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DoomSwell
2013-04-04, 10:10 PM
My first post here but the main reason I joined was because Ive lurked a lot of Fire Emblem and PnP interest here.

Anyways, I've constantly been inspired to make my own game, mostly because other PnP games seem overcomplicated in all the wrong ways to me. Probley because Im used to video games doing everything for me and not caring about the details... Fire Emblem's internal mechanics are actually surprisingly simple and logical though. So I've taken that simplicity even further and have been writing out a D6 tabletop version Id like to share and get opinions on.
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Characters
Have been reduced to 6 basic statistics including;

Strength/Magic: The characters attack power with weapons and spells. Also acts as a replacement for Rank, a character cant use a weapon/spell stronger than themselves.

Defense: against weapons
Resistance: against spells
Grace: A combination of Speed, Skill and Luck

20 points are divided between the 4 base stats. Upon Promotion the statistics are doubled, adding up to 40.

Hit Points: are equal to [Def+Res]x2
Move as an average is 6squares-AttackRange but may vary, usually for mounted units.

Players may carry 3 items into battle, with extras accessable from a Lord, Tactician, or Transporter.

Battle
Takes place on a charted map as usual and the damage formula; while only a small difference, is the most important.

[(Str/Mag + Weapon/Spell) - Def/Res. {If -Neg then = 0}] +1d6* = Damage

*Roll 1d6, if the attacker has higher Grace then 6 is a critical hit (Ignore Def/Res.). If the target has higher Grace then 6 makes the attack miss.

Some classes have abilities reversing the Critical/Miss results... When 2 abilities clash they cancel eachother out and battle follows it's regular patterns.

Critical: The attacker can always critical and never miss.
Dodge: The target can always dodge and cant be critical'd.
Armor: Critical attacks deal 0 damage.

Weapon Triangles/Double Attacks
The Triangles are mostly the same, including a new arrangement within Anima.

Axe > Spear > Sword
Bows > Flying
Light > Dark > Anima
Fire > Geo > Ice

Effectively, the character who has an advantage attacks twice.
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Lists (Apologies for the formatting, copied and pasted from Excel)
Online: http://www.editgrid.com/user/doomswell/Fire_Emblem_d6x

Classes (For quick character or enemy generation)
Class Move Equipment Equipment Equipment Default Attack Str/Mag Def Res Grace HP Special
Tactician 5 Any Slim Weapon or Base Spell 10 5 5 5 5 20
Grand Master 7 Any Iron Weapon or Basera Spell 20 10 10 10 10 40

Myrmidon 5 Slim Sword 11 -Vit 6 4 3 7 14
Sword Master 5 Iron Sword Lancereaver 22 -Vit 12 8 6 14 28 Dodge

Mercenary 5 Slim Sword 12 -Vit 7 5 3 5 16
Hero 5 Iron Sword Iron Axe 24 -Vit 14 10 6 10 32

Thief 5 Slim Sword 10 -Vit 5 3 3 9 12
Assassin 5 Throwing Knife 20 -Vit 10 6 6 18 24 Critical

Pirate 5 Lite Axe 13 -Vit 8 5 3 4 16 Surf
Berzerker 5 Steel Axe 31 -Vit 16 10 6 8 32 Critical

Archer 5 Shortbow 11 -Vit 6 4 4 6 16
Sniper 5 Crossbow 22 -Vit 12 8 8 12 32 Critical

Knight 4 Slim Spear 11 -Vit 6 7 3 4 20
General 4 Javelin Hand Axe 22 -Vit 12 14 6 8 40 Armor

Cavalier 6 Slim Sword Slim Spear 10 -Vit 5 6 4 5 20
Paladin 7 Iron Sword Iron Spear Iron Axe 20 -Vit 10 12 8 10 40

Pegasus/Wyvern Knight 6F Slim Spear 10 -Vit 5 4 5 6 18
Unicorn/Wyvern Master 7F Javelin 20 -Vit 10 8 10 12 36

Nomad 6 Shortbow 11 -Vit 6 4 4 6 16
Trooper 7 Crossbow Iron Sword 22 -Vit 12 8 8 12 32

Cleric 5 Heal Staff Ignores Vit/Will Heal 10 5 4 6 5 20
Troubadour 7 Mend Staff Ignores Vit/Will Heal 20 10 8 12 10 40 Dodge

Priest(ess) 4 Thunder 11 -Wil 6 4 5 5 18
Shaman 4 Luna 13 -Wil 8 3 4 5 14
Arch Sage 4 Thundara Lunara 24 -Wil 14 7 9 10 32

Mage 4 Choose Fire, Ice or Geo 12 -Wil 7 4 4 5 16
Sage 4 Fire, Ice, and Geo Level 2 24 -Wil 14 8 8 10 32

Manakete 5 Dragonstone Ignores Vit/Will 10 5 5 5 5 20 Critical

Dancer/Bard 6 Give Ally Extra Turn 1 5 5 9 20 Dodge

Transporter 6 Carry Equipment 1 7 7 5 28


Monsters
Class Move Equipment Equipment Equipment Default Attack Str/Mag Vitality Will Agility HP Special
Revenant 5 10 -Vit 10 3 3 4 12
Entombed 5 20 -Vit 20 6 6 8 24

Bonewalker 5 Any Slim Weapon 10 -Vit 5 4 4 5 16
Wight 5 Any Iron Weapon 20 -Vit 10 8 8 10 32

Mogall 5 Luna 12 -Wil 7 3 4 6 14
ArchMogall 5 Lunara 24 -Wil 14 6 8 12 28

Mauthe Dawg 5 Small Fangs 14 -Vit 9 3 3 5 12
Gwyllgi 5 Large Fangs 28 -Vit 18 6 6 10 24

Bael 5 Small Fangs 12 -Vit 7 3 3 7 12
Elder Bael 5 Large Fangs 24 -Vit 14 6 6 14 24

Gargoyle 6 Flying Slim Spear 11 -Vit 6 4 3 7 14
Deathgoyle 7 Flying Javelin 22 -Vit 12 8 6 14 28

Tarvos 7 Iron Axe 20 -Vit 10 3 3 4 12
Maelduin 7 Steel Axe 35 -Vit 20 6 6 8 24

Cyclops 5 Lite Axe 12 -Vit 7 6 3 4 36 x2HP

Gorgon 5 Luna 12 -Wil 7 4 5 4 36 x2HP

Dragon 5 Dragonstone Ignores Vit/Will 15 10 10 10 10 80 x2HP


Equipment (Doesn't Break)
Weapon Power Range
Slim Sword 5 1 Only
Lite Axe 5 1 Only
Slim Spear 5 1 Only
Short Bow 5 2 Only
Iron S/A/S 10 1 Only
Iron Bow 10 2 Only
Steel S/A/S 15 1 Only
Steel Bow 15 2 Only
Crossbow 10 1 or 2
Hand Axe 10 1 or 2
Javelin 10 1 or 2
Throwing Knife 10 1 or 2
Axereaver 10 1 Only
Lancereaver 10 1 Only
Swordreaver 10 1 Only

Small Fangs 5 1 only
Large Fangs 10 1 only

Spell Power Range
Base 5 1 or 2
Basera 10 1 or 2
Basaga 15 1 or 2

Heal Staff 5 1 only
Mend Staff 10 1 only

Dragonstone 5 1 only Ignores Vit/Will


Thats most of what I have so far, I also have varying thoughts on Terrain (Most likely +1 or +2 Def/Res) and Supports/Affinities (+1 per rank to stat depending affinity) that I haven't completed yet. Any comments or thoughts?

bobthe6th
2013-04-04, 10:57 PM
Seems good for a fast game... though it loses a lot of the variation between characters.

Also, quick table that should be easy to expand.

{table=head] Class|Move|Equipment|Equipment|Equipment|Str/Mag|Def|Res|Grace|HP|Special
Tactician|5|Any Slim Weapon or Base Spell|||5|5|5|5|20|
Grand Master|7|Any Iron Weapon or Basera Spell|||10|10|10|10|40|
Myrmidon|5|Slim Sword|||6|4|3|7|14|
Sword Master|5|Iron Sword|Lancereaver||12|8|6|14|28|Dodge
Mercenary|5|Slim Sword|||7|5|3|5|16|
Hero|5|Iron Sword|Iron Axe||14|10|6|10|32|
[/table]