, which is peaceful and neutral. They guard the highest mountain as well as rule high above the clouds.

I was wondering if you mind working on several different species of dragons with me.


Death Dragon
Pestilence Dragon
Storm Dragon
Incorporeal Sunlight Dragon (AKA: the Yahlarn Dragon)
Venomous Moon Dragon (AKA: the Vosk Dragon)

the last one im working out in combination with my Vosk Cultist class entry, since they are tied together.