CyberThread
2013-04-06, 06:17 PM
How do folks think we could change this to 3.5 , as we no longer have attack and defense modes?
Aleithian Dwarf Traits (Ex): Aleithian dwarves possess the following racial traits.
+2 Constitution, +2 Intelligence, -4 Charisma.
Medium size.
A dwarf's base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load.
Darkvision out to 90 feet.
Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. An aleithian dwarf who merely comes within 10 feet of unusual stonework can make a Search check as though actively searching and can use the Search skill to find stonework traps as a rogue can. An aleithian dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
+2 racial bonus on Will saves against psionics, including psionic combat. *Not reflected in the saving throw numbers given here.
+2 racial bonus on Fortitude saving throws against poison.
Aleithian dwarves receive a +2 racial bonus on Craft skills related to crystal, metal, or stone. (These bonuses are included in the stat block.)
Light Sensitivity: Aleithians are dazzled in bright sunlight or within the radius of a daylight spell.
Psionics (Sp): 3/day -- ectoplasmic repair, finger of fire. Manifester level 1st; save DC 1d20 + key ability modifier + power level.
Attack/Defense Modes (Sp): 3/day -- ego whip/empty mind.
Automatic Languages: Dwarven and Common. Bonus Languages: Draconic, Terran, and Undercommon.
Favored Class: Psion or Psychic Warrior; determined at character creation.
Aleithian Dwarf Traits (Ex): Aleithian dwarves possess the following racial traits.
+2 Constitution, +2 Intelligence, -4 Charisma.
Medium size.
A dwarf's base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load.
Darkvision out to 90 feet.
Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. An aleithian dwarf who merely comes within 10 feet of unusual stonework can make a Search check as though actively searching and can use the Search skill to find stonework traps as a rogue can. An aleithian dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
+2 racial bonus on Will saves against psionics, including psionic combat. *Not reflected in the saving throw numbers given here.
+2 racial bonus on Fortitude saving throws against poison.
Aleithian dwarves receive a +2 racial bonus on Craft skills related to crystal, metal, or stone. (These bonuses are included in the stat block.)
Light Sensitivity: Aleithians are dazzled in bright sunlight or within the radius of a daylight spell.
Psionics (Sp): 3/day -- ectoplasmic repair, finger of fire. Manifester level 1st; save DC 1d20 + key ability modifier + power level.
Attack/Defense Modes (Sp): 3/day -- ego whip/empty mind.
Automatic Languages: Dwarven and Common. Bonus Languages: Draconic, Terran, and Undercommon.
Favored Class: Psion or Psychic Warrior; determined at character creation.