awa
2013-04-06, 09:47 AM
I was tossing around ideas yesterday to alter my home brew d20 system for it's next iteration.
I had already been using armor as variable dr with dex for hit combined with a defense rating based on level but i wasn't entirely happy with it.
armor both blocks/reduces damge and makes you harder to hit by forcing people with light weapons to target weak spots in the armor.
So it came to me that I could change critical hits to deal say +d6 damge and ignore armor instead of x2 damge and instead of having a crit on a nat 20 or whatever the crits could occur when the attacker hits by say 5 more then they need we can call this second ac the crit threshold and good armor would increase the crit threshold. this means getting crits is based much more on the respective skill of the fighters and much less on raw luck which i prefer.
so some one wielding a big powerful weapon like a halberd could just try and smash through the armor but some one with a light precise weapon would try and find small gaps in the armor.
so abilities like sneak attack (using precision for extra damge) would be folded into improved crit type feats reducing a targets critical threshold and possibly giving a bonus to hit when flanking or attacking a flat footed target.
so what do people think
I had already been using armor as variable dr with dex for hit combined with a defense rating based on level but i wasn't entirely happy with it.
armor both blocks/reduces damge and makes you harder to hit by forcing people with light weapons to target weak spots in the armor.
So it came to me that I could change critical hits to deal say +d6 damge and ignore armor instead of x2 damge and instead of having a crit on a nat 20 or whatever the crits could occur when the attacker hits by say 5 more then they need we can call this second ac the crit threshold and good armor would increase the crit threshold. this means getting crits is based much more on the respective skill of the fighters and much less on raw luck which i prefer.
so some one wielding a big powerful weapon like a halberd could just try and smash through the armor but some one with a light precise weapon would try and find small gaps in the armor.
so abilities like sneak attack (using precision for extra damge) would be folded into improved crit type feats reducing a targets critical threshold and possibly giving a bonus to hit when flanking or attacking a flat footed target.
so what do people think